mirror of
https://github.com/typst/typst
synced 2025-05-21 04:25:28 +08:00
131 lines
4.0 KiB
Rust
131 lines
4.0 KiB
Rust
//! Super-basic text shaping.
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//!
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//! This is really only suited for simple Latin text. It picks the most suitable
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//! font for each individual character. When the direction is right-to-left, the
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//! word is spelled backwards. Vertical shaping is not supported.
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use std::fmt::{self, Debug, Formatter};
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use fontdock::{FaceId, FaceQuery, FallbackTree, FontVariant};
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use ttf_parser::{Face, GlyphId};
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use crate::font::FontLoader;
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use crate::geom::{Dir, Length, Point, Size};
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use crate::layout::{Element, Frame};
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/// A shaped run of text.
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#[derive(Clone, PartialEq)]
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pub struct Shaped {
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/// The shaped text.
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pub text: String,
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/// The font face the text was shaped with.
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pub face: FaceId,
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/// The shaped glyphs.
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pub glyphs: Vec<GlyphId>,
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/// The horizontal offsets of the glyphs. This is indexed parallel to
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/// `glyphs`. Vertical offsets are not yet supported.
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pub offsets: Vec<Length>,
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/// The font size.
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pub font_size: Length,
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}
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impl Shaped {
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/// Create a new shape run with empty `text`, `glyphs` and `offsets`.
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pub fn new(face: FaceId, font_size: Length) -> Self {
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Self {
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text: String::new(),
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face,
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glyphs: vec![],
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offsets: vec![],
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font_size,
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}
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}
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/// Encode the glyph ids into a big-endian byte buffer.
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pub fn encode_glyphs_be(&self) -> Vec<u8> {
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let mut bytes = Vec::with_capacity(2 * self.glyphs.len());
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for &GlyphId(g) in &self.glyphs {
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bytes.push((g >> 8) as u8);
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bytes.push((g & 0xff) as u8);
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}
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bytes
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}
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}
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impl Debug for Shaped {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "Shaped({})", self.text)
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}
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}
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/// Shape text into a frame containing [`Shaped`] runs.
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pub fn shape(
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text: &str,
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dir: Dir,
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font_size: Length,
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loader: &mut FontLoader,
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fallback: &FallbackTree,
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variant: FontVariant,
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) -> Frame {
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let mut frame = Frame::new(Size::new(Length::ZERO, font_size));
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let mut shaped = Shaped::new(FaceId::MAX, font_size);
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let mut offset = Length::ZERO;
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// Create an iterator with conditional direction.
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let mut forwards = text.chars();
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let mut backwards = text.chars().rev();
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let chars: &mut dyn Iterator<Item = char> = if dir.is_positive() {
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&mut forwards
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} else {
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&mut backwards
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};
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for c in chars {
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let query = FaceQuery { fallback: fallback.iter(), variant, c };
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if let Some(id) = loader.query(query) {
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let face = loader.face(id).get();
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let (glyph, width) = match lookup_glyph(face, c, font_size) {
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Some(v) => v,
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None => continue,
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};
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// Flush the buffer if we change the font face.
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if shaped.face != id && !shaped.text.is_empty() {
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let pos = Point::new(frame.size.width, Length::ZERO);
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frame.push(pos, Element::Text(shaped));
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frame.size.width += offset;
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shaped = Shaped::new(FaceId::MAX, font_size);
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offset = Length::ZERO;
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}
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shaped.face = id;
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shaped.text.push(c);
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shaped.glyphs.push(glyph);
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shaped.offsets.push(offset);
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offset += width;
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}
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}
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// Flush the last buffered parts of the word.
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if !shaped.text.is_empty() {
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let pos = Point::new(frame.size.width, Length::ZERO);
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frame.push(pos, Element::Text(shaped));
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frame.size.width += offset;
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}
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frame
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}
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/// Looks up the glyph for `c` and returns its index alongside its width at the
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/// given `size`.
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fn lookup_glyph(face: &Face, c: char, size: Length) -> Option<(GlyphId, Length)> {
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let glyph = face.glyph_index(c)?;
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// Determine the width of the char.
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let units_per_em = face.units_per_em().unwrap_or(1000) as f64;
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let width_units = face.glyph_hor_advance(glyph)? as f64;
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let width = width_units / units_per_em * size;
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Some((glyph, width))
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}
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