// // DGActivityIndicatorBallClipRotateAnimation.m // DGActivityIndicatorExample // // Created by Nguyen Vinh on 7/19/15. // Copyright (c) 2015 Danil Gontovnik. All rights reserved. // #import "DGActivityIndicatorBallClipRotateAnimation.h" @implementation DGActivityIndicatorBallClipRotateAnimation - (void)setupAnimationInLayer:(CALayer *)layer withSize:(CGSize)size tintColor:(UIColor *)tintColor { CGFloat duration = 0.75f; // Scale animation CAKeyframeAnimation *scaleAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.scale"]; scaleAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.6f, 0.6f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0f, 1.0f, 1.0f)]]; scaleAnimation.keyTimes = @[@0.0f, @0.5f, @1.0f]; // Rotate animation CAKeyframeAnimation *rotateAnimation = [self createKeyframeAnimationWithKeyPath:@"transform.rotation.z"]; rotateAnimation.values = @[@0, @M_PI, @(2 * M_PI)]; rotateAnimation.keyTimes = scaleAnimation.keyTimes; // Animation CAAnimationGroup *animation = [self createAnimationGroup];; animation.animations = @[scaleAnimation, rotateAnimation]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; animation.duration = duration; animation.repeatCount = HUGE_VALF; // Draw ball clip CAShapeLayer *circle = [CAShapeLayer layer]; UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(size.width / 2, size.height / 2) radius:size.width / 2 startAngle:1.5 * M_PI endAngle:M_PI clockwise:true]; circle.path = circlePath.CGPath; circle.lineWidth = 2; circle.fillColor = nil; circle.strokeColor = tintColor.CGColor; circle.frame = CGRectMake((layer.bounds.size.width - size.width) / 2, (layer.bounds.size.height - size.height) / 2, size.width, size.height); [circle addAnimation:animation forKey:@"animation"]; [layer addSublayer:circle]; } @end