96 lines
3.3 KiB
Swift
96 lines
3.3 KiB
Swift
//
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// SceneDelegate.swift
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// MoviaBox
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//
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// Created by 曾觉新 on 2025/4/8.
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//
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import UIKit
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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private var timer: Timer?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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guard let windowScene = (scene as? UIWindowScene) else { return }
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let tabBarController = SPTabBarController()
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SPAPPTool.mainTabBarController = tabBarController
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let hasOpenApp = UserDefaults.standard.object(forKey: kSPHasBeenOpenedAPPDefaultsKey) as? Bool
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window = UIWindow(windowScene: windowScene)
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if hasOpenApp == true {
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SPAPPTool.isAppOpen = true
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window?.rootViewController = tabBarController
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} else {
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SPAPPTool.isAppOpen = false
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let vc = SPGuideViewController()
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vc.openAppBlock = {
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self.handleOpenApp()
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}
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window?.rootViewController = vc
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}
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window?.makeKeyAndVisible()
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//在线状态统计
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timer = Timer.scheduledTimer(timeInterval: 60 * 10, target: self, selector: #selector(handleOnLine), userInfo: nil, repeats: true)
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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handleOpenAppMessage(webpageURL: nil)
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SPStatAPI.requestEnterApp()
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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SPStatAPI.requestLeaveApp()
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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extension SceneDelegate {
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///统计在线状态
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@objc private func handleOnLine() {
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SPStatAPI.requestStatOnLine()
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}
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///打开app
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@objc private func handleOpenApp() {
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window?.rootViewController = SPAPPTool.mainTabBarController!
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window?.makeKeyAndVisible()
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handleOpenAppMessage(webpageURL: nil)
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}
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}
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