// // DGActivityIndicatorBallRotateAnimation.m // DGActivityIndicatorExample // // Created by Nguyen Vinh on 7/20/15. // Copyright (c) 2015 Danil Gontovnik. All rights reserved. // #import "DGActivityIndicatorBallRotateAnimation.h" @implementation DGActivityIndicatorBallRotateAnimation - (void)setupAnimationInLayer:(CALayer *)layer withSize:(CGSize)size tintColor:(UIColor *)tintColor { CGFloat duration = 1.0f; CGFloat circleSize = size.width / 5; CAMediaTimingFunction *timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.7f :-0.13f :0.22f :0.86f]; // Scale animation CAKeyframeAnimation *scaleAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.scale"]; scaleAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f]; scaleAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.6f, 0.6f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)]]; scaleAnimation.duration = duration; scaleAnimation.timingFunctions = @[timingFunction, timingFunction]; // Rotate animation CAKeyframeAnimation *rotateAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.rotation.z"]; rotateAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f]; rotateAnimation.values = @[@0, @-M_PI, @(-2 * M_PI)]; rotateAnimation.duration = duration; rotateAnimation.timingFunctions = @[timingFunction, timingFunction]; // Animation CAAnimationGroup *animation = [self createAnimationGroup];; animation.animations = @[scaleAnimation, rotateAnimation]; animation.duration = duration; animation.repeatCount = HUGE_VALF; // Draw circles CALayer *leftCircle = [CALayer layer]; leftCircle.backgroundColor = tintColor.CGColor; leftCircle.opacity = 0.8f; leftCircle.cornerRadius = circleSize / 2; leftCircle.frame = CGRectMake(0, (size.height - circleSize) / 2, circleSize, circleSize); CALayer *rightCircle = [CALayer layer]; rightCircle.backgroundColor = tintColor.CGColor; rightCircle.opacity = 0.8f; rightCircle.cornerRadius = circleSize / 2; rightCircle.frame = CGRectMake(size.width - circleSize, (size.height - circleSize) / 2, circleSize, circleSize); CALayer *centerCircle = [CALayer layer]; centerCircle.backgroundColor = tintColor.CGColor; centerCircle.cornerRadius = circleSize / 2; centerCircle.frame = CGRectMake((size.width - circleSize) / 2, (size.height - circleSize) / 2, circleSize, circleSize); CALayer *circle = [CALayer layer]; circle.frame = CGRectMake((layer.bounds.size.width - size.width) / 2, (layer.bounds.size.height - size.height) / 2, size.width, size.height); [circle addSublayer:leftCircle]; [circle addSublayer:rightCircle]; [circle addSublayer:centerCircle]; [circle addAnimation:animation forKey:@"animation"]; [layer addSublayer:circle]; } @end