mirror of
https://github.com/typst/typst
synced 2025-05-14 04:56:26 +08:00
122 lines
2.7 KiB
Rust
122 lines
2.7 KiB
Rust
use super::*;
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/// A point in 2D.
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#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
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pub struct Point {
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/// The x coordinate.
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pub x: Length,
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/// The y coordinate.
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pub y: Length,
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}
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impl Point {
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/// The origin point.
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pub const fn zero() -> Self {
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Self { x: Length::zero(), y: Length::zero() }
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}
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/// Create a new point from x and y coordinate.
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pub const fn new(x: Length, y: Length) -> Self {
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Self { x, y }
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}
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/// Create an instance with two equal components.
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pub const fn splat(value: Length) -> Self {
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Self { x: value, y: value }
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}
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/// Create a new point with y set to zero.
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pub const fn with_x(x: Length) -> Self {
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Self { x, y: Length::zero() }
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}
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/// Create a new point with x set to zero.
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pub const fn with_y(y: Length) -> Self {
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Self { x: Length::zero(), y }
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}
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/// Whether both components are zero.
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pub fn is_zero(self) -> bool {
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self.x.is_zero() && self.y.is_zero()
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}
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/// Transform the point with the given transformation.
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pub fn transform(self, transform: Transform) -> Self {
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Self::new(
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transform.sx.resolve(self.x) + transform.kx.resolve(self.y) + transform.tx,
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transform.ky.resolve(self.x) + transform.sy.resolve(self.y) + transform.ty,
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)
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}
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}
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impl Get<SpecAxis> for Point {
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type Component = Length;
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fn get(self, axis: SpecAxis) -> Length {
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match axis {
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SpecAxis::Horizontal => self.x,
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SpecAxis::Vertical => self.y,
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}
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}
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fn get_mut(&mut self, axis: SpecAxis) -> &mut Length {
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match axis {
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SpecAxis::Horizontal => &mut self.x,
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SpecAxis::Vertical => &mut self.y,
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}
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}
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}
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impl Debug for Point {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "Point({:?}, {:?})", self.x, self.y)
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}
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}
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impl Neg for Point {
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type Output = Self;
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fn neg(self) -> Self {
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Self { x: -self.x, y: -self.y }
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}
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}
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impl Add for Point {
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type Output = Self;
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fn add(self, other: Self) -> Self {
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Self { x: self.x + other.x, y: self.y + other.y }
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}
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}
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sub_impl!(Point - Point -> Point);
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impl Mul<f64> for Point {
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type Output = Self;
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fn mul(self, other: f64) -> Self {
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Self { x: self.x * other, y: self.y * other }
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}
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}
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impl Mul<Point> for f64 {
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type Output = Point;
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fn mul(self, other: Point) -> Point {
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other * self
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}
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}
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impl Div<f64> for Point {
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type Output = Self;
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fn div(self, other: f64) -> Self {
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Self { x: self.x / other, y: self.y / other }
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}
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}
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assign_impl!(Point += Point);
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assign_impl!(Point -= Point);
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assign_impl!(Point *= f64);
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assign_impl!(Point /= f64);
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