use typst::model::{Property, Style}; use super::{AlignNode, ColbreakNode, PlaceNode, Spacing, VNode}; use crate::prelude::*; use crate::text::ParNode; /// Arrange spacing, paragraphs and block-level nodes into a flow. /// /// This node is reponsible for layouting both the top-level content flow and /// the contents of boxes. #[derive(Hash)] pub struct FlowNode(pub StyleVec); #[node(LayoutBlock)] impl FlowNode {} impl LayoutBlock for FlowNode { fn layout_block( &self, world: Tracked, regions: &Regions, styles: StyleChain, ) -> SourceResult> { let mut layouter = FlowLayouter::new(regions); for (child, map) in self.0.iter() { let styles = map.chain(&styles); if let Some(&node) = child.downcast::() { layouter.layout_spacing(node.amount, styles); } else if child.has::() { layouter.layout_block(world, child, styles)?; } else if child.is::() { layouter.finish_region(); } else { panic!("unexpected flow child: {child:?}"); } } Ok(layouter.finish()) } } impl Debug for FlowNode { fn fmt(&self, f: &mut Formatter) -> fmt::Result { f.write_str("Flow ")?; self.0.fmt(f) } } /// Performs flow layout. struct FlowLayouter { /// The regions to layout children into. regions: Regions, /// Whether the flow should expand to fill the region. expand: Axes, /// The full size of `regions.size` that was available before we started /// subtracting. full: Size, /// The size used by the frames for the current region. used: Size, /// The sum of fractions in the current region. fr: Fr, /// Whether the last block was a paragraph. last_block_was_par: bool, /// Spacing and layouted blocks. items: Vec, /// Finished frames for previous regions. finished: Vec, } /// A prepared item in a flow layout. enum FlowItem { /// Absolute spacing between other items. Absolute(Abs), /// Fractional spacing between other items. Fractional(Fr), /// A frame for a layouted block and how to align it. Frame(Frame, Axes), /// An absolutely placed frame. Placed(Frame), } impl FlowLayouter { /// Create a new flow layouter. fn new(regions: &Regions) -> Self { let expand = regions.expand; let full = regions.first; // Disable vertical expansion for children. let mut regions = regions.clone(); regions.expand.y = false; Self { regions, expand, full, used: Size::zero(), fr: Fr::zero(), last_block_was_par: false, items: vec![], finished: vec![], } } /// Actually layout the spacing. fn layout_spacing(&mut self, spacing: Spacing, styles: StyleChain) { match spacing { Spacing::Relative(v) => { // Resolve the spacing and limit it to the remaining space. let resolved = v.resolve(styles).relative_to(self.full.y); let limited = resolved.min(self.regions.first.y); self.regions.first.y -= limited; self.used.y += limited; self.items.push(FlowItem::Absolute(resolved)); } Spacing::Fractional(v) => { self.items.push(FlowItem::Fractional(v)); self.fr += v; } } } /// Layout a block. fn layout_block( &mut self, world: Tracked, block: &Content, styles: StyleChain, ) -> SourceResult<()> { // Don't even try layouting into a full region. if self.regions.is_full() { self.finish_region(); } // Placed nodes that are out of flow produce placed items which aren't // aligned later. if let Some(placed) = block.downcast::() { if placed.out_of_flow() { let frame = block.layout_block(world, &self.regions, styles)?.remove(0); self.items.push(FlowItem::Placed(frame)); return Ok(()); } } // How to align the block. let aligns = Axes::new( // For non-expanding paragraphs it is crucial that we align the // whole paragraph as it is itself aligned. styles.get(ParNode::ALIGN), // Vertical align node alignment is respected by the flow. block .downcast::() .and_then(|aligned| aligned.aligns.y) .map(|align| align.resolve(styles)) .unwrap_or(Align::Top), ); // Disable paragraph indent if this is not a consecutive paragraph. let reset; let is_par = block.is::(); let mut chained = styles; if !self.last_block_was_par && is_par && !styles.get(ParNode::INDENT).is_zero() { let property = Property::new(ParNode::INDENT, Length::zero()); reset = Style::Property(property); chained = reset.chain(&styles); } // Layout the block itself. let frames = block.layout_block(world, &self.regions, chained)?; let len = frames.len(); for (i, frame) in frames.into_iter().enumerate() { // Grow our size, shrink the region and save the frame for later. let size = frame.size(); self.used.y += size.y; self.used.x.set_max(size.x); self.regions.first.y -= size.y; self.items.push(FlowItem::Frame(frame, aligns)); if i + 1 < len { self.finish_region(); } } self.last_block_was_par = is_par; Ok(()) } /// Finish the frame for one region. fn finish_region(&mut self) { // Determine the size of the flow in this region dependening on whether // the region expands. let mut size = self.expand.select(self.full, self.used); // Account for fractional spacing in the size calculation. let remaining = self.full.y - self.used.y; if self.fr.get() > 0.0 && self.full.y.is_finite() { self.used.y = self.full.y; size.y = self.full.y; } let mut output = Frame::new(size); let mut offset = Abs::zero(); let mut ruler = Align::Top; // Place all frames. for item in self.items.drain(..) { match item { FlowItem::Absolute(v) => { offset += v; } FlowItem::Fractional(v) => { offset += v.share(self.fr, remaining); } FlowItem::Frame(frame, aligns) => { ruler = ruler.max(aligns.y); let x = aligns.x.position(size.x - frame.width()); let y = offset + ruler.position(size.y - self.used.y); let pos = Point::new(x, y); offset += frame.height(); output.push_frame(pos, frame); } FlowItem::Placed(frame) => { output.push_frame(Point::zero(), frame); } } } // Advance to the next region. self.regions.next(); self.full = self.regions.first; self.used = Size::zero(); self.fr = Fr::zero(); self.finished.push(output); } /// Finish layouting and return the resulting frames. fn finish(mut self) -> Vec { if self.expand.y { while !self.regions.backlog.is_empty() { self.finish_region(); } } self.finish_region(); self.finished } }