typst/crates/typst/src/layout/container.rs
2024-10-03 13:20:48 +00:00

1047 lines
33 KiB
Rust

use once_cell::unsync::Lazy;
use smallvec::SmallVec;
use crate::diag::{bail, SourceResult};
use crate::engine::Engine;
use crate::foundations::{
cast, elem, Args, AutoValue, Construct, Content, NativeElement, Packed, Resolve,
Smart, StyleChain, Value,
};
use crate::introspection::Locator;
use crate::layout::{
layout_fragment, layout_frame, Abs, Axes, Corners, Em, Fr, Fragment, Frame,
FrameKind, Length, Region, Regions, Rel, Sides, Size, Spacing,
};
use crate::utils::Numeric;
use crate::visualize::{clip_rect, Paint, Stroke};
/// An inline-level container that sizes content.
///
/// All elements except inline math, text, and boxes are block-level and cannot
/// occur inside of a paragraph. The box function can be used to integrate such
/// elements into a paragraph. Boxes take the size of their contents by default
/// but can also be sized explicitly.
///
/// # Example
/// ```example
/// Refer to the docs
/// #box(
/// height: 9pt,
/// image("docs.svg")
/// )
/// for more information.
/// ```
#[elem]
pub struct BoxElem {
/// The width of the box.
///
/// Boxes can have [fractional]($fraction) widths, as the example below
/// demonstrates.
///
/// _Note:_ Currently, only boxes and only their widths might be fractionally
/// sized within paragraphs. Support for fractionally sized images, shapes,
/// and more might be added in the future.
///
/// ```example
/// Line in #box(width: 1fr, line(length: 100%)) between.
/// ```
pub width: Sizing,
/// The height of the box.
pub height: Smart<Rel<Length>>,
/// An amount to shift the box's baseline by.
///
/// ```example
/// Image: #box(baseline: 40%, image("tiger.jpg", width: 2cm)).
/// ```
#[resolve]
pub baseline: Rel<Length>,
/// The box's background color. See the
/// [rectangle's documentation]($rect.fill) for more details.
pub fill: Option<Paint>,
/// The box's border color. See the
/// [rectangle's documentation]($rect.stroke) for more details.
#[resolve]
#[fold]
pub stroke: Sides<Option<Option<Stroke>>>,
/// How much to round the box's corners. See the
/// [rectangle's documentation]($rect.radius) for more details.
#[resolve]
#[fold]
pub radius: Corners<Option<Rel<Length>>>,
/// How much to pad the box's content.
///
/// _Note:_ When the box contains text, its exact size depends on the
/// current [text edges]($text.top-edge).
///
/// ```example
/// #rect(inset: 0pt)[Tight]
/// ```
#[resolve]
#[fold]
pub inset: Sides<Option<Rel<Length>>>,
/// How much to expand the box's size without affecting the layout.
///
/// This is useful to prevent padding from affecting line layout. For a
/// generalized version of the example below, see the documentation for the
/// [raw text's block parameter]($raw.block).
///
/// ```example
/// An inline
/// #box(
/// fill: luma(235),
/// inset: (x: 3pt, y: 0pt),
/// outset: (y: 3pt),
/// radius: 2pt,
/// )[rectangle].
/// ```
#[resolve]
#[fold]
pub outset: Sides<Option<Rel<Length>>>,
/// Whether to clip the content inside the box.
///
/// Clipping is useful when the box's content is larger than the box itself,
/// as any content that exceeds the box's bounds will be hidden.
///
/// ```example
/// #box(
/// width: 50pt,
/// height: 50pt,
/// clip: true,
/// image("tiger.jpg", width: 100pt, height: 100pt)
/// )
/// ```
#[default(false)]
pub clip: bool,
/// The contents of the box.
#[positional]
#[borrowed]
pub body: Option<Content>,
}
impl Packed<BoxElem> {
/// Layout this box as part of a paragraph.
#[typst_macros::time(name = "box", span = self.span())]
pub fn layout(
&self,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Size,
) -> SourceResult<Frame> {
// Fetch sizing properties.
let width = self.width(styles);
let height = self.height(styles);
let inset = self.inset(styles).unwrap_or_default();
// Build the pod region.
let pod = unbreakable_pod(&width, &height.into(), &inset, styles, region);
// Layout the body.
let mut frame = match self.body(styles) {
// If we have no body, just create an empty frame. If necessary,
// its size will be adjusted below.
None => Frame::hard(Size::zero()),
// If we have a child, layout it into the body. Boxes are boundaries
// for gradient relativeness, so we set the `FrameKind` to `Hard`.
Some(body) => layout_frame(engine, body, locator, styles, pod)?
.with_kind(FrameKind::Hard),
};
// Enforce a correct frame size on the expanded axes. Do this before
// applying the inset, since the pod shrunk.
frame.set_size(pod.expand.select(pod.size, frame.size()));
// Apply the inset.
if !inset.is_zero() {
crate::layout::grow(&mut frame, &inset);
}
// Prepare fill and stroke.
let fill = self.fill(styles);
let stroke = self
.stroke(styles)
.unwrap_or_default()
.map(|s| s.map(Stroke::unwrap_or_default));
// Only fetch these if necessary (for clipping or filling/stroking).
let outset = Lazy::new(|| self.outset(styles).unwrap_or_default());
let radius = Lazy::new(|| self.radius(styles).unwrap_or_default());
// Clip the contents, if requested.
if self.clip(styles) {
let size = frame.size() + outset.relative_to(frame.size()).sum_by_axis();
frame.clip(clip_rect(size, &radius, &stroke));
}
// Add fill and/or stroke.
if fill.is_some() || stroke.iter().any(Option::is_some) {
frame.fill_and_stroke(fill, &stroke, &outset, &radius, self.span());
}
// Assign label to the frame.
if let Some(label) = self.label() {
frame.group(|group| group.label = Some(label))
}
// Apply baseline shift. Do this after setting the size and applying the
// inset, so that a relative shift is resolved relative to the final
// height.
let shift = self.baseline(styles).relative_to(frame.height());
if !shift.is_zero() {
frame.set_baseline(frame.baseline() - shift);
}
Ok(frame)
}
}
/// An inline-level container that can produce arbitrary items that can break
/// across lines.
#[elem(Construct)]
pub struct InlineElem {
/// A callback that is invoked with the regions to produce arbitrary
/// inline items.
#[required]
#[internal]
body: callbacks::InlineCallback,
}
impl Construct for InlineElem {
fn construct(_: &mut Engine, args: &mut Args) -> SourceResult<Content> {
bail!(args.span, "cannot be constructed manually");
}
}
impl InlineElem {
/// Create an inline-level item with a custom layouter.
#[allow(clippy::type_complexity)]
pub fn layouter<T: NativeElement>(
captured: Packed<T>,
callback: fn(
content: &Packed<T>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Size,
) -> SourceResult<Vec<InlineItem>>,
) -> Self {
Self::new(callbacks::InlineCallback::new(captured, callback))
}
}
impl Packed<InlineElem> {
/// Layout the element.
pub fn layout(
&self,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Size,
) -> SourceResult<Vec<InlineItem>> {
self.body().call(engine, locator, styles, region)
}
}
/// Layouted items suitable for placing in a paragraph.
#[derive(Debug, Clone)]
pub enum InlineItem {
/// Absolute spacing between other items, and whether it is weak.
Space(Abs, bool),
/// Layouted inline-level content.
Frame(Frame),
}
/// A block-level container.
///
/// Such a container can be used to separate content, size it, and give it a
/// background or border.
///
/// # Examples
/// With a block, you can give a background to content while still allowing it
/// to break across multiple pages.
/// ```example
/// #set page(height: 100pt)
/// #block(
/// fill: luma(230),
/// inset: 8pt,
/// radius: 4pt,
/// lorem(30),
/// )
/// ```
///
/// Blocks are also useful to force elements that would otherwise be inline to
/// become block-level, especially when writing show rules.
/// ```example
/// #show heading: it => it.body
/// = Blockless
/// More text.
///
/// #show heading: it => block(it.body)
/// = Blocky
/// More text.
/// ```
#[elem]
pub struct BlockElem {
/// The block's width.
///
/// ```example
/// #set align(center)
/// #block(
/// width: 60%,
/// inset: 8pt,
/// fill: silver,
/// lorem(10),
/// )
/// ```
pub width: Smart<Rel<Length>>,
/// The block's height. When the height is larger than the remaining space
/// on a page and [`breakable`]($block.breakable) is `{true}`, the
/// block will continue on the next page with the remaining height.
///
/// ```example
/// #set page(height: 80pt)
/// #set align(center)
/// #block(
/// width: 80%,
/// height: 150%,
/// fill: aqua,
/// )
/// ```
pub height: Sizing,
/// Whether the block can be broken and continue on the next page.
///
/// ```example
/// #set page(height: 80pt)
/// The following block will
/// jump to its own page.
/// #block(
/// breakable: false,
/// lorem(15),
/// )
/// ```
#[default(true)]
pub breakable: bool,
/// The block's background color. See the
/// [rectangle's documentation]($rect.fill) for more details.
pub fill: Option<Paint>,
/// The block's border color. See the
/// [rectangle's documentation]($rect.stroke) for more details.
#[resolve]
#[fold]
pub stroke: Sides<Option<Option<Stroke>>>,
/// How much to round the block's corners. See the
/// [rectangle's documentation]($rect.radius) for more details.
#[resolve]
#[fold]
pub radius: Corners<Option<Rel<Length>>>,
/// How much to pad the block's content. See the
/// [box's documentation]($box.inset) for more details.
#[resolve]
#[fold]
pub inset: Sides<Option<Rel<Length>>>,
/// How much to expand the block's size without affecting the layout. See
/// the [box's documentation]($box.outset) for more details.
#[resolve]
#[fold]
pub outset: Sides<Option<Rel<Length>>>,
/// The spacing around the block. When `{auto}`, inherits the paragraph
/// [`spacing`]($par.spacing).
///
/// For two adjacent blocks, the larger of the first block's `above` and the
/// second block's `below` spacing wins. Moreover, block spacing takes
/// precedence over paragraph [`spacing`]($par.spacing).
///
/// Note that this is only a shorthand to set `above` and `below` to the
/// same value. Since the values for `above` and `below` might differ, a
/// [context] block only provides access to `{block.above}` and
/// `{block.below}`, not to `{block.spacing}` directly.
///
/// This property can be used in combination with a show rule to adjust the
/// spacing around arbitrary block-level elements.
///
/// ```example
/// #set align(center)
/// #show math.equation: set block(above: 8pt, below: 16pt)
///
/// This sum of $x$ and $y$:
/// $ x + y = z $
/// A second paragraph.
/// ```
#[external]
#[default(Em::new(1.2).into())]
pub spacing: Spacing,
/// The spacing between this block and its predecessor.
#[parse(
let spacing = args.named("spacing")?;
args.named("above")?.or(spacing)
)]
pub above: Smart<Spacing>,
/// The spacing between this block and its successor.
#[parse(args.named("below")?.or(spacing))]
pub below: Smart<Spacing>,
/// Whether to clip the content inside the block.
///
/// Clipping is useful when the block's content is larger than the block itself,
/// as any content that exceeds the block's bounds will be hidden.
///
/// ```example
/// #block(
/// width: 50pt,
/// height: 50pt,
/// clip: true,
/// image("tiger.jpg", width: 100pt, height: 100pt)
/// )
/// ```
#[default(false)]
pub clip: bool,
/// Whether this block must stick to the following one, with no break in
/// between.
///
/// This is, by default, set on heading blocks to prevent orphaned headings
/// at the bottom of the page.
///
/// Marking a block as sticky makes it unbreakable.
///
/// ```example
/// >>> #set page(height: 140pt)
/// // Disable stickiness of headings.
/// #show heading: set block(sticky: false)
/// #lorem(20)
///
/// = Chapter
/// #lorem(10)
/// ```
#[default(false)]
pub sticky: bool,
/// The contents of the block.
#[positional]
#[borrowed]
pub body: Option<BlockBody>,
}
impl BlockElem {
/// Create a block with a custom single-region layouter.
///
/// Such a block must have `breakable: false` (which is set by this
/// constructor).
pub fn single_layouter<T: NativeElement>(
captured: Packed<T>,
f: fn(
content: &Packed<T>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>,
) -> Self {
Self::new()
.with_breakable(false)
.with_body(Some(BlockBody::SingleLayouter(
callbacks::BlockSingleCallback::new(captured, f),
)))
}
/// Create a block with a custom multi-region layouter.
pub fn multi_layouter<T: NativeElement>(
captured: Packed<T>,
f: fn(
content: &Packed<T>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>,
) -> Self {
Self::new().with_body(Some(BlockBody::MultiLayouter(
callbacks::BlockMultiCallback::new(captured, f),
)))
}
}
impl Packed<BlockElem> {
/// Lay this out as an unbreakable block.
#[typst_macros::time(name = "block", span = self.span())]
pub fn layout_single(
&self,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
base: Size,
) -> SourceResult<Frame> {
// Fetch sizing properties.
let width = self.width(styles);
let height = self.height(styles);
let inset = self.inset(styles).unwrap_or_default();
// Build the pod regions.
let pod = unbreakable_pod(&width.into(), &height, &inset, styles, base);
// Layout the body.
let body = self.body(styles);
let mut frame = match body {
// If we have no body, just create one frame. Its size will be
// adjusted below.
None => Frame::hard(Size::zero()),
// If we have content as our body, just layout it.
Some(BlockBody::Content(body)) => {
layout_frame(engine, body, locator.relayout(), styles, pod)?
}
// If we have a child that wants to layout with just access to the
// base region, give it that.
Some(BlockBody::SingleLayouter(callback)) => {
callback.call(engine, locator, styles, pod)?
}
// If we have a child that wants to layout with full region access,
// we layout it.
Some(BlockBody::MultiLayouter(callback)) => {
callback.call(engine, locator, styles, pod.into())?.into_frame()
}
};
// Explicit blocks are boundaries for gradient relativeness.
if matches!(body, None | Some(BlockBody::Content(_))) {
frame.set_kind(FrameKind::Hard);
}
// Enforce a correct frame size on the expanded axes. Do this before
// applying the inset, since the pod shrunk.
frame.set_size(pod.expand.select(pod.size, frame.size()));
// Apply the inset.
if !inset.is_zero() {
crate::layout::grow(&mut frame, &inset);
}
// Prepare fill and stroke.
let fill = self.fill(styles);
let stroke = self
.stroke(styles)
.unwrap_or_default()
.map(|s| s.map(Stroke::unwrap_or_default));
// Only fetch these if necessary (for clipping or filling/stroking).
let outset = Lazy::new(|| self.outset(styles).unwrap_or_default());
let radius = Lazy::new(|| self.radius(styles).unwrap_or_default());
// Clip the contents, if requested.
if self.clip(styles) {
let size = frame.size() + outset.relative_to(frame.size()).sum_by_axis();
frame.clip(clip_rect(size, &radius, &stroke));
}
// Add fill and/or stroke.
if fill.is_some() || stroke.iter().any(Option::is_some) {
frame.fill_and_stroke(fill, &stroke, &outset, &radius, self.span());
}
// Assign label to each frame in the fragment.
if let Some(label) = self.label() {
frame.group(|group| group.label = Some(label));
}
Ok(frame)
}
}
impl Packed<BlockElem> {
/// Lay this out as a breakable block.
#[typst_macros::time(name = "block", span = self.span())]
pub fn layout_multiple(
&self,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
// Fetch sizing properties.
let width = self.width(styles);
let height = self.height(styles);
let inset = self.inset(styles).unwrap_or_default();
// Allocate a small vector for backlogs.
let mut buf = SmallVec::<[Abs; 2]>::new();
// Build the pod regions.
let pod =
breakable_pod(&width.into(), &height, &inset, styles, regions, &mut buf);
// Layout the body.
let body = self.body(styles);
let mut fragment = match body {
// If we have no body, just create one frame plus one per backlog
// region. We create them zero-sized; if necessary, their size will
// be adjusted below.
None => {
let mut frames = vec![];
frames.push(Frame::hard(Size::zero()));
if pod.expand.y {
let mut iter = pod;
while !iter.backlog.is_empty() {
frames.push(Frame::hard(Size::zero()));
iter.next();
}
}
Fragment::frames(frames)
}
// If we have content as our body, just layout it.
Some(BlockBody::Content(body)) => {
let mut fragment =
layout_fragment(engine, body, locator.relayout(), styles, pod)?;
// If the body is automatically sized and produced more than one
// fragment, ensure that the width was consistent across all
// regions. If it wasn't, we need to relayout with expansion.
if !pod.expand.x
&& fragment
.as_slice()
.windows(2)
.any(|w| !w[0].width().approx_eq(w[1].width()))
{
let max_width = fragment
.iter()
.map(|frame| frame.width())
.max()
.unwrap_or_default();
let pod = Regions {
size: Size::new(max_width, pod.size.y),
expand: Axes::new(true, pod.expand.y),
..pod
};
fragment = layout_fragment(engine, body, locator, styles, pod)?;
}
fragment
}
// If we have a child that wants to layout with just access to the
// base region, give it that.
Some(BlockBody::SingleLayouter(callback)) => {
let pod = Region::new(pod.base(), pod.expand);
callback.call(engine, locator, styles, pod).map(Fragment::frame)?
}
// If we have a child that wants to layout with full region access,
// we layout it.
//
// For auto-sized multi-layouters, we propagate the outer expansion
// so that they can decide for themselves. We also ensure again to
// only expand if the size is finite.
Some(BlockBody::MultiLayouter(callback)) => {
let expand = (pod.expand | regions.expand) & pod.size.map(Abs::is_finite);
let pod = Regions { expand, ..pod };
callback.call(engine, locator, styles, pod)?
}
};
// Prepare fill and stroke.
let fill = self.fill(styles);
let stroke = self
.stroke(styles)
.unwrap_or_default()
.map(|s| s.map(Stroke::unwrap_or_default));
// Only fetch these if necessary (for clipping or filling/stroking).
let outset = Lazy::new(|| self.outset(styles).unwrap_or_default());
let radius = Lazy::new(|| self.radius(styles).unwrap_or_default());
// Fetch/compute these outside of the loop.
let clip = self.clip(styles);
let has_fill_or_stroke = fill.is_some() || stroke.iter().any(Option::is_some);
let has_inset = !inset.is_zero();
let is_explicit = matches!(body, None | Some(BlockBody::Content(_)));
// Skip filling/stroking the first frame if it is empty and a non-empty
// one follows.
let mut skip_first = false;
if let [first, rest @ ..] = fragment.as_slice() {
skip_first = has_fill_or_stroke
&& first.is_empty()
&& rest.iter().any(|frame| !frame.is_empty());
}
// Post-process to apply insets, clipping, fills, and strokes.
for (i, (frame, region)) in fragment.iter_mut().zip(pod.iter()).enumerate() {
// Explicit blocks are boundaries for gradient relativeness.
if is_explicit {
frame.set_kind(FrameKind::Hard);
}
// Enforce a correct frame size on the expanded axes. Do this before
// applying the inset, since the pod shrunk.
frame.set_size(pod.expand.select(region, frame.size()));
// Apply the inset.
if has_inset {
crate::layout::grow(frame, &inset);
}
// Clip the contents, if requested.
if clip {
let size = frame.size() + outset.relative_to(frame.size()).sum_by_axis();
frame.clip(clip_rect(size, &radius, &stroke));
}
// Add fill and/or stroke.
if has_fill_or_stroke && (i > 0 || !skip_first) {
frame.fill_and_stroke(
fill.clone(),
&stroke,
&outset,
&radius,
self.span(),
);
}
}
// Assign label to each frame in the fragment.
if let Some(label) = self.label() {
for frame in fragment.iter_mut() {
frame.group(|group| group.label = Some(label))
}
}
Ok(fragment)
}
}
/// The contents of a block.
#[derive(Debug, Clone, PartialEq, Hash)]
pub enum BlockBody {
/// The block contains normal content.
Content(Content),
/// The block contains a layout callback that needs access to just one
/// base region.
SingleLayouter(callbacks::BlockSingleCallback),
/// The block contains a layout callback that needs access to the exact
/// regions.
MultiLayouter(callbacks::BlockMultiCallback),
}
impl Default for BlockBody {
fn default() -> Self {
Self::Content(Content::default())
}
}
cast! {
BlockBody,
self => match self {
Self::Content(content) => content.into_value(),
_ => Value::Auto,
},
v: Content => Self::Content(v),
}
/// Defines how to size something along an axis.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum Sizing {
/// A track that fits its item's contents.
Auto,
/// A size specified in absolute terms and relative to the parent's size.
Rel(Rel),
/// A size specified as a fraction of the remaining free space in the
/// parent.
Fr(Fr),
}
impl Sizing {
/// Whether this is an automatic sizing.
pub fn is_auto(self) -> bool {
matches!(self, Self::Auto)
}
/// Whether this is fractional sizing.
pub fn is_fractional(self) -> bool {
matches!(self, Self::Fr(_))
}
}
impl Default for Sizing {
fn default() -> Self {
Self::Auto
}
}
impl From<Smart<Rel>> for Sizing {
fn from(smart: Smart<Rel>) -> Self {
match smart {
Smart::Auto => Self::Auto,
Smart::Custom(rel) => Self::Rel(rel),
}
}
}
impl<T: Into<Spacing>> From<T> for Sizing {
fn from(spacing: T) -> Self {
match spacing.into() {
Spacing::Rel(rel) => Self::Rel(rel),
Spacing::Fr(fr) => Self::Fr(fr),
}
}
}
cast! {
Sizing,
self => match self {
Self::Auto => Value::Auto,
Self::Rel(rel) => rel.into_value(),
Self::Fr(fr) => fr.into_value(),
},
_: AutoValue => Self::Auto,
v: Rel<Length> => Self::Rel(v),
v: Fr => Self::Fr(v),
}
/// Builds the pod region for an unbreakable sized container.
fn unbreakable_pod(
width: &Sizing,
height: &Sizing,
inset: &Sides<Rel<Abs>>,
styles: StyleChain,
base: Size,
) -> Region {
// Resolve the size.
let mut size = Size::new(
match width {
// - For auto, the whole region is available.
// - Fr is handled outside and already factored into the `region`,
// so we can treat it equivalently to 100%.
Sizing::Auto | Sizing::Fr(_) => base.x,
// Resolve the relative sizing.
Sizing::Rel(rel) => rel.resolve(styles).relative_to(base.x),
},
match height {
Sizing::Auto | Sizing::Fr(_) => base.y,
Sizing::Rel(rel) => rel.resolve(styles).relative_to(base.y),
},
);
// Take the inset, if any, into account.
if !inset.is_zero() {
size = crate::layout::shrink(size, inset);
}
// If the child is manually, the size is forced and we should enable
// expansion.
let expand = Axes::new(
*width != Sizing::Auto && size.x.is_finite(),
*height != Sizing::Auto && size.y.is_finite(),
);
Region::new(size, expand)
}
/// Builds the pod regions for a breakable sized container.
fn breakable_pod<'a>(
width: &Sizing,
height: &Sizing,
inset: &Sides<Rel<Abs>>,
styles: StyleChain,
regions: Regions,
buf: &'a mut SmallVec<[Abs; 2]>,
) -> Regions<'a> {
let base = regions.base();
// The vertical region sizes we're about to build.
let first;
let full;
let backlog: &mut [Abs];
let last;
// If the block has a fixed height, things are very different, so we
// handle that case completely separately.
match height {
Sizing::Auto | Sizing::Fr(_) => {
// If the block is automatically sized, we can just inherit the
// regions.
first = regions.size.y;
full = regions.full;
buf.extend_from_slice(regions.backlog);
backlog = buf;
last = regions.last;
}
Sizing::Rel(rel) => {
// Resolve the sizing to a concrete size.
let resolved = rel.resolve(styles).relative_to(base.y);
// Since we're manually sized, the resolved size is the base height.
full = resolved;
// Distribute the fixed height across a start region and a backlog.
(first, backlog) = distribute(resolved, regions, buf);
// If the height is manually sized, we don't want a final repeatable
// region.
last = None;
}
};
// Resolve the horizontal sizing to a concrete width and combine
// `width` and `first` into `size`.
let mut size = Size::new(
match width {
Sizing::Auto | Sizing::Fr(_) => regions.size.x,
Sizing::Rel(rel) => rel.resolve(styles).relative_to(base.x),
},
first,
);
// Take the inset, if any, into account, applying it to the
// individual region components.
let (mut full, mut last) = (full, last);
if !inset.is_zero() {
crate::layout::shrink_multiple(&mut size, &mut full, backlog, &mut last, inset);
}
// If the child is manually, the size is forced and we should enable
// expansion.
let expand = Axes::new(
*width != Sizing::Auto && size.x.is_finite(),
*height != Sizing::Auto && size.y.is_finite(),
);
Regions { size, full, backlog, last, expand }
}
/// Distribute a fixed height spread over existing regions into a new first
/// height and a new backlog.
fn distribute<'a>(
height: Abs,
mut regions: Regions,
buf: &'a mut SmallVec<[Abs; 2]>,
) -> (Abs, &'a mut [Abs]) {
// Build new region heights from old regions.
let mut remaining = height;
loop {
let limited = regions.size.y.clamp(Abs::zero(), remaining);
buf.push(limited);
remaining -= limited;
if remaining.approx_empty()
|| !regions.may_break()
|| (!regions.may_progress() && limited.approx_empty())
{
break;
}
regions.next();
}
// If there is still something remaining, apply it to the
// last region (it will overflow, but there's nothing else
// we can do).
if !remaining.approx_empty() {
if let Some(last) = buf.last_mut() {
*last += remaining;
}
}
// Distribute the heights to the first region and the
// backlog. There is no last region, since the height is
// fixed.
(buf[0], &mut buf[1..])
}
/// Manual closure implementations for layout callbacks.
///
/// Normal closures are not `Hash`, so we can't use them.
mod callbacks {
use super::*;
macro_rules! callback {
($name:ident = ($($param:ident: $param_ty:ty),* $(,)?) -> $ret:ty) => {
#[derive(Debug, Clone, PartialEq, Hash)]
pub struct $name {
captured: Content,
f: fn(&Content, $($param_ty),*) -> $ret,
}
impl $name {
pub fn new<T: NativeElement>(
captured: Packed<T>,
f: fn(&Packed<T>, $($param_ty),*) -> $ret,
) -> Self {
Self {
// Type-erased the content.
captured: captured.pack(),
// Safety: The only difference between the two function
// pointer types is the type of the first parameter,
// which changes from `&Packed<T>` to `&Content`. This
// is safe because:
// - `Packed<T>` is a transparent wrapper around
// `Content`, so for any `T` it has the same memory
// representation as `Content`.
// - While `Packed<T>` imposes the additional constraint
// that the content is of type `T`, this constraint is
// upheld: It is initially the case because we store a
// `Packed<T>` above. It keeps being the case over the
// lifetime of the closure because `capture` is a
// private field and `Content`'s `Clone` impl is
// guaranteed to retain the type (if it didn't,
// literally everything would break).
#[allow(clippy::missing_transmute_annotations)]
f: unsafe { std::mem::transmute(f) },
}
}
pub fn call(&self, $($param: $param_ty),*) -> $ret {
(self.f)(&self.captured, $($param),*)
}
}
};
}
callback! {
InlineCallback = (
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Size,
) -> SourceResult<Vec<InlineItem>>
}
callback! {
BlockSingleCallback = (
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
}
callback! {
BlockMultiCallback = (
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
}
}