2024-10-27 18:04:55 +00:00

94 lines
2.8 KiB
Rust

use typst_library::diag::SourceResult;
use typst_library::engine::Engine;
use typst_library::foundations::{Packed, Resolve, StyleChain};
use typst_library::introspection::Locator;
use typst_library::layout::{
Abs, Fragment, Frame, PadElem, Point, Regions, Rel, Sides, Size,
};
/// Layout the padded content.
#[typst_macros::time(span = elem.span())]
pub fn layout_pad(
elem: &Packed<PadElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let padding = Sides::new(
elem.left(styles).resolve(styles),
elem.top(styles).resolve(styles),
elem.right(styles).resolve(styles),
elem.bottom(styles).resolve(styles),
);
let mut backlog = vec![];
let pod = regions.map(&mut backlog, |size| shrink(size, &padding));
// Layout child into padded regions.
let mut fragment = crate::layout_fragment(engine, &elem.body, locator, styles, pod)?;
for frame in &mut fragment {
grow(frame, &padding);
}
Ok(fragment)
}
/// Shrink a region size by an inset relative to the size itself.
pub fn shrink(size: Size, inset: &Sides<Rel<Abs>>) -> Size {
size - inset.sum_by_axis().relative_to(size)
}
/// Shrink the components of possibly multiple `Regions` by an inset relative to
/// the regions themselves.
pub fn shrink_multiple(
size: &mut Size,
full: &mut Abs,
backlog: &mut [Abs],
last: &mut Option<Abs>,
inset: &Sides<Rel<Abs>>,
) {
let summed = inset.sum_by_axis();
*size -= summed.relative_to(*size);
*full -= summed.y.relative_to(*full);
for item in backlog {
*item -= summed.y.relative_to(*item);
}
*last = last.map(|v| v - summed.y.relative_to(v));
}
/// Grow a frame's size by an inset relative to the grown size.
/// This is the inverse operation to `shrink()`.
///
/// For the horizontal axis the derivation looks as follows.
/// (Vertical axis is analogous.)
///
/// Let w be the grown target width,
/// s be the given width,
/// l be the left inset,
/// r be the right inset,
/// p = l + r.
///
/// We want that: w - l.resolve(w) - r.resolve(w) = s
///
/// Thus: w - l.resolve(w) - r.resolve(w) = s
/// <=> w - p.resolve(w) = s
/// <=> w - p.rel * w - p.abs = s
/// <=> (1 - p.rel) * w = s + p.abs
/// <=> w = (s + p.abs) / (1 - p.rel)
pub fn grow(frame: &mut Frame, inset: &Sides<Rel<Abs>>) {
// Apply the padding inversely such that the grown size padded
// yields the frame's size.
let padded = frame
.size()
.zip_map(inset.sum_by_axis(), |s, p| (s + p.abs) / (1.0 - p.rel.get()));
let inset = inset.relative_to(padded);
let offset = Point::new(inset.left, inset.top);
// Grow the frame and translate everything in the frame inwards.
frame.set_size(padded);
frame.translate(offset);
}