typst/src/export/render.rs
2023-03-17 11:30:58 +01:00

501 lines
15 KiB
Rust

//! Rendering into raster images.
use std::io::Read;
use std::sync::Arc;
use image::imageops::FilterType;
use image::{GenericImageView, Rgba};
use tiny_skia as sk;
use ttf_parser::{GlyphId, OutlineBuilder};
use usvg::FitTo;
use crate::doc::{Element, Frame, Group, Meta, Text};
use crate::geom::{
self, Abs, Color, Geometry, Paint, PathElement, Shape, Size, Stroke, Transform,
};
use crate::image::{DecodedImage, Image};
/// Export a frame into a raster image.
///
/// This renders the frame at the given number of pixels per point and returns
/// the resulting `tiny-skia` pixel buffer.
pub fn render(frame: &Frame, pixel_per_pt: f32, fill: Color) -> sk::Pixmap {
let size = frame.size();
let pxw = (pixel_per_pt * size.x.to_f32()).round().max(1.0) as u32;
let pxh = (pixel_per_pt * size.y.to_f32()).round().max(1.0) as u32;
let mut canvas = sk::Pixmap::new(pxw, pxh).unwrap();
canvas.fill(fill.into());
let ts = sk::Transform::from_scale(pixel_per_pt, pixel_per_pt);
render_frame(&mut canvas, ts, None, frame);
canvas
}
/// Render all elements in a frame into the canvas.
fn render_frame(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
frame: &Frame,
) {
for (pos, element) in frame.elements() {
let x = pos.x.to_f32();
let y = pos.y.to_f32();
let ts = ts.pre_translate(x, y);
match element {
Element::Group(group) => {
render_group(canvas, ts, mask, group);
}
Element::Text(text) => {
render_text(canvas, ts, mask, text);
}
Element::Shape(shape, _) => {
render_shape(canvas, ts, mask, shape);
}
Element::Image(image, size, _) => {
render_image(canvas, ts, mask, image, *size);
}
Element::Meta(meta, _) => match meta {
Meta::Link(_) => {}
Meta::Node(_) => {}
Meta::Hide => {}
},
}
}
}
/// Render a group frame with optional transform and clipping into the canvas.
fn render_group(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
group: &Group,
) {
let ts = ts.pre_concat(group.transform.into());
let mut mask = mask;
let mut storage;
if group.clips {
let size = group.frame.size();
let w = size.x.to_f32();
let h = size.y.to_f32();
if let Some(path) = sk::Rect::from_xywh(0.0, 0.0, w, h)
.map(sk::PathBuilder::from_rect)
.and_then(|path| path.transform(ts))
{
let result = if let Some(mask) = mask {
storage = mask.clone();
storage.intersect_path(&path, sk::FillRule::default(), false)
} else {
let pxw = canvas.width();
let pxh = canvas.height();
storage = sk::ClipMask::new();
storage.set_path(pxw, pxh, &path, sk::FillRule::default(), false)
};
// Clipping fails if clipping rect is empty. In that case we just
// clip everything by returning.
if result.is_none() {
return;
}
mask = Some(&storage);
}
}
render_frame(canvas, ts, mask, &group.frame);
}
/// Render a text run into the canvas.
fn render_text(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
text: &Text,
) {
let mut x = 0.0;
for glyph in &text.glyphs {
let id = GlyphId(glyph.id);
let offset = x + glyph.x_offset.at(text.size).to_f32();
let ts = ts.pre_translate(offset, 0.0);
render_svg_glyph(canvas, ts, mask, text, id)
.or_else(|| render_bitmap_glyph(canvas, ts, mask, text, id))
.or_else(|| render_outline_glyph(canvas, ts, mask, text, id));
x += glyph.x_advance.at(text.size).to_f32();
}
}
/// Render an SVG glyph into the canvas.
fn render_svg_glyph(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
_: Option<&sk::ClipMask>,
text: &Text,
id: GlyphId,
) -> Option<()> {
let mut data = text.font.ttf().glyph_svg_image(id)?;
// Decompress SVGZ.
let mut decoded = vec![];
if data.starts_with(&[0x1f, 0x8b]) {
let mut decoder = flate2::read::GzDecoder::new(data);
decoder.read_to_end(&mut decoded).ok()?;
data = &decoded;
}
// Parse XML.
let xml = std::str::from_utf8(data).ok()?;
let document = roxmltree::Document::parse(xml).ok()?;
let root = document.root_element();
// Parse SVG.
let opts = usvg::Options::default();
let tree = usvg::Tree::from_xmltree(&document, &opts.to_ref()).ok()?;
let view_box = tree.svg_node().view_box.rect;
// If there's no viewbox defined, use the em square for our scale
// transformation ...
let upem = text.font.units_per_em() as f32;
let (mut width, mut height) = (upem, upem);
// ... but if there's a viewbox or width, use that.
if root.has_attribute("viewBox") || root.has_attribute("width") {
width = view_box.width() as f32;
}
// Same as for width.
if root.has_attribute("viewBox") || root.has_attribute("height") {
height = view_box.height() as f32;
}
// FIXME: This doesn't respect the clipping mask.
let size = text.size.to_f32();
let ts = ts.pre_scale(size / width, size / height);
resvg::render(&tree, FitTo::Original, ts, canvas.as_mut())
}
/// Render a bitmap glyph into the canvas.
fn render_bitmap_glyph(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
text: &Text,
id: GlyphId,
) -> Option<()> {
let size = text.size.to_f32();
let ppem = size * ts.sy;
let raster = text.font.ttf().glyph_raster_image(id, ppem as u16)?;
let image = Image::new(raster.data.into(), raster.format.into()).ok()?;
// FIXME: Vertical alignment isn't quite right for Apple Color Emoji,
// and maybe also for Noto Color Emoji. And: Is the size calculation
// correct?
let h = text.size;
let w = (image.width() as f64 / image.height() as f64) * h;
let dx = (raster.x as f32) / (image.width() as f32) * size;
let dy = (raster.y as f32) / (image.height() as f32) * size;
let ts = ts.pre_translate(dx, -size - dy);
render_image(canvas, ts, mask, &image, Size::new(w, h))
}
/// Render an outline glyph into the canvas. This is the "normal" case.
fn render_outline_glyph(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
text: &Text,
id: GlyphId,
) -> Option<()> {
let ppem = text.size.to_f32() * ts.sy;
// Render a glyph directly as a path. This only happens when the fast glyph
// rasterization can't be used due to very large text size or weird
// scale/skewing transforms.
if ppem > 100.0 || ts.kx != 0.0 || ts.ky != 0.0 || ts.sx != ts.sy {
let path = {
let mut builder = WrappedPathBuilder(sk::PathBuilder::new());
text.font.ttf().outline_glyph(id, &mut builder)?;
builder.0.finish()?
};
let paint = text.fill.into();
let rule = sk::FillRule::default();
// Flip vertically because font design coordinate
// system is Y-up.
let scale = text.size.to_f32() / text.font.units_per_em() as f32;
let ts = ts.pre_scale(scale, -scale);
canvas.fill_path(&path, &paint, rule, ts, mask)?;
return Some(());
}
// Rasterize the glyph with `pixglyph`.
// Try to retrieve a prepared glyph or prepare it from scratch if it
// doesn't exist, yet.
let glyph = pixglyph::Glyph::load(text.font.ttf(), id)?;
let bitmap = glyph.rasterize(ts.tx, ts.ty, ppem);
let cw = canvas.width() as i32;
let ch = canvas.height() as i32;
let mw = bitmap.width as i32;
let mh = bitmap.height as i32;
// Determine the pixel bounding box that we actually need to draw.
let left = bitmap.left;
let right = left + mw;
let top = bitmap.top;
let bottom = top + mh;
// Premultiply the text color.
let Paint::Solid(color) = text.fill;
let c = color.to_rgba();
let color = sk::ColorU8::from_rgba(c.r, c.g, c.b, 255).premultiply().get();
// Blend the glyph bitmap with the existing pixels on the canvas.
// FIXME: This doesn't respect the clipping mask.
let pixels = bytemuck::cast_slice_mut::<u8, u32>(canvas.data_mut());
for x in left.clamp(0, cw)..right.clamp(0, cw) {
for y in top.clamp(0, ch)..bottom.clamp(0, ch) {
let ai = ((y - top) * mw + (x - left)) as usize;
let cov = bitmap.coverage[ai];
if cov == 0 {
continue;
}
let pi = (y * cw + x) as usize;
if cov == 255 {
pixels[pi] = color;
continue;
}
let applied = alpha_mul(color, cov as u32);
pixels[pi] = blend_src_over(applied, pixels[pi]);
}
}
Some(())
}
/// Render a geometrical shape into the canvas.
fn render_shape(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
shape: &Shape,
) -> Option<()> {
let path = match shape.geometry {
Geometry::Line(target) => {
let mut builder = sk::PathBuilder::new();
builder.line_to(target.x.to_f32(), target.y.to_f32());
builder.finish()?
}
Geometry::Rect(size) => {
let w = size.x.to_f32();
let h = size.y.to_f32();
let rect = sk::Rect::from_xywh(0.0, 0.0, w, h)?;
sk::PathBuilder::from_rect(rect)
}
Geometry::Path(ref path) => convert_path(path)?,
};
if let Some(fill) = shape.fill {
let mut paint: sk::Paint = fill.into();
if matches!(shape.geometry, Geometry::Rect(_)) {
paint.anti_alias = false;
}
let rule = sk::FillRule::default();
canvas.fill_path(&path, &paint, rule, ts, mask);
}
if let Some(Stroke { paint, thickness }) = shape.stroke {
let paint = paint.into();
let stroke = sk::Stroke { width: thickness.to_f32(), ..Default::default() };
canvas.stroke_path(&path, &paint, &stroke, ts, mask);
}
Some(())
}
/// Convert a Typst path into a tiny-skia path.
fn convert_path(path: &geom::Path) -> Option<sk::Path> {
let mut builder = sk::PathBuilder::new();
for elem in &path.0 {
match elem {
PathElement::MoveTo(p) => {
builder.move_to(p.x.to_f32(), p.y.to_f32());
}
PathElement::LineTo(p) => {
builder.line_to(p.x.to_f32(), p.y.to_f32());
}
PathElement::CubicTo(p1, p2, p3) => {
builder.cubic_to(
p1.x.to_f32(),
p1.y.to_f32(),
p2.x.to_f32(),
p2.y.to_f32(),
p3.x.to_f32(),
p3.y.to_f32(),
);
}
PathElement::ClosePath => {
builder.close();
}
};
}
builder.finish()
}
/// Render a raster or SVG image into the canvas.
fn render_image(
canvas: &mut sk::Pixmap,
ts: sk::Transform,
mask: Option<&sk::ClipMask>,
image: &Image,
size: Size,
) -> Option<()> {
let view_width = size.x.to_f32();
let view_height = size.y.to_f32();
let aspect = (image.width() as f32) / (image.height() as f32);
let scale = ts.sx.max(ts.sy);
let w = (scale * view_width.max(aspect * view_height)).ceil() as u32;
let h = ((w as f32) / aspect).ceil() as u32;
let pixmap = scaled_texture(image, w, h)?;
let scale_x = view_width / pixmap.width() as f32;
let scale_y = view_height / pixmap.height() as f32;
let paint = sk::Paint {
shader: sk::Pattern::new(
(*pixmap).as_ref(),
sk::SpreadMode::Pad,
sk::FilterQuality::Nearest,
1.0,
sk::Transform::from_scale(scale_x, scale_y),
),
..Default::default()
};
let rect = sk::Rect::from_xywh(0.0, 0.0, view_width, view_height)?;
canvas.fill_rect(rect, &paint, ts, mask);
Some(())
}
/// Prepare a texture for an image at a scaled size.
#[comemo::memoize]
fn scaled_texture(image: &Image, w: u32, h: u32) -> Option<Arc<sk::Pixmap>> {
let mut pixmap = sk::Pixmap::new(w, h)?;
match image.decode().unwrap().as_ref() {
DecodedImage::Raster(dynamic, _) => {
let downscale = w < image.width();
let filter =
if downscale { FilterType::Lanczos3 } else { FilterType::CatmullRom };
let buf = dynamic.resize(w, h, filter);
for ((_, _, src), dest) in buf.pixels().zip(pixmap.pixels_mut()) {
let Rgba([r, g, b, a]) = src;
*dest = sk::ColorU8::from_rgba(r, g, b, a).premultiply();
}
}
DecodedImage::Svg(tree) => {
resvg::render(
tree,
FitTo::Size(w, h),
sk::Transform::identity(),
pixmap.as_mut(),
)?;
}
}
Some(Arc::new(pixmap))
}
impl From<Transform> for sk::Transform {
fn from(transform: Transform) -> Self {
let Transform { sx, ky, kx, sy, tx, ty } = transform;
sk::Transform::from_row(
sx.get() as _,
ky.get() as _,
kx.get() as _,
sy.get() as _,
tx.to_f32(),
ty.to_f32(),
)
}
}
impl From<Paint> for sk::Paint<'static> {
fn from(paint: Paint) -> Self {
let mut sk_paint = sk::Paint::default();
let Paint::Solid(color) = paint;
sk_paint.set_color(color.into());
sk_paint.anti_alias = true;
sk_paint
}
}
impl From<Color> for sk::Color {
fn from(color: Color) -> Self {
let c = color.to_rgba();
sk::Color::from_rgba8(c.r, c.g, c.b, c.a)
}
}
/// Allows to build tiny-skia paths from glyph outlines.
struct WrappedPathBuilder(sk::PathBuilder);
impl OutlineBuilder for WrappedPathBuilder {
fn move_to(&mut self, x: f32, y: f32) {
self.0.move_to(x, y);
}
fn line_to(&mut self, x: f32, y: f32) {
self.0.line_to(x, y);
}
fn quad_to(&mut self, x1: f32, y1: f32, x: f32, y: f32) {
self.0.quad_to(x1, y1, x, y);
}
fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x: f32, y: f32) {
self.0.cubic_to(x1, y1, x2, y2, x, y);
}
fn close(&mut self) {
self.0.close();
}
}
/// Additional methods for [`Length`].
trait AbsExt {
/// Convert to a number of points as f32.
fn to_f32(self) -> f32;
}
impl AbsExt for Abs {
fn to_f32(self) -> f32 {
self.to_pt() as f32
}
}
// Alpha multiplication and blending are ported from:
// https://skia.googlesource.com/skia/+/refs/heads/main/include/core/SkColorPriv.h
/// Blends two premulitplied, packed 32-bit RGBA colors. Alpha channel must be
/// in the 8 high bits.
fn blend_src_over(src: u32, dst: u32) -> u32 {
src + alpha_mul(dst, 256 - (src >> 24))
}
/// Alpha multiply a color.
fn alpha_mul(color: u32, scale: u32) -> u32 {
let mask = 0xff00ff;
let rb = ((color & mask) * scale) >> 8;
let ag = ((color >> 8) & mask) * scale;
(rb & mask) | (ag & !mask)
}