mirror of
https://github.com/typst/typst
synced 2025-05-19 11:35:27 +08:00
426 lines
13 KiB
Rust
426 lines
13 KiB
Rust
use std::borrow::Cow;
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use std::fmt::{self, Debug, Formatter};
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use std::ops::Range;
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use rustybuzz::UnicodeBuffer;
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use super::{Element, Frame, Glyph, LayoutContext, Text};
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use crate::exec::{FontState, LineState};
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use crate::font::{Face, FaceId, FontVariant, LineMetrics};
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use crate::geom::{Dir, Length, Point, Size};
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use crate::layout::Geometry;
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use crate::util::SliceExt;
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/// The result of shaping text.
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///
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/// This type contains owned or borrowed shaped text runs, which can be
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/// measured, used to reshape substrings more quickly and converted into a
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/// frame.
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#[derive(Clone)]
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pub struct ShapedText<'a> {
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/// The text that was shaped.
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pub text: &'a str,
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/// The text direction.
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pub dir: Dir,
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/// The properties used for font selection.
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pub state: &'a FontState,
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/// The font size.
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pub size: Size,
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/// The baseline from the top of the frame.
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pub baseline: Length,
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/// The shaped glyphs.
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pub glyphs: Cow<'a, [ShapedGlyph]>,
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}
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/// A single glyph resulting from shaping.
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#[derive(Debug, Copy, Clone)]
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pub struct ShapedGlyph {
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/// The font face the glyph is contained in.
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pub face_id: FaceId,
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/// The glyph's index in the face.
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pub glyph_id: u16,
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/// The advance width of the glyph.
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pub x_advance: Length,
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/// The horizontal offset of the glyph.
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pub x_offset: Length,
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/// The start index of the glyph in the source text.
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pub text_index: usize,
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/// Whether splitting the shaping result before this glyph would yield the
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/// same results as shaping the parts to both sides of `text_index`
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/// separately.
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pub safe_to_break: bool,
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}
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/// A visual side.
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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enum Side {
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Left,
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Right,
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}
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impl<'a> ShapedText<'a> {
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/// Build the shaped text's frame.
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pub fn build(&self, ctx: &LayoutContext) -> Frame {
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let mut frame = Frame::new(self.size, self.baseline);
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let mut offset = Length::zero();
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for (face_id, group) in self.glyphs.as_ref().group_by_key(|g| g.face_id) {
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let pos = Point::new(offset, self.baseline);
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let mut text = Text {
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face_id,
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size: self.state.size,
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fill: self.state.fill,
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glyphs: vec![],
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};
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let mut width = Length::zero();
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for glyph in group {
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text.glyphs.push(Glyph {
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id: glyph.glyph_id,
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x_advance: glyph.x_advance,
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x_offset: glyph.x_offset,
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});
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width += glyph.x_advance;
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}
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frame.push(pos, Element::Text(text));
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decorate(ctx, &mut frame, pos, width, face_id, &self.state);
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offset += width;
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}
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frame
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}
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/// Reshape a range of the shaped text, reusing information from this
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/// shaping process if possible.
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pub fn reshape(
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&'a self,
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ctx: &mut LayoutContext,
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text_range: Range<usize>,
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) -> ShapedText<'a> {
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if let Some(glyphs) = self.slice_safe_to_break(text_range.clone()) {
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let (size, baseline) = measure(ctx, glyphs, self.state);
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Self {
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text: &self.text[text_range],
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dir: self.dir,
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state: self.state,
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size,
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baseline,
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glyphs: Cow::Borrowed(glyphs),
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}
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} else {
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shape(ctx, &self.text[text_range], self.dir, self.state)
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}
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}
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/// Find the subslice of glyphs that represent the given text range if both
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/// sides are safe to break.
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fn slice_safe_to_break(&self, text_range: Range<usize>) -> Option<&[ShapedGlyph]> {
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let Range { mut start, mut end } = text_range;
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if !self.dir.is_positive() {
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std::mem::swap(&mut start, &mut end);
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}
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let left = self.find_safe_to_break(start, Side::Left)?;
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let right = self.find_safe_to_break(end, Side::Right)?;
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Some(&self.glyphs[left .. right])
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}
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/// Find the glyph offset matching the text index that is most towards the
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/// given side and safe-to-break.
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fn find_safe_to_break(&self, text_index: usize, towards: Side) -> Option<usize> {
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let ltr = self.dir.is_positive();
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// Handle edge cases.
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let len = self.glyphs.len();
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if text_index == 0 {
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return Some(if ltr { 0 } else { len });
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} else if text_index == self.text.len() {
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return Some(if ltr { len } else { 0 });
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}
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// Find any glyph with the text index.
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let mut idx = self
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.glyphs
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.binary_search_by(|g| {
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let ordering = g.text_index.cmp(&text_index);
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if ltr { ordering } else { ordering.reverse() }
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})
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.ok()?;
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let next = match towards {
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Side::Left => usize::checked_sub,
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Side::Right => usize::checked_add,
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};
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// Search for the outermost glyph with the text index.
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while let Some(next) = next(idx, 1) {
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if self.glyphs.get(next).map_or(true, |g| g.text_index != text_index) {
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break;
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}
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idx = next;
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}
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// RTL needs offset one because the left side of the range should be
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// exclusive and the right side inclusive, contrary to the normal
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// behaviour of ranges.
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if !ltr {
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idx += 1;
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}
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self.glyphs[idx].safe_to_break.then(|| idx)
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}
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}
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impl Debug for ShapedText<'_> {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "Shaped({:?})", self.text)
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}
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}
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/// Shape text into [`ShapedText`].
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pub fn shape<'a>(
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ctx: &mut LayoutContext,
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text: &'a str,
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dir: Dir,
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state: &'a FontState,
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) -> ShapedText<'a> {
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let mut glyphs = vec![];
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if !text.is_empty() {
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shape_segment(
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ctx,
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&mut glyphs,
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0,
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text,
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dir,
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state.size,
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state.variant(),
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state.families(),
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None,
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);
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}
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let (size, baseline) = measure(ctx, &glyphs, state);
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ShapedText {
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text,
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dir,
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state,
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size,
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baseline,
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glyphs: Cow::Owned(glyphs),
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}
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}
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/// Shape text with font fallback using the `families` iterator.
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fn shape_segment<'a>(
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ctx: &mut LayoutContext,
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glyphs: &mut Vec<ShapedGlyph>,
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base: usize,
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text: &str,
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dir: Dir,
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size: Length,
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variant: FontVariant,
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mut families: impl Iterator<Item = &'a str> + Clone,
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mut first_face: Option<FaceId>,
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) {
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// Select the font family.
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let (face_id, fallback) = loop {
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// Try to load the next available font family.
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match families.next() {
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Some(family) => {
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if let Some(id) = ctx.fonts.select(family, variant) {
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break (id, true);
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}
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}
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// We're out of families, so we don't do any more fallback and just
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// shape the tofus with the first face we originally used.
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None => match first_face {
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Some(id) => break (id, false),
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None => return,
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},
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}
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};
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// Remember the id if this the first available face since we use that one to
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// shape tofus.
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first_face.get_or_insert(face_id);
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// Fill the buffer with our text.
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let mut buffer = UnicodeBuffer::new();
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buffer.push_str(text);
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buffer.set_direction(match dir {
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Dir::LTR => rustybuzz::Direction::LeftToRight,
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Dir::RTL => rustybuzz::Direction::RightToLeft,
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_ => unimplemented!(),
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});
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// Shape!
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let mut face = ctx.fonts.get(face_id);
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let buffer = rustybuzz::shape(face.ttf(), &[], buffer);
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let infos = buffer.glyph_infos();
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let pos = buffer.glyph_positions();
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// Collect the shaped glyphs, doing fallback and shaping parts again with
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// the next font if necessary.
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let mut i = 0;
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while i < infos.len() {
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let info = &infos[i];
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let cluster = info.cluster as usize;
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if info.glyph_id != 0 || !fallback {
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// Add the glyph to the shaped output.
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// TODO: Don't ignore y_advance and y_offset.
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glyphs.push(ShapedGlyph {
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face_id,
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glyph_id: info.glyph_id as u16,
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x_advance: face.to_em(pos[i].x_advance).to_length(size),
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x_offset: face.to_em(pos[i].x_offset).to_length(size),
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text_index: base + cluster,
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safe_to_break: !info.unsafe_to_break(),
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});
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} else {
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// Determine the source text range for the tofu sequence.
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let range = {
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// First, search for the end of the tofu sequence.
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let k = i;
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while infos.get(i + 1).map_or(false, |info| info.glyph_id == 0) {
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i += 1;
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}
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// Then, determine the start and end text index.
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//
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// Examples:
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// Everything is shown in visual order. Tofus are written as "_".
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// We want to find out that the tofus span the text `2..6`.
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// Note that the clusters are longer than 1 char.
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//
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// Left-to-right:
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// Text: h a l i h a l l o
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// Glyphs: A _ _ C E
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// Clusters: 0 2 4 6 8
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// k=1 i=2
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//
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// Right-to-left:
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// Text: O L L A H I L A H
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// Glyphs: E C _ _ A
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// Clusters: 8 6 4 2 0
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// k=2 i=3
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let ltr = dir.is_positive();
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let first = if ltr { k } else { i };
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let start = infos[first].cluster as usize;
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let last = if ltr { i.checked_add(1) } else { k.checked_sub(1) };
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let end = last
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.and_then(|last| infos.get(last))
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.map_or(text.len(), |info| info.cluster as usize);
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start .. end
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};
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// Recursively shape the tofu sequence with the next family.
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shape_segment(
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ctx,
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glyphs,
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base + range.start,
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&text[range],
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dir,
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size,
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variant,
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families.clone(),
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first_face,
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);
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face = ctx.fonts.get(face_id);
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}
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i += 1;
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}
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}
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/// Measure the size and baseline of a run of shaped glyphs with the given
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/// properties.
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fn measure(
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ctx: &mut LayoutContext,
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glyphs: &[ShapedGlyph],
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state: &FontState,
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) -> (Size, Length) {
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let mut width = Length::zero();
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let mut top = Length::zero();
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let mut bottom = Length::zero();
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let mut expand_vertical = |face: &Face| {
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top.set_max(face.vertical_metric(state.top_edge).to_length(state.size));
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bottom.set_max(-face.vertical_metric(state.bottom_edge).to_length(state.size));
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};
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if glyphs.is_empty() {
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// When there are no glyphs, we just use the vertical metrics of the
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// first available font.
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for family in state.families() {
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if let Some(face_id) = ctx.fonts.select(family, state.variant) {
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expand_vertical(ctx.fonts.get(face_id));
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break;
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}
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}
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} else {
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for (face_id, group) in glyphs.group_by_key(|g| g.face_id) {
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let face = ctx.fonts.get(face_id);
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expand_vertical(face);
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for glyph in group {
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width += glyph.x_advance;
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}
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}
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}
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(Size::new(width, top + bottom), top)
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}
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/// Add underline, strikthrough and overline decorations.
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fn decorate(
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ctx: &LayoutContext,
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frame: &mut Frame,
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pos: Point,
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width: Length,
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face_id: FaceId,
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state: &FontState,
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) {
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let mut apply = |substate: &LineState, metrics: fn(&Face) -> &LineMetrics| {
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let metrics = metrics(ctx.fonts.get(face_id));
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let stroke = substate.stroke.unwrap_or(state.fill);
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let thickness = substate
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.thickness
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.map(|s| s.resolve(state.size))
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.unwrap_or(metrics.strength.to_length(state.size));
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let offset = substate
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.offset
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.map(|s| s.resolve(state.size))
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.unwrap_or(-metrics.position.to_length(state.size));
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let extent = substate.extent.resolve(state.size);
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let pos = Point::new(pos.x - extent, pos.y + offset);
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let target = Point::new(width + 2.0 * extent, Length::zero());
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let element = Element::Geometry(Geometry::Line(target, thickness), stroke);
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frame.push(pos, element);
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};
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if let Some(strikethrough) = &state.strikethrough {
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apply(strikethrough, |face| &face.strikethrough);
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}
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if let Some(underline) = &state.underline {
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apply(underline, |face| &face.underline);
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}
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if let Some(overline) = &state.overline {
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apply(overline, |face| &face.overline);
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}
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}
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