use std::fmt::{self, Debug, Formatter}; use super::*; /// A node that stacks its children. #[derive(Debug, Hash)] pub struct StackNode { /// The stacking direction. pub dir: Dir, /// The children to be stacked. pub children: Vec, } /// A child of a stack node. #[derive(Hash)] pub enum StackChild { /// Spacing between other nodes. Spacing(Spacing), /// Any block node and how to align it in the stack. Node(BlockNode, Align), } impl BlockLevel for StackNode { fn layout( &self, ctx: &mut LayoutContext, regions: &Regions, ) -> Vec>> { StackLayouter::new(self, regions.clone()).layout(ctx) } } impl Debug for StackChild { fn fmt(&self, f: &mut Formatter) -> fmt::Result { match self { Self::Spacing(v) => write!(f, "Spacing({:?})", v), Self::Node(node, _) => node.fmt(f), } } } /// Performs stack layout. struct StackLayouter<'a> { /// The stack node to layout. stack: &'a StackNode, /// The axis of the block direction. axis: SpecAxis, /// Whether the stack should expand to fill the region. expand: Spec, /// The region to layout into. regions: Regions, /// The full size of `regions.current` that was available before we started /// subtracting. full: Size, /// The generic size used by the frames for the current region. used: Gen, /// The sum of fractional ratios in the current region. fr: Fractional, /// Spacing and layouted nodes. items: Vec, /// Finished frames for previous regions. finished: Vec>>, } /// A prepared item in a stack layout. enum StackItem { /// Absolute spacing between other items. Absolute(Length), /// Fractional spacing between other items. Fractional(Fractional), /// A layouted child node. Frame(Rc, Align), } impl<'a> StackLayouter<'a> { /// Create a new stack layouter. fn new(stack: &'a StackNode, mut regions: Regions) -> Self { // Disable expansion along the block axis for children. let axis = stack.dir.axis(); let expand = regions.expand; regions.expand.set(axis, false); Self { stack, axis, expand, full: regions.current, regions, used: Gen::zero(), fr: Fractional::zero(), items: vec![], finished: vec![], } } /// Layout all children. fn layout(mut self, ctx: &mut LayoutContext) -> Vec>> { for child in &self.stack.children { match *child { StackChild::Spacing(Spacing::Linear(v)) => { self.layout_absolute(v); } StackChild::Spacing(Spacing::Fractional(v)) => { self.items.push(StackItem::Fractional(v)); self.fr += v; } StackChild::Node(ref node, align) => { self.layout_node(ctx, node, align); } } } self.finish_region(); self.finished } /// Layout absolute spacing. fn layout_absolute(&mut self, amount: Linear) { // Resolve the linear, limiting it to the remaining available space. let remaining = self.regions.current.get_mut(self.axis); let resolved = amount.resolve(self.full.get(self.axis)); let limited = resolved.min(*remaining); *remaining -= limited; self.used.block += limited; self.items.push(StackItem::Absolute(resolved)); } /// Layout a block node. fn layout_node(&mut self, ctx: &mut LayoutContext, node: &BlockNode, align: Align) { let frames = node.layout(ctx, &self.regions); let len = frames.len(); for (i, frame) in frames.into_iter().enumerate() { // Grow our size. let size = frame.item.size.to_gen(self.axis); self.used.block += size.block; self.used.inline.set_max(size.inline); // Remember the frame and shrink available space in the region for the // following children. self.items.push(StackItem::Frame(frame.item, align)); *self.regions.current.get_mut(self.axis) -= size.block; if i + 1 < len { self.finish_region(); } } } /// Finish the frame for one region. fn finish_region(&mut self) { // Determine the size that remains for fractional spacing. let remaining = self.full.get(self.axis) - self.used.block; // Determine the size of the stack in this region dependening on whether // the region expands. let used = self.used.to_size(self.axis); let mut size = Size::new( if self.expand.x { self.full.w } else { used.w }, if self.expand.y { self.full.h } else { used.h }, ); // Expand fully if there are fr spacings. let full = self.full.get(self.axis); if !self.fr.is_zero() && full.is_finite() { size.set(self.axis, full); } let mut output = Frame::new(size, size.h); let mut before = Length::zero(); let mut ruler = Align::Start; let mut first = true; // Place all frames. for item in self.items.drain(..) { match item { StackItem::Absolute(v) => before += v, StackItem::Fractional(v) => { let ratio = v / self.fr; if remaining.is_finite() && ratio.is_finite() { before += ratio * remaining; } } StackItem::Frame(frame, align) => { ruler = ruler.max(align); let parent = size.to_gen(self.axis); let child = frame.size.to_gen(self.axis); // Align along the block axis. let block = ruler.resolve( self.stack.dir, if self.stack.dir.is_positive() { let after = self.used.block - before; before .. parent.block - after } else { let before_with_self = before + child.block; let after = self.used.block - before_with_self; after .. parent.block - before_with_self }, ); let pos = Gen::new(Length::zero(), block).to_point(self.axis); if first { // The baseline of the stack is that of the first frame. output.baseline = pos.y + frame.baseline; first = false; } output.push_frame(pos, frame); before += child.block; } } } // Generate tight constraints for now. let mut cts = Constraints::new(self.expand); cts.exact = self.full.to_spec().map(Some); cts.base = self.regions.base.to_spec().map(Some); self.regions.next(); self.full = self.regions.current; self.used = Gen::zero(); self.fr = Fractional::zero(); self.finished.push(output.constrain(cts)); } }