2022-11-18 12:49:27 +01:00

249 lines
7.8 KiB
Rust

use typst::model::{Property, Style};
use super::{AlignNode, ColbreakNode, PlaceNode, Spacing, VNode};
use crate::prelude::*;
use crate::text::ParNode;
/// Arrange spacing, paragraphs and block-level nodes into a flow.
///
/// This node is reponsible for layouting both the top-level content flow and
/// the contents of boxes.
#[derive(Hash)]
pub struct FlowNode(pub StyleVec<Content>);
#[node(LayoutBlock)]
impl FlowNode {}
impl LayoutBlock for FlowNode {
fn layout_block(
&self,
world: Tracked<dyn World>,
regions: &Regions,
styles: StyleChain,
) -> SourceResult<Vec<Frame>> {
let mut layouter = FlowLayouter::new(regions);
for (child, map) in self.0.iter() {
let styles = map.chain(&styles);
if let Some(&node) = child.downcast::<VNode>() {
layouter.layout_spacing(node.amount, styles);
} else if child.has::<dyn LayoutBlock>() {
layouter.layout_block(world, child, styles)?;
} else if child.is::<ColbreakNode>() {
layouter.finish_region();
} else {
panic!("unexpected flow child: {child:?}");
}
}
Ok(layouter.finish())
}
}
impl Debug for FlowNode {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str("Flow ")?;
self.0.fmt(f)
}
}
/// Performs flow layout.
struct FlowLayouter {
/// The regions to layout children into.
regions: Regions,
/// Whether the flow should expand to fill the region.
expand: Axes<bool>,
/// The full size of `regions.size` that was available before we started
/// subtracting.
full: Size,
/// The size used by the frames for the current region.
used: Size,
/// The sum of fractions in the current region.
fr: Fr,
/// Whether the last block was a paragraph.
last_block_was_par: bool,
/// Spacing and layouted blocks.
items: Vec<FlowItem>,
/// Finished frames for previous regions.
finished: Vec<Frame>,
}
/// A prepared item in a flow layout.
enum FlowItem {
/// Absolute spacing between other items.
Absolute(Abs),
/// Fractional spacing between other items.
Fractional(Fr),
/// A frame for a layouted block and how to align it.
Frame(Frame, Axes<Align>),
/// An absolutely placed frame.
Placed(Frame),
}
impl FlowLayouter {
/// Create a new flow layouter.
fn new(regions: &Regions) -> Self {
let expand = regions.expand;
let full = regions.first;
// Disable vertical expansion for children.
let mut regions = regions.clone();
regions.expand.y = false;
Self {
regions,
expand,
full,
used: Size::zero(),
fr: Fr::zero(),
last_block_was_par: false,
items: vec![],
finished: vec![],
}
}
/// Actually layout the spacing.
fn layout_spacing(&mut self, spacing: Spacing, styles: StyleChain) {
match spacing {
Spacing::Relative(v) => {
// Resolve the spacing and limit it to the remaining space.
let resolved = v.resolve(styles).relative_to(self.full.y);
let limited = resolved.min(self.regions.first.y);
self.regions.first.y -= limited;
self.used.y += limited;
self.items.push(FlowItem::Absolute(resolved));
}
Spacing::Fractional(v) => {
self.items.push(FlowItem::Fractional(v));
self.fr += v;
}
}
}
/// Layout a block.
fn layout_block(
&mut self,
world: Tracked<dyn World>,
block: &Content,
styles: StyleChain,
) -> SourceResult<()> {
// Don't even try layouting into a full region.
if self.regions.is_full() {
self.finish_region();
}
// Placed nodes that are out of flow produce placed items which aren't
// aligned later.
if let Some(placed) = block.downcast::<PlaceNode>() {
if placed.out_of_flow() {
let frame = block.layout_block(world, &self.regions, styles)?.remove(0);
self.items.push(FlowItem::Placed(frame));
return Ok(());
}
}
// How to align the block.
let aligns = Axes::new(
// For non-expanding paragraphs it is crucial that we align the
// whole paragraph as it is itself aligned.
styles.get(ParNode::ALIGN),
// Vertical align node alignment is respected by the flow.
block
.downcast::<AlignNode>()
.and_then(|aligned| aligned.aligns.y)
.map(|align| align.resolve(styles))
.unwrap_or(Align::Top),
);
// Disable paragraph indent if this is not a consecutive paragraph.
let reset;
let is_par = block.is::<ParNode>();
let mut chained = styles;
if !self.last_block_was_par && is_par && !styles.get(ParNode::INDENT).is_zero() {
let property = Property::new(ParNode::INDENT, Length::zero());
reset = Style::Property(property);
chained = reset.chain(&styles);
}
// Layout the block itself.
let frames = block.layout_block(world, &self.regions, chained)?;
let len = frames.len();
for (i, frame) in frames.into_iter().enumerate() {
// Grow our size, shrink the region and save the frame for later.
let size = frame.size();
self.used.y += size.y;
self.used.x.set_max(size.x);
self.regions.first.y -= size.y;
self.items.push(FlowItem::Frame(frame, aligns));
if i + 1 < len {
self.finish_region();
}
}
self.last_block_was_par = is_par;
Ok(())
}
/// Finish the frame for one region.
fn finish_region(&mut self) {
// Determine the size of the flow in this region dependening on whether
// the region expands.
let mut size = self.expand.select(self.full, self.used);
// Account for fractional spacing in the size calculation.
let remaining = self.full.y - self.used.y;
if self.fr.get() > 0.0 && self.full.y.is_finite() {
self.used.y = self.full.y;
size.y = self.full.y;
}
let mut output = Frame::new(size);
let mut offset = Abs::zero();
let mut ruler = Align::Top;
// Place all frames.
for item in self.items.drain(..) {
match item {
FlowItem::Absolute(v) => {
offset += v;
}
FlowItem::Fractional(v) => {
offset += v.share(self.fr, remaining);
}
FlowItem::Frame(frame, aligns) => {
ruler = ruler.max(aligns.y);
let x = aligns.x.position(size.x - frame.width());
let y = offset + ruler.position(size.y - self.used.y);
let pos = Point::new(x, y);
offset += frame.height();
output.push_frame(pos, frame);
}
FlowItem::Placed(frame) => {
output.push_frame(Point::zero(), frame);
}
}
}
// Advance to the next region.
self.regions.next();
self.full = self.regions.first;
self.used = Size::zero();
self.fr = Fr::zero();
self.finished.push(output);
}
/// Finish layouting and return the resulting frames.
fn finish(mut self) -> Vec<Frame> {
if self.expand.y {
while !self.regions.backlog.is_empty() {
self.finish_region();
}
}
self.finish_region();
self.finished
}
}