typst/crates/typst-layout/src/modifiers.rs
2025-05-12 18:10:23 +02:00

141 lines
4.2 KiB
Rust

use typst_library::foundations::{Resolve, StyleChain};
use typst_library::layout::{
Abs, Em, Fragment, Frame, FrameItem, HideElem, Point, Sides,
};
use typst_library::model::{Destination, LinkElem};
/// Frame-level modifications resulting from styles that do not impose any
/// layout structure.
///
/// These are always applied at the highest level of style uniformity.
/// Consequently, they must be applied by all layouters that manually manage
/// styles of their children (because they can produce children with varying
/// styles). This currently includes flow, inline, and math layout.
///
/// Other layouters don't manually need to handle it because their parents that
/// result from realization will take care of it and the styles can only apply
/// to them as a whole, not part of it (since they don't manage styles).
///
/// Currently existing frame modifiers are:
/// - `HideElem::hidden`
/// - `LinkElem::dests`
#[derive(Debug, Clone)]
pub struct FrameModifiers {
/// A destination to link to.
dest: Option<Destination>,
/// Whether the contents of the frame should be hidden.
hidden: bool,
}
impl FrameModifiers {
/// Retrieve all modifications that should be applied per-frame.
pub fn get_in(styles: StyleChain) -> Self {
Self {
dest: LinkElem::current_in(styles),
hidden: HideElem::hidden_in(styles),
}
}
}
/// Applies [`FrameModifiers`].
pub trait FrameModify {
/// Apply the modifiers in-place.
fn modify(&mut self, modifiers: &FrameModifiers);
/// Apply the modifiers, and return the modified result.
fn modified(mut self, modifiers: &FrameModifiers) -> Self
where
Self: Sized,
{
self.modify(modifiers);
self
}
}
impl FrameModify for Frame {
fn modify(&mut self, modifiers: &FrameModifiers) {
modify_frame(self, modifiers, None);
}
}
impl FrameModify for Fragment {
fn modify(&mut self, modifiers: &FrameModifiers) {
for frame in self.iter_mut() {
frame.modify(modifiers);
}
}
}
impl<T, E> FrameModify for Result<T, E>
where
T: FrameModify,
{
fn modify(&mut self, props: &FrameModifiers) {
if let Ok(inner) = self {
inner.modify(props);
}
}
}
pub trait FrameModifyText {
/// Resolve and apply [`FrameModifiers`] for this text frame.
fn modify_text(&mut self, styles: StyleChain);
}
impl FrameModifyText for Frame {
fn modify_text(&mut self, styles: StyleChain) {
let modifiers = FrameModifiers::get_in(styles);
let expand_y = Em::new(0.25).resolve(styles);
let outset = Sides::new(Abs::zero(), expand_y, Abs::zero(), expand_y);
modify_frame(self, &modifiers, Some(outset));
}
}
fn modify_frame(
frame: &mut Frame,
modifiers: &FrameModifiers,
link_box_outset: Option<Sides<Abs>>,
) {
if let Some(dest) = &modifiers.dest {
let mut pos = Point::zero();
let mut size = frame.size();
if let Some(outset) = link_box_outset {
pos.y -= outset.top;
pos.x -= outset.left;
size += outset.sum_by_axis();
}
frame.push(pos, FrameItem::Link(dest.clone(), size));
}
if modifiers.hidden {
frame.hide();
}
}
/// Performs layout and modification in one step.
///
/// This just runs `layout(styles).modified(&FrameModifiers::get_in(styles))`,
/// but with the additional step that redundant modifiers (which are already
/// applied here) are removed from the `styles` passed to `layout`. This is used
/// for the layout of containers like `block`.
pub fn layout_and_modify<F, R>(styles: StyleChain, layout: F) -> R
where
F: FnOnce(StyleChain) -> R,
R: FrameModify,
{
let modifiers = FrameModifiers::get_in(styles);
// Disable the current link internally since it's already applied at this
// level of layout. This means we don't generate redundant nested links,
// which may bloat the output considerably.
let reset;
let outer = styles;
let mut styles = styles;
if modifiers.dest.is_some() {
reset = LinkElem::set_current(None).wrap();
styles = outer.chain(&reset);
}
layout(styles).modified(&modifiers)
}