typst/src/layout/stack.rs
2021-10-26 17:14:11 +02:00

227 lines
7.4 KiB
Rust

use std::fmt::{self, Debug, Formatter};
use super::*;
/// A node that stacks its children.
#[derive(Debug, Hash)]
pub struct StackNode {
/// The stacking direction.
pub dir: Dir,
/// The children to be stacked.
pub children: Vec<StackChild>,
}
/// A child of a stack node.
#[derive(Hash)]
pub enum StackChild {
/// Spacing between other nodes.
Spacing(Spacing),
/// Any block node and how to align it in the stack.
Node(BlockNode, Align),
}
impl BlockLevel for StackNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> {
StackLayouter::new(self, regions.clone()).layout(ctx)
}
}
impl Debug for StackChild {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Spacing(v) => write!(f, "Spacing({:?})", v),
Self::Node(node, _) => node.fmt(f),
}
}
}
/// Performs stack layout.
struct StackLayouter<'a> {
/// The stack node to layout.
stack: &'a StackNode,
/// The axis of the block direction.
axis: SpecAxis,
/// Whether the stack should expand to fill the region.
expand: Spec<bool>,
/// The region to layout into.
regions: Regions,
/// The full size of `regions.current` that was available before we started
/// subtracting.
full: Size,
/// The generic size used by the frames for the current region.
used: Gen<Length>,
/// The sum of fractional ratios in the current region.
fr: Fractional,
/// Spacing and layouted nodes.
items: Vec<StackItem>,
/// Finished frames for previous regions.
finished: Vec<Constrained<Rc<Frame>>>,
}
/// A prepared item in a stack layout.
enum StackItem {
/// Absolute spacing between other items.
Absolute(Length),
/// Fractional spacing between other items.
Fractional(Fractional),
/// A layouted child node.
Frame(Rc<Frame>, Align),
}
impl<'a> StackLayouter<'a> {
/// Create a new stack layouter.
fn new(stack: &'a StackNode, mut regions: Regions) -> Self {
// Disable expansion along the block axis for children.
let axis = stack.dir.axis();
let expand = regions.expand;
regions.expand.set(axis, false);
Self {
stack,
axis,
expand,
full: regions.current,
regions,
used: Gen::zero(),
fr: Fractional::zero(),
items: vec![],
finished: vec![],
}
}
/// Layout all children.
fn layout(mut self, ctx: &mut LayoutContext) -> Vec<Constrained<Rc<Frame>>> {
for child in &self.stack.children {
match *child {
StackChild::Spacing(Spacing::Linear(v)) => {
self.layout_absolute(v);
}
StackChild::Spacing(Spacing::Fractional(v)) => {
self.items.push(StackItem::Fractional(v));
self.fr += v;
}
StackChild::Node(ref node, align) => {
self.layout_node(ctx, node, align);
}
}
}
self.finish_region();
self.finished
}
/// Layout absolute spacing.
fn layout_absolute(&mut self, amount: Linear) {
// Resolve the linear, limiting it to the remaining available space.
let remaining = self.regions.current.get_mut(self.axis);
let resolved = amount.resolve(self.full.get(self.axis));
let limited = resolved.min(*remaining);
*remaining -= limited;
self.used.block += limited;
self.items.push(StackItem::Absolute(resolved));
}
/// Layout a block node.
fn layout_node(&mut self, ctx: &mut LayoutContext, node: &BlockNode, align: Align) {
let frames = node.layout(ctx, &self.regions);
let len = frames.len();
for (i, frame) in frames.into_iter().enumerate() {
// Grow our size.
let size = frame.item.size.to_gen(self.axis);
self.used.block += size.block;
self.used.inline.set_max(size.inline);
// Remember the frame and shrink available space in the region for the
// following children.
self.items.push(StackItem::Frame(frame.item, align));
*self.regions.current.get_mut(self.axis) -= size.block;
if i + 1 < len {
self.finish_region();
}
}
}
/// Finish the frame for one region.
fn finish_region(&mut self) {
// Determine the size that remains for fractional spacing.
let remaining = self.full.get(self.axis) - self.used.block;
// Determine the size of the stack in this region dependening on whether
// the region expands.
let used = self.used.to_size(self.axis);
let mut size = Size::new(
if self.expand.x { self.full.w } else { used.w },
if self.expand.y { self.full.h } else { used.h },
);
// Expand fully if there are fr spacings.
let full = self.full.get(self.axis);
if !self.fr.is_zero() && full.is_finite() {
size.set(self.axis, full);
}
let mut output = Frame::new(size, size.h);
let mut before = Length::zero();
let mut ruler = Align::Start;
let mut first = true;
// Place all frames.
for item in self.items.drain(..) {
match item {
StackItem::Absolute(v) => before += v,
StackItem::Fractional(v) => {
let ratio = v / self.fr;
if remaining.is_finite() && ratio.is_finite() {
before += ratio * remaining;
}
}
StackItem::Frame(frame, align) => {
ruler = ruler.max(align);
let parent = size.to_gen(self.axis);
let child = frame.size.to_gen(self.axis);
// Align along the block axis.
let block = ruler.resolve(
self.stack.dir,
if self.stack.dir.is_positive() {
let after = self.used.block - before;
before .. parent.block - after
} else {
let before_with_self = before + child.block;
let after = self.used.block - before_with_self;
after .. parent.block - before_with_self
},
);
let pos = Gen::new(Length::zero(), block).to_point(self.axis);
if first {
// The baseline of the stack is that of the first frame.
output.baseline = pos.y + frame.baseline;
first = false;
}
output.push_frame(pos, frame);
before += child.block;
}
}
}
// Generate tight constraints for now.
let mut cts = Constraints::new(self.expand);
cts.exact = self.full.to_spec().map(Some);
cts.base = self.regions.base.to_spec().map(Some);
self.regions.next();
self.full = self.regions.current;
self.used = Gen::zero();
self.fr = Fractional::zero();
self.finished.push(output.constrain(cts));
}
}