814 lines
26 KiB
Rust

use std::num::NonZeroUsize;
use std::str::FromStr;
use comemo::{Track, Tracked, TrackedMut};
use ecow::{eco_format, eco_vec, EcoString, EcoVec};
use smallvec::{smallvec, SmallVec};
use typst_syntax::Span;
use typst_utils::NonZeroExt;
use crate::diag::{bail, At, HintedStrResult, SourceResult};
use crate::engine::{Engine, Route, Sink, Traced};
use crate::foundations::{
cast, elem, func, scope, select_where, ty, Args, Array, Construct, Content, Context,
Element, Func, IntoValue, Label, LocatableSelector, NativeElement, Packed, Repr,
Selector, Show, Smart, Str, StyleChain, Value,
};
use crate::introspection::{Introspector, Locatable, Location, Tag};
use crate::layout::{Frame, FrameItem, PageElem};
use crate::math::EquationElem;
use crate::model::{FigureElem, FootnoteElem, HeadingElem, Numbering, NumberingPattern};
use crate::routines::Routines;
use crate::World;
/// Counts through pages, elements, and more.
///
/// With the counter function, you can access and modify counters for pages,
/// headings, figures, and more. Moreover, you can define custom counters for
/// other things you want to count.
///
/// Since counters change throughout the course of the document, their current
/// value is _contextual._ It is recommended to read the chapter on [context]
/// before continuing here.
///
/// # Accessing a counter { #accessing }
/// To access the raw value of a counter, we can use the [`get`]($counter.get)
/// function. This function returns an [array]: Counters can have multiple
/// levels (in the case of headings for sections, subsections, and so on), and
/// each item in the array corresponds to one level.
///
/// ```example
/// #set heading(numbering: "1.")
///
/// = Introduction
/// Raw value of heading counter is
/// #context counter(heading).get()
/// ```
///
/// # Displaying a counter { #displaying }
/// Often, we want to display the value of a counter in a more human-readable
/// way. To do that, we can call the [`display`]($counter.display) function on
/// the counter. This function retrieves the current counter value and formats
/// it either with a provided or with an automatically inferred [numbering].
///
/// ```example
/// #set heading(numbering: "1.")
///
/// = Introduction
/// Some text here.
///
/// = Background
/// The current value is: #context {
/// counter(heading).display()
/// }
///
/// Or in roman numerals: #context {
/// counter(heading).display("I")
/// }
/// ```
///
/// # Modifying a counter { #modifying }
/// To modify a counter, you can use the `step` and `update` methods:
///
/// - The `step` method increases the value of the counter by one. Because
/// counters can have multiple levels , it optionally takes a `level`
/// argument. If given, the counter steps at the given depth.
///
/// - The `update` method allows you to arbitrarily modify the counter. In its
/// basic form, you give it an integer (or an array for multiple levels). For
/// more flexibility, you can instead also give it a function that receives
/// the current value and returns a new value.
///
/// The heading counter is stepped before the heading is displayed, so
/// `Analysis` gets the number seven even though the counter is at six after the
/// second update.
///
/// ```example
/// #set heading(numbering: "1.")
///
/// = Introduction
/// #counter(heading).step()
///
/// = Background
/// #counter(heading).update(3)
/// #counter(heading).update(n => n * 2)
///
/// = Analysis
/// Let's skip 7.1.
/// #counter(heading).step(level: 2)
///
/// == Analysis
/// Still at #context {
/// counter(heading).display()
/// }
/// ```
///
/// # Page counter
/// The page counter is special. It is automatically stepped at each pagebreak.
/// But like other counters, you can also step it manually. For example, you
/// could have Roman page numbers for your preface, then switch to Arabic page
/// numbers for your main content and reset the page counter to one.
///
/// ```example
/// >>> #set page(
/// >>> height: 100pt,
/// >>> margin: (bottom: 24pt, rest: 16pt),
/// >>> )
/// #set page(numbering: "(i)")
///
/// = Preface
/// The preface is numbered with
/// roman numerals.
///
/// #set page(numbering: "1 / 1")
/// #counter(page).update(1)
///
/// = Main text
/// Here, the counter is reset to one.
/// We also display both the current
/// page and total number of pages in
/// Arabic numbers.
/// ```
///
/// # Custom counters
/// To define your own counter, call the `counter` function with a string as a
/// key. This key identifies the counter globally.
///
/// ```example
/// #let mine = counter("mycounter")
/// #context mine.display() \
/// #mine.step()
/// #context mine.display() \
/// #mine.update(c => c * 3)
/// #context mine.display()
/// ```
///
/// # How to step
/// When you define and use a custom counter, in general, you should first step
/// the counter and then display it. This way, the stepping behaviour of a
/// counter can depend on the element it is stepped for. If you were writing a
/// counter for, let's say, theorems, your theorem's definition would thus first
/// include the counter step and only then display the counter and the theorem's
/// contents.
///
/// ```example
/// #let c = counter("theorem")
/// #let theorem(it) = block[
/// #c.step()
/// *Theorem #context c.display():*
/// #it
/// ]
///
/// #theorem[$1 = 1$]
/// #theorem[$2 < 3$]
/// ```
///
/// The rationale behind this is best explained on the example of the heading
/// counter: An update to the heading counter depends on the heading's level. By
/// stepping directly before the heading, we can correctly step from `1` to
/// `1.1` when encountering a level 2 heading. If we were to step after the
/// heading, we wouldn't know what to step to.
///
/// Because counters should always be stepped before the elements they count,
/// they always start at zero. This way, they are at one for the first display
/// (which happens after the first step).
///
/// # Time travel
/// Counters can travel through time! You can find out the final value of the
/// counter before it is reached and even determine what the value was at any
/// particular location in the document.
///
/// ```example
/// #let mine = counter("mycounter")
///
/// = Values
/// #context [
/// Value here: #mine.get() \
/// At intro: #mine.at(<intro>) \
/// Final value: #mine.final()
/// ]
///
/// #mine.update(n => n + 3)
///
/// = Introduction <intro>
/// #lorem(10)
///
/// #mine.step()
/// #mine.step()
/// ```
///
/// # Other kinds of state { #other-state }
/// The `counter` type is closely related to [state] type. Read its
/// documentation for more details on state management in Typst and why it
/// doesn't just use normal variables for counters.
#[ty(scope)]
#[derive(Debug, Clone, PartialEq, Hash)]
pub struct Counter(CounterKey);
impl Counter {
/// Create a new counter identified by a key.
pub fn new(key: CounterKey) -> Counter {
Self(key)
}
/// The counter for the given element.
pub fn of(func: Element) -> Self {
Self::new(CounterKey::Selector(Selector::Elem(func, None)))
}
/// Gets the current and final value of the state combined in one state.
pub fn both(
&self,
engine: &mut Engine,
location: Location,
) -> SourceResult<CounterState> {
let sequence = self.sequence(engine)?;
let offset = engine.introspector.query_count_before(&self.selector(), location);
let (mut at_state, at_page) = sequence[offset].clone();
let (mut final_state, final_page) = sequence.last().unwrap().clone();
if self.is_page() {
let at_delta =
engine.introspector.page(location).get().saturating_sub(at_page.get());
at_state.step(NonZeroUsize::ONE, at_delta);
let final_delta =
engine.introspector.pages().get().saturating_sub(final_page.get());
final_state.step(NonZeroUsize::ONE, final_delta);
}
Ok(CounterState(smallvec![at_state.first(), final_state.first()]))
}
/// Gets the value of the counter at the given location. Always returns an
/// array of integers, even if the counter has just one number.
pub fn at_loc(
&self,
engine: &mut Engine,
location: Location,
) -> SourceResult<CounterState> {
let sequence = self.sequence(engine)?;
let offset = engine.introspector.query_count_before(&self.selector(), location);
let (mut state, page) = sequence[offset].clone();
if self.is_page() {
let delta =
engine.introspector.page(location).get().saturating_sub(page.get());
state.step(NonZeroUsize::ONE, delta);
}
Ok(state)
}
/// Displays the value of the counter at the given location.
pub fn display_at_loc(
&self,
engine: &mut Engine,
loc: Location,
styles: StyleChain,
numbering: &Numbering,
) -> SourceResult<Content> {
let context = Context::new(Some(loc), Some(styles));
Ok(self
.at_loc(engine, loc)?
.display(engine, context.track(), numbering)?
.display())
}
/// Produce the whole sequence of counter states.
///
/// This has to happen just once for all counters, cutting down the number
/// of counter updates from quadratic to linear.
fn sequence(
&self,
engine: &mut Engine,
) -> SourceResult<EcoVec<(CounterState, NonZeroUsize)>> {
self.sequence_impl(
engine.routines,
engine.world,
engine.introspector,
engine.traced,
TrackedMut::reborrow_mut(&mut engine.sink),
engine.route.track(),
)
}
/// Memoized implementation of `sequence`.
#[comemo::memoize]
fn sequence_impl(
&self,
routines: &Routines,
world: Tracked<dyn World + '_>,
introspector: Tracked<Introspector>,
traced: Tracked<Traced>,
sink: TrackedMut<Sink>,
route: Tracked<Route>,
) -> SourceResult<EcoVec<(CounterState, NonZeroUsize)>> {
let mut engine = Engine {
routines,
world,
introspector,
traced,
sink,
route: Route::extend(route).unnested(),
};
let mut state = CounterState::init(matches!(self.0, CounterKey::Page));
let mut page = NonZeroUsize::ONE;
let mut stops = eco_vec![(state.clone(), page)];
for elem in introspector.query(&self.selector()) {
if self.is_page() {
let prev = page;
page = introspector.page(elem.location().unwrap());
let delta = page.get() - prev.get();
if delta > 0 {
state.step(NonZeroUsize::ONE, delta);
}
}
if let Some(update) = match elem.with::<dyn Count>() {
Some(countable) => countable.update(),
None => Some(CounterUpdate::Step(NonZeroUsize::ONE)),
} {
state.update(&mut engine, update)?;
}
stops.push((state.clone(), page));
}
Ok(stops)
}
/// The selector relevant for this counter's updates.
fn selector(&self) -> Selector {
let mut selector = select_where!(CounterUpdateElem, Key => self.0.clone());
if let CounterKey::Selector(key) = &self.0 {
selector = Selector::Or(eco_vec![selector, key.clone()]);
}
selector
}
/// Whether this is the page counter.
fn is_page(&self) -> bool {
self.0 == CounterKey::Page
}
/// Shared implementation of displaying between `counter.display` and
/// `CounterDisplayElem`.
fn display_impl(
&self,
engine: &mut Engine,
location: Location,
numbering: Smart<Numbering>,
both: bool,
styles: Option<StyleChain>,
) -> SourceResult<Value> {
let numbering = numbering
.custom()
.or_else(|| {
let styles = styles?;
match self.0 {
CounterKey::Page => PageElem::numbering_in(styles).clone(),
CounterKey::Selector(Selector::Elem(func, _)) => {
if func == HeadingElem::elem() {
HeadingElem::numbering_in(styles).clone()
} else if func == FigureElem::elem() {
FigureElem::numbering_in(styles).clone()
} else if func == EquationElem::elem() {
EquationElem::numbering_in(styles).clone()
} else if func == FootnoteElem::elem() {
Some(FootnoteElem::numbering_in(styles).clone())
} else {
None
}
}
_ => None,
}
})
.unwrap_or_else(|| NumberingPattern::from_str("1.1").unwrap().into());
let state = if both {
self.both(engine, location)?
} else {
self.at_loc(engine, location)?
};
let context = Context::new(Some(location), styles);
state.display(engine, context.track(), &numbering)
}
/// Selects all state updates.
pub fn select_any() -> Selector {
CounterUpdateElem::elem().select()
}
}
#[scope]
impl Counter {
/// Create a new counter identified by a key.
#[func(constructor)]
pub fn construct(
/// The key that identifies this counter.
///
/// - If it is a string, creates a custom counter that is only affected
/// by manual updates,
/// - If it is the [`page`] function, counts through pages,
/// - If it is a [selector], counts through elements that matches with the
/// selector. For example,
/// - provide an element function: counts elements of that type,
/// - provide a [`{<label>}`]($label): counts elements with that label.
key: CounterKey,
) -> Counter {
Self::new(key)
}
/// Retrieves the value of the counter at the current location. Always
/// returns an array of integers, even if the counter has just one number.
///
/// This is equivalent to `{counter.at(here())}`.
#[func(contextual)]
pub fn get(
&self,
engine: &mut Engine,
context: Tracked<Context>,
span: Span,
) -> SourceResult<CounterState> {
let loc = context.location().at(span)?;
self.at_loc(engine, loc)
}
/// Displays the current value of the counter with a numbering and returns
/// the formatted output.
#[func(contextual)]
pub fn display(
self,
engine: &mut Engine,
context: Tracked<Context>,
span: Span,
/// A [numbering pattern or a function]($numbering), which specifies how
/// to display the counter. If given a function, that function receives
/// each number of the counter as a separate argument. If the amount of
/// numbers varies, e.g. for the heading argument, you can use an
/// [argument sink]($arguments).
///
/// If this is omitted or set to `{auto}`, displays the counter with the
/// numbering style for the counted element or with the pattern
/// `{"1.1"}` if no such style exists.
#[default]
numbering: Smart<Numbering>,
/// If enabled, displays the current and final top-level count together.
/// Both can be styled through a single numbering pattern. This is used
/// by the page numbering property to display the current and total
/// number of pages when a pattern like `{"1 / 1"}` is given.
#[named]
#[default(false)]
both: bool,
) -> SourceResult<Value> {
let loc = context.location().at(span)?;
self.display_impl(engine, loc, numbering, both, context.styles().ok())
}
/// Retrieves the value of the counter at the given location. Always returns
/// an array of integers, even if the counter has just one number.
///
/// The `selector` must match exactly one element in the document. The most
/// useful kinds of selectors for this are [labels]($label) and
/// [locations]($location).
#[func(contextual)]
pub fn at(
&self,
engine: &mut Engine,
context: Tracked<Context>,
span: Span,
/// The place at which the counter's value should be retrieved.
selector: LocatableSelector,
) -> SourceResult<CounterState> {
let loc = selector.resolve_unique(engine.introspector, context).at(span)?;
self.at_loc(engine, loc)
}
/// Retrieves the value of the counter at the end of the document. Always
/// returns an array of integers, even if the counter has just one number.
#[func(contextual)]
pub fn final_(
&self,
engine: &mut Engine,
context: Tracked<Context>,
span: Span,
) -> SourceResult<CounterState> {
context.introspect().at(span)?;
let sequence = self.sequence(engine)?;
let (mut state, page) = sequence.last().unwrap().clone();
if self.is_page() {
let delta = engine.introspector.pages().get().saturating_sub(page.get());
state.step(NonZeroUsize::ONE, delta);
}
Ok(state)
}
/// Increases the value of the counter by one.
///
/// The update will be in effect at the position where the returned content
/// is inserted into the document. If you don't put the output into the
/// document, nothing happens! This would be the case, for example, if you
/// write `{let _ = counter(page).step()}`. Counter updates are always
/// applied in layout order and in that case, Typst wouldn't know when to
/// step the counter.
#[func]
pub fn step(
self,
span: Span,
/// The depth at which to step the counter. Defaults to `{1}`.
#[named]
#[default(NonZeroUsize::ONE)]
level: NonZeroUsize,
) -> Content {
self.update(span, CounterUpdate::Step(level))
}
/// Updates the value of the counter.
///
/// Just like with `step`, the update only occurs if you put the resulting
/// content into the document.
#[func]
pub fn update(
self,
span: Span,
/// If given an integer or array of integers, sets the counter to that
/// value. If given a function, that function receives the previous
/// counter value (with each number as a separate argument) and has to
/// return the new value (integer or array).
update: CounterUpdate,
) -> Content {
CounterUpdateElem::new(self.0, update).pack().spanned(span)
}
}
impl Repr for Counter {
fn repr(&self) -> EcoString {
eco_format!("counter({})", self.0.repr())
}
}
/// Identifies a counter.
#[derive(Debug, Clone, PartialEq, Hash)]
pub enum CounterKey {
/// The page counter.
Page,
/// Counts elements matching the given selectors. Only works for
/// [locatable]($location/#locatable)
/// elements or labels.
Selector(Selector),
/// Counts through manual counters with the same key.
Str(Str),
}
cast! {
CounterKey,
self => match self {
Self::Page => PageElem::elem().into_value(),
Self::Selector(v) => v.into_value(),
Self::Str(v) => v.into_value(),
},
v: Str => Self::Str(v),
v: Label => Self::Selector(Selector::Label(v)),
v: Element => {
if v == PageElem::elem() {
Self::Page
} else {
Self::Selector(LocatableSelector::from_value(v.into_value())?.0)
}
},
v: LocatableSelector => Self::Selector(v.0),
}
impl Repr for CounterKey {
fn repr(&self) -> EcoString {
match self {
Self::Page => "page".into(),
Self::Selector(selector) => selector.repr(),
Self::Str(str) => str.repr(),
}
}
}
/// An update to perform on a counter.
#[derive(Debug, Clone, PartialEq, Hash)]
pub enum CounterUpdate {
/// Set the counter to the specified state.
Set(CounterState),
/// Increase the number for the given level by one.
Step(NonZeroUsize),
/// Apply the given function to the counter's state.
Func(Func),
}
cast! {
CounterUpdate,
v: CounterState => Self::Set(v),
v: Func => Self::Func(v),
}
/// Elements that have special counting behaviour.
pub trait Count {
/// Get the counter update for this element.
fn update(&self) -> Option<CounterUpdate>;
}
/// Counts through elements with different levels.
#[derive(Debug, Clone, PartialEq, Hash)]
pub struct CounterState(pub SmallVec<[usize; 3]>);
impl CounterState {
/// Get the initial counter state for the key.
pub fn init(page: bool) -> Self {
// Special case, because pages always start at one.
Self(smallvec![usize::from(page)])
}
/// Advance the counter and return the numbers for the given heading.
pub fn update(
&mut self,
engine: &mut Engine,
update: CounterUpdate,
) -> SourceResult<()> {
match update {
CounterUpdate::Set(state) => *self = state,
CounterUpdate::Step(level) => self.step(level, 1),
CounterUpdate::Func(func) => {
*self = func
.call(engine, Context::none().track(), self.0.iter().copied())?
.cast()
.at(func.span())?
}
}
Ok(())
}
/// Advance the number of the given level by the specified amount.
pub fn step(&mut self, level: NonZeroUsize, by: usize) {
let level = level.get();
while self.0.len() < level {
self.0.push(0);
}
self.0[level - 1] = self.0[level - 1].saturating_add(by);
self.0.truncate(level);
}
/// Get the first number of the state.
pub fn first(&self) -> usize {
self.0.first().copied().unwrap_or(1)
}
/// Display the counter state with a numbering.
pub fn display(
&self,
engine: &mut Engine,
context: Tracked<Context>,
numbering: &Numbering,
) -> SourceResult<Value> {
numbering.apply(engine, context, &self.0)
}
}
cast! {
CounterState,
self => Value::Array(self.0.into_iter().map(IntoValue::into_value).collect()),
num: usize => Self(smallvec![num]),
array: Array => Self(array
.into_iter()
.map(Value::cast)
.collect::<HintedStrResult<_>>()?),
}
/// Executes an update of a counter.
#[elem(Construct, Locatable, Show, Count)]
struct CounterUpdateElem {
/// The key that identifies the counter.
#[required]
key: CounterKey,
/// The update to perform on the counter.
#[required]
#[internal]
update: CounterUpdate,
}
impl Construct for CounterUpdateElem {
fn construct(_: &mut Engine, args: &mut Args) -> SourceResult<Content> {
bail!(args.span, "cannot be constructed manually");
}
}
impl Show for Packed<CounterUpdateElem> {
fn show(&self, _: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(Content::empty())
}
}
impl Count for Packed<CounterUpdateElem> {
fn update(&self) -> Option<CounterUpdate> {
Some(self.update.clone())
}
}
/// Executes a display of a counter.
#[elem(Construct, Locatable, Show)]
pub struct CounterDisplayElem {
/// The counter.
#[required]
#[internal]
counter: Counter,
/// The numbering to display the counter with.
#[required]
#[internal]
numbering: Smart<Numbering>,
/// Whether to display both the current and final value.
#[required]
#[internal]
both: bool,
}
impl Construct for CounterDisplayElem {
fn construct(_: &mut Engine, args: &mut Args) -> SourceResult<Content> {
bail!(args.span, "cannot be constructed manually");
}
}
impl Show for Packed<CounterDisplayElem> {
fn show(&self, engine: &mut Engine, styles: StyleChain) -> SourceResult<Content> {
Ok(self
.counter
.display_impl(
engine,
self.location().unwrap(),
self.numbering.clone(),
self.both,
Some(styles),
)?
.display())
}
}
/// An specialized handler of the page counter that tracks both the physical
/// and the logical page counter.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct ManualPageCounter {
physical: NonZeroUsize,
logical: usize,
}
impl ManualPageCounter {
/// Create a new fast page counter, starting at 1.
pub fn new() -> Self {
Self { physical: NonZeroUsize::ONE, logical: 1 }
}
/// Get the current physical page counter state.
pub fn physical(&self) -> NonZeroUsize {
self.physical
}
/// Get the current logical page counter state.
pub fn logical(&self) -> usize {
self.logical
}
/// Advance past a page.
pub fn visit(&mut self, engine: &mut Engine, page: &Frame) -> SourceResult<()> {
for (_, item) in page.items() {
match item {
FrameItem::Group(group) => self.visit(engine, &group.frame)?,
FrameItem::Tag(Tag::Start(elem)) => {
let Some(elem) = elem.to_packed::<CounterUpdateElem>() else {
continue;
};
if elem.key == CounterKey::Page {
let mut state = CounterState(smallvec![self.logical]);
state.update(engine, elem.update.clone())?;
self.logical = state.first();
}
}
_ => {}
}
}
Ok(())
}
/// Step past a page _boundary._
pub fn step(&mut self) {
self.physical = self.physical.saturating_add(1);
self.logical += 1;
}
}
impl Default for ManualPageCounter {
fn default() -> Self {
Self::new()
}
}