typst/library/src/basics/heading.rs
2022-12-20 16:11:37 +01:00

194 lines
5.8 KiB
Rust

use typst::font::FontWeight;
use crate::compute::NumberingPattern;
use crate::layout::{BlockNode, VNode};
use crate::prelude::*;
use crate::text::{SpaceNode, TextNode, TextSize};
/// # Heading
/// A section heading.
///
/// With headings, you can structure your document into sections. Each heading
/// has a _level,_ which starts at one and is unbounded upwards. This level
/// indicates the logical role of the following content (section, subsection,
/// etc.) Top-level heading indicates a top-level section of the document (not
/// the document's title).
///
/// Typst can automatically number your headings for you. To enable numbering,
/// specify how you want your headings to be numbered with a [numbering
/// pattern](@numbering).
///
/// Independently from the numbering, Typst can also automatically generate an
/// [outline](@outline) of all headings for you. To exclude one or more headings
/// from this outline, you can set the `outlined` parameter to `{false}`.
///
/// ## Example
/// ```
/// #set heading(numbering: "1.a)")
///
/// = Introduction
/// In recent years, ...
///
/// == Preliminaries
/// To start, ...
/// ```
///
/// ## Syntax
/// Headings have dedicated syntax: They can be created by starting a line with
/// one or multiple equals signs, followed by a space. The number of equals
/// signs determines the heading's logical nesting depth.
///
/// ## Parameters
/// - title: Content (positional, required)
/// The heading's title.
///
/// - level: NonZeroUsize (named)
/// The logical nesting depth of the heading, starting from one.
///
/// ## Category
/// basics
#[func]
#[capable(Prepare, Show, Finalize)]
#[derive(Debug, Hash)]
pub struct HeadingNode {
/// The logical nesting depth of the section, starting from one. In the
/// default style, this controls the text size of the heading.
pub level: NonZeroUsize,
/// The heading's contents.
pub title: Content,
}
#[node]
impl HeadingNode {
/// How to number the heading. Accepts a [numbering pattern](@numbering).
///
/// # Example
/// ```
/// #set heading(numbering: "1.a.")
///
/// = A section
/// == A subsection
/// === A sub-subsection
/// ```
#[property(referenced)]
pub const NUMBERING: Option<NumberingPattern> = None;
/// Whether the heading should appear in the outline.
///
/// # Example
/// ```
/// #outline()
///
/// #heading[Normal]
/// This is a normal heading.
///
/// #heading(outlined: false)[Hidden]
/// This heading does not appear
/// in the outline.
/// ```
pub const OUTLINED: bool = true;
fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
Ok(Self {
title: args.expect("title")?,
level: args.named("level")?.unwrap_or(NonZeroUsize::new(1).unwrap()),
}
.pack())
}
fn field(&self, name: &str) -> Option<Value> {
match name {
"level" => Some(Value::Int(self.level.get() as i64)),
"title" => Some(Value::Content(self.title.clone())),
_ => None,
}
}
}
impl Prepare for HeadingNode {
fn prepare(&self, vt: &mut Vt, mut this: Content, styles: StyleChain) -> Content {
let my_id = vt.identify(&this);
let mut counter = HeadingCounter::new();
for (node_id, node) in vt.locate(Selector::node::<HeadingNode>()) {
if node_id == my_id {
break;
}
if matches!(node.field("numbers"), Some(Value::Str(_))) {
let heading = node.to::<Self>().unwrap();
counter.advance(heading);
}
}
let mut numbers = Value::None;
if let Some(pattern) = styles.get(Self::NUMBERING) {
numbers = Value::Str(pattern.apply(counter.advance(self)).into());
}
this.push_field("outlined", Value::Bool(styles.get(Self::OUTLINED)));
this.push_field("numbers", numbers);
let meta = Meta::Node(my_id, this.clone());
this.styled(Meta::DATA, vec![meta])
}
}
impl Show for HeadingNode {
fn show(&self, _: &mut Vt, this: &Content, _: StyleChain) -> SourceResult<Content> {
let mut realized = self.title.clone();
if let Some(Value::Str(numbering)) = this.field("numbers") {
realized = TextNode::packed(numbering) + SpaceNode.pack() + realized;
}
Ok(BlockNode(realized).pack())
}
}
impl Finalize for HeadingNode {
fn finalize(&self, realized: Content) -> Content {
let scale = match self.level.get() {
1 => 1.4,
2 => 1.2,
_ => 1.0,
};
let size = Em::new(scale);
let above = Em::new(if self.level.get() == 1 { 1.8 } else { 1.44 }) / scale;
let below = Em::new(0.66) / scale;
let mut map = StyleMap::new();
map.set(TextNode::SIZE, TextSize(size.into()));
map.set(TextNode::WEIGHT, FontWeight::BOLD);
map.set(BlockNode::ABOVE, VNode::block_around(above.into()));
map.set(BlockNode::BELOW, VNode::block_around(below.into()));
map.set(BlockNode::STICKY, true);
realized.styled_with_map(map)
}
}
/// Counters through headings with different levels.
pub struct HeadingCounter(Vec<NonZeroUsize>);
impl HeadingCounter {
/// Create a new heading counter.
pub fn new() -> Self {
Self(vec![])
}
/// Advance the counter and return the numbers for the given heading.
pub fn advance(&mut self, heading: &HeadingNode) -> &[NonZeroUsize] {
let level = heading.level.get();
if self.0.len() >= level {
self.0[level - 1] = self.0[level - 1].saturating_add(1);
self.0.truncate(level);
}
while self.0.len() < level {
self.0.push(NonZeroUsize::new(1).unwrap());
}
&self.0
}
}