mirror of
https://github.com/typst/typst
synced 2025-05-14 04:56:26 +08:00
249 lines
7.8 KiB
Rust
249 lines
7.8 KiB
Rust
use typst::model::{Property, Style};
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use super::{AlignNode, ColbreakNode, PlaceNode, Spacing, VNode};
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use crate::prelude::*;
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use crate::text::ParNode;
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/// Arrange spacing, paragraphs and block-level nodes into a flow.
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///
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/// This node is reponsible for layouting both the top-level content flow and
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/// the contents of boxes.
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#[derive(Hash)]
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pub struct FlowNode(pub StyleVec<Content>);
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#[node(LayoutBlock)]
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impl FlowNode {}
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impl LayoutBlock for FlowNode {
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fn layout_block(
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&self,
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world: Tracked<dyn World>,
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regions: &Regions,
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styles: StyleChain,
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) -> SourceResult<Vec<Frame>> {
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let mut layouter = FlowLayouter::new(regions);
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for (child, map) in self.0.iter() {
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let styles = map.chain(&styles);
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if let Some(&node) = child.downcast::<VNode>() {
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layouter.layout_spacing(node.amount, styles);
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} else if child.has::<dyn LayoutBlock>() {
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layouter.layout_block(world, child, styles)?;
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} else if child.is::<ColbreakNode>() {
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layouter.finish_region();
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} else {
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panic!("unexpected flow child: {child:?}");
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}
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}
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Ok(layouter.finish())
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}
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}
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impl Debug for FlowNode {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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f.write_str("Flow ")?;
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self.0.fmt(f)
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}
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}
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/// Performs flow layout.
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struct FlowLayouter {
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/// The regions to layout children into.
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regions: Regions,
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/// Whether the flow should expand to fill the region.
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expand: Axes<bool>,
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/// The full size of `regions.size` that was available before we started
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/// subtracting.
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full: Size,
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/// The size used by the frames for the current region.
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used: Size,
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/// The sum of fractions in the current region.
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fr: Fr,
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/// Whether the last block was a paragraph.
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last_block_was_par: bool,
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/// Spacing and layouted blocks.
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items: Vec<FlowItem>,
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/// Finished frames for previous regions.
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finished: Vec<Frame>,
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}
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/// A prepared item in a flow layout.
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enum FlowItem {
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/// Absolute spacing between other items.
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Absolute(Abs),
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/// Fractional spacing between other items.
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Fractional(Fr),
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/// A frame for a layouted block and how to align it.
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Frame(Frame, Axes<Align>),
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/// An absolutely placed frame.
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Placed(Frame),
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}
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impl FlowLayouter {
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/// Create a new flow layouter.
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fn new(regions: &Regions) -> Self {
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let expand = regions.expand;
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let full = regions.first;
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// Disable vertical expansion for children.
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let mut regions = regions.clone();
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regions.expand.y = false;
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Self {
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regions,
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expand,
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full,
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used: Size::zero(),
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fr: Fr::zero(),
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last_block_was_par: false,
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items: vec![],
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finished: vec![],
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}
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}
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/// Actually layout the spacing.
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fn layout_spacing(&mut self, spacing: Spacing, styles: StyleChain) {
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match spacing {
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Spacing::Relative(v) => {
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// Resolve the spacing and limit it to the remaining space.
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let resolved = v.resolve(styles).relative_to(self.full.y);
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let limited = resolved.min(self.regions.first.y);
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self.regions.first.y -= limited;
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self.used.y += limited;
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self.items.push(FlowItem::Absolute(resolved));
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}
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Spacing::Fractional(v) => {
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self.items.push(FlowItem::Fractional(v));
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self.fr += v;
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}
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}
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}
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/// Layout a block.
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fn layout_block(
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&mut self,
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world: Tracked<dyn World>,
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block: &Content,
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styles: StyleChain,
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) -> SourceResult<()> {
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// Don't even try layouting into a full region.
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if self.regions.is_full() {
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self.finish_region();
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}
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// Placed nodes that are out of flow produce placed items which aren't
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// aligned later.
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if let Some(placed) = block.downcast::<PlaceNode>() {
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if placed.out_of_flow() {
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let frame = block.layout_block(world, &self.regions, styles)?.remove(0);
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self.items.push(FlowItem::Placed(frame));
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return Ok(());
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}
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}
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// How to align the block.
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let aligns = Axes::new(
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// For non-expanding paragraphs it is crucial that we align the
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// whole paragraph as it is itself aligned.
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styles.get(ParNode::ALIGN),
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// Vertical align node alignment is respected by the flow.
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block
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.downcast::<AlignNode>()
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.and_then(|aligned| aligned.aligns.y)
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.map(|align| align.resolve(styles))
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.unwrap_or(Align::Top),
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);
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// Disable paragraph indent if this is not a consecutive paragraph.
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let reset;
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let is_par = block.is::<ParNode>();
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let mut chained = styles;
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if !self.last_block_was_par && is_par && !styles.get(ParNode::INDENT).is_zero() {
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let property = Property::new(ParNode::INDENT, Length::zero());
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reset = Style::Property(property);
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chained = reset.chain(&styles);
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}
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// Layout the block itself.
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let frames = block.layout_block(world, &self.regions, chained)?;
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let len = frames.len();
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for (i, frame) in frames.into_iter().enumerate() {
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// Grow our size, shrink the region and save the frame for later.
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let size = frame.size();
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self.used.y += size.y;
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self.used.x.set_max(size.x);
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self.regions.first.y -= size.y;
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self.items.push(FlowItem::Frame(frame, aligns));
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if i + 1 < len {
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self.finish_region();
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}
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}
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self.last_block_was_par = is_par;
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Ok(())
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}
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/// Finish the frame for one region.
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fn finish_region(&mut self) {
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// Determine the size of the flow in this region dependening on whether
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// the region expands.
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let mut size = self.expand.select(self.full, self.used);
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// Account for fractional spacing in the size calculation.
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let remaining = self.full.y - self.used.y;
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if self.fr.get() > 0.0 && self.full.y.is_finite() {
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self.used.y = self.full.y;
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size.y = self.full.y;
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}
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let mut output = Frame::new(size);
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let mut offset = Abs::zero();
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let mut ruler = Align::Top;
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// Place all frames.
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for item in self.items.drain(..) {
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match item {
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FlowItem::Absolute(v) => {
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offset += v;
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}
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FlowItem::Fractional(v) => {
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offset += v.share(self.fr, remaining);
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}
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FlowItem::Frame(frame, aligns) => {
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ruler = ruler.max(aligns.y);
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let x = aligns.x.position(size.x - frame.width());
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let y = offset + ruler.position(size.y - self.used.y);
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let pos = Point::new(x, y);
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offset += frame.height();
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output.push_frame(pos, frame);
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}
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FlowItem::Placed(frame) => {
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output.push_frame(Point::zero(), frame);
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}
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}
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}
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// Advance to the next region.
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self.regions.next();
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self.full = self.regions.first;
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self.used = Size::zero();
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self.fr = Fr::zero();
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self.finished.push(output);
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}
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/// Finish layouting and return the resulting frames.
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fn finish(mut self) -> Vec<Frame> {
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if self.expand.y {
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while !self.regions.backlog.is_empty() {
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self.finish_region();
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}
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}
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self.finish_region();
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self.finished
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}
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}
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