650 lines
18 KiB
Rust

use typst::model::Resolve;
use super::*;
const DEFAULT_ROW_GAP: Em = Em::new(0.5);
const DEFAULT_COL_GAP: Em = Em::new(0.5);
const VERTICAL_PADDING: Ratio = Ratio::new(0.1);
const DEFAULT_STROKE_THICKNESS: Em = Em::new(0.05);
/// A column vector.
///
/// Content in the vector's elements can be aligned with the `&` symbol.
///
/// # Example
/// ```example
/// $ vec(a, b, c) dot vec(1, 2, 3)
/// = a + 2b + 3c $
/// ```
#[elem(title = "Vector", LayoutMath)]
pub struct VecElem {
/// The delimiter to use.
///
/// ```example
/// #set math.vec(delim: "[")
/// $ vec(1, 2) $
/// ```
#[default(Some(Delimiter::Paren))]
pub delim: Option<Delimiter>,
/// The gap between elements.
///
/// ```example
/// #set math.vec(gap: 1em)
/// $ vec(1, 2) $
/// ```
#[resolve]
#[default(DEFAULT_ROW_GAP.into())]
pub gap: Rel<Length>,
/// The elements of the vector.
#[variadic]
pub children: Vec<Content>,
}
impl LayoutMath for VecElem {
#[tracing::instrument(skip(ctx))]
fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
let delim = self.delim(ctx.styles());
let frame = layout_vec_body(
ctx,
&self.children(),
FixedAlign::Center,
self.gap(ctx.styles()),
)?;
layout_delimiters(
ctx,
frame,
delim.map(Delimiter::open),
delim.map(Delimiter::close),
self.span(),
)
}
}
/// A matrix.
///
/// The elements of a row should be separated by commas, while the rows
/// themselves should be separated by semicolons. The semicolon syntax merges
/// preceding arguments separated by commas into an array. You can also use this
/// special syntax of math function calls to define custom functions that take
/// 2D data.
///
/// Content in cells that are in the same row can be aligned with the `&` symbol.
///
/// # Example
/// ```example
/// $ mat(
/// 1, 2, ..., 10;
/// 2, 2, ..., 10;
/// dots.v, dots.v, dots.down, dots.v;
/// 10, 10, ..., 10;
/// ) $
/// ```
#[elem(title = "Matrix", LayoutMath)]
pub struct MatElem {
/// The delimiter to use.
///
/// ```example
/// #set math.mat(delim: "[")
/// $ mat(1, 2; 3, 4) $
/// ```
#[default(Some(Delimiter::Paren))]
pub delim: Option<Delimiter>,
/// Draws augmentation lines in a matrix.
///
/// - `{none}`: No lines are drawn.
/// - A single number: A vertical augmentation line is drawn
/// after the specified column number. Negative numbers start from the end.
/// - A dictionary: With a dictionary, multiple augmentation lines can be
/// drawn both horizontally and vertically. Additionally, the style of the
/// lines can be set. The dictionary can contain the following keys:
/// - `hline`: The offsets at which horizontal lines should be drawn.
/// For example, an offset of `2` would result in a horizontal line
/// being drawn after the second row of the matrix. Accepts either an
/// integer for a single line, or an array of integers
/// for multiple lines. Like for a single number, negative numbers start from the end.
/// - `vline`: The offsets at which vertical lines should be drawn.
/// For example, an offset of `2` would result in a vertical line being
/// drawn after the second column of the matrix. Accepts either an
/// integer for a single line, or an array of integers
/// for multiple lines. Like for a single number, negative numbers start from the end.
/// - `stroke`: How to [stroke]($stroke) the line. If set to `{auto}`,
/// takes on a thickness of 0.05em and square line caps.
///
/// ```example
/// $ mat(1, 0, 1; 0, 1, 2; augment: #2) $
/// // Equivalent to:
/// $ mat(1, 0, 1; 0, 1, 2; augment: #(-1)) $
/// ```
///
/// ```example
/// $ mat(0, 0, 0; 1, 1, 1; augment: #(hline: 1, stroke: 2pt + green)) $
/// ```
#[resolve]
#[fold]
pub augment: Option<Augment>,
/// The gap between rows and columns.
///
/// ```example
/// #set math.mat(gap: 1em)
/// $ mat(1, 2; 3, 4) $
/// ```
#[external]
pub gap: Rel<Length>,
/// The gap between rows. Takes precedence over `gap`.
///
/// ```example
/// #set math.mat(row-gap: 1em)
/// $ mat(1, 2; 3, 4) $
/// ```
#[resolve]
#[parse(
let gap = args.named("gap")?;
args.named("row-gap")?.or(gap)
)]
#[default(DEFAULT_ROW_GAP.into())]
pub row_gap: Rel<Length>,
/// The gap between columns. Takes precedence over `gap`.
///
/// ```example
/// #set math.mat(column-gap: 1em)
/// $ mat(1, 2; 3, 4) $
/// ```
#[resolve]
#[parse(args.named("column-gap")?.or(gap))]
#[default(DEFAULT_COL_GAP.into())]
pub column_gap: Rel<Length>,
/// An array of arrays with the rows of the matrix.
///
/// ```example
/// #let data = ((1, 2, 3), (4, 5, 6))
/// #let matrix = math.mat(..data)
/// $ v := matrix $
/// ```
#[variadic]
#[parse(
let mut rows = vec![];
let mut width = 0;
let values = args.all::<Spanned<Value>>()?;
if values.iter().any(|spanned| matches!(spanned.v, Value::Array(_))) {
for Spanned { v, span } in values {
let array = v.cast::<Array>().at(span)?;
let row: Vec<_> = array.into_iter().map(Value::display).collect();
width = width.max(row.len());
rows.push(row);
}
} else {
rows = vec![values.into_iter().map(|spanned| spanned.v.display()).collect()];
}
for row in &mut rows {
if row.len() < width {
row.resize(width, Content::empty());
}
}
rows
)]
pub rows: Vec<Vec<Content>>,
}
impl LayoutMath for MatElem {
#[tracing::instrument(skip(ctx))]
fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
// validate inputs
let augment = self.augment(ctx.styles());
let rows = self.rows();
if let Some(aug) = &augment {
for &offset in &aug.hline.0 {
if offset == 0 || offset.unsigned_abs() >= rows.len() {
bail!(
self.span(),
"cannot draw a horizontal line after row {} of a matrix with {} rows",
if offset < 0 { rows.len() as isize + offset } else { offset },
rows.len()
);
}
}
let ncols = self.rows().first().map_or(0, |row| row.len());
for &offset in &aug.vline.0 {
if offset == 0 || offset.unsigned_abs() >= ncols {
bail!(
self.span(),
"cannot draw a vertical line after column {} of a matrix with {} columns",
if offset < 0 { ncols as isize + offset } else { offset },
ncols
);
}
}
}
let delim = self.delim(ctx.styles());
let frame = layout_mat_body(
ctx,
&rows,
augment,
Axes::new(self.column_gap(ctx.styles()), self.row_gap(ctx.styles())),
self.span(),
)?;
layout_delimiters(
ctx,
frame,
delim.map(Delimiter::open),
delim.map(Delimiter::close),
self.span(),
)
}
}
/// A case distinction.
///
/// Content across different branches can be aligned with the `&` symbol.
///
/// # Example
/// ```example
/// $ f(x, y) := cases(
/// 1 "if" (x dot y)/2 <= 0,
/// 2 "if" x "is even",
/// 3 "if" x in NN,
/// 4 "else",
/// ) $
/// ```
#[elem(LayoutMath)]
pub struct CasesElem {
/// The delimiter to use.
///
/// ```example
/// #set math.cases(delim: "[")
/// $ x = cases(1, 2) $
/// ```
#[default(Delimiter::Brace)]
pub delim: Delimiter,
/// Whether the direction of cases should be reversed.
///
/// ```example
/// #set math.cases(reverse: true)
/// $ cases(1, 2) = x $
/// ```
#[default(false)]
pub reverse: bool,
/// The gap between branches.
///
/// ```example
/// #set math.cases(gap: 1em)
/// $ x = cases(1, 2) $
/// ```
#[resolve]
#[default(DEFAULT_ROW_GAP.into())]
pub gap: Rel<Length>,
/// The branches of the case distinction.
#[variadic]
pub children: Vec<Content>,
}
impl LayoutMath for CasesElem {
#[tracing::instrument(skip(ctx))]
fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
let delim = self.delim(ctx.styles());
let frame = layout_vec_body(
ctx,
&self.children(),
FixedAlign::Start,
self.gap(ctx.styles()),
)?;
let (open, close) = if self.reverse(ctx.styles()) {
(None, Some(delim.close()))
} else {
(Some(delim.open()), None)
};
layout_delimiters(ctx, frame, open, close, self.span())
}
}
/// A vector / matrix delimiter.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Cast)]
pub enum Delimiter {
/// Delimit with parentheses.
#[string("(")]
Paren,
/// Delimit with brackets.
#[string("[")]
Bracket,
/// Delimit with curly braces.
#[string("{")]
Brace,
/// Delimit with vertical bars.
#[string("|")]
Bar,
/// Delimit with double vertical bars.
#[string("||")]
DoubleBar,
}
impl Delimiter {
/// The delimiter's opening character.
fn open(self) -> char {
match self {
Self::Paren => '(',
Self::Bracket => '[',
Self::Brace => '{',
Self::Bar => '|',
Self::DoubleBar => '‖',
}
}
/// The delimiter's closing character.
fn close(self) -> char {
match self {
Self::Paren => ')',
Self::Bracket => ']',
Self::Brace => '}',
Self::Bar => '|',
Self::DoubleBar => '‖',
}
}
}
/// Layout the inner contents of a vector.
fn layout_vec_body(
ctx: &mut MathContext,
column: &[Content],
align: FixedAlign,
row_gap: Rel<Abs>,
) -> SourceResult<Frame> {
let gap = row_gap.relative_to(ctx.regions.base().y);
ctx.style(ctx.style.for_denominator());
let mut flat = vec![];
for child in column {
flat.push(ctx.layout_row(child)?);
}
ctx.unstyle();
Ok(stack(ctx, flat, align, gap, 0))
}
/// Layout the inner contents of a matrix.
fn layout_mat_body(
ctx: &mut MathContext,
rows: &[Vec<Content>],
augment: Option<Augment<Abs>>,
gap: Axes<Rel<Abs>>,
span: Span,
) -> SourceResult<Frame> {
let gap = gap.zip_map(ctx.regions.base(), Rel::relative_to);
let half_gap = gap * 0.5;
// We provide a default stroke thickness that scales
// with font size to ensure that augmentation lines
// look correct by default at all matrix sizes.
// The line cap is also set to square because it looks more "correct".
let default_stroke_thickness = DEFAULT_STROKE_THICKNESS.scaled(ctx);
let default_stroke = FixedStroke {
thickness: default_stroke_thickness,
paint: TextElem::fill_in(ctx.styles()),
line_cap: LineCap::Square,
..Default::default()
};
let (hline, vline, stroke) = match augment {
Some(v) => {
// need to get stroke here for ownership
let stroke = v.stroke_or(default_stroke);
(v.hline, v.vline, stroke)
}
_ => (Offsets::default(), Offsets::default(), default_stroke),
};
let ncols = rows.first().map_or(0, |row| row.len());
let nrows = rows.len();
if ncols == 0 || nrows == 0 {
return Ok(Frame::soft(Size::zero()));
}
// Before the full matrix body can be laid out, the
// individual cells must first be independently laid out
// so we can ensure alignment across rows and columns.
// This variable stores the maximum ascent and descent for each row.
let mut heights = vec![(Abs::zero(), Abs::zero()); nrows];
// We want to transpose our data layout to columns
// before final layout. For efficiency, the columns
// variable is set up here and newly generated
// individual cells are then added to it.
let mut cols = vec![vec![]; ncols];
ctx.style(ctx.style.for_denominator());
for (row, (ascent, descent)) in rows.iter().zip(&mut heights) {
for (cell, col) in row.iter().zip(&mut cols) {
let cell = ctx.layout_row(cell)?;
ascent.set_max(cell.ascent());
descent.set_max(cell.descent());
col.push(cell);
}
}
ctx.unstyle();
// For each row, combine maximum ascent and descent into a row height.
// Sum the row heights, then add the total height of the gaps between rows.
let total_height =
heights.iter().map(|&(a, b)| a + b).sum::<Abs>() + gap.y * (nrows - 1) as f64;
// Width starts at zero because it can't be calculated until later
let mut frame = Frame::soft(Size::new(Abs::zero(), total_height));
let mut x = Abs::zero();
for (index, col) in cols.into_iter().enumerate() {
let AlignmentResult { points, width: rcol } = alignments(&col);
let mut y = Abs::zero();
for (cell, &(ascent, descent)) in col.into_iter().zip(&heights) {
let cell = cell.into_aligned_frame(ctx, &points, FixedAlign::Center);
let pos = Point::new(
if points.is_empty() { x + (rcol - cell.width()) / 2.0 } else { x },
y + ascent - cell.ascent(),
);
frame.push_frame(pos, cell);
y += ascent + descent + gap.y;
}
// Advance to the end of the column
x += rcol;
// If a vertical line should be inserted after this column
if vline.0.contains(&(index as isize + 1))
|| vline.0.contains(&(1 - ((ncols - index) as isize)))
{
frame.push(
Point::with_x(x + half_gap.x),
line_item(total_height, true, stroke.clone(), span),
);
}
// Advance to the start of the next column
x += gap.x;
}
// Once all the columns are laid out, the total width can be calculated
let total_width = x - gap.x;
// This allows the horizontal lines to be laid out
for line in hline.0 {
let real_line =
if line < 0 { nrows - line.unsigned_abs() } else { line as usize };
let offset = (heights[0..real_line].iter().map(|&(a, b)| a + b).sum::<Abs>()
+ gap.y * (real_line - 1) as f64)
+ half_gap.y;
frame.push(
Point::with_y(offset),
line_item(total_width, false, stroke.clone(), span),
);
}
frame.size_mut().x = total_width;
Ok(frame)
}
fn line_item(length: Abs, vertical: bool, stroke: FixedStroke, span: Span) -> FrameItem {
let line_geom = if vertical {
Geometry::Line(Point::with_y(length))
} else {
Geometry::Line(Point::with_x(length))
};
FrameItem::Shape(
Shape {
geometry: line_geom,
fill: None,
stroke: Some(stroke),
},
span,
)
}
/// Layout the outer wrapper around the body of a vector or matrix.
fn layout_delimiters(
ctx: &mut MathContext,
mut frame: Frame,
left: Option<char>,
right: Option<char>,
span: Span,
) -> SourceResult<()> {
let axis = scaled!(ctx, axis_height);
let short_fall = DELIM_SHORT_FALL.scaled(ctx);
let height = frame.height();
let target = height + VERTICAL_PADDING.of(height);
frame.set_baseline(height / 2.0 + axis);
if let Some(left) = left {
let mut left =
GlyphFragment::new(ctx, left, span).stretch_vertical(ctx, target, short_fall);
left.center_on_axis(ctx);
ctx.push(left);
}
ctx.push(FrameFragment::new(ctx, frame));
if let Some(right) = right {
let mut right = GlyphFragment::new(ctx, right, span)
.stretch_vertical(ctx, target, short_fall);
right.center_on_axis(ctx);
ctx.push(right);
}
Ok(())
}
/// Parameters specifying how augmentation lines
/// should be drawn on a matrix.
#[derive(Default, Clone, Hash)]
pub struct Augment<T: Numeric = Length> {
pub hline: Offsets,
pub vline: Offsets,
pub stroke: Smart<Stroke<T>>,
}
impl Augment<Abs> {
fn stroke_or(&self, fallback: FixedStroke) -> FixedStroke {
match &self.stroke {
Smart::Custom(v) => v.clone().unwrap_or(fallback),
_ => fallback,
}
}
}
impl Resolve for Augment {
type Output = Augment<Abs>;
fn resolve(self, styles: StyleChain) -> Self::Output {
Augment {
hline: self.hline,
vline: self.vline,
stroke: self.stroke.resolve(styles),
}
}
}
impl Fold for Augment<Abs> {
type Output = Augment<Abs>;
fn fold(mut self, outer: Self::Output) -> Self::Output {
self.stroke = self.stroke.fold(outer.stroke);
self
}
}
cast! {
Augment,
self => {
let stroke = self.stroke.unwrap_or_default();
let d = dict! {
"hline" => self.hline.into_value(),
"vline" => self.vline.into_value(),
"stroke" => stroke.into_value()
};
d.into_value()
},
v: isize => Augment {
hline: Offsets::default(),
vline: Offsets(vec![v]),
stroke: Smart::Auto,
},
mut dict: Dict => {
// need the transpose for the defaults to work
let hline = dict.take("hline").ok().map(Offsets::from_value)
.transpose().unwrap_or_default().unwrap_or_default();
let vline = dict.take("vline").ok().map(Offsets::from_value)
.transpose().unwrap_or_default().unwrap_or_default();
let stroke = dict.take("stroke").ok().map(Stroke::from_value)
.transpose()?.map(Smart::Custom).unwrap_or(Smart::Auto);
Augment { hline, vline, stroke }
},
}
cast! {
Augment<Abs>,
self => self.into_value(),
}
/// The offsets at which augmentation lines
/// should be drawn on a matrix.
#[derive(Debug, Default, Clone, Hash)]
pub struct Offsets(Vec<isize>);
cast! {
Offsets,
self => self.0.into_value(),
v: isize => Self(vec![v]),
v: Array => Self(v.into_iter().map(Value::cast).collect::<StrResult<_>>()?),
}