use super::*; /// A point in 2D. #[derive(Default, Copy, Clone, Eq, PartialEq, Hash)] pub struct Point { /// The x coordinate. pub x: Length, /// The y coordinate. pub y: Length, } impl Point { /// The origin point. pub const fn zero() -> Self { Self { x: Length::zero(), y: Length::zero() } } /// Create a new point from x and y coordinate. pub const fn new(x: Length, y: Length) -> Self { Self { x, y } } /// Create an instance with two equal components. pub const fn splat(value: Length) -> Self { Self { x: value, y: value } } /// Create a new point with y set to zero. pub const fn with_x(x: Length) -> Self { Self { x, y: Length::zero() } } /// Create a new point with x set to zero. pub const fn with_y(y: Length) -> Self { Self { x: Length::zero(), y } } /// Whether both components are zero. pub fn is_zero(self) -> bool { self.x.is_zero() && self.y.is_zero() } /// Transform the point with the given transformation. pub fn transform(self, transform: Transform) -> Self { Self::new( transform.sx.resolve(self.x) + transform.kx.resolve(self.y) + transform.tx, transform.ky.resolve(self.x) + transform.sy.resolve(self.y) + transform.ty, ) } } impl Get for Point { type Component = Length; fn get(self, axis: SpecAxis) -> Length { match axis { SpecAxis::Horizontal => self.x, SpecAxis::Vertical => self.y, } } fn get_mut(&mut self, axis: SpecAxis) -> &mut Length { match axis { SpecAxis::Horizontal => &mut self.x, SpecAxis::Vertical => &mut self.y, } } } impl Debug for Point { fn fmt(&self, f: &mut Formatter) -> fmt::Result { write!(f, "Point({:?}, {:?})", self.x, self.y) } } impl Neg for Point { type Output = Self; fn neg(self) -> Self { Self { x: -self.x, y: -self.y } } } impl Add for Point { type Output = Self; fn add(self, other: Self) -> Self { Self { x: self.x + other.x, y: self.y + other.y } } } sub_impl!(Point - Point -> Point); impl Mul for Point { type Output = Self; fn mul(self, other: f64) -> Self { Self { x: self.x * other, y: self.y * other } } } impl Mul for f64 { type Output = Point; fn mul(self, other: Point) -> Point { other * self } } impl Div for Point { type Output = Self; fn div(self, other: f64) -> Self { Self { x: self.x / other, y: self.y / other } } } assign_impl!(Point += Point); assign_impl!(Point -= Point); assign_impl!(Point *= f64); assign_impl!(Point /= f64);