mirror of
https://github.com/typst/typst
synced 2025-05-15 01:25:28 +08:00
1132 lines
36 KiB
Rust
1132 lines
36 KiB
Rust
//! Rendering into raster images.
|
|
|
|
use std::io::Read;
|
|
use std::sync::Arc;
|
|
|
|
use image::imageops::FilterType;
|
|
use image::{GenericImageView, Rgba};
|
|
use pixglyph::Bitmap;
|
|
use resvg::tiny_skia::IntRect;
|
|
use tiny_skia as sk;
|
|
use ttf_parser::{GlyphId, OutlineBuilder};
|
|
use typst::introspection::Meta;
|
|
use typst::layout::{
|
|
Abs, Axes, Frame, FrameItem, FrameKind, GroupItem, Point, Ratio, Size, Transform,
|
|
};
|
|
use typst::text::{Font, TextItem};
|
|
use typst::visualize::{
|
|
Color, DashPattern, FixedStroke, Geometry, Gradient, Image, ImageKind, LineCap,
|
|
LineJoin, Paint, Path, PathItem, Pattern, RasterFormat, RelativeTo, Shape,
|
|
};
|
|
use usvg::{NodeExt, TreeParsing};
|
|
|
|
/// Export a frame into a raster image.
|
|
///
|
|
/// This renders the frame at the given number of pixels per point and returns
|
|
/// the resulting `tiny-skia` pixel buffer.
|
|
#[typst_macros::time(name = "render")]
|
|
pub fn render(frame: &Frame, pixel_per_pt: f32, fill: Color) -> sk::Pixmap {
|
|
let size = frame.size();
|
|
let pxw = (pixel_per_pt * size.x.to_f32()).round().max(1.0) as u32;
|
|
let pxh = (pixel_per_pt * size.y.to_f32()).round().max(1.0) as u32;
|
|
|
|
let mut canvas = sk::Pixmap::new(pxw, pxh).unwrap();
|
|
canvas.fill(to_sk_color(fill));
|
|
|
|
let ts = sk::Transform::from_scale(pixel_per_pt, pixel_per_pt);
|
|
render_frame(&mut canvas, State::new(size, ts, pixel_per_pt), frame);
|
|
|
|
canvas
|
|
}
|
|
|
|
/// Export multiple frames into a single raster image.
|
|
///
|
|
/// The padding will be added around and between the individual frames.
|
|
pub fn render_merged(
|
|
frames: &[Frame],
|
|
pixel_per_pt: f32,
|
|
frame_fill: Color,
|
|
padding: Abs,
|
|
padding_fill: Color,
|
|
) -> sk::Pixmap {
|
|
let pixmaps: Vec<_> = frames
|
|
.iter()
|
|
.map(|frame| render(frame, pixel_per_pt, frame_fill))
|
|
.collect();
|
|
|
|
let padding = (pixel_per_pt * padding.to_f32()).round() as u32;
|
|
let pxw =
|
|
2 * padding + pixmaps.iter().map(sk::Pixmap::width).max().unwrap_or_default();
|
|
let pxh =
|
|
padding + pixmaps.iter().map(|pixmap| pixmap.height() + padding).sum::<u32>();
|
|
|
|
let mut canvas = sk::Pixmap::new(pxw, pxh).unwrap();
|
|
canvas.fill(to_sk_color(padding_fill));
|
|
|
|
let [x, mut y] = [padding; 2];
|
|
for pixmap in pixmaps {
|
|
canvas.draw_pixmap(
|
|
x as i32,
|
|
y as i32,
|
|
pixmap.as_ref(),
|
|
&sk::PixmapPaint::default(),
|
|
sk::Transform::identity(),
|
|
None,
|
|
);
|
|
|
|
y += pixmap.height() + padding;
|
|
}
|
|
|
|
canvas
|
|
}
|
|
|
|
/// Additional metadata carried through the rendering process.
|
|
#[derive(Clone, Copy, Default)]
|
|
struct State<'a> {
|
|
/// The transform of the current item.
|
|
transform: sk::Transform,
|
|
/// The transform of the first hard frame in the hierarchy.
|
|
container_transform: sk::Transform,
|
|
/// The mask of the current item.
|
|
mask: Option<&'a sk::Mask>,
|
|
/// The pixel per point ratio.
|
|
pixel_per_pt: f32,
|
|
/// The size of the first hard frame in the hierarchy.
|
|
size: Size,
|
|
}
|
|
|
|
impl<'a> State<'a> {
|
|
fn new(size: Size, transform: sk::Transform, pixel_per_pt: f32) -> Self {
|
|
Self {
|
|
size,
|
|
transform,
|
|
container_transform: transform,
|
|
pixel_per_pt,
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
/// Pre translate the current item's transform.
|
|
fn pre_translate(self, pos: Point) -> Self {
|
|
Self {
|
|
transform: self.transform.pre_translate(pos.x.to_f32(), pos.y.to_f32()),
|
|
..self
|
|
}
|
|
}
|
|
|
|
/// Pre concat the current item's transform.
|
|
fn pre_concat(self, transform: sk::Transform) -> Self {
|
|
Self {
|
|
transform: self.transform.pre_concat(transform),
|
|
..self
|
|
}
|
|
}
|
|
|
|
/// Sets the current mask.
|
|
fn with_mask(self, mask: Option<&sk::Mask>) -> State<'_> {
|
|
// Ensure that we're using the parent's mask if we don't have one.
|
|
if mask.is_some() {
|
|
State { mask, ..self }
|
|
} else {
|
|
State { mask: None, ..self }
|
|
}
|
|
}
|
|
|
|
/// Sets the size of the first hard frame in the hierarchy.
|
|
fn with_size(self, size: Size) -> Self {
|
|
Self { size, ..self }
|
|
}
|
|
|
|
/// Pre concat the container's transform.
|
|
fn pre_concat_container(self, transform: sk::Transform) -> Self {
|
|
Self {
|
|
container_transform: self.container_transform.pre_concat(transform),
|
|
..self
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Render a frame into the canvas.
|
|
fn render_frame(canvas: &mut sk::Pixmap, state: State, frame: &Frame) {
|
|
for (pos, item) in frame.items() {
|
|
match item {
|
|
FrameItem::Group(group) => {
|
|
render_group(canvas, state, *pos, group);
|
|
}
|
|
FrameItem::Text(text) => {
|
|
render_text(canvas, state.pre_translate(*pos), text);
|
|
}
|
|
FrameItem::Shape(shape, _) => {
|
|
render_shape(canvas, state.pre_translate(*pos), shape);
|
|
}
|
|
FrameItem::Image(image, size, _) => {
|
|
render_image(canvas, state.pre_translate(*pos), image, *size);
|
|
}
|
|
FrameItem::Meta(meta, _) => match meta {
|
|
Meta::Link(_) => {}
|
|
Meta::Elem(_) => {}
|
|
Meta::PageNumbering(_) => {}
|
|
Meta::PdfPageLabel(_) => {}
|
|
Meta::Hide => {}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Render a group frame with optional transform and clipping into the canvas.
|
|
fn render_group(canvas: &mut sk::Pixmap, state: State, pos: Point, group: &GroupItem) {
|
|
let sk_transform = to_sk_transform(&group.transform);
|
|
let state = match group.frame.kind() {
|
|
FrameKind::Soft => state.pre_translate(pos).pre_concat(sk_transform),
|
|
FrameKind::Hard => state
|
|
.pre_translate(pos)
|
|
.pre_concat(sk_transform)
|
|
.pre_concat_container(
|
|
state
|
|
.transform
|
|
.post_concat(state.container_transform.invert().unwrap()),
|
|
)
|
|
.pre_concat_container(to_sk_transform(&Transform::translate(pos.x, pos.y)))
|
|
.pre_concat_container(sk_transform)
|
|
.with_size(group.frame.size()),
|
|
};
|
|
|
|
let mut mask = state.mask;
|
|
let storage;
|
|
if let Some(clip_path) = group.clip_path.as_ref() {
|
|
if let Some(path) =
|
|
convert_path(clip_path).and_then(|path| path.transform(state.transform))
|
|
{
|
|
if let Some(mask) = mask {
|
|
let mut mask = mask.clone();
|
|
mask.intersect_path(
|
|
&path,
|
|
sk::FillRule::default(),
|
|
false,
|
|
sk::Transform::default(),
|
|
);
|
|
storage = mask;
|
|
} else {
|
|
let pxw = canvas.width();
|
|
let pxh = canvas.height();
|
|
let Some(mut mask) = sk::Mask::new(pxw, pxh) else {
|
|
// Fails if clipping rect is empty. In that case we just
|
|
// clip everything by returning.
|
|
return;
|
|
};
|
|
|
|
mask.fill_path(
|
|
&path,
|
|
sk::FillRule::default(),
|
|
false,
|
|
sk::Transform::default(),
|
|
);
|
|
storage = mask;
|
|
};
|
|
|
|
mask = Some(&storage);
|
|
}
|
|
}
|
|
|
|
render_frame(canvas, state.with_mask(mask), &group.frame);
|
|
}
|
|
|
|
/// Render a text run into the canvas.
|
|
fn render_text(canvas: &mut sk::Pixmap, state: State, text: &TextItem) {
|
|
let mut x = 0.0;
|
|
for glyph in &text.glyphs {
|
|
let id = GlyphId(glyph.id);
|
|
let offset = x + glyph.x_offset.at(text.size).to_f32();
|
|
let state = state.pre_translate(Point::new(Abs::raw(offset as _), Abs::raw(0.0)));
|
|
|
|
render_svg_glyph(canvas, state, text, id)
|
|
.or_else(|| render_bitmap_glyph(canvas, state, text, id))
|
|
.or_else(|| render_outline_glyph(canvas, state, text, id));
|
|
|
|
x += glyph.x_advance.at(text.size).to_f32();
|
|
}
|
|
}
|
|
|
|
/// Render an SVG glyph into the canvas.
|
|
fn render_svg_glyph(
|
|
canvas: &mut sk::Pixmap,
|
|
state: State,
|
|
text: &TextItem,
|
|
id: GlyphId,
|
|
) -> Option<()> {
|
|
let ts = &state.transform;
|
|
let mut data = text.font.ttf().glyph_svg_image(id)?.data;
|
|
|
|
// Decompress SVGZ.
|
|
let mut decoded = vec![];
|
|
if data.starts_with(&[0x1f, 0x8b]) {
|
|
let mut decoder = flate2::read::GzDecoder::new(data);
|
|
decoder.read_to_end(&mut decoded).ok()?;
|
|
data = &decoded;
|
|
}
|
|
|
|
// Parse XML.
|
|
let xml = std::str::from_utf8(data).ok()?;
|
|
let document = roxmltree::Document::parse(xml).ok()?;
|
|
let root = document.root_element();
|
|
|
|
// Parse SVG.
|
|
let opts = usvg::Options::default();
|
|
let usvg_tree = usvg::Tree::from_xmltree(&document, &opts).ok()?;
|
|
let tree = resvg::Tree::from_usvg(&usvg_tree);
|
|
let view_box = tree.view_box.rect;
|
|
|
|
// If there's no viewbox defined, use the em square for our scale
|
|
// transformation ...
|
|
let upem = text.font.units_per_em() as f32;
|
|
let (mut width, mut height) = (upem, upem);
|
|
|
|
// ... but if there's a viewbox or width, use that.
|
|
if root.has_attribute("viewBox") || root.has_attribute("width") {
|
|
width = view_box.width();
|
|
}
|
|
|
|
// Same as for width.
|
|
if root.has_attribute("viewBox") || root.has_attribute("height") {
|
|
height = view_box.height();
|
|
}
|
|
|
|
let size = text.size.to_f32();
|
|
let ts = ts.pre_scale(size / width, size / height);
|
|
|
|
// Compute the space we need to draw our glyph.
|
|
// See https://github.com/RazrFalcon/resvg/issues/602 for why
|
|
// using the svg size is problematic here.
|
|
let mut bbox = usvg::BBox::default();
|
|
for node in usvg_tree.root.descendants() {
|
|
if let Some(rect) = node.calculate_bbox() {
|
|
bbox = bbox.expand(rect);
|
|
}
|
|
}
|
|
|
|
// Compute the bbox after the transform is applied.
|
|
// We add a nice 5px border along the bounding box to
|
|
// be on the safe size. We also compute the intersection
|
|
// with the canvas rectangle
|
|
let bbox = bbox.transform(ts)?.to_rect()?.round_out()?;
|
|
let bbox = IntRect::from_xywh(
|
|
bbox.left() - 5,
|
|
bbox.y() - 5,
|
|
bbox.width() + 10,
|
|
bbox.height() + 10,
|
|
)?;
|
|
|
|
let mut pixmap = sk::Pixmap::new(bbox.width(), bbox.height())?;
|
|
|
|
// We offset our transform so that the pixmap starts at the edge of the bbox.
|
|
let ts = ts.post_translate(-bbox.left() as f32, -bbox.top() as f32);
|
|
tree.render(ts, &mut pixmap.as_mut());
|
|
|
|
canvas.draw_pixmap(
|
|
bbox.left(),
|
|
bbox.top(),
|
|
pixmap.as_ref(),
|
|
&sk::PixmapPaint::default(),
|
|
sk::Transform::identity(),
|
|
state.mask,
|
|
);
|
|
|
|
Some(())
|
|
}
|
|
|
|
/// Render a bitmap glyph into the canvas.
|
|
fn render_bitmap_glyph(
|
|
canvas: &mut sk::Pixmap,
|
|
state: State,
|
|
text: &TextItem,
|
|
id: GlyphId,
|
|
) -> Option<()> {
|
|
let ts = state.transform;
|
|
let size = text.size.to_f32();
|
|
let ppem = size * ts.sy;
|
|
let raster = text.font.ttf().glyph_raster_image(id, ppem as u16)?;
|
|
if raster.format != ttf_parser::RasterImageFormat::PNG {
|
|
return None;
|
|
}
|
|
let image = Image::new(raster.data.into(), RasterFormat::Png.into(), None).ok()?;
|
|
|
|
// FIXME: Vertical alignment isn't quite right for Apple Color Emoji,
|
|
// and maybe also for Noto Color Emoji. And: Is the size calculation
|
|
// correct?
|
|
let h = text.size;
|
|
let w = (image.width() as f64 / image.height() as f64) * h;
|
|
let dx = (raster.x as f32) / (image.width() as f32) * size;
|
|
let dy = (raster.y as f32) / (image.height() as f32) * size;
|
|
render_image(
|
|
canvas,
|
|
state.pre_translate(Point::new(Abs::raw(dx as _), Abs::raw((-size - dy) as _))),
|
|
&image,
|
|
Size::new(w, h),
|
|
)
|
|
}
|
|
|
|
/// Render an outline glyph into the canvas. This is the "normal" case.
|
|
fn render_outline_glyph(
|
|
canvas: &mut sk::Pixmap,
|
|
state: State,
|
|
text: &TextItem,
|
|
id: GlyphId,
|
|
) -> Option<()> {
|
|
let ts = &state.transform;
|
|
let ppem = text.size.to_f32() * ts.sy;
|
|
|
|
// Render a glyph directly as a path. This only happens when the fast glyph
|
|
// rasterization can't be used due to very large text size or weird
|
|
// scale/skewing transforms.
|
|
if ppem > 100.0
|
|
|| ts.kx != 0.0
|
|
|| ts.ky != 0.0
|
|
|| ts.sx != ts.sy
|
|
|| text.stroke.is_some()
|
|
{
|
|
let path = {
|
|
let mut builder = WrappedPathBuilder(sk::PathBuilder::new());
|
|
text.font.ttf().outline_glyph(id, &mut builder)?;
|
|
builder.0.finish()?
|
|
};
|
|
|
|
let scale = text.size.to_f32() / text.font.units_per_em() as f32;
|
|
|
|
let mut pixmap = None;
|
|
|
|
let rule = sk::FillRule::default();
|
|
|
|
// Flip vertically because font design coordinate
|
|
// system is Y-up.
|
|
let ts = ts.pre_scale(scale, -scale);
|
|
let state_ts = state.pre_concat(sk::Transform::from_scale(scale, -scale));
|
|
let paint = to_sk_paint(
|
|
&text.fill,
|
|
state_ts,
|
|
Size::zero(),
|
|
true,
|
|
None,
|
|
&mut pixmap,
|
|
None,
|
|
);
|
|
canvas.fill_path(&path, &paint, rule, ts, state.mask);
|
|
|
|
if let Some(FixedStroke { paint, thickness, cap, join, dash, miter_limit }) =
|
|
&text.stroke
|
|
{
|
|
if thickness.to_f32() > 0.0 {
|
|
let dash = dash.as_ref().and_then(to_sk_dash_pattern);
|
|
|
|
let paint = to_sk_paint(
|
|
paint,
|
|
state_ts,
|
|
Size::zero(),
|
|
true,
|
|
None,
|
|
&mut pixmap,
|
|
None,
|
|
);
|
|
let stroke = sk::Stroke {
|
|
width: thickness.to_f32() / scale, // When we scale the path, we need to scale the stroke width, too.
|
|
line_cap: to_sk_line_cap(*cap),
|
|
line_join: to_sk_line_join(*join),
|
|
dash,
|
|
miter_limit: miter_limit.get() as f32,
|
|
};
|
|
|
|
canvas.stroke_path(&path, &paint, &stroke, ts, state.mask);
|
|
}
|
|
}
|
|
return Some(());
|
|
}
|
|
|
|
// Rasterize the glyph with `pixglyph`.
|
|
#[comemo::memoize]
|
|
fn rasterize(
|
|
font: &Font,
|
|
id: GlyphId,
|
|
x: u32,
|
|
y: u32,
|
|
size: u32,
|
|
) -> Option<Arc<Bitmap>> {
|
|
let glyph = pixglyph::Glyph::load(font.ttf(), id)?;
|
|
Some(Arc::new(glyph.rasterize(
|
|
f32::from_bits(x),
|
|
f32::from_bits(y),
|
|
f32::from_bits(size),
|
|
)))
|
|
}
|
|
|
|
// Try to retrieve a prepared glyph or prepare it from scratch if it
|
|
// doesn't exist, yet.
|
|
let bitmap =
|
|
rasterize(&text.font, id, ts.tx.to_bits(), ts.ty.to_bits(), ppem.to_bits())?;
|
|
match &text.fill {
|
|
Paint::Gradient(gradient) => {
|
|
let sampler = GradientSampler::new(gradient, &state, Size::zero(), true);
|
|
write_bitmap(canvas, &bitmap, &state, sampler)?;
|
|
}
|
|
Paint::Solid(color) => {
|
|
write_bitmap(
|
|
canvas,
|
|
&bitmap,
|
|
&state,
|
|
to_sk_color_u8_without_alpha(*color).premultiply(),
|
|
)?;
|
|
}
|
|
Paint::Pattern(pattern) => {
|
|
let pixmap = render_pattern_frame(&state, pattern);
|
|
let sampler = PatternSampler::new(pattern, &pixmap, &state, true);
|
|
write_bitmap(canvas, &bitmap, &state, sampler)?;
|
|
}
|
|
}
|
|
|
|
Some(())
|
|
}
|
|
|
|
fn write_bitmap<S: PaintSampler>(
|
|
canvas: &mut sk::Pixmap,
|
|
bitmap: &Bitmap,
|
|
state: &State,
|
|
sampler: S,
|
|
) -> Option<()> {
|
|
// If we have a clip mask we first render to a pixmap that we then blend
|
|
// with our canvas
|
|
if state.mask.is_some() {
|
|
let mw = bitmap.width;
|
|
let mh = bitmap.height;
|
|
|
|
// Pad the pixmap with 1 pixel in each dimension so that we do
|
|
// not get any problem with floating point errors along their border
|
|
let mut pixmap = sk::Pixmap::new(mw + 2, mh + 2)?;
|
|
for x in 0..mw {
|
|
for y in 0..mh {
|
|
let alpha = bitmap.coverage[(y * mw + x) as usize];
|
|
let color = sampler.sample((x, y));
|
|
pixmap.pixels_mut()[((y + 1) * (mw + 2) + (x + 1)) as usize] =
|
|
sk::ColorU8::from_rgba(
|
|
color.red(),
|
|
color.green(),
|
|
color.blue(),
|
|
alpha,
|
|
)
|
|
.premultiply();
|
|
}
|
|
}
|
|
|
|
let left = bitmap.left;
|
|
let top = bitmap.top;
|
|
|
|
canvas.draw_pixmap(
|
|
left - 1,
|
|
top - 1,
|
|
pixmap.as_ref(),
|
|
&sk::PixmapPaint::default(),
|
|
sk::Transform::identity(),
|
|
state.mask,
|
|
);
|
|
} else {
|
|
let cw = canvas.width() as i32;
|
|
let ch = canvas.height() as i32;
|
|
let mw = bitmap.width as i32;
|
|
let mh = bitmap.height as i32;
|
|
|
|
// Determine the pixel bounding box that we actually need to draw.
|
|
let left = bitmap.left;
|
|
let right = left + mw;
|
|
let top = bitmap.top;
|
|
let bottom = top + mh;
|
|
|
|
// Blend the glyph bitmap with the existing pixels on the canvas.
|
|
let pixels = bytemuck::cast_slice_mut::<u8, u32>(canvas.data_mut());
|
|
for x in left.clamp(0, cw)..right.clamp(0, cw) {
|
|
for y in top.clamp(0, ch)..bottom.clamp(0, ch) {
|
|
let ai = ((y - top) * mw + (x - left)) as usize;
|
|
let cov = bitmap.coverage[ai];
|
|
if cov == 0 {
|
|
continue;
|
|
}
|
|
|
|
let color = sampler.sample((x as _, y as _));
|
|
let color = bytemuck::cast(color);
|
|
let pi = (y * cw + x) as usize;
|
|
if cov == 255 {
|
|
pixels[pi] = color;
|
|
continue;
|
|
}
|
|
|
|
let applied = alpha_mul(color, cov as u32);
|
|
pixels[pi] = blend_src_over(applied, pixels[pi]);
|
|
}
|
|
}
|
|
}
|
|
|
|
Some(())
|
|
}
|
|
|
|
/// Render a geometrical shape into the canvas.
|
|
fn render_shape(canvas: &mut sk::Pixmap, state: State, shape: &Shape) -> Option<()> {
|
|
let ts = state.transform;
|
|
let path = match shape.geometry {
|
|
Geometry::Line(target) => {
|
|
let mut builder = sk::PathBuilder::new();
|
|
builder.line_to(target.x.to_f32(), target.y.to_f32());
|
|
builder.finish()?
|
|
}
|
|
Geometry::Rect(size) => {
|
|
let w = size.x.to_f32();
|
|
let h = size.y.to_f32();
|
|
let rect = sk::Rect::from_xywh(0.0, 0.0, w, h)?;
|
|
sk::PathBuilder::from_rect(rect)
|
|
}
|
|
Geometry::Path(ref path) => convert_path(path)?,
|
|
};
|
|
|
|
if let Some(fill) = &shape.fill {
|
|
let mut pixmap = None;
|
|
let mut paint: sk::Paint = to_sk_paint(
|
|
fill,
|
|
state,
|
|
shape.geometry.bbox_size(),
|
|
false,
|
|
None,
|
|
&mut pixmap,
|
|
None,
|
|
);
|
|
|
|
if matches!(shape.geometry, Geometry::Rect(_)) {
|
|
paint.anti_alias = false;
|
|
}
|
|
|
|
let rule = sk::FillRule::default();
|
|
canvas.fill_path(&path, &paint, rule, ts, state.mask);
|
|
}
|
|
|
|
if let Some(FixedStroke { paint, thickness, cap, join, dash, miter_limit }) =
|
|
&shape.stroke
|
|
{
|
|
let width = thickness.to_f32();
|
|
|
|
// Don't draw zero-pt stroke.
|
|
if width > 0.0 {
|
|
let dash = dash.as_ref().and_then(to_sk_dash_pattern);
|
|
|
|
let bbox = shape.geometry.bbox_size();
|
|
let offset_bbox = (!matches!(shape.geometry, Geometry::Line(..)))
|
|
.then(|| offset_bounding_box(bbox, *thickness))
|
|
.unwrap_or(bbox);
|
|
|
|
let fill_transform =
|
|
(!matches!(shape.geometry, Geometry::Line(..))).then(|| {
|
|
sk::Transform::from_translate(
|
|
-thickness.to_f32(),
|
|
-thickness.to_f32(),
|
|
)
|
|
});
|
|
|
|
let gradient_map =
|
|
(!matches!(shape.geometry, Geometry::Line(..))).then(|| {
|
|
(
|
|
Point::new(
|
|
-*thickness * state.pixel_per_pt as f64,
|
|
-*thickness * state.pixel_per_pt as f64,
|
|
),
|
|
Axes::new(
|
|
Ratio::new(offset_bbox.x / bbox.x),
|
|
Ratio::new(offset_bbox.y / bbox.y),
|
|
),
|
|
)
|
|
});
|
|
|
|
let mut pixmap = None;
|
|
let paint = to_sk_paint(
|
|
paint,
|
|
state,
|
|
offset_bbox,
|
|
false,
|
|
fill_transform,
|
|
&mut pixmap,
|
|
gradient_map,
|
|
);
|
|
let stroke = sk::Stroke {
|
|
width,
|
|
line_cap: to_sk_line_cap(*cap),
|
|
line_join: to_sk_line_join(*join),
|
|
dash,
|
|
miter_limit: miter_limit.get() as f32,
|
|
};
|
|
canvas.stroke_path(&path, &paint, &stroke, ts, state.mask);
|
|
}
|
|
}
|
|
|
|
Some(())
|
|
}
|
|
|
|
/// Convert a Typst path into a tiny-skia path.
|
|
fn convert_path(path: &Path) -> Option<sk::Path> {
|
|
let mut builder = sk::PathBuilder::new();
|
|
for elem in &path.0 {
|
|
match elem {
|
|
PathItem::MoveTo(p) => {
|
|
builder.move_to(p.x.to_f32(), p.y.to_f32());
|
|
}
|
|
PathItem::LineTo(p) => {
|
|
builder.line_to(p.x.to_f32(), p.y.to_f32());
|
|
}
|
|
PathItem::CubicTo(p1, p2, p3) => {
|
|
builder.cubic_to(
|
|
p1.x.to_f32(),
|
|
p1.y.to_f32(),
|
|
p2.x.to_f32(),
|
|
p2.y.to_f32(),
|
|
p3.x.to_f32(),
|
|
p3.y.to_f32(),
|
|
);
|
|
}
|
|
PathItem::ClosePath => {
|
|
builder.close();
|
|
}
|
|
};
|
|
}
|
|
builder.finish()
|
|
}
|
|
|
|
/// Render a raster or SVG image into the canvas.
|
|
fn render_image(
|
|
canvas: &mut sk::Pixmap,
|
|
state: State,
|
|
image: &Image,
|
|
size: Size,
|
|
) -> Option<()> {
|
|
let ts = state.transform;
|
|
let view_width = size.x.to_f32();
|
|
let view_height = size.y.to_f32();
|
|
|
|
// For better-looking output, resize `image` to its final size before
|
|
// painting it to `canvas`. For the math, see:
|
|
// https://github.com/typst/typst/issues/1404#issuecomment-1598374652
|
|
let theta = f32::atan2(-ts.kx, ts.sx);
|
|
|
|
// To avoid division by 0, choose the one of { sin, cos } that is
|
|
// further from 0.
|
|
let prefer_sin = theta.sin().abs() > std::f32::consts::FRAC_1_SQRT_2;
|
|
let scale_x =
|
|
f32::abs(if prefer_sin { ts.kx / theta.sin() } else { ts.sx / theta.cos() });
|
|
|
|
let aspect = (image.width() as f32) / (image.height() as f32);
|
|
let w = (scale_x * view_width.max(aspect * view_height)).ceil() as u32;
|
|
let h = ((w as f32) / aspect).ceil() as u32;
|
|
|
|
let pixmap = scaled_texture(image, w, h)?;
|
|
let paint_scale_x = view_width / pixmap.width() as f32;
|
|
let paint_scale_y = view_height / pixmap.height() as f32;
|
|
|
|
let paint = sk::Paint {
|
|
shader: sk::Pattern::new(
|
|
(*pixmap).as_ref(),
|
|
sk::SpreadMode::Pad,
|
|
sk::FilterQuality::Nearest,
|
|
1.0,
|
|
sk::Transform::from_scale(paint_scale_x, paint_scale_y),
|
|
),
|
|
..Default::default()
|
|
};
|
|
|
|
let rect = sk::Rect::from_xywh(0.0, 0.0, view_width, view_height)?;
|
|
canvas.fill_rect(rect, &paint, ts, state.mask);
|
|
|
|
Some(())
|
|
}
|
|
|
|
/// Prepare a texture for an image at a scaled size.
|
|
#[comemo::memoize]
|
|
fn scaled_texture(image: &Image, w: u32, h: u32) -> Option<Arc<sk::Pixmap>> {
|
|
let mut pixmap = sk::Pixmap::new(w, h)?;
|
|
match image.kind() {
|
|
ImageKind::Raster(raster) => {
|
|
let downscale = w < image.width();
|
|
let filter =
|
|
if downscale { FilterType::Lanczos3 } else { FilterType::CatmullRom };
|
|
let buf = raster.dynamic().resize(w, h, filter);
|
|
for ((_, _, src), dest) in buf.pixels().zip(pixmap.pixels_mut()) {
|
|
let Rgba([r, g, b, a]) = src;
|
|
*dest = sk::ColorU8::from_rgba(r, g, b, a).premultiply();
|
|
}
|
|
}
|
|
// Safety: We do not keep any references to tree nodes beyond the scope
|
|
// of `with`.
|
|
ImageKind::Svg(svg) => unsafe {
|
|
svg.with(|tree| {
|
|
let tree = resvg::Tree::from_usvg(tree);
|
|
let ts = tiny_skia::Transform::from_scale(
|
|
w as f32 / tree.size.width(),
|
|
h as f32 / tree.size.height(),
|
|
);
|
|
tree.render(ts, &mut pixmap.as_mut())
|
|
});
|
|
},
|
|
}
|
|
Some(Arc::new(pixmap))
|
|
}
|
|
|
|
/// Trait for sampling of a paint, used as a generic
|
|
/// abstraction over solid colors and gradients.
|
|
trait PaintSampler: Copy {
|
|
/// Sample the color at the `pos` in the pixmap.
|
|
fn sample(self, pos: (u32, u32)) -> sk::PremultipliedColorU8;
|
|
|
|
/// Write the sampler to a pixmap.
|
|
fn write_to_pixmap(self, canvas: &mut sk::Pixmap) {
|
|
let width = canvas.width();
|
|
for x in 0..canvas.width() {
|
|
for y in 0..canvas.height() {
|
|
let color = self.sample((x, y));
|
|
canvas.pixels_mut()[(y * width + x) as usize] = color;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PaintSampler for sk::PremultipliedColorU8 {
|
|
fn sample(self, _: (u32, u32)) -> sk::PremultipliedColorU8 {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// State used when sampling colors for text.
|
|
///
|
|
/// It caches the inverse transform to the parent, so that we can
|
|
/// reuse it instead of recomputing it for each pixel.
|
|
#[derive(Clone, Copy)]
|
|
struct GradientSampler<'a> {
|
|
gradient: &'a Gradient,
|
|
container_size: Size,
|
|
transform_to_parent: sk::Transform,
|
|
}
|
|
|
|
impl<'a> GradientSampler<'a> {
|
|
fn new(
|
|
gradient: &'a Gradient,
|
|
state: &State,
|
|
item_size: Size,
|
|
on_text: bool,
|
|
) -> Self {
|
|
let relative = gradient.unwrap_relative(on_text);
|
|
let container_size = match relative {
|
|
RelativeTo::Self_ => item_size,
|
|
RelativeTo::Parent => state.size,
|
|
};
|
|
|
|
let fill_transform = match relative {
|
|
RelativeTo::Self_ => sk::Transform::identity(),
|
|
RelativeTo::Parent => state.container_transform.invert().unwrap(),
|
|
};
|
|
|
|
Self {
|
|
gradient,
|
|
container_size,
|
|
transform_to_parent: fill_transform,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PaintSampler for GradientSampler<'_> {
|
|
/// Samples a single point in a glyph.
|
|
fn sample(self, (x, y): (u32, u32)) -> sk::PremultipliedColorU8 {
|
|
// Compute the point in the gradient's coordinate space.
|
|
let mut point = sk::Point { x: x as f32, y: y as f32 };
|
|
self.transform_to_parent.map_point(&mut point);
|
|
|
|
// Sample the gradient
|
|
to_sk_color_u8_without_alpha(self.gradient.sample_at(
|
|
(point.x, point.y),
|
|
(self.container_size.x.to_f32(), self.container_size.y.to_f32()),
|
|
))
|
|
.premultiply()
|
|
}
|
|
}
|
|
|
|
/// State used when sampling patterns for text.
|
|
///
|
|
/// It caches the inverse transform to the parent, so that we can
|
|
/// reuse it instead of recomputing it for each pixel.
|
|
#[derive(Clone, Copy)]
|
|
struct PatternSampler<'a> {
|
|
size: Size,
|
|
transform_to_parent: sk::Transform,
|
|
pixmap: &'a sk::Pixmap,
|
|
pixel_per_pt: f32,
|
|
}
|
|
|
|
impl<'a> PatternSampler<'a> {
|
|
fn new(
|
|
pattern: &'a Pattern,
|
|
pixmap: &'a sk::Pixmap,
|
|
state: &State,
|
|
on_text: bool,
|
|
) -> Self {
|
|
let relative = pattern.unwrap_relative(on_text);
|
|
let fill_transform = match relative {
|
|
RelativeTo::Self_ => sk::Transform::identity(),
|
|
RelativeTo::Parent => state.container_transform.invert().unwrap(),
|
|
};
|
|
|
|
Self {
|
|
pixmap,
|
|
size: (pattern.size() + pattern.spacing()) * state.pixel_per_pt as f64,
|
|
transform_to_parent: fill_transform,
|
|
pixel_per_pt: state.pixel_per_pt,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PaintSampler for PatternSampler<'_> {
|
|
/// Samples a single point in a glyph.
|
|
fn sample(self, (x, y): (u32, u32)) -> sk::PremultipliedColorU8 {
|
|
// Compute the point in the pattern's coordinate space.
|
|
let mut point = sk::Point { x: x as f32, y: y as f32 };
|
|
self.transform_to_parent.map_point(&mut point);
|
|
|
|
let x =
|
|
(point.x * self.pixel_per_pt).rem_euclid(self.size.x.to_f32()).floor() as u32;
|
|
let y =
|
|
(point.y * self.pixel_per_pt).rem_euclid(self.size.y.to_f32()).floor() as u32;
|
|
|
|
// Sample the pattern
|
|
self.pixmap.pixel(x, y).unwrap()
|
|
}
|
|
}
|
|
|
|
/// Transforms a [`Paint`] into a [`sk::Paint`].
|
|
/// Applying the necessary transform, if the paint is a gradient.
|
|
///
|
|
/// `gradient_map` is used to scale and move the gradient being sampled,
|
|
/// this is used to line up the stroke and the fill of a shape.
|
|
fn to_sk_paint<'a>(
|
|
paint: &Paint,
|
|
state: State,
|
|
item_size: Size,
|
|
on_text: bool,
|
|
fill_transform: Option<sk::Transform>,
|
|
pixmap: &'a mut Option<Arc<sk::Pixmap>>,
|
|
gradient_map: Option<(Point, Axes<Ratio>)>,
|
|
) -> sk::Paint<'a> {
|
|
/// Actual sampling of the gradient, cached for performance.
|
|
#[comemo::memoize]
|
|
fn cached(
|
|
gradient: &Gradient,
|
|
width: u32,
|
|
height: u32,
|
|
gradient_map: Option<(Point, Axes<Ratio>)>,
|
|
) -> Arc<sk::Pixmap> {
|
|
let (offset, scale) =
|
|
gradient_map.unwrap_or_else(|| (Point::zero(), Axes::splat(Ratio::one())));
|
|
let mut pixmap = sk::Pixmap::new(width.max(1), height.max(1)).unwrap();
|
|
for x in 0..width {
|
|
for y in 0..height {
|
|
let color = gradient.sample_at(
|
|
(
|
|
(x as f32 + offset.x.to_f32()) * scale.x.get() as f32,
|
|
(y as f32 + offset.y.to_f32()) * scale.y.get() as f32,
|
|
),
|
|
(width as f32, height as f32),
|
|
);
|
|
|
|
pixmap.pixels_mut()[(y * width + x) as usize] =
|
|
to_sk_color(color).premultiply().to_color_u8();
|
|
}
|
|
}
|
|
|
|
Arc::new(pixmap)
|
|
}
|
|
|
|
let mut sk_paint: sk::Paint<'_> = sk::Paint::default();
|
|
match paint {
|
|
Paint::Solid(color) => {
|
|
sk_paint.set_color(to_sk_color(*color));
|
|
sk_paint.anti_alias = true;
|
|
}
|
|
Paint::Gradient(gradient) => {
|
|
let relative = gradient.unwrap_relative(on_text);
|
|
let container_size = match relative {
|
|
RelativeTo::Self_ => item_size,
|
|
RelativeTo::Parent => state.size,
|
|
};
|
|
|
|
let fill_transform = match relative {
|
|
RelativeTo::Self_ => fill_transform.unwrap_or_default(),
|
|
RelativeTo::Parent => state
|
|
.container_transform
|
|
.post_concat(state.transform.invert().unwrap()),
|
|
};
|
|
let width = (container_size.x.to_f32() * state.pixel_per_pt).ceil() as u32;
|
|
let height = (container_size.y.to_f32() * state.pixel_per_pt).ceil() as u32;
|
|
|
|
*pixmap = Some(cached(
|
|
gradient,
|
|
width.max(state.pixel_per_pt.ceil() as u32),
|
|
height.max(state.pixel_per_pt.ceil() as u32),
|
|
gradient_map,
|
|
));
|
|
|
|
// We can use FilterQuality::Nearest here because we're
|
|
// rendering to a pixmap that is already at native resolution.
|
|
sk_paint.shader = sk::Pattern::new(
|
|
pixmap.as_ref().unwrap().as_ref().as_ref(),
|
|
sk::SpreadMode::Pad,
|
|
sk::FilterQuality::Nearest,
|
|
1.0,
|
|
fill_transform
|
|
.pre_scale(1.0 / state.pixel_per_pt, 1.0 / state.pixel_per_pt),
|
|
);
|
|
|
|
sk_paint.anti_alias = gradient.anti_alias();
|
|
}
|
|
Paint::Pattern(pattern) => {
|
|
let relative = pattern.unwrap_relative(on_text);
|
|
|
|
let fill_transform = match relative {
|
|
RelativeTo::Self_ => fill_transform.unwrap_or_default(),
|
|
RelativeTo::Parent => state
|
|
.container_transform
|
|
.post_concat(state.transform.invert().unwrap()),
|
|
};
|
|
|
|
let canvas = render_pattern_frame(&state, pattern);
|
|
*pixmap = Some(Arc::new(canvas));
|
|
|
|
// Create the shader
|
|
sk_paint.shader = sk::Pattern::new(
|
|
pixmap.as_ref().unwrap().as_ref().as_ref(),
|
|
sk::SpreadMode::Repeat,
|
|
sk::FilterQuality::Nearest,
|
|
1.0,
|
|
fill_transform
|
|
.pre_scale(1.0 / state.pixel_per_pt, 1.0 / state.pixel_per_pt),
|
|
);
|
|
}
|
|
}
|
|
|
|
sk_paint
|
|
}
|
|
|
|
fn render_pattern_frame(state: &State, pattern: &Pattern) -> sk::Pixmap {
|
|
let size = pattern.size() + pattern.spacing();
|
|
let mut canvas = sk::Pixmap::new(
|
|
(size.x.to_f32() * state.pixel_per_pt).round() as u32,
|
|
(size.y.to_f32() * state.pixel_per_pt).round() as u32,
|
|
)
|
|
.unwrap();
|
|
|
|
// Render the pattern into a new canvas.
|
|
let ts = sk::Transform::from_scale(state.pixel_per_pt, state.pixel_per_pt);
|
|
let temp_state = State::new(pattern.size(), ts, state.pixel_per_pt);
|
|
render_frame(&mut canvas, temp_state, pattern.frame());
|
|
canvas
|
|
}
|
|
|
|
fn to_sk_color(color: Color) -> sk::Color {
|
|
let [r, g, b, a] = color.to_rgb().to_vec4_u8();
|
|
sk::Color::from_rgba8(r, g, b, a)
|
|
}
|
|
|
|
fn to_sk_color_u8_without_alpha(color: Color) -> sk::ColorU8 {
|
|
let [r, g, b, _] = color.to_rgb().to_vec4_u8();
|
|
sk::ColorU8::from_rgba(r, g, b, 255)
|
|
}
|
|
|
|
fn to_sk_line_cap(cap: LineCap) -> sk::LineCap {
|
|
match cap {
|
|
LineCap::Butt => sk::LineCap::Butt,
|
|
LineCap::Round => sk::LineCap::Round,
|
|
LineCap::Square => sk::LineCap::Square,
|
|
}
|
|
}
|
|
|
|
fn to_sk_line_join(join: LineJoin) -> sk::LineJoin {
|
|
match join {
|
|
LineJoin::Miter => sk::LineJoin::Miter,
|
|
LineJoin::Round => sk::LineJoin::Round,
|
|
LineJoin::Bevel => sk::LineJoin::Bevel,
|
|
}
|
|
}
|
|
|
|
fn to_sk_transform(transform: &Transform) -> sk::Transform {
|
|
let Transform { sx, ky, kx, sy, tx, ty } = *transform;
|
|
sk::Transform::from_row(
|
|
sx.get() as _,
|
|
ky.get() as _,
|
|
kx.get() as _,
|
|
sy.get() as _,
|
|
tx.to_f32(),
|
|
ty.to_f32(),
|
|
)
|
|
}
|
|
|
|
fn to_sk_dash_pattern(pattern: &DashPattern<Abs, Abs>) -> Option<sk::StrokeDash> {
|
|
// tiny-skia only allows dash patterns with an even number of elements,
|
|
// while pdf allows any number.
|
|
let pattern_len = pattern.array.len();
|
|
let len = if pattern_len % 2 == 1 { 2 * pattern_len } else { pattern_len };
|
|
let dash_array = pattern.array.iter().map(|l| l.to_f32()).cycle().take(len).collect();
|
|
sk::StrokeDash::new(dash_array, pattern.phase.to_f32())
|
|
}
|
|
|
|
/// Allows to build tiny-skia paths from glyph outlines.
|
|
struct WrappedPathBuilder(sk::PathBuilder);
|
|
|
|
impl OutlineBuilder for WrappedPathBuilder {
|
|
fn move_to(&mut self, x: f32, y: f32) {
|
|
self.0.move_to(x, y);
|
|
}
|
|
|
|
fn line_to(&mut self, x: f32, y: f32) {
|
|
self.0.line_to(x, y);
|
|
}
|
|
|
|
fn quad_to(&mut self, x1: f32, y1: f32, x: f32, y: f32) {
|
|
self.0.quad_to(x1, y1, x, y);
|
|
}
|
|
|
|
fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x: f32, y: f32) {
|
|
self.0.cubic_to(x1, y1, x2, y2, x, y);
|
|
}
|
|
|
|
fn close(&mut self) {
|
|
self.0.close();
|
|
}
|
|
}
|
|
|
|
/// Additional methods for [`Length`].
|
|
trait AbsExt {
|
|
/// Convert to a number of points as f32.
|
|
fn to_f32(self) -> f32;
|
|
}
|
|
|
|
impl AbsExt for Abs {
|
|
fn to_f32(self) -> f32 {
|
|
self.to_pt() as f32
|
|
}
|
|
}
|
|
|
|
// Alpha multiplication and blending are ported from:
|
|
// https://skia.googlesource.com/skia/+/refs/heads/main/include/core/SkColorPriv.h
|
|
|
|
/// Blends two premulitplied, packed 32-bit RGBA colors. Alpha channel must be
|
|
/// in the 8 high bits.
|
|
fn blend_src_over(src: u32, dst: u32) -> u32 {
|
|
src + alpha_mul(dst, 256 - (src >> 24))
|
|
}
|
|
|
|
/// Alpha multiply a color.
|
|
fn alpha_mul(color: u32, scale: u32) -> u32 {
|
|
let mask = 0xff00ff;
|
|
let rb = ((color & mask) * scale) >> 8;
|
|
let ag = ((color >> 8) & mask) * scale;
|
|
(rb & mask) | (ag & !mask)
|
|
}
|
|
|
|
fn offset_bounding_box(bbox: Size, stroke_width: Abs) -> Size {
|
|
Size::new(bbox.x + stroke_width * 2.0, bbox.y + stroke_width * 2.0)
|
|
}
|