mirror of
https://github.com/typst/typst
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This also makes serialization support non-optional since it's too much feature-management for too little benefit.
129 lines
3.5 KiB
Rust
129 lines
3.5 KiB
Rust
use fontdock::FaceId;
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use crate::color::Color;
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use crate::env::ResourceId;
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use crate::geom::{Length, Path, Point, Size};
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use serde::{Deserialize, Serialize};
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/// A finished layout with elements at fixed positions.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Frame {
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/// The size of the frame.
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pub size: Size,
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/// The baseline of the frame measured from the top.
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pub baseline: Length,
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/// The elements composing this layout.
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pub elements: Vec<(Point, Element)>,
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}
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impl Frame {
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/// Create a new, empty frame.
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pub fn new(size: Size, baseline: Length) -> Self {
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Self { size, baseline, elements: vec![] }
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}
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/// Add an element at a position.
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pub fn push(&mut self, pos: Point, element: Element) {
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self.elements.push((pos, element));
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}
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/// Add all elements of another frame, placing them relative to the given
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/// position.
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pub fn push_frame(&mut self, pos: Point, subframe: Self) {
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for (subpos, element) in subframe.elements {
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self.push(pos + subpos, element);
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}
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}
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}
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/// The building block frames are composed of.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Element {
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/// Shaped text.
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Text(Text),
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/// A geometric shape.
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Geometry(Geometry),
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/// A raster image.
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Image(Image),
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}
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/// A run of shaped text.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Text {
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/// The font face the glyphs are contained in.
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pub face_id: FaceId,
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/// The font size.
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pub size: Length,
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/// The glyph fill color / texture.
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pub color: Fill,
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/// The glyphs.
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pub glyphs: Vec<Glyph>,
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}
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/// A glyph in a run of shaped text.
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Glyph {
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/// The glyph's ID in the face.
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pub id: u16,
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/// The advance width of the glyph.
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pub x_advance: Length,
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/// The horizontal offset of the glyph.
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pub x_offset: Length,
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}
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impl Text {
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/// Encode the glyph ids into a big-endian byte buffer.
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pub fn encode_glyphs_be(&self) -> Vec<u8> {
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let mut bytes = Vec::with_capacity(2 * self.glyphs.len());
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for glyph in &self.glyphs {
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let id = glyph.id;
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bytes.push((id >> 8) as u8);
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bytes.push((id & 0xff) as u8);
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}
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bytes
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}
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}
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/// A shape with some kind of fill.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Geometry {
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/// The shape to draw.
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pub shape: Shape,
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/// How the shape looks on the inside.
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//
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// TODO: This could be made into a Vec<Fill> or something such that
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// the user can compose multiple fills with alpha values less
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// than one to achieve cool effects.
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pub fill: Fill,
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}
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/// Some shape.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Shape {
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/// A rectangle with its origin in the topleft corner.
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Rect(Size),
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/// An ellipse with its origin in the center.
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Ellipse(Size),
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/// A bezier path.
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Path(Path),
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}
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/// The kind of graphic fill to be applied to a [`Shape`].
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Fill {
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/// The fill is a color.
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Color(Color),
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/// The fill is an image.
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Image(Image),
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}
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/// An image element.
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Image {
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/// The image resource.
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pub res: ResourceId,
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/// The size of the image in the document.
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pub size: Size,
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}
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