Hibit_iOS/HiBit/Utils/HUD/DGActivityIndicatorView/Animations/DGActivityIndicatorBallGridBeatAnimation.m
2024-06-07 11:41:02 +08:00

56 lines
2.2 KiB
Objective-C
Executable File

//
// DGActivityIndicatorBallGridBeatAnimation.m
// DGActivityIndicatorExample
//
// Created by Nguyen Vinh on 7/20/15.
// Copyright (c) 2015 Danil Gontovnik. All rights reserved.
//
#import "DGActivityIndicatorBallGridBeatAnimation.h"
@implementation DGActivityIndicatorBallGridBeatAnimation
- (void)setupAnimationInLayer:(CALayer *)layer withSize:(CGSize)size tintColor:(UIColor *)tintColor {
NSArray *durations = @[@0.96f, @0.93f, @1.19f, @1.13f, @1.34f, @0.94f, @1.2f, @0.82f, @1.19f];
NSArray *timeOffsets = @[@0.36f, @0.4f, @0.68f, @0.41f, @0.71f, @-0.15f, @-0.12f, @0.01f, @0.32f];
CAMediaTimingFunction *timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
CGFloat circleSpacing = 2;
CGFloat circleSize = (size.width - circleSpacing * 2) / 3;
CGFloat x = (layer.bounds.size.width - size.width) / 2;
CGFloat y = (layer.bounds.size.height - size.height) / 2;
// Animation
CAKeyframeAnimation *animation = [self createKeyframeAnimationWithKeyPath:@"opacity"];
animation.beginTime = CACurrentMediaTime();
animation.keyTimes = @[@0.0f, @0.5f, @1.0f];
animation.values = @[@1.0f, @0.7f, @1.0f];
animation.repeatCount = HUGE_VALF;
animation.timingFunctions = @[timingFunction, timingFunction];
// Draw circle
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
CALayer *circle = [self createCirleWith:circleSize color:tintColor];
animation.duration = [durations[3 * i + j] floatValue];
animation.timeOffset = [timeOffsets[3 * i + j] floatValue];
circle.frame = CGRectMake(x + circleSize * j + circleSpacing * j, y + circleSize * i + circleSpacing * i, circleSize, circleSize);
[circle addAnimation:animation forKey:@"animation"];
[layer addSublayer:circle];
}
}
}
- (CALayer *)createCirleWith:(CGFloat)size color:(UIColor *)color {
CAShapeLayer *circle = [CAShapeLayer layer];
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, size, size) cornerRadius:size / 2];
circle.fillColor = color.CGColor;
circle.path = circlePath.CGPath;
return circle;
}
@end