typst/src/layout/frame.rs
Laurenz 72478946c2 Make frames serializable 📚
This also makes serialization support non-optional since it's too much feature-management for too little benefit.
2021-04-21 21:17:25 +02:00

129 lines
3.5 KiB
Rust

use fontdock::FaceId;
use crate::color::Color;
use crate::env::ResourceId;
use crate::geom::{Length, Path, Point, Size};
use serde::{Deserialize, Serialize};
/// A finished layout with elements at fixed positions.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Frame {
/// The size of the frame.
pub size: Size,
/// The baseline of the frame measured from the top.
pub baseline: Length,
/// The elements composing this layout.
pub elements: Vec<(Point, Element)>,
}
impl Frame {
/// Create a new, empty frame.
pub fn new(size: Size, baseline: Length) -> Self {
Self { size, baseline, elements: vec![] }
}
/// Add an element at a position.
pub fn push(&mut self, pos: Point, element: Element) {
self.elements.push((pos, element));
}
/// Add all elements of another frame, placing them relative to the given
/// position.
pub fn push_frame(&mut self, pos: Point, subframe: Self) {
for (subpos, element) in subframe.elements {
self.push(pos + subpos, element);
}
}
}
/// The building block frames are composed of.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum Element {
/// Shaped text.
Text(Text),
/// A geometric shape.
Geometry(Geometry),
/// A raster image.
Image(Image),
}
/// A run of shaped text.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Text {
/// The font face the glyphs are contained in.
pub face_id: FaceId,
/// The font size.
pub size: Length,
/// The glyph fill color / texture.
pub color: Fill,
/// The glyphs.
pub glyphs: Vec<Glyph>,
}
/// A glyph in a run of shaped text.
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub struct Glyph {
/// The glyph's ID in the face.
pub id: u16,
/// The advance width of the glyph.
pub x_advance: Length,
/// The horizontal offset of the glyph.
pub x_offset: Length,
}
impl Text {
/// Encode the glyph ids into a big-endian byte buffer.
pub fn encode_glyphs_be(&self) -> Vec<u8> {
let mut bytes = Vec::with_capacity(2 * self.glyphs.len());
for glyph in &self.glyphs {
let id = glyph.id;
bytes.push((id >> 8) as u8);
bytes.push((id & 0xff) as u8);
}
bytes
}
}
/// A shape with some kind of fill.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Geometry {
/// The shape to draw.
pub shape: Shape,
/// How the shape looks on the inside.
//
// TODO: This could be made into a Vec<Fill> or something such that
// the user can compose multiple fills with alpha values less
// than one to achieve cool effects.
pub fill: Fill,
}
/// Some shape.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum Shape {
/// A rectangle with its origin in the topleft corner.
Rect(Size),
/// An ellipse with its origin in the center.
Ellipse(Size),
/// A bezier path.
Path(Path),
}
/// The kind of graphic fill to be applied to a [`Shape`].
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub enum Fill {
/// The fill is a color.
Color(Color),
/// The fill is an image.
Image(Image),
}
/// An image element.
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub struct Image {
/// The image resource.
pub res: ResourceId,
/// The size of the image in the document.
pub size: Size,
}