2024-12-17 09:25:27 +00:00

352 lines
16 KiB
Rust

use std::collections::HashMap;
use std::fmt::{self, Debug, Formatter};
use std::hash::Hash;
use std::sync::OnceLock;
use comemo::{Tracked, Validate};
use crate::introspection::{Introspector, Location};
/// Provides locations for elements in the document.
///
/// A [`Location`] is a unique ID for an element generated during realization.
///
/// # How to use this
/// The same content may yield different results when laid out in different
/// parts of the document. To reflect this, every layout operation receives a
/// locator and every layout operation requires a locator. In code:
///
/// - all layouters receive an owned `Locator`
/// - all layout functions take an owned `Locator`
///
/// When a layouter only requires a single sublayout call, it can simply pass on
/// its locator. When a layouter needs to call multiple sublayouters, we need to
/// make an explicit decision:
///
/// - Split: When we're layouting multiple distinct children (or other pieces of
/// content), we need to split up the locator with [`Locator::split`]. This
/// allows us to produce multiple new `Locator`s for the sublayouts. When we
/// split the locator, each sublocator will be a distinct entity and using it
/// to e.g. layout the same piece of figure content will yield distinctly
/// numbered figures.
///
/// - Relayout: When we're layouting the same content multiple times (e.g. when
/// measuring something), we can call [`Locator::relayout`] to use the same
/// locator multiple times. This indicates to the compiler that it's actually
/// the same content. Using it to e.g. layout the same piece of figure content
/// will yield the same figure number both times. Typically, when we layout
/// something multiple times using `relayout`, only one of the outputs
/// actually ends up in the document, while the other outputs are only used
/// for measurement and then discarded.
///
/// The `Locator` intentionally does not implement `Copy` and `Clone` so that it
/// can only be used once. This ensures that whenever we are layouting multiple
/// things, we make an explicit decision whether we want to split or relayout.
///
/// # How it works
/// There are two primary considerations for the assignment of locations:
///
/// 1. Locations should match up over multiple layout iterations, so that
/// elements can be identified as being the same: That's the whole point of
/// them.
///
/// 2. Locations should be as stable as possible across document edits, so that
/// incremental compilation is effective.
///
/// 3. We want to assign them with as little long-lived state as possible to
/// enable parallelization of the layout process.
///
/// Let's look at a few different assignment strategies to get a feeling for
/// these requirements:
///
/// - A very simple way to generate unique IDs would be to just increase a
/// counter for each element. In this setup, (1) is somewhat satisfied: In
/// principle, the counter will line up across iterations, but things start to
/// break down once we generate content dependent on introspection since the
/// IDs generated for that new content will shift the IDs for all following
/// elements in the document. (2) is not satisfied since an edit in the middle
/// of the document shifts all later IDs. (3) is obviously not satisfied.
/// Conclusion: Not great.
///
/// - To make things more robust, we can incorporate some stable knowledge about
/// the element into the ID. For this, we can use the element's span since it
/// is already mostly unique: Elements resulting from different source code
/// locations are guaranteed to have different spans. However, we can also
/// have multiple distinct elements generated from the same source location:
/// e.g. `#for _ in range(5) { figure(..) }`. To handle this case, we can then
/// disambiguate elements with the same span with an increasing counter. In
/// this setup, (1) is mostly satisfied: Unless we do stuff like generating
/// colliding counter updates dependent on introspection, things will line up.
/// (2) is also reasonably well satisfied, as typical edits will only affect
/// the single element at the currently edited span. Only if we edit inside of
/// a function, loop, or similar construct, we will affect multiple elements.
/// (3) is still a problem though, since we count up.
///
/// - What's left is to get rid of the mutable state. Note that layout is a
/// recursive process and has a tree-shaped execution graph. Thus, we can try
/// to determine an element's ID based on the path of execution taken in this
/// graph. Something like "3rd element in layer 1, 7th element in layer 2,
/// ..". This is basically the first approach, but on a per-layer basis. Thus,
/// we can again apply our trick from the second approach, and use the span +
/// disambiguation strategy on a per-layer basis: "1st element with span X in
/// layer 1, 3rd element with span Y in layer 2". The chance for a collision
/// is now pretty low and our state is wholly local to each level. So, if we
/// want to parallelize layout within a layer, we can generate the IDs for
/// that layer upfront and then start forking out. The final remaining
/// question is how we can compactly encode this information: For this, as
/// always, we use hashing! We incorporate the ID information from each layer
/// into a single hash and thanks to the collision resistance of 128-bit
/// SipHash, we get almost guaranteed unique locations. We don't even store
/// the full layer information at all, but rather hash _hierarchically:_ Let
/// `k_x` be our local per-layer ID for layer `x` and `h_x` be the full
/// combined hash for layer `x`. We compute `h_n = hash(h_(n-1), k_n)`.
///
/// So that's what's going on conceptually in this type. For efficient
/// memoization, we do all of this in a tracked fashion, such that we only
/// observe the hash for all the layers above us, if we actually need to
/// generate a [`Location`]. Thus, if we have a piece of content that does not
/// contain any locatable elements, we can cache its layout even if it occurs in
/// different places.
///
/// # Dealing with measurement
/// As explained above, any kind of measurement the compiler performs requires a
/// locator that matches the one used during real layout. This ensures that the
/// locations assigned during measurement match up exactly with the locations of
/// real document elements. Without this guarantee, many introspection-driven
/// features (like counters, state, and citations) don't work correctly (since
/// they perform queries dependent on concrete locations).
///
/// This is all fine and good, but things get really tricky when the _user_
/// measures such introspecting content since the user isn't kindly managing
/// locators for us. Our standard `Locator` workflow assigns locations that
/// depend a lot on the exact placement in the hierarchy of elements. For this
/// reason, something that is measured, but then placed into something like a
/// grid will get a location influenced by the grid. Without a locator, we can't
/// make the connection between the measured content and the real content, so we
/// can't ensure that the locations match up.
///
/// One possible way to deal with this is to force the user to uniquely identify
/// content before being measured after all. This would mean that the user needs
/// to come up with an identifier that is unique within the surrounding context
/// block and attach it to the content in some way. However, after careful
/// consideration, I have concluded that this is simply too big of an ask from
/// users: Understanding why this is even necessary is pretty complicated and
/// how to best come up with a unique ID is even more so.
///
/// For this reason, I chose an alternative best-effort approach: The locator
/// has a custom "measurement mode" (entered through [`LocatorLink::measure`]),
/// in which it does its best to assign locations that match up. Specifically,
/// it uses the key hashes of the individual locatable elements in the measured
/// content (which may not be unique if content is reused) and combines them
/// with the context's location to find the most likely matching real element.
/// This approach works correctly almost all of the time (especially for
/// "normal" hand-written content where the key hashes rarely collide, as
/// opposed to code-heavy things where they do).
///
/// Support for enhancing this with user-provided uniqueness can still be added
/// in the future. It will most likely anyway be added simply because it's
/// automatically included when we add a way to "freeze" content for things like
/// slidehows. But it will be opt-in because it's just too much complication.
pub struct Locator<'a> {
/// A local hash that incorporates all layers since the last memoization
/// boundary.
local: u128,
/// A pointer to an outer cached locator, which contributes the information
/// for all the layers beyond the memoization boundary on-demand.
outer: Option<&'a LocatorLink<'a>>,
}
impl<'a> Locator<'a> {
/// Create a new root-level locator.
///
/// Should typically only be created at the document level, though there
/// are a few places where we use it as well that just don't support
/// introspection (e.g. tilings).
pub fn root() -> Self {
Self { local: 0, outer: None }
}
/// Creates a new synthetic locator.
///
/// This can be used to create a new dependent layout based on an element.
/// This is used for layouting footnote entries based on the location
/// of the associated footnote.
pub fn synthesize(location: Location) -> Self {
Self { local: location.hash(), outer: None }
}
/// Creates a new locator that points to the given link.
pub fn link(link: &'a LocatorLink<'a>) -> Self {
Self { local: 0, outer: Some(link) }
}
}
impl<'a> Locator<'a> {
/// Returns a type that can be used to generate `Locator`s for multiple
/// child elements. See the type-level docs for more details.
pub fn split(self) -> SplitLocator<'a> {
SplitLocator {
local: self.local,
outer: self.outer,
disambiguators: HashMap::new(),
}
}
/// Creates a copy of this locator for measurement or relayout of the same
/// content. See the type-level docs for more details.
///
/// This is effectively just `Clone`, but the `Locator` doesn't implement
/// `Clone` to make this operation explicit.
pub fn relayout(&self) -> Self {
Self { local: self.local, outer: self.outer }
}
}
#[comemo::track]
#[allow(clippy::needless_lifetimes)]
impl<'a> Locator<'a> {
/// Resolves the locator based on its local and the outer information.
fn resolve(&self) -> Resolved {
match self.outer {
None => Resolved::Hash(self.local),
Some(outer) => match outer.resolve() {
Resolved::Hash(outer) => {
Resolved::Hash(typst_utils::hash128(&(self.local, outer)))
}
Resolved::Measure(anchor) => Resolved::Measure(anchor),
},
}
}
}
impl Debug for Locator<'_> {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Locator({:?})", self.resolve())
}
}
/// The fully resolved value of a locator.
#[derive(Debug, Copy, Clone, Hash)]
enum Resolved {
/// The full hash, incorporating the local and all outer information.
Hash(u128),
/// Indicates that the locator is in measurement mode, with the given anchor
/// location.
Measure(Location),
}
/// A type that generates unique sublocators.
pub struct SplitLocator<'a> {
/// A local hash that incorporates all layers since the last memoization
/// boundary.
local: u128,
/// A pointer to an outer cached locator, which contributes the information
/// for all the layers beyond the memoization boundary on-demand.
outer: Option<&'a LocatorLink<'a>>,
/// Simply counts up the number of times we've seen each local hash.
disambiguators: HashMap<u128, usize>,
}
impl<'a> SplitLocator<'a> {
/// Produces a sublocator for a subtree keyed by `key`. The keys do *not*
/// need to be unique among the `next()` calls on this split locator. (They
/// can even all be `&()`.)
///
/// However, stable & mostly unique keys lead to more stable locations
/// throughout edits, improving incremental compilation performance.
///
/// A common choice for a key is the span of the content that will be
/// layouted with this locator.
pub fn next<K: Hash>(&mut self, key: &K) -> Locator<'a> {
self.next_inner(typst_utils::hash128(key))
}
/// Produces a sublocator for a subtree.
pub fn next_inner(&mut self, key: u128) -> Locator<'a> {
// Produce a locator disambiguator, for elements with the same key
// within this `SplitLocator`.
let disambiguator = {
let slot = self.disambiguators.entry(key).or_default();
std::mem::replace(slot, *slot + 1)
};
// Combine the key, disambiguator and local hash into a sub-local hash.
// The outer information is not yet merged into this, it is added
// on-demand in `Locator::resolve`.
let local = typst_utils::hash128(&(key, disambiguator, self.local));
Locator { outer: self.outer, local }
}
/// Produces a unique location for an element.
pub fn next_location(
&mut self,
introspector: Tracked<Introspector>,
key: u128,
) -> Location {
match self.next_inner(key).resolve() {
Resolved::Hash(hash) => Location::new(hash),
Resolved::Measure(anchor) => {
// If we aren't able to find a matching element in the document,
// default to the anchor, so that it's at least remotely in
// the right area (so that counters can be resolved).
introspector.locator(key, anchor).unwrap_or(anchor)
}
}
}
}
/// A locator can be linked to this type to only access information across the
/// memoization boundary on-demand, improving the cache hit chance.
pub struct LocatorLink<'a> {
/// The link itself.
kind: LinkKind<'a>,
/// The cached resolved link.
resolved: OnceLock<Resolved>,
}
/// The different kinds of locator links.
enum LinkKind<'a> {
/// An outer `Locator`, which we can resolved if necessary.
///
/// We need to override the constraint's lifetime here so that `Tracked` is
/// covariant over the constraint. If it becomes invariant, we're in for a
/// world of lifetime pain.
Outer(Tracked<'a, Locator<'a>, <Locator<'static> as Validate>::Constraint>),
/// A link which indicates that we are in measurement mode.
Measure(Location),
}
impl<'a> LocatorLink<'a> {
/// Create a locator link.
pub fn new(outer: Tracked<'a, Locator<'a>>) -> Self {
LocatorLink {
kind: LinkKind::Outer(outer),
resolved: OnceLock::new(),
}
}
/// Creates a link that puts any linked downstream locator into measurement
/// mode.
///
/// Read the "Dealing with measurement" section of the [`Locator`] docs for
/// more details.
pub fn measure(anchor: Location) -> Self {
LocatorLink {
kind: LinkKind::Measure(anchor),
resolved: OnceLock::new(),
}
}
/// Resolve the link.
///
/// The result is cached in this link, so that we don't traverse the link
/// chain over and over again.
fn resolve(&self) -> Resolved {
*self.resolved.get_or_init(|| match self.kind {
LinkKind::Outer(outer) => outer.resolve(),
LinkKind::Measure(anchor) => Resolved::Measure(anchor),
})
}
}