2023-03-17 11:45:57 +01:00

267 lines
7.0 KiB
Rust

use std::str::FromStr;
use crate::layout::{BlockNode, ParNode, Sizing, Spacing};
use crate::meta::{Numbering, NumberingPattern};
use crate::prelude::*;
use crate::text::TextNode;
use super::GridLayouter;
/// A numbered list.
///
/// Displays a sequence of items vertically and numbers them consecutively.
///
/// ## Example
/// ```example
/// Automatically numbered:
/// + Preparations
/// + Analysis
/// + Conclusions
///
/// Manually numbered:
/// 2. What is the first step?
/// 5. I am confused.
/// + Moving on ...
///
/// Function call.
/// #enum[First][Second]
/// ```
///
/// You can easily switch all your enumerations to a different numbering style
/// with a set rule.
/// ```example
/// #set enum(numbering: "a)")
///
/// + Starting off ...
/// + Don't forget step two
/// ```
///
/// ## Syntax
/// This functions also has dedicated syntax:
///
/// - Starting a line with a plus sign creates an automatically numbered
/// enumeration item.
/// - Starting a line with a number followed by a dot creates an explicitly
/// numbered enumeration item.
///
/// Enumeration items can contain multiple paragraphs and other block-level
/// content. All content that is indented more than an item's plus sign or dot
/// becomes part of that item.
///
/// Display: Numbered List
/// Category: layout
#[node(Layout)]
pub struct EnumNode {
/// If this is `{false}`, the items are spaced apart with
/// [enum spacing]($func/enum.spacing). If it is `{true}`, they use normal
/// [leading]($func/par.leading) instead. This makes the enumeration more
/// compact, which can look better if the items are short.
///
/// ```example
/// + If an enum has a lot of text, and
/// maybe other inline content, it
/// should not be tight anymore.
///
/// + To make an enum wide, simply
/// insert a blank line between the
/// items.
/// ```
#[default(true)]
pub tight: bool,
/// How to number the enumeration. Accepts a
/// [numbering pattern or function]($func/numbering).
///
/// If the numbering pattern contains multiple counting symbols, they apply
/// to nested enums. If given a function, the function receives one argument
/// if `full` is `{false}` and multiple arguments if `full` is `{true}`.
///
/// ```example
/// #set enum(numbering: "1.a)")
/// + Different
/// + Numbering
/// + Nested
/// + Items
/// + Style
///
/// #set enum(numbering: n => super[#n])
/// + Superscript
/// + Numbering!
/// ```
#[default(Numbering::Pattern(NumberingPattern::from_str("1.").unwrap()))]
pub numbering: Numbering,
/// Which number to start the enumeration with.
///
/// ```example
/// #enum(
/// start: 3,
/// [Skipping],
/// [Ahead],
/// )
/// ```
#[default(NonZeroUsize::ONE)]
pub start: NonZeroUsize,
/// Whether to display the full numbering, including the numbers of
/// all parent enumerations.
///
/// Defaults to `{false}`.
///
/// ```example
/// #set enum(numbering: "1.a)", full: true)
/// + Cook
/// + Heat water
/// + Add integredients
/// + Eat
/// ```
#[default(false)]
pub full: bool,
/// The indentation of each item's label.
#[resolve]
pub indent: Length,
/// The space between the numbering and the body of each item.
#[resolve]
#[default(Em::new(0.5).into())]
pub body_indent: Length,
/// The spacing between the items of a wide (non-tight) enumeration.
///
/// If set to `{auto}`, uses the spacing [below blocks]($func/block.below).
pub spacing: Smart<Spacing>,
/// The numbered list's items.
///
/// When using the enum syntax, adjacent items are automatically collected
/// into enumerations, even through constructs like for loops.
///
/// ```example
/// #for phase in (
/// "Launch",
/// "Orbit",
/// "Descent",
/// ) [+ #phase]
/// ```
#[variadic]
pub children: Vec<EnumItem>,
/// The numbers of parent items.
#[internal]
#[fold]
parents: Parent,
}
impl Layout for EnumNode {
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let numbering = self.numbering(styles);
let indent = self.indent(styles);
let body_indent = self.body_indent(styles);
let gutter = if self.tight(styles) {
ParNode::leading_in(styles).into()
} else {
self.spacing(styles)
.unwrap_or_else(|| BlockNode::below_in(styles).amount())
};
let mut cells = vec![];
let mut number = self.start(styles);
let mut parents = self.parents(styles);
let full = self.full(styles);
for item in self.children() {
number = item.number(styles).unwrap_or(number);
let resolved = if full {
parents.push(number);
let content = numbering.apply(vt.world, &parents)?.display();
parents.pop();
content
} else {
match &numbering {
Numbering::Pattern(pattern) => {
TextNode::packed(pattern.apply_kth(parents.len(), number))
}
other => other.apply(vt.world, &[number])?.display(),
}
};
cells.push(Content::empty());
cells.push(resolved);
cells.push(Content::empty());
cells.push(item.body().styled(Self::set_parents(Parent(number))));
number = number.saturating_add(1);
}
let layouter = GridLayouter::new(
vt,
Axes::with_x(&[
Sizing::Rel(indent.into()),
Sizing::Auto,
Sizing::Rel(body_indent.into()),
Sizing::Auto,
]),
Axes::with_y(&[gutter.into()]),
&cells,
regions,
styles,
);
Ok(layouter.layout()?.fragment)
}
}
/// An enumeration item.
///
/// Display: Numbered List Item
/// Category: layout
#[node]
pub struct EnumItem {
/// The item's number.
#[positional]
pub number: Option<NonZeroUsize>,
/// The item's body.
#[required]
pub body: Content,
}
cast_from_value! {
EnumItem,
array: Array => {
let mut iter = array.into_iter();
let (number, body) = match (iter.next(), iter.next(), iter.next()) {
(Some(a), Some(b), None) => (a.cast()?, b.cast()?),
_ => Err("array must contain exactly two entries")?,
};
Self::new(body).with_number(number)
},
v: Content => v.to::<Self>().cloned().unwrap_or_else(|| Self::new(v.clone())),
}
struct Parent(NonZeroUsize);
cast_from_value! {
Parent,
v: NonZeroUsize => Self(v),
}
cast_to_value! {
v: Parent => v.0.into()
}
impl Fold for Parent {
type Output = Vec<NonZeroUsize>;
fn fold(self, mut outer: Self::Output) -> Self::Output {
outer.push(self.0);
outer
}
}