2023-11-06 21:37:50 +01:00

346 lines
10 KiB
Rust

use super::{AlignElem, Spacing};
use crate::prelude::*;
/// Arranges content and spacing horizontally or vertically.
///
/// The stack places a list of items along an axis, with optional spacing
/// between each item.
///
/// # Example
/// ```example
/// #stack(
/// dir: ttb,
/// rect(width: 40pt),
/// rect(width: 120pt),
/// rect(width: 90pt),
/// )
/// ```
#[elem(Layout)]
pub struct StackElem {
/// The direction along which the items are stacked. Possible values are:
///
/// - `{ltr}`: Left to right.
/// - `{rtl}`: Right to left.
/// - `{ttb}`: Top to bottom.
/// - `{btt}`: Bottom to top.
///
/// You can use the `start` and `end` methods to obtain the initial and
/// final points (respectively) of a direction, as `alignment`. You can also
/// use the `axis` method to determine whether a direction is
/// `{"horizontal"}` or `{"vertical"}`. The `inv` method returns a
/// direction's inverse direction.
///
/// For example, `{ttb.start()}` is `top`, `{ttb.end()}` is `bottom`,
/// `{ttb.axis()}` is `{"vertical"}` and `{ttb.inv()}` is equal to `btt`.
#[default(Dir::TTB)]
pub dir: Dir,
/// Spacing to insert between items where no explicit spacing was provided.
pub spacing: Option<Spacing>,
/// The children to stack along the axis.
#[variadic]
pub children: Vec<StackChild>,
}
impl Layout for StackElem {
#[tracing::instrument(name = "StackElem::layout", skip_all)]
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut layouter = StackLayouter::new(self.dir(styles), regions, styles);
// Spacing to insert before the next block.
let spacing = self.spacing(styles);
let mut deferred = None;
for child in self.children() {
match child {
StackChild::Spacing(kind) => {
layouter.layout_spacing(*kind);
deferred = None;
}
StackChild::Block(block) => {
if let Some(kind) = deferred {
layouter.layout_spacing(kind);
}
layouter.layout_block(vt, block, styles)?;
deferred = spacing;
}
}
}
Ok(layouter.finish())
}
}
/// A child of a stack element.
#[derive(Clone, PartialEq, Hash)]
pub enum StackChild {
/// Spacing between other children.
Spacing(Spacing),
/// Arbitrary block-level content.
Block(Content),
}
impl Debug for StackChild {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Spacing(kind) => kind.fmt(f),
Self::Block(block) => block.fmt(f),
}
}
}
cast! {
StackChild,
self => match self {
Self::Spacing(spacing) => spacing.into_value(),
Self::Block(content) => content.into_value(),
},
v: Spacing => Self::Spacing(v),
v: Content => Self::Block(v),
}
/// Performs stack layout.
struct StackLayouter<'a> {
/// The stacking direction.
dir: Dir,
/// The axis of the stacking direction.
axis: Axis,
/// The regions to layout children into.
regions: Regions<'a>,
/// The inherited styles.
styles: StyleChain<'a>,
/// Whether the stack itself should expand to fill the region.
expand: Axes<bool>,
/// The initial size of the current region before we started subtracting.
initial: Size,
/// The generic size used by the frames for the current region.
used: Gen<Abs>,
/// The sum of fractions in the current region.
fr: Fr,
/// Already layouted items whose exact positions are not yet known due to
/// fractional spacing.
items: Vec<StackItem>,
/// Finished frames for previous regions.
finished: Vec<Frame>,
}
/// A prepared item in a stack layout.
enum StackItem {
/// Absolute spacing between other items.
Absolute(Abs),
/// Fractional spacing between other items.
Fractional(Fr),
/// A frame for a layouted block.
Frame(Frame, Axes<FixedAlign>),
}
impl<'a> StackLayouter<'a> {
/// Create a new stack layouter.
fn new(dir: Dir, mut regions: Regions<'a>, styles: StyleChain<'a>) -> Self {
let axis = dir.axis();
let expand = regions.expand;
// Disable expansion along the block axis for children.
regions.expand.set(axis, false);
Self {
dir,
axis,
regions,
styles,
expand,
initial: regions.size,
used: Gen::zero(),
fr: Fr::zero(),
items: vec![],
finished: vec![],
}
}
/// Add spacing along the spacing direction.
#[tracing::instrument(name = "StackLayouter::layout_spacing", skip_all)]
fn layout_spacing(&mut self, spacing: Spacing) {
match spacing {
Spacing::Rel(v) => {
// Resolve the spacing and limit it to the remaining space.
let resolved = v
.resolve(self.styles)
.relative_to(self.regions.base().get(self.axis));
let remaining = self.regions.size.get_mut(self.axis);
let limited = resolved.min(*remaining);
if self.dir.axis() == Axis::Y {
*remaining -= limited;
}
self.used.main += limited;
self.items.push(StackItem::Absolute(resolved));
}
Spacing::Fr(v) => {
self.fr += v;
self.items.push(StackItem::Fractional(v));
}
}
}
/// Layout an arbitrary block.
#[tracing::instrument(name = "StackLayouter::layout_block", skip_all)]
fn layout_block(
&mut self,
vt: &mut Vt,
block: &Content,
styles: StyleChain,
) -> SourceResult<()> {
if self.regions.is_full() {
self.finish_region();
}
// Block-axis alignment of the `AlignElement` is respected by stacks.
let align = if let Some(align) = block.to::<AlignElem>() {
align.alignment(styles)
} else if let Some((_, local)) = block.to_styled() {
AlignElem::alignment_in(styles.chain(local))
} else {
AlignElem::alignment_in(styles)
}
.resolve(styles);
let fragment = block.layout(vt, styles, self.regions)?;
let len = fragment.len();
for (i, frame) in fragment.into_iter().enumerate() {
// Grow our size, shrink the region and save the frame for later.
let size = frame.size();
if self.dir.axis() == Axis::Y {
self.regions.size.y -= size.y;
}
let gen = match self.axis {
Axis::X => Gen::new(size.y, size.x),
Axis::Y => Gen::new(size.x, size.y),
};
self.used.main += gen.main;
self.used.cross.set_max(gen.cross);
self.items.push(StackItem::Frame(frame, align));
if i + 1 < len {
self.finish_region();
}
}
Ok(())
}
/// Advance to the next region.
fn finish_region(&mut self) {
// Determine the size of the stack in this region depending on whether
// the region expands.
let mut size = self
.expand
.select(self.initial, self.used.into_axes(self.axis))
.min(self.initial);
// Expand fully if there are fr spacings.
let full = self.initial.get(self.axis);
let remaining = full - self.used.main;
if self.fr.get() > 0.0 && full.is_finite() {
self.used.main = full;
size.set(self.axis, full);
}
let mut output = Frame::hard(size);
let mut cursor = Abs::zero();
let mut ruler: FixedAlign = self.dir.start().into();
// Place all frames.
for item in self.items.drain(..) {
match item {
StackItem::Absolute(v) => cursor += v,
StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
StackItem::Frame(frame, align) => {
if self.dir.is_positive() {
ruler = ruler.max(align.get(self.axis));
} else {
ruler = ruler.min(align.get(self.axis));
}
// Align along the main axis.
let parent = size.get(self.axis);
let child = frame.size().get(self.axis);
let main = ruler.position(parent - self.used.main)
+ if self.dir.is_positive() {
cursor
} else {
self.used.main - child - cursor
};
// Align along the cross axis.
let other = self.axis.other();
let cross = align
.get(other)
.position(size.get(other) - frame.size().get(other));
let pos = Gen::new(cross, main).to_point(self.axis);
cursor += child;
output.push_frame(pos, frame);
}
}
}
// Advance to the next region.
self.regions.next();
self.initial = self.regions.size;
self.used = Gen::zero();
self.fr = Fr::zero();
self.finished.push(output);
}
/// Finish layouting and return the resulting frames.
fn finish(mut self) -> Fragment {
self.finish_region();
Fragment::frames(self.finished)
}
}
/// A container with a main and cross component.
#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
struct Gen<T> {
/// The main component.
pub cross: T,
/// The cross component.
pub main: T,
}
impl<T> Gen<T> {
/// Create a new instance from the two components.
const fn new(cross: T, main: T) -> Self {
Self { cross, main }
}
/// Convert to the specific representation, given the current main axis.
fn into_axes(self, main: Axis) -> Axes<T> {
match main {
Axis::X => Axes::new(self.main, self.cross),
Axis::Y => Axes::new(self.cross, self.main),
}
}
}
impl Gen<Abs> {
/// The zero value.
fn zero() -> Self {
Self { cross: Abs::zero(), main: Abs::zero() }
}
/// Convert to a point.
fn to_point(self, main: Axis) -> Point {
self.into_axes(main).to_point()
}
}