330 lines
11 KiB
Rust

use typst_library::diag::{bail, SourceResult};
use typst_library::foundations::{Content, Packed, Resolve, StyleChain};
use typst_library::layout::{
Abs, Axes, Em, FixedAlignment, Frame, FrameItem, Point, Ratio, Rel, Size,
};
use typst_library::math::{Augment, AugmentOffsets, CasesElem, MatElem, VecElem};
use typst_library::text::TextElem;
use typst_library::visualize::{FillRule, FixedStroke, Geometry, LineCap, Shape};
use typst_syntax::Span;
use super::{
alignments, delimiter_alignment, stack, style_for_denominator, AlignmentResult,
FrameFragment, GlyphFragment, LeftRightAlternator, MathContext, DELIM_SHORT_FALL,
};
const VERTICAL_PADDING: Ratio = Ratio::new(0.1);
const DEFAULT_STROKE_THICKNESS: Em = Em::new(0.05);
/// Lays out a [`VecElem`].
#[typst_macros::time(name = "math.vec", span = elem.span())]
pub fn layout_vec(
elem: &Packed<VecElem>,
ctx: &mut MathContext,
styles: StyleChain,
) -> SourceResult<()> {
let delim = elem.delim(styles);
let frame = layout_vec_body(
ctx,
styles,
&elem.children,
elem.align(styles),
elem.gap(styles),
LeftRightAlternator::Right,
)?;
layout_delimiters(ctx, styles, frame, delim.open(), delim.close(), elem.span())
}
/// Lays out a [`MatElem`].
#[typst_macros::time(name = "math.mat", span = elem.span())]
pub fn layout_mat(
elem: &Packed<MatElem>,
ctx: &mut MathContext,
styles: StyleChain,
) -> SourceResult<()> {
let augment = elem.augment(styles);
let rows = &elem.rows;
if let Some(aug) = &augment {
for &offset in &aug.hline.0 {
if offset == 0 || offset.unsigned_abs() >= rows.len() {
bail!(
elem.span(),
"cannot draw a horizontal line after row {} of a matrix with {} rows",
if offset < 0 { rows.len() as isize + offset } else { offset },
rows.len()
);
}
}
let ncols = rows.first().map_or(0, |row| row.len());
for &offset in &aug.vline.0 {
if offset == 0 || offset.unsigned_abs() >= ncols {
bail!(
elem.span(),
"cannot draw a vertical line after column {} of a matrix with {} columns",
if offset < 0 { ncols as isize + offset } else { offset },
ncols
);
}
}
}
let delim = elem.delim(styles);
let frame = layout_mat_body(
ctx,
styles,
rows,
elem.align(styles),
augment,
Axes::new(elem.column_gap(styles), elem.row_gap(styles)),
elem.span(),
)?;
layout_delimiters(ctx, styles, frame, delim.open(), delim.close(), elem.span())
}
/// Lays out a [`CasesElem`].
#[typst_macros::time(name = "math.cases", span = elem.span())]
pub fn layout_cases(
elem: &Packed<CasesElem>,
ctx: &mut MathContext,
styles: StyleChain,
) -> SourceResult<()> {
let delim = elem.delim(styles);
let frame = layout_vec_body(
ctx,
styles,
&elem.children,
FixedAlignment::Start,
elem.gap(styles),
LeftRightAlternator::None,
)?;
let (open, close) =
if elem.reverse(styles) { (None, delim.close()) } else { (delim.open(), None) };
layout_delimiters(ctx, styles, frame, open, close, elem.span())
}
/// Layout the inner contents of a vector.
fn layout_vec_body(
ctx: &mut MathContext,
styles: StyleChain,
column: &[Content],
align: FixedAlignment,
row_gap: Rel<Abs>,
alternator: LeftRightAlternator,
) -> SourceResult<Frame> {
let gap = row_gap.relative_to(ctx.region.size.y);
let denom_style = style_for_denominator(styles);
let mut flat = vec![];
for child in column {
// We allow linebreaks in cases and vectors, which are functionally
// identical to commas.
flat.extend(ctx.layout_into_run(child, styles.chain(&denom_style))?.rows());
}
// We pad ascent and descent with the ascent and descent of the paren
// to ensure that normal vectors are aligned with others unless they are
// way too big.
let paren =
GlyphFragment::new(ctx, styles.chain(&denom_style), '(', Span::detached());
Ok(stack(flat, align, gap, 0, alternator, Some((paren.ascent, paren.descent))))
}
/// Layout the inner contents of a matrix.
fn layout_mat_body(
ctx: &mut MathContext,
styles: StyleChain,
rows: &[Vec<Content>],
align: FixedAlignment,
augment: Option<Augment<Abs>>,
gap: Axes<Rel<Abs>>,
span: Span,
) -> SourceResult<Frame> {
let ncols = rows.first().map_or(0, |row| row.len());
let nrows = rows.len();
if ncols == 0 || nrows == 0 {
return Ok(Frame::soft(Size::zero()));
}
let gap = gap.zip_map(ctx.region.size, Rel::relative_to);
let half_gap = gap * 0.5;
// We provide a default stroke thickness that scales
// with font size to ensure that augmentation lines
// look correct by default at all matrix sizes.
// The line cap is also set to square because it looks more "correct".
let default_stroke_thickness = DEFAULT_STROKE_THICKNESS.resolve(styles);
let default_stroke = FixedStroke {
thickness: default_stroke_thickness,
paint: TextElem::fill_in(styles).as_decoration(),
cap: LineCap::Square,
..Default::default()
};
let (hline, vline, stroke) = match augment {
Some(augment) => {
// We need to get stroke here for ownership.
let stroke = augment.stroke.unwrap_or_default().unwrap_or(default_stroke);
(augment.hline, augment.vline, stroke)
}
_ => (AugmentOffsets::default(), AugmentOffsets::default(), default_stroke),
};
// Before the full matrix body can be laid out, the
// individual cells must first be independently laid out
// so we can ensure alignment across rows and columns.
// This variable stores the maximum ascent and descent for each row.
let mut heights = vec![(Abs::zero(), Abs::zero()); nrows];
// We want to transpose our data layout to columns
// before final layout. For efficiency, the columns
// variable is set up here and newly generated
// individual cells are then added to it.
let mut cols = vec![vec![]; ncols];
let denom_style = style_for_denominator(styles);
// We pad ascent and descent with the ascent and descent of the paren
// to ensure that normal matrices are aligned with others unless they are
// way too big.
let paren =
GlyphFragment::new(ctx, styles.chain(&denom_style), '(', Span::detached());
for (row, (ascent, descent)) in rows.iter().zip(&mut heights) {
for (cell, col) in row.iter().zip(&mut cols) {
let cell = ctx.layout_into_run(cell, styles.chain(&denom_style))?;
ascent.set_max(cell.ascent().max(paren.ascent));
descent.set_max(cell.descent().max(paren.descent));
col.push(cell);
}
}
// For each row, combine maximum ascent and descent into a row height.
// Sum the row heights, then add the total height of the gaps between rows.
let total_height =
heights.iter().map(|&(a, b)| a + b).sum::<Abs>() + gap.y * (nrows - 1) as f64;
// Width starts at zero because it can't be calculated until later
let mut frame = Frame::soft(Size::new(Abs::zero(), total_height));
let mut x = Abs::zero();
for (index, col) in cols.into_iter().enumerate() {
let AlignmentResult { points, width: rcol } = alignments(&col);
let mut y = Abs::zero();
for (cell, &(ascent, descent)) in col.into_iter().zip(&heights) {
let cell = cell.into_line_frame(&points, LeftRightAlternator::Right);
let pos = Point::new(
if points.is_empty() {
x + align.position(rcol - cell.width())
} else {
x
},
y + ascent - cell.ascent(),
);
frame.push_frame(pos, cell);
y += ascent + descent + gap.y;
}
// Advance to the end of the column
x += rcol;
// If a vertical line should be inserted after this column
if vline.0.contains(&(index as isize + 1))
|| vline.0.contains(&(1 - ((ncols - index) as isize)))
{
frame.push(
Point::with_x(x + half_gap.x),
line_item(total_height, true, stroke.clone(), span),
);
}
// Advance to the start of the next column
x += gap.x;
}
// Once all the columns are laid out, the total width can be calculated
let total_width = x - gap.x;
// This allows the horizontal lines to be laid out
for line in hline.0 {
let real_line =
if line < 0 { nrows - line.unsigned_abs() } else { line as usize };
let offset = (heights[0..real_line].iter().map(|&(a, b)| a + b).sum::<Abs>()
+ gap.y * (real_line - 1) as f64)
+ half_gap.y;
frame.push(
Point::with_y(offset),
line_item(total_width, false, stroke.clone(), span),
);
}
frame.size_mut().x = total_width;
Ok(frame)
}
fn line_item(length: Abs, vertical: bool, stroke: FixedStroke, span: Span) -> FrameItem {
let line_geom = if vertical {
Geometry::Line(Point::with_y(length))
} else {
Geometry::Line(Point::with_x(length))
};
FrameItem::Shape(
Shape {
geometry: line_geom,
fill: None,
fill_rule: FillRule::default(),
stroke: Some(stroke),
},
span,
)
}
/// Layout the outer wrapper around the body of a vector or matrix.
fn layout_delimiters(
ctx: &mut MathContext,
styles: StyleChain,
mut frame: Frame,
left: Option<char>,
right: Option<char>,
span: Span,
) -> SourceResult<()> {
let short_fall = DELIM_SHORT_FALL.resolve(styles);
let axis = scaled!(ctx, styles, axis_height);
let height = frame.height();
let target = height + VERTICAL_PADDING.of(height);
frame.set_baseline(height / 2.0 + axis);
if let Some(left) = left {
let mut left = GlyphFragment::new(ctx, styles, left, span)
.stretch_vertical(ctx, target, short_fall);
left.align_on_axis(ctx, delimiter_alignment(left.c));
ctx.push(left);
}
ctx.push(FrameFragment::new(styles, frame));
if let Some(right) = right {
let mut right = GlyphFragment::new(ctx, styles, right, span)
.stretch_vertical(ctx, target, short_fall);
right.align_on_axis(ctx, delimiter_alignment(right.c));
ctx.push(right);
}
Ok(())
}