325 lines
10 KiB
Rust

use typst_library::diag::{bail, SourceResult};
use typst_library::engine::Engine;
use typst_library::foundations::{Content, Packed, Resolve, StyleChain, StyledElem};
use typst_library::introspection::{Locator, SplitLocator};
use typst_library::layout::{
Abs, AlignElem, Axes, Axis, Dir, FixedAlignment, Fr, Fragment, Frame, HElem, Point,
Regions, Size, Spacing, StackChild, StackElem, VElem,
};
use typst_syntax::Span;
use typst_utils::{Get, Numeric};
/// Layout the stack.
#[typst_macros::time(span = elem.span())]
pub fn layout_stack(
elem: &Packed<StackElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut layouter =
StackLayouter::new(elem.span(), elem.dir(styles), locator, styles, regions);
let axis = layouter.dir.axis();
// Spacing to insert before the next block.
let spacing = elem.spacing(styles);
let mut deferred = None;
for child in &elem.children {
match child {
StackChild::Spacing(kind) => {
layouter.layout_spacing(*kind);
deferred = None;
}
StackChild::Block(block) => {
// Transparently handle `h`.
if let (Axis::X, Some(h)) = (axis, block.to_packed::<HElem>()) {
layouter.layout_spacing(h.amount);
deferred = None;
continue;
}
// Transparently handle `v`.
if let (Axis::Y, Some(v)) = (axis, block.to_packed::<VElem>()) {
layouter.layout_spacing(v.amount);
deferred = None;
continue;
}
if let Some(kind) = deferred {
layouter.layout_spacing(kind);
}
layouter.layout_block(engine, block, styles)?;
deferred = spacing;
}
}
}
layouter.finish()
}
/// Performs stack layout.
struct StackLayouter<'a> {
/// The span to raise errors at during layout.
span: Span,
/// The stacking direction.
dir: Dir,
/// The axis of the stacking direction.
axis: Axis,
/// Provides unique locations to the stack's children.
locator: SplitLocator<'a>,
/// The inherited styles.
styles: StyleChain<'a>,
/// The regions to layout children into.
regions: Regions<'a>,
/// Whether the stack itself should expand to fill the region.
expand: Axes<bool>,
/// The initial size of the current region before we started subtracting.
initial: Size,
/// The generic size used by the frames for the current region.
used: GenericSize<Abs>,
/// The sum of fractions in the current region.
fr: Fr,
/// Already layouted items whose exact positions are not yet known due to
/// fractional spacing.
items: Vec<StackItem>,
/// Finished frames for previous regions.
finished: Vec<Frame>,
}
/// A prepared item in a stack layout.
enum StackItem {
/// Absolute spacing between other items.
Absolute(Abs),
/// Fractional spacing between other items.
Fractional(Fr),
/// A frame for a layouted block.
Frame(Frame, Axes<FixedAlignment>),
}
impl<'a> StackLayouter<'a> {
/// Create a new stack layouter.
fn new(
span: Span,
dir: Dir,
locator: Locator<'a>,
styles: StyleChain<'a>,
mut regions: Regions<'a>,
) -> Self {
let axis = dir.axis();
let expand = regions.expand;
// Disable expansion along the block axis for children.
regions.expand.set(axis, false);
Self {
span,
dir,
axis,
locator: locator.split(),
styles,
regions,
expand,
initial: regions.size,
used: GenericSize::zero(),
fr: Fr::zero(),
items: vec![],
finished: vec![],
}
}
/// Add spacing along the spacing direction.
fn layout_spacing(&mut self, spacing: Spacing) {
match spacing {
Spacing::Rel(v) => {
// Resolve the spacing and limit it to the remaining space.
let resolved = v
.resolve(self.styles)
.relative_to(self.regions.base().get(self.axis));
let remaining = self.regions.size.get_mut(self.axis);
let limited = resolved.min(*remaining);
if self.dir.axis() == Axis::Y {
*remaining -= limited;
}
self.used.main += limited;
self.items.push(StackItem::Absolute(resolved));
}
Spacing::Fr(v) => {
self.fr += v;
self.items.push(StackItem::Fractional(v));
}
}
}
/// Layout an arbitrary block.
fn layout_block(
&mut self,
engine: &mut Engine,
block: &Content,
styles: StyleChain,
) -> SourceResult<()> {
if self.regions.is_full() {
self.finish_region()?;
}
// Block-axis alignment of the `AlignElem` is respected by stacks.
let align = if let Some(align) = block.to_packed::<AlignElem>() {
align.alignment(styles)
} else if let Some(styled) = block.to_packed::<StyledElem>() {
AlignElem::alignment_in(styles.chain(&styled.styles))
} else {
AlignElem::alignment_in(styles)
}
.resolve(styles);
let fragment = crate::layout_fragment(
engine,
block,
self.locator.next(&block.span()),
styles,
self.regions,
)?;
let len = fragment.len();
for (i, frame) in fragment.into_iter().enumerate() {
// Grow our size, shrink the region and save the frame for later.
let specific_size = frame.size();
if self.dir.axis() == Axis::Y {
self.regions.size.y -= specific_size.y;
}
let generic_size = match self.axis {
Axis::X => GenericSize::new(specific_size.y, specific_size.x),
Axis::Y => GenericSize::new(specific_size.x, specific_size.y),
};
self.used.main += generic_size.main;
self.used.cross.set_max(generic_size.cross);
self.items.push(StackItem::Frame(frame, align));
if i + 1 < len {
self.finish_region()?;
}
}
Ok(())
}
/// Advance to the next region.
fn finish_region(&mut self) -> SourceResult<()> {
// Determine the size of the stack in this region depending on whether
// the region expands.
let mut size = self
.expand
.select(self.initial, self.used.into_axes(self.axis))
.min(self.initial);
// Expand fully if there are fr spacings.
let full = self.initial.get(self.axis);
let remaining = full - self.used.main;
if self.fr.get() > 0.0 && full.is_finite() {
self.used.main = full;
size.set(self.axis, full);
}
if !size.is_finite() {
bail!(self.span, "stack spacing is infinite");
}
let mut output = Frame::hard(size);
let mut cursor = Abs::zero();
let mut ruler: FixedAlignment = self.dir.start().into();
// Place all frames.
for item in self.items.drain(..) {
match item {
StackItem::Absolute(v) => cursor += v,
StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
StackItem::Frame(frame, align) => {
if self.dir.is_positive() {
ruler = ruler.max(align.get(self.axis));
} else {
ruler = ruler.min(align.get(self.axis));
}
// Align along the main axis.
let parent = size.get(self.axis);
let child = frame.size().get(self.axis);
let main = ruler.position(parent - self.used.main)
+ if self.dir.is_positive() {
cursor
} else {
self.used.main - child - cursor
};
// Align along the cross axis.
let other = self.axis.other();
let cross = align
.get(other)
.position(size.get(other) - frame.size().get(other));
let pos = GenericSize::new(cross, main).to_point(self.axis);
cursor += child;
output.push_frame(pos, frame);
}
}
}
// Advance to the next region.
self.regions.next();
self.initial = self.regions.size;
self.used = GenericSize::zero();
self.fr = Fr::zero();
self.finished.push(output);
Ok(())
}
/// Finish layouting and return the resulting frames.
fn finish(mut self) -> SourceResult<Fragment> {
self.finish_region()?;
Ok(Fragment::frames(self.finished))
}
}
/// A generic size with main and cross axes. The axes are generic, meaning the
/// main axis could correspond to either the X or the Y axis.
#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
struct GenericSize<T> {
/// The cross component, along the axis perpendicular to the main.
pub cross: T,
/// The main component.
pub main: T,
}
impl<T> GenericSize<T> {
/// Create a new instance from the two components.
const fn new(cross: T, main: T) -> Self {
Self { cross, main }
}
/// Convert to the specific representation, given the current main axis.
fn into_axes(self, main: Axis) -> Axes<T> {
match main {
Axis::X => Axes::new(self.main, self.cross),
Axis::Y => Axes::new(self.cross, self.main),
}
}
}
impl GenericSize<Abs> {
/// The zero value.
fn zero() -> Self {
Self { cross: Abs::zero(), main: Abs::zero() }
}
/// Convert to a point.
fn to_point(self, main: Axis) -> Point {
self.into_axes(main).to_point()
}
}