typst/src/library/columns.rs
2021-12-26 15:59:24 +01:00

158 lines
5.0 KiB
Rust

use super::prelude::*;
use super::ParNode;
/// `columns`: Stack children along an axis.
pub fn columns(_: &mut EvalContext, args: &mut Args) -> TypResult<Value> {
let count = args.expect("column count")?;
let gutter = args.named("gutter")?.unwrap_or(Relative::new(0.04).into());
let body: Node = args.expect("body")?;
Ok(Value::block(ColumnsNode {
columns: count,
gutter,
child: body.into_block(),
}))
}
/// `colbreak`: Start a new column.
pub fn colbreak(_: &mut EvalContext, _: &mut Args) -> TypResult<Value> {
Ok(Value::Node(Node::Colbreak))
}
/// A node that separates a region into multiple equally sized columns.
#[derive(Debug, Hash)]
pub struct ColumnsNode {
/// How many columns there should be.
pub columns: usize,
/// The size of the gutter space between each column.
pub gutter: Linear,
/// The child to be layouted into the columns. Most likely, this should be a
/// flow or stack node.
pub child: PackedNode,
}
impl Layout for ColumnsNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> {
// Separating the infinite space into infinite columns does not make
// much sense.
if regions.current.x.is_infinite() {
return self.child.layout(ctx, regions);
}
// All gutters in the document. (Can be different because the relative
// component is calculated seperately for each region.)
let mut gutters = vec![];
// Sizes of all columns resulting from `region.current` and
// `region.backlog`.
let mut sizes = vec![];
// Assure there is at least one column.
let columns = self.columns.max(1);
for (current, base) in std::iter::once((regions.current, regions.base))
.chain(regions.backlog.clone().into_iter().map(|s| (s, s)))
{
let gutter = self.gutter.resolve(base.x);
gutters.push(gutter);
let size = Spec::new(
(current.x - gutter * (columns - 1) as f64) / columns as f64,
current.y,
);
for _ in 0 .. columns {
sizes.push(size);
}
}
let first = sizes.remove(0);
let mut col_regions = Regions::one(first, first, regions.expand);
col_regions.backlog = sizes.clone().into_iter();
// We have to treat the last region separately.
let last_column_gutter = regions.last.map(|last| {
let gutter = self.gutter.resolve(last.x);
let size = Spec::new(
(last.x - gutter * (columns - 1) as f64) / columns as f64,
last.y,
);
col_regions.last = Some(size);
(size, gutter)
});
let frames = self.child.layout(ctx, &col_regions);
let dir = ctx.styles.get(ParNode::DIR);
// Dealing with infinite height areas here.
let height = if regions.current.y.is_infinite() {
frames
.iter()
.map(|frame| frame.item.size.y)
.max()
.unwrap_or(Length::zero())
} else {
regions.current.y
};
let mut regions = regions.clone();
let to = |cursor: Length, width: Length, regions: &Regions| {
if dir.is_positive() {
cursor
} else {
regions.current.x - cursor - width
}
};
let mut cursor = Length::zero();
let mut res = vec![];
let mut frame = Frame::new(Spec::new(regions.current.x, height));
for (i, child_frame) in frames.into_iter().enumerate() {
let region = i / columns;
let size = std::iter::once(&first)
.chain(sizes.iter())
.nth(i)
.copied()
.unwrap_or_else(|| last_column_gutter.unwrap().0);
frame.push_frame(
Point::new(to(cursor, size.x, &regions), Length::zero()),
child_frame.item,
);
cursor += size.x;
if i % columns == columns - 1 {
// Refresh column height for non-infinite regions here.
let height = if regions.current.y.is_infinite() {
height
} else {
regions.current.y
};
regions.next();
let old_frame = std::mem::replace(
&mut frame,
Frame::new(Spec::new(regions.current.x, height)),
);
res.push(old_frame.constrain(Constraints::tight(&regions)));
cursor = Length::zero();
} else {
cursor += gutters
.get(region)
.copied()
.unwrap_or_else(|| last_column_gutter.unwrap().1);
}
}
if !frame.elements.is_empty() {
res.push(frame.constrain(Constraints::tight(&regions)));
}
res
}
}