Hibit_iOS/HiBit/Utils/HUD/DGActivityIndicatorView/Animations/DGActivityIndicatorBallClipRotateMultipleAnimation.m
2024-06-07 11:41:02 +08:00

91 lines
4.4 KiB
Objective-C
Executable File

//
// DGActivityIndicatorBallClipRotateMultipleAnimation.m
// DGActivityIndicatorExample
//
// Created by Nguyen Vinh on 7/19/15.
// Copyright (c) 2015 Danil Gontovnik. All rights reserved.
//
#import "DGActivityIndicatorBallClipRotateMultipleAnimation.h"
@implementation DGActivityIndicatorBallClipRotateMultipleAnimation
- (void)setupAnimationInLayer:(CALayer *)layer withSize:(CGSize)size tintColor:(UIColor *)tintColor {
CGFloat bigDuration = 1.0f;
CGFloat smallDuration = bigDuration / 2;
CAMediaTimingFunction *timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// Big circle
{
CGFloat circleSize = size.width;
CAShapeLayer *circle = [CAShapeLayer layer];
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath addArcWithCenter:CGPointMake(circleSize / 2, circleSize / 2) radius:circleSize / 2 startAngle:-3 * M_PI / 4 endAngle:-M_PI / 4 clockwise:true];
[circlePath moveToPoint:CGPointMake(circleSize / 2 - circleSize / 2 * cosf(M_PI / 4), circleSize / 2 + circleSize / 2 * sinf(M_PI / 4))];
[circlePath addArcWithCenter:CGPointMake(circleSize / 2, circleSize / 2) radius:circleSize / 2 startAngle:-5 * M_PI / 4 endAngle:-7 * M_PI / 4 clockwise:false];
circle.path = circlePath.CGPath;
circle.lineWidth = 2;
circle.fillColor = nil;
circle.strokeColor = tintColor.CGColor;
circle.frame = CGRectMake((layer.bounds.size.width - circleSize) / 2, (layer.bounds.size.height - circleSize) / 2, circleSize, circleSize);
[circle addAnimation: [self createAnimationInDuration:bigDuration withTimingFunction:timingFunction reverse:false] forKey:@"animation"];
[layer addSublayer:circle];
}
// Small circle
{
CGFloat circleSize = size.width / 2;
CAShapeLayer *circle = [CAShapeLayer layer];
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath addArcWithCenter:CGPointMake(circleSize / 2, circleSize / 2) radius:circleSize / 2 startAngle:3 * M_PI / 4 endAngle:5 * M_PI / 4 clockwise:true];
[circlePath moveToPoint:CGPointMake(circleSize / 2 + circleSize / 2 * cosf(M_PI / 4), circleSize / 2 - circleSize / 2 * sinf(M_PI / 4))];
[circlePath addArcWithCenter:CGPointMake(circleSize / 2, circleSize / 2) radius:circleSize / 2 startAngle:-M_PI / 4 endAngle:M_PI / 4 clockwise:true];
circle.path = circlePath.CGPath;
circle.lineWidth = 2;
circle.fillColor = nil;
circle.strokeColor = tintColor.CGColor;
circle.frame = CGRectMake((layer.bounds.size.width - circleSize) / 2, (layer.bounds.size.height - circleSize) / 2, circleSize, circleSize);
[circle addAnimation:[self createAnimationInDuration:smallDuration withTimingFunction:timingFunction reverse:true] forKey:@"animation"];
[layer addSublayer:circle];
}
}
- (CAAnimation *)createAnimationInDuration:(CGFloat) duration withTimingFunction:(CAMediaTimingFunction *) timingFunction reverse:(BOOL) reverse {
// Scale animation
CAKeyframeAnimation *scaleAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.scale"];
scaleAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f];
scaleAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.6f, 0.6f, 1.0f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)]];
scaleAnimation.duration = duration;
scaleAnimation.timingFunctions = @[timingFunction, timingFunction];
// Rotate animation
CAKeyframeAnimation *rotateAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.rotation.z"];
if (!reverse) {
rotateAnimation.values = @[@0, @M_PI, @(2 * M_PI)];
} else {
rotateAnimation.values = @[@0, @-M_PI, @(-2 * M_PI)];
}
rotateAnimation.keyTimes = scaleAnimation.keyTimes;
rotateAnimation.duration = duration;
rotateAnimation.timingFunctions = @[timingFunction, timingFunction];
// Animation
CAAnimationGroup *animation = [self createAnimationGroup];;
animation.animations = @[scaleAnimation, rotateAnimation];
animation.repeatCount = HUGE_VALF;
animation.duration = duration;
return animation;
}
@end