mirror of
https://github.com/typst/typst
synced 2025-05-13 20:46:23 +08:00
283 lines
7.1 KiB
Rust
283 lines
7.1 KiB
Rust
use typst::geom::Transform;
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use crate::prelude::*;
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/// # Move
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/// Move content without affecting layout.
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///
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/// The `move` function allows you to move content while the layout still 'sees'
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/// it at the original positions. Containers will still be sized as if the content
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/// was not moved.
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///
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/// ## Example
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/// ```
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/// #rect(inset: 0pt, move(
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/// dx: 6pt, dy: 6pt,
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/// rect(
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/// inset: 8pt,
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/// fill: white,
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/// stroke: black,
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/// [Abra cadabra]
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/// )
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/// ))
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/// ```
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///
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/// ## Parameters
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/// - body: Content (positional, required)
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/// The content to move.
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///
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/// ### Example
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/// ```
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/// Hello, world!#move(dy: -2pt)[!]#move(dy: 2pt)[!]
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/// ```
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///
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/// - dx: Rel<Length> (named)
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/// The horizontal displacement of the content.
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///
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/// - dy: Rel<Length> (named)
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/// The vertical displacement of the content.
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///
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/// ## Category
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/// layout
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#[func]
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#[capable(Layout, Inline)]
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#[derive(Debug, Hash)]
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pub struct MoveNode {
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/// The offset by which to move the content.
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pub delta: Axes<Rel<Length>>,
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/// The content that should be moved.
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pub body: Content,
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}
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#[node]
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impl MoveNode {
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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let dx = args.named("dx")?.unwrap_or_default();
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let dy = args.named("dy")?.unwrap_or_default();
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Ok(Self {
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delta: Axes::new(dx, dy),
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body: args.expect("body")?,
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}
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.pack())
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}
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fn field(&self, name: &str) -> Option<Value> {
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match name {
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"body" => Some(Value::Content(self.body.clone())),
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_ => None,
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}
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}
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}
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impl Layout for MoveNode {
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fn layout(
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&self,
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vt: &mut Vt,
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let mut fragment = self.body.layout(vt, styles, regions)?;
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for frame in &mut fragment {
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let delta = self.delta.resolve(styles);
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let delta = delta.zip(frame.size()).map(|(d, s)| d.relative_to(s));
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frame.translate(delta.to_point());
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}
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Ok(fragment)
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}
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}
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impl Inline for MoveNode {}
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/// # Rotate
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/// Rotate content with affecting layout.
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///
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/// Rotate an element by a given angle. The layout will act as if the element
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/// was not rotated.
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///
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/// ## Example
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/// ```
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/// #{
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/// range(16)
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/// .map(i => rotate(24deg * i)[X])
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/// .join(h(1fr))
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/// }
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/// ```
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///
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/// ## Parameters
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/// - body: Content (positional, required)
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/// The content to rotate.
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///
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/// - angle: Angle (named)
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/// The amount of rotation.
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///
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/// ### Example
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/// ```
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/// #rotate(angle: -1.571rad)[To space!]
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/// ```
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///
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/// ## Category
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/// layout
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#[func]
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#[capable(Layout, Inline)]
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#[derive(Debug, Hash)]
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pub struct RotateNode {
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/// The angle by which to rotate the node.
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pub angle: Angle,
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/// The content that should be rotated.
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pub body: Content,
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}
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#[node]
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impl RotateNode {
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/// The origin of the rotation.
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///
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/// By default, the origin is the center of the rotated element. If,
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/// however, you wanted the bottom left corner of the rotated element to
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/// stay aligned with the baseline, you would set the origin to `bottom +
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/// left`.
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///
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/// # Example
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/// ```
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/// #set text(spacing: 8pt)
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/// #let square = square.with(width: 8pt)
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///
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/// #square()
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/// #rotate(angle: 30deg, origin: center, square())
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/// #rotate(angle: 30deg, origin: top + left, square())
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/// #rotate(angle: 30deg, origin: bottom + right, square())
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/// ```
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#[property(resolve)]
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pub const ORIGIN: Axes<Option<GenAlign>> = Axes::default();
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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Ok(Self {
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angle: args.named_or_find("angle")?.unwrap_or_default(),
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body: args.expect("body")?,
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}
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.pack())
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}
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fn field(&self, name: &str) -> Option<Value> {
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match name {
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"body" => Some(Value::Content(self.body.clone())),
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_ => None,
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}
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}
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}
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impl Layout for RotateNode {
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fn layout(
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&self,
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vt: &mut Vt,
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let mut fragment = self.body.layout(vt, styles, regions)?;
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for frame in &mut fragment {
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let origin = styles.get(Self::ORIGIN).unwrap_or(Align::CENTER_HORIZON);
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let Axes { x, y } = origin.zip(frame.size()).map(|(o, s)| o.position(s));
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let transform = Transform::translate(x, y)
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.pre_concat(Transform::rotate(self.angle))
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.pre_concat(Transform::translate(-x, -y));
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frame.transform(transform);
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}
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Ok(fragment)
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}
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}
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impl Inline for RotateNode {}
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/// # Scale
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/// Scale content without affecting layout.
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///
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/// The `scale` function allows you to scale and mirror content without
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/// affecting the layout.
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///
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///
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/// ## Example
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/// ```
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/// #set align(center)
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/// #scale(x: -100%)[👍]👩🦱👍
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/// ```
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///
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/// ## Parameters
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/// - body: Content (positional, required)
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/// The content to scale.
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///
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/// - x: Ratio (named)
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/// The horizontal scaling factor.
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///
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/// The body will be mirrored horizontally if the parameter is negative.
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///
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/// - y: Ratio (named)
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/// The vertical scaling factor.
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///
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/// The body will be mirrored vertically if the parameter is negative.
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///
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/// ## Category
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/// layout
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#[func]
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#[capable(Layout, Inline)]
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#[derive(Debug, Hash)]
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pub struct ScaleNode {
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/// Scaling factor.
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pub factor: Axes<Ratio>,
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/// The content that should be scaled.
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pub body: Content,
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}
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#[node]
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impl ScaleNode {
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/// The origin of the transformation.
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///
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/// By default, the origin is the center of the scaled element.
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///
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/// # Example
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/// ```
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/// A#scale(75%)[A]A \
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/// B#scale(75%, origin: bottom + left)[B]B
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/// ```
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#[property(resolve)]
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pub const ORIGIN: Axes<Option<GenAlign>> = Axes::default();
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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let all = args.find()?;
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let x = args.named("x")?.or(all).unwrap_or(Ratio::one());
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let y = args.named("y")?.or(all).unwrap_or(Ratio::one());
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Ok(Self {
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factor: Axes::new(x, y),
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body: args.expect("body")?,
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}
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.pack())
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}
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fn field(&self, name: &str) -> Option<Value> {
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match name {
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"body" => Some(Value::Content(self.body.clone())),
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_ => None,
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}
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}
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}
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impl Layout for ScaleNode {
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fn layout(
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&self,
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vt: &mut Vt,
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let mut fragment = self.body.layout(vt, styles, regions)?;
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for frame in &mut fragment {
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let origin = styles.get(Self::ORIGIN).unwrap_or(Align::CENTER_HORIZON);
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let Axes { x, y } = origin.zip(frame.size()).map(|(o, s)| o.position(s));
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let transform = Transform::translate(x, y)
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.pre_concat(Transform::scale(self.factor.x, self.factor.y))
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.pre_concat(Transform::translate(-x, -y));
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frame.transform(transform);
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}
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Ok(fragment)
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}
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}
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impl Inline for ScaleNode {}
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