use std::str::FromStr; use crate::layout::{BlockNode, ParNode, Sizing, Spacing}; use crate::meta::{Numbering, NumberingPattern}; use crate::prelude::*; use crate::text::TextNode; use super::GridLayouter; /// A numbered list. /// /// Displays a sequence of items vertically and numbers them consecutively. /// /// ## Example /// ```example /// Automatically numbered: /// + Preparations /// + Analysis /// + Conclusions /// /// Manually numbered: /// 2. What is the first step? /// 5. I am confused. /// + Moving on ... /// /// Function call. /// #enum[First][Second] /// ``` /// /// You can easily switch all your enumerations to a different numbering style /// with a set rule. /// ```example /// #set enum(numbering: "a)") /// /// + Starting off ... /// + Don't forget step two /// ``` /// /// ## Syntax /// This functions also has dedicated syntax: /// /// - Starting a line with a plus sign creates an automatically numbered /// enumeration item. /// - Starting a line with a number followed by a dot creates an explicitly /// numbered enumeration item. /// /// Enumeration items can contain multiple paragraphs and other block-level /// content. All content that is indented more than an item's plus sign or dot /// becomes part of that item. /// /// Display: Numbered List /// Category: layout #[node(Layout)] pub struct EnumNode { /// If this is `{false}`, the items are spaced apart with /// [enum spacing]($func/enum.spacing). If it is `{true}`, they use normal /// [leading]($func/par.leading) instead. This makes the enumeration more /// compact, which can look better if the items are short. /// /// ```example /// + If an enum has a lot of text, and /// maybe other inline content, it /// should not be tight anymore. /// /// + To make an enum wide, simply /// insert a blank line between the /// items. /// ``` #[default(true)] pub tight: bool, /// How to number the enumeration. Accepts a /// [numbering pattern or function]($func/numbering). /// /// If the numbering pattern contains multiple counting symbols, they apply /// to nested enums. If given a function, the function receives one argument /// if `full` is `{false}` and multiple arguments if `full` is `{true}`. /// /// ```example /// #set enum(numbering: "1.a)") /// + Different /// + Numbering /// + Nested /// + Items /// + Style /// /// #set enum(numbering: n => super[#n]) /// + Superscript /// + Numbering! /// ``` #[default(Numbering::Pattern(NumberingPattern::from_str("1.").unwrap()))] pub numbering: Numbering, /// Which number to start the enumeration with. /// /// ```example /// #enum( /// start: 3, /// [Skipping], /// [Ahead], /// ) /// ``` #[default(NonZeroUsize::ONE)] pub start: NonZeroUsize, /// Whether to display the full numbering, including the numbers of /// all parent enumerations. /// /// Defaults to `{false}`. /// /// ```example /// #set enum(numbering: "1.a)", full: true) /// + Cook /// + Heat water /// + Add integredients /// + Eat /// ``` #[default(false)] pub full: bool, /// The indentation of each item's label. #[resolve] pub indent: Length, /// The space between the numbering and the body of each item. #[resolve] #[default(Em::new(0.5).into())] pub body_indent: Length, /// The spacing between the items of a wide (non-tight) enumeration. /// /// If set to `{auto}`, uses the spacing [below blocks]($func/block.below). pub spacing: Smart, /// The numbered list's items. /// /// When using the enum syntax, adjacent items are automatically collected /// into enumerations, even through constructs like for loops. /// /// ```example /// #for phase in ( /// "Launch", /// "Orbit", /// "Descent", /// ) [+ #phase] /// ``` #[variadic] pub children: Vec, /// The numbers of parent items. #[internal] #[fold] parents: Parent, } impl Layout for EnumNode { fn layout( &self, vt: &mut Vt, styles: StyleChain, regions: Regions, ) -> SourceResult { let numbering = self.numbering(styles); let indent = self.indent(styles); let body_indent = self.body_indent(styles); let gutter = if self.tight(styles) { ParNode::leading_in(styles).into() } else { self.spacing(styles) .unwrap_or_else(|| BlockNode::below_in(styles).amount()) }; let mut cells = vec![]; let mut number = self.start(styles); let mut parents = self.parents(styles); let full = self.full(styles); for item in self.children() { number = item.number(styles).unwrap_or(number); let resolved = if full { parents.push(number); let content = numbering.apply(vt.world, &parents)?.display(); parents.pop(); content } else { match &numbering { Numbering::Pattern(pattern) => { TextNode::packed(pattern.apply_kth(parents.len(), number)) } other => other.apply(vt.world, &[number])?.display(), } }; cells.push(Content::empty()); cells.push(resolved); cells.push(Content::empty()); cells.push(item.body().styled(Self::set_parents(Parent(number)))); number = number.saturating_add(1); } let layouter = GridLayouter::new( vt, Axes::with_x(&[ Sizing::Rel(indent.into()), Sizing::Auto, Sizing::Rel(body_indent.into()), Sizing::Auto, ]), Axes::with_y(&[gutter.into()]), &cells, regions, styles, ); Ok(layouter.layout()?.fragment) } } /// An enumeration item. /// /// Display: Numbered List Item /// Category: layout #[node] pub struct EnumItem { /// The item's number. #[positional] pub number: Option, /// The item's body. #[required] pub body: Content, } cast_from_value! { EnumItem, array: Array => { let mut iter = array.into_iter(); let (number, body) = match (iter.next(), iter.next(), iter.next()) { (Some(a), Some(b), None) => (a.cast()?, b.cast()?), _ => Err("array must contain exactly two entries")?, }; Self::new(body).with_number(number) }, v: Content => v.to::().cloned().unwrap_or_else(|| Self::new(v.clone())), } struct Parent(NonZeroUsize); cast_from_value! { Parent, v: NonZeroUsize => Self(v), } cast_to_value! { v: Parent => v.0.into() } impl Fold for Parent { type Output = Vec; fn fold(self, mut outer: Self::Output) -> Self::Output { outer.push(self.0); outer } }