mirror of
https://github.com/typst/typst
synced 2025-05-19 11:35:27 +08:00
175 lines
5.1 KiB
Rust
175 lines
5.1 KiB
Rust
use std::rc::Rc;
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use serde::{Deserialize, Serialize};
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use super::{Constrained, Constraints};
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use crate::color::Color;
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use crate::font::FaceId;
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use crate::geom::{Length, Path, Point, Size};
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use crate::image::ImageId;
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/// A finished layout with elements at fixed positions.
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#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Frame {
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/// The size of the frame.
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pub size: Size,
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/// The baseline of the frame measured from the top.
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pub baseline: Length,
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/// The elements composing this layout.
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children: Vec<(Point, Child)>,
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}
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/// An iterator over all elements in a frame, alongside with their positions.
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#[derive(Debug, Clone)]
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pub struct ElementIter<'a> {
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stack: Vec<(usize, Point, &'a Frame)>,
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}
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impl<'a> Iterator for ElementIter<'a> {
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type Item = (Point, &'a Element);
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/// Get the next element, if any.
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fn next(&mut self) -> Option<Self::Item> {
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let (cursor, offset, frame) = self.stack.last_mut()?;
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match frame.children.get(*cursor) {
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Some((pos, Child::Frame(f))) => {
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let new_offset = *offset + *pos;
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self.stack.push((0, new_offset, f.as_ref()));
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self.next()
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}
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Some((pos, Child::Element(e))) => {
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*cursor += 1;
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Some((*offset + *pos, e))
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}
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None => {
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self.stack.pop();
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if let Some((cursor, _, _)) = self.stack.last_mut() {
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*cursor += 1;
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}
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self.next()
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}
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}
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}
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}
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impl Frame {
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/// Create a new, empty frame.
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pub fn new(size: Size, baseline: Length) -> Self {
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assert!(size.is_finite());
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Self { size, baseline, children: vec![] }
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}
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/// Add an element at a position in the foreground.
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pub fn push(&mut self, pos: Point, element: Element) {
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self.children.push((pos, Child::Element(element)));
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}
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/// Add an element at a position in the background.
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pub fn prepend(&mut self, pos: Point, element: Element) {
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self.children.insert(0, (pos, Child::Element(element)))
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}
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/// Add a frame element.
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pub fn push_frame(&mut self, pos: Point, subframe: Rc<Self>) {
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self.children.push((pos, Child::Frame(subframe)))
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}
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/// Add all elements of another frame, placing them relative to the given
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/// position.
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pub fn merge_frame(&mut self, pos: Point, subframe: Self) {
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if pos == Point::zero() && self.children.is_empty() {
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self.children = subframe.children;
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} else {
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for (subpos, child) in subframe.children {
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self.children.push((pos + subpos, child));
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}
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}
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}
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/// Wraps the frame with constraints.
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pub fn constrain(self, constraints: Constraints) -> Constrained<Rc<Self>> {
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Constrained { item: Rc::new(self), constraints }
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}
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/// Returns an iterator over all elements in the frame and its children.
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pub fn elements(&self) -> ElementIter {
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ElementIter { stack: vec![(0, Point::zero(), self)] }
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}
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}
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/// A frame can contain multiple children: elements or other frames, complete
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/// with their children.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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enum Child {
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Element(Element),
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Frame(Rc<Frame>),
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}
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/// The building block frames are composed of.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Element {
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/// Shaped text.
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Text(Text),
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/// A filled geometric shape.
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Geometry(Shape, Fill),
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/// A raster image.
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Image(ImageId, Size),
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}
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/// A run of shaped text.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Text {
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/// The font face the glyphs are contained in.
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pub face_id: FaceId,
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/// The font size.
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pub size: Length,
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/// The glyph's fill color.
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pub fill: Fill,
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/// The glyphs.
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pub glyphs: Vec<Glyph>,
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}
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/// A glyph in a run of shaped text.
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Glyph {
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/// The glyph's index in the face.
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pub id: u16,
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/// The advance width of the glyph.
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pub x_advance: Length,
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/// The horizontal offset of the glyph.
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pub x_offset: Length,
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}
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impl Text {
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/// Encode the glyph ids into a big-endian byte buffer.
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pub fn encode_glyphs_be(&self) -> Vec<u8> {
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let mut bytes = Vec::with_capacity(2 * self.glyphs.len());
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for glyph in &self.glyphs {
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let id = glyph.id;
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bytes.push((id >> 8) as u8);
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bytes.push((id & 0xff) as u8);
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}
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bytes
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}
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}
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/// A geometric shape.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Shape {
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/// A rectangle with its origin in the topleft corner.
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Rect(Size),
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/// An ellipse with its origin in the center.
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Ellipse(Size),
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/// A line to a `Point` (relative to its position) with a stroke width.
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Line(Point, Length),
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/// A bezier path.
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Path(Path),
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}
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/// How text and shapes are filled.
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Serialize, Deserialize)]
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pub enum Fill {
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/// A solid color.
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Color(Color),
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}
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