mirror of
https://github.com/typst/typst
synced 2025-05-13 20:46:23 +08:00
124 lines
3.8 KiB
Rust
124 lines
3.8 KiB
Rust
use crate::prelude::*;
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use crate::text::TextNode;
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/// Separate a region into multiple equally sized columns.
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#[derive(Debug, Hash)]
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pub struct ColumnsNode {
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/// How many columns there should be.
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pub columns: NonZeroUsize,
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/// The child to be layouted into the columns. Most likely, this should be a
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/// flow or stack node.
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pub child: Content,
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}
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#[node(LayoutBlock)]
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impl ColumnsNode {
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/// The size of the gutter space between each column.
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#[property(resolve)]
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pub const GUTTER: Rel<Length> = Ratio::new(0.04).into();
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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Ok(Self {
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columns: args.expect("column count")?,
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child: args.expect("body")?,
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}
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.pack())
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}
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}
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impl LayoutBlock for ColumnsNode {
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fn layout_block(
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&self,
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world: Tracked<dyn World>,
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regions: &Regions,
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styles: StyleChain,
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) -> SourceResult<Vec<Frame>> {
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// Separating the infinite space into infinite columns does not make
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// much sense.
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if !regions.first.x.is_finite() {
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return self.child.layout_block(world, regions, styles);
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}
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// Determine the width of the gutter and each column.
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let columns = self.columns.get();
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let gutter = styles.get(Self::GUTTER).relative_to(regions.base.x);
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let width = (regions.first.x - gutter * (columns - 1) as f64) / columns as f64;
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// Create the pod regions.
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let pod = Regions {
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first: Size::new(width, regions.first.y),
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base: Size::new(width, regions.base.y),
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backlog: std::iter::once(®ions.first.y)
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.chain(regions.backlog.as_slice())
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.flat_map(|&height| std::iter::repeat(height).take(columns))
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.skip(1)
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.collect(),
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last: regions.last,
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expand: Axes::new(true, regions.expand.y),
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};
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// Layout the children.
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let mut frames = self.child.layout_block(world, &pod, styles)?.into_iter();
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let mut finished = vec![];
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let dir = styles.get(TextNode::DIR);
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let total_regions = (frames.len() as f32 / columns as f32).ceil() as usize;
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// Stitch together the columns for each region.
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for region in regions.iter().take(total_regions) {
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// The height should be the parent height if we should expand.
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// Otherwise its the maximum column height for the frame. In that
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// case, the frame is first created with zero height and then
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// resized.
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let height = if regions.expand.y { region.y } else { Abs::zero() };
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let mut output = Frame::new(Size::new(regions.first.x, height));
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let mut cursor = Abs::zero();
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for _ in 0..columns {
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let Some(frame) = frames.next() else { break };
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if !regions.expand.y {
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output.size_mut().y.set_max(frame.height());
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}
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let width = frame.width();
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let x = if dir.is_positive() {
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cursor
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} else {
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regions.first.x - cursor - width
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};
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output.push_frame(Point::with_x(x), frame);
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cursor += width + gutter;
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}
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finished.push(output);
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}
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Ok(finished)
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}
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}
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/// A column break.
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#[derive(Debug, Hash)]
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pub struct ColbreakNode {
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pub weak: bool,
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}
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#[node(Behave)]
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impl ColbreakNode {
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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let weak = args.named("weak")?.unwrap_or(false);
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Ok(Self { weak }.pack())
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}
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}
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impl Behave for ColbreakNode {
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fn behaviour(&self) -> Behaviour {
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if self.weak {
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Behaviour::Weak(1)
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} else {
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Behaviour::Destructive
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}
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}
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}
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