Hibit_iOS/HiBit/Utils/HUD/DGActivityIndicatorView/Animations/DGActivityIndicatorBallBeatAnimation.m
2024-06-07 11:41:02 +08:00

58 lines
2.2 KiB
Objective-C
Executable File

//
// DGActivityIndicatorBallBeatAnimation.m
// DGActivityIndicatorExample
//
// Created by Nguyen Vinh on 7/20/15.
// Copyright (c) 2015 Danil Gontovnik. All rights reserved.
//
#import "DGActivityIndicatorBallBeatAnimation.h"
@implementation DGActivityIndicatorBallBeatAnimation
- (void)setupAnimationInLayer:(CALayer *)layer withSize:(CGSize)size tintColor:(UIColor *)tintColor {
CGFloat duration = 0.7f;
NSArray *beginTimes = @[@0.35f, @0.0f, @0.35f];
CGFloat circleSpacing = 2.0f;
CGFloat circleSize = (size.width - circleSpacing * 2) / 3;
CGFloat x = (layer.bounds.size.width - size.width) / 2;
CGFloat y = (layer.bounds.size.height - circleSize) / 2;
// Scale animation
CAKeyframeAnimation *scaleAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.scale"];
scaleAnimation.duration = duration;
scaleAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f];
scaleAnimation.values = @[@1.0f, @0.75f, @1.0f];
// Opacity animation
CAKeyframeAnimation *opacityAnimation = [self createKeyframeAnimationWithKeyPath:@"opacity"];
opacityAnimation.duration = duration;
opacityAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f];
opacityAnimation.values = @[@1.0f, @0.2f, @1.0f];
// Aniamtion
CAAnimationGroup *animation = [self createAnimationGroup];;
animation.duration = duration;
animation.animations = @[scaleAnimation, opacityAnimation];
animation.repeatCount = HUGE_VALF;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
// Draw circles
for (int i = 0; i < 3; i++) {
CAShapeLayer *circle = [CAShapeLayer layer];
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, circleSize, circleSize) cornerRadius:circleSize / 2];
animation.beginTime = [beginTimes[i] floatValue];
circle.fillColor = tintColor.CGColor;
circle.path = circlePath.CGPath;
[circle addAnimation:animation forKey:@"animation"];
circle.frame = CGRectMake(x + circleSize * i + circleSpacing * i, y, circleSize, circleSize);
[layer addSublayer:circle];
}
}
@end