typst/src/library/par.rs
2021-11-16 11:40:42 +01:00

668 lines
22 KiB
Rust

use std::fmt::{self, Debug, Formatter};
use std::rc::Rc;
use itertools::Either;
use unicode_bidi::{BidiInfo, Level};
use xi_unicode::LineBreakIterator;
use super::prelude::*;
use super::{shape, Decoration, ShapedText, Spacing};
use crate::style::TextStyle;
use crate::util::{EcoString, RangeExt, RcExt, SliceExt};
/// `par`: Configure paragraphs.
pub fn par(ctx: &mut EvalContext, args: &mut Args) -> TypResult<Value> {
let spacing = args.named("spacing")?;
let leading = args.named("leading")?;
let mut dir = args.named::<EcoString>("lang")?.map(|iso| {
match iso.to_ascii_lowercase().as_str() {
"ar" | "he" | "fa" | "ur" | "ps" | "yi" => Dir::RTL,
"en" | "fr" | "de" => Dir::LTR,
_ => Dir::LTR,
}
});
if let Some(Spanned { v, span }) = args.named::<Spanned<Dir>>("dir")? {
if v.axis() == SpecAxis::Horizontal {
dir = Some(v)
} else {
bail!(span, "must be horizontal");
}
}
ctx.template.modify(move |style| {
let par = style.par_mut();
if let Some(dir) = dir {
par.dir = dir;
}
if let Some(leading) = leading {
par.leading = leading;
}
if let Some(spacing) = spacing {
par.spacing = spacing;
}
});
ctx.template.parbreak();
Ok(Value::None)
}
/// A node that arranges its children into a paragraph.
#[derive(Debug, Hash)]
pub struct ParNode {
/// The inline direction of this paragraph.
pub dir: Dir,
/// The spacing to insert between each line.
pub leading: Length,
/// The children to be arranged in a paragraph.
pub children: Vec<ParChild>,
}
impl Layout for ParNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> {
// Collect all text into one string used for BiDi analysis.
let text = self.collect_text();
// Find out the BiDi embedding levels.
let bidi = BidiInfo::new(&text, Level::from_dir(self.dir));
// Prepare paragraph layout by building a representation on which we can
// do line breaking without layouting each and every line from scratch.
let layouter = ParLayouter::new(self, ctx, regions, bidi);
// Find suitable linebreaks.
layouter.layout(ctx, regions.clone())
}
}
impl ParNode {
/// Concatenate all text in the paragraph into one string, replacing spacing
/// with a space character and other non-text nodes with the object
/// replacement character. Returns the full text alongside the range each
/// child spans in the text.
fn collect_text(&self) -> String {
let mut text = String::new();
for string in self.strings() {
text.push_str(string);
}
text
}
/// The range of each item in the collected text.
fn ranges(&self) -> impl Iterator<Item = Range> + '_ {
let mut cursor = 0;
self.strings().map(move |string| {
let start = cursor;
cursor += string.len();
start .. cursor
})
}
/// The string representation of each child.
fn strings(&self) -> impl Iterator<Item = &str> {
self.children.iter().map(|child| match child {
ParChild::Spacing(_) => " ",
ParChild::Text(ref piece, ..) => piece,
ParChild::Node(..) => "\u{FFFC}",
ParChild::Decorate(_) | ParChild::Undecorate => "",
})
}
}
/// A child of a paragraph node.
#[derive(Hash)]
pub enum ParChild {
/// Spacing between other nodes.
Spacing(Spacing),
/// A run of text and how to align it in its line.
Text(EcoString, Align, Rc<TextStyle>),
/// Any child node and how to align it in its line.
Node(PackedNode, Align),
/// A decoration that applies until a matching `Undecorate`.
Decorate(Decoration),
/// The end of a decoration.
Undecorate,
}
impl Debug for ParChild {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Spacing(v) => write!(f, "Spacing({:?})", v),
Self::Text(text, ..) => write!(f, "Text({:?})", text),
Self::Node(node, ..) => node.fmt(f),
Self::Decorate(deco) => write!(f, "Decorate({:?})", deco),
Self::Undecorate => write!(f, "Undecorate"),
}
}
}
/// A paragraph representation in which children are already layouted and text
/// is separated into shapable runs.
struct ParLayouter<'a> {
/// The top-level direction.
dir: Dir,
/// The line spacing.
leading: Length,
/// Bidirectional text embedding levels for the paragraph.
bidi: BidiInfo<'a>,
/// Spacing, separated text runs and layouted nodes.
items: Vec<ParItem<'a>>,
/// The ranges of the items in `bidi.text`.
ranges: Vec<Range>,
/// The decorations and the ranges they span.
decos: Vec<(Range, &'a Decoration)>,
}
/// Range of a substring of text.
type Range = std::ops::Range<usize>;
/// A prepared item in a paragraph layout.
enum ParItem<'a> {
/// Absolute spacing between other items.
Absolute(Length),
/// Fractional spacing between other items.
Fractional(Fractional),
/// A shaped text run with consistent direction.
Text(ShapedText<'a>, Align),
/// A layouted child node.
Frame(Frame, Align),
}
impl<'a> ParLayouter<'a> {
/// Prepare initial shaped text and layouted children.
fn new(
par: &'a ParNode,
ctx: &mut LayoutContext,
regions: &Regions,
bidi: BidiInfo<'a>,
) -> Self {
let mut items = vec![];
let mut ranges = vec![];
let mut starts = vec![];
let mut decos = vec![];
// Layout the children and collect them into items.
for (range, child) in par.ranges().zip(&par.children) {
match *child {
ParChild::Spacing(Spacing::Linear(v)) => {
let resolved = v.resolve(regions.current.w);
items.push(ParItem::Absolute(resolved));
ranges.push(range);
}
ParChild::Spacing(Spacing::Fractional(v)) => {
items.push(ParItem::Fractional(v));
ranges.push(range);
}
ParChild::Text(_, align, ref style) => {
// TODO: Also split by language and script.
let mut cursor = range.start;
for (level, group) in bidi.levels[range].group_by_key(|&lvl| lvl) {
let start = cursor;
cursor += group.len();
let subrange = start .. cursor;
let text = &bidi.text[subrange.clone()];
let shaped = shape(ctx, text, style, level.dir());
items.push(ParItem::Text(shaped, align));
ranges.push(subrange);
}
}
ParChild::Node(ref node, align) => {
let size = Size::new(regions.current.w, regions.base.h);
let expand = Spec::splat(false);
let pod = Regions::one(size, regions.base, expand);
let frame = node.layout(ctx, &pod).remove(0);
items.push(ParItem::Frame(Rc::take(frame.item), align));
ranges.push(range);
}
ParChild::Decorate(ref deco) => {
starts.push((range.start, deco));
}
ParChild::Undecorate => {
let (start, deco) = starts.pop().unwrap();
decos.push((start .. range.end, deco));
}
}
}
Self {
dir: par.dir,
leading: par.leading,
bidi,
items,
ranges,
decos,
}
}
/// Find first-fit line breaks and build the paragraph.
fn layout(
self,
ctx: &mut LayoutContext,
regions: Regions,
) -> Vec<Constrained<Rc<Frame>>> {
let mut stack = LineStack::new(self.leading, regions);
// The current line attempt.
// Invariant: Always fits into `stack.regions.current`.
let mut last = None;
// The start of the line in `last`.
let mut start = 0;
// Find suitable line breaks.
// TODO: Provide line break opportunities on alignment changes.
for (end, mandatory) in LineBreakIterator::new(self.bidi.text) {
// Compute the line and its size.
let mut line = LineLayout::new(ctx, &self, start .. end);
// If the line doesn't fit anymore, we push the last fitting attempt
// into the stack and rebuild the line from its end. The resulting
// line cannot be broken up further.
if !stack.regions.current.fits(line.size) {
if let Some((last_line, last_end)) = last.take() {
// Since the new line try did not fit, no region that would
// fit the line will yield the same line break. Therefore,
// the width of the region must not fit the width of the
// tried line.
if !stack.regions.current.w.fits(line.size.w) {
stack.cts.max.x.set_min(line.size.w);
}
// Same as above, but for height.
if !stack.regions.current.h.fits(line.size.h) {
let too_large = stack.size.h + self.leading + line.size.h;
stack.cts.max.y.set_min(too_large);
}
stack.push(last_line);
stack.cts.min.y = Some(stack.size.h);
start = last_end;
line = LineLayout::new(ctx, &self, start .. end);
}
}
// If the line does not fit vertically, we start a new region.
while !stack.regions.current.h.fits(line.size.h) {
if stack.regions.in_full_last() {
stack.overflowing = true;
break;
}
// Again, the line must not fit. It would if the space taken up
// plus the line height would fit, therefore the constraint
// below.
let too_large = stack.size.h + self.leading + line.size.h;
stack.cts.max.y.set_min(too_large);
stack.finish_region(ctx);
}
// If the line does not fit horizontally or we have a mandatory
// line break (i.e. due to "\n"), we push the line into the
// stack.
if mandatory || !stack.regions.current.w.fits(line.size.w) {
start = end;
last = None;
stack.push(line);
// If there is a trailing line break at the end of the
// paragraph, we want to force an empty line.
if mandatory && end == self.bidi.text.len() {
let line = LineLayout::new(ctx, &self, end .. end);
if stack.regions.current.h.fits(line.size.h) {
stack.push(line);
}
}
stack.cts.min.y = Some(stack.size.h);
} else {
// Otherwise, the line fits both horizontally and vertically
// and we remember it.
stack.cts.min.x.set_max(line.size.w);
last = Some((line, end));
}
}
if let Some((line, _)) = last {
stack.push(line);
stack.cts.min.y = Some(stack.size.h);
}
stack.finish(ctx)
}
/// Find the index of the item whose range contains the `text_offset`.
fn find(&self, text_offset: usize) -> Option<usize> {
self.ranges.binary_search_by(|r| r.locate(text_offset)).ok()
}
}
/// A lightweight representation of a line that spans a specific range in a
/// paragraph's text. This type enables you to cheaply measure the size of a
/// line in a range before comitting to building the line's frame.
struct LineLayout<'a> {
/// Bidi information about the paragraph.
par: &'a ParLayouter<'a>,
/// The range the line spans in the paragraph.
line: Range,
/// A reshaped text item if the line sliced up a text item at the start.
first: Option<ParItem<'a>>,
/// Middle items which don't need to be reprocessed.
items: &'a [ParItem<'a>],
/// A reshaped text item if the line sliced up a text item at the end. If
/// there is only one text item, this takes precedence over `first`.
last: Option<ParItem<'a>>,
/// The ranges, indexed as `[first, ..items, last]`. The ranges for `first`
/// and `last` aren't trimmed to the line, but it doesn't matter because
/// we're just checking which range an index falls into.
ranges: &'a [Range],
/// The size of the line.
size: Size,
/// The baseline of the line.
baseline: Length,
/// The sum of fractional ratios in the line.
fr: Fractional,
}
impl<'a> LineLayout<'a> {
/// Create a line which spans the given range.
fn new(ctx: &mut LayoutContext, par: &'a ParLayouter<'a>, mut line: Range) -> Self {
// Find the items which bound the text range.
let last_idx = par.find(line.end.saturating_sub(1)).unwrap();
let first_idx = if line.is_empty() {
last_idx
} else {
par.find(line.start).unwrap()
};
// Slice out the relevant items and ranges.
let mut items = &par.items[first_idx ..= last_idx];
let ranges = &par.ranges[first_idx ..= last_idx];
// Reshape the last item if it's split in half.
let mut last = None;
if let Some((ParItem::Text(shaped, align), rest)) = items.split_last() {
// Compute the range we want to shape, trimming whitespace at the
// end of the line.
let base = par.ranges[last_idx].start;
let start = line.start.max(base);
let end = start + par.bidi.text[start .. line.end].trim_end().len();
let range = start - base .. end - base;
// Reshape if necessary.
if range.len() < shaped.text.len() {
// If start == end and the rest is empty, then we have an empty
// line. To make that line have the appropriate height, we shape the
// empty string.
if !range.is_empty() || rest.is_empty() {
// Reshape that part.
let reshaped = shaped.reshape(ctx, range);
last = Some(ParItem::Text(reshaped, *align));
}
items = rest;
line.end = end;
}
}
// Reshape the start item if it's split in half.
let mut first = None;
if let Some((ParItem::Text(shaped, align), rest)) = items.split_first() {
// Compute the range we want to shape.
let Range { start: base, end: first_end } = par.ranges[first_idx];
let start = line.start;
let end = line.end.min(first_end);
let range = start - base .. end - base;
// Reshape if necessary.
if range.len() < shaped.text.len() {
if !range.is_empty() {
let reshaped = shaped.reshape(ctx, range);
first = Some(ParItem::Text(reshaped, *align));
}
items = rest;
}
}
let mut width = Length::zero();
let mut top = Length::zero();
let mut bottom = Length::zero();
let mut fr = Fractional::zero();
// Measure the size of the line.
for item in first.iter().chain(items).chain(&last) {
match *item {
ParItem::Absolute(v) => width += v,
ParItem::Fractional(v) => fr += v,
ParItem::Text(ShapedText { size, baseline, .. }, _)
| ParItem::Frame(Frame { size, baseline, .. }, _) => {
width += size.w;
top.set_max(baseline);
bottom.set_max(size.h - baseline);
}
}
}
Self {
par,
line,
first,
items,
last,
ranges,
size: Size::new(width, top + bottom),
baseline: top,
fr,
}
}
/// Build the line's frame.
fn build(&self, ctx: &LayoutContext, width: Length) -> Frame {
let size = Size::new(self.size.w.max(width), self.size.h);
let remaining = size.w - self.size.w;
let mut output = Frame::new(size, self.baseline);
let mut offset = Length::zero();
let mut ruler = Align::Start;
for (range, item) in self.reordered() {
let mut position = |mut frame: Frame, align: Align| {
// Decorate.
for (deco_range, deco) in &self.par.decos {
if deco_range.contains(&range.start) {
deco.apply(ctx, &mut frame);
}
}
// FIXME: Ruler alignment for RTL.
ruler = ruler.max(align);
let x = ruler.resolve(self.par.dir, offset .. remaining + offset);
let y = self.baseline - frame.baseline;
offset += frame.size.w;
// Add to the line's frame.
output.merge_frame(Point::new(x, y), frame);
};
match *item {
ParItem::Absolute(v) => offset += v,
ParItem::Fractional(v) => {
let ratio = v / self.fr;
if remaining.is_finite() && ratio.is_finite() {
offset += ratio * remaining;
}
}
ParItem::Text(ref shaped, align) => position(shaped.build(), align),
ParItem::Frame(ref frame, align) => position(frame.clone(), align),
}
}
output
}
/// Iterate through the line's items in visual order.
fn reordered(&self) -> impl Iterator<Item = (Range, &ParItem<'a>)> {
// The bidi crate doesn't like empty lines.
let (levels, runs) = if !self.line.is_empty() {
// Find the paragraph that contains the line.
let para = self
.par
.bidi
.paragraphs
.iter()
.find(|para| para.range.contains(&self.line.start))
.unwrap();
// Compute the reordered ranges in visual order (left to right).
self.par.bidi.visual_runs(para, self.line.clone())
} else {
<_>::default()
};
runs.into_iter()
.flat_map(move |run| {
let first_idx = self.find(run.start).unwrap();
let last_idx = self.find(run.end - 1).unwrap();
let range = first_idx ..= last_idx;
// Provide the items forwards or backwards depending on the run's
// direction.
if levels[run.start].is_ltr() {
Either::Left(range)
} else {
Either::Right(range.rev())
}
})
.map(move |idx| (self.ranges[idx].clone(), self.get(idx).unwrap()))
}
/// Find the index of the item whose range contains the `text_offset`.
fn find(&self, text_offset: usize) -> Option<usize> {
self.ranges.binary_search_by(|r| r.locate(text_offset)).ok()
}
/// Get the item at the index.
fn get(&self, index: usize) -> Option<&ParItem<'a>> {
self.first.iter().chain(self.items).chain(&self.last).nth(index)
}
}
/// Stacks lines on top of each other.
struct LineStack<'a> {
leading: Length,
full: Size,
regions: Regions,
size: Size,
lines: Vec<LineLayout<'a>>,
finished: Vec<Constrained<Rc<Frame>>>,
cts: Constraints,
overflowing: bool,
fractional: bool,
}
impl<'a> LineStack<'a> {
/// Create an empty line stack.
fn new(leading: Length, regions: Regions) -> Self {
Self {
leading,
full: regions.current,
cts: Constraints::new(regions.expand),
regions,
size: Size::zero(),
lines: vec![],
finished: vec![],
overflowing: false,
fractional: false,
}
}
/// Push a new line into the stack.
fn push(&mut self, line: LineLayout<'a>) {
self.regions.current.h -= line.size.h + self.leading;
self.size.w.set_max(line.size.w);
self.size.h += line.size.h;
if !self.lines.is_empty() {
self.size.h += self.leading;
}
self.fractional |= !line.fr.is_zero();
self.lines.push(line);
}
/// Finish the frame for one region.
fn finish_region(&mut self, ctx: &LayoutContext) {
if self.regions.expand.x || self.fractional {
self.size.w = self.regions.current.w;
self.cts.exact.x = Some(self.regions.current.w);
}
if self.overflowing {
self.cts.min.y = None;
self.cts.max.y = None;
self.cts.exact = self.full.to_spec().map(Some);
}
let mut output = Frame::new(self.size, self.size.h);
let mut offset = Length::zero();
let mut first = true;
for line in self.lines.drain(..) {
let frame = line.build(ctx, self.size.w);
let pos = Point::new(Length::zero(), offset);
if first {
output.baseline = pos.y + frame.baseline;
first = false;
}
offset += frame.size.h + self.leading;
output.merge_frame(pos, frame);
}
self.finished.push(output.constrain(self.cts));
self.regions.next();
self.full = self.regions.current;
self.cts = Constraints::new(self.regions.expand);
self.size = Size::zero();
}
/// Finish the last region and return the built frames.
fn finish(mut self, ctx: &LayoutContext) -> Vec<Constrained<Rc<Frame>>> {
self.finish_region(ctx);
self.finished
}
}
/// Additional methods for BiDi levels.
trait LevelExt: Sized {
fn from_dir(dir: Dir) -> Option<Self>;
fn dir(self) -> Dir;
}
impl LevelExt for Level {
fn from_dir(dir: Dir) -> Option<Self> {
match dir {
Dir::LTR => Some(Level::ltr()),
Dir::RTL => Some(Level::rtl()),
_ => None,
}
}
fn dir(self) -> Dir {
if self.is_ltr() { Dir::LTR } else { Dir::RTL }
}
}