2022-04-08 15:45:14 +02:00

272 lines
8.4 KiB
Rust

use super::{AlignNode, PlaceNode, Spacing};
use crate::library::prelude::*;
use crate::library::text::ParNode;
/// Arrange spacing, paragraphs and other block-level nodes into a flow.
///
/// This node is reponsible for layouting both the top-level content flow and
/// the contents of boxes.
#[derive(Hash)]
pub struct FlowNode(pub StyleVec<FlowChild>);
/// A child of a flow node.
#[derive(Hash)]
pub enum FlowChild {
/// Leading between other children.
Leading,
/// A paragraph / block break.
Parbreak,
/// A column / region break.
Colbreak,
/// Vertical spacing between other children.
Spacing(Spacing),
/// An arbitrary block-level node.
Node(LayoutNode),
}
impl Layout for FlowNode {
fn layout(
&self,
ctx: &mut Context,
regions: &Regions,
styles: StyleChain,
) -> TypResult<Vec<Arc<Frame>>> {
let mut layouter = FlowLayouter::new(regions);
for (child, map) in self.0.iter() {
let styles = map.chain(&styles);
match child {
FlowChild::Leading => {
let amount = styles.get(ParNode::LEADING);
layouter.layout_spacing(amount.into(), styles);
}
FlowChild::Parbreak => {
let leading = styles.get(ParNode::LEADING);
let spacing = styles.get(ParNode::SPACING);
let amount = leading + spacing;
layouter.layout_spacing(amount.into(), styles);
}
FlowChild::Colbreak => {
layouter.finish_region();
}
FlowChild::Spacing(kind) => {
layouter.layout_spacing(*kind, styles);
}
FlowChild::Node(ref node) => {
layouter.layout_node(ctx, node, styles)?;
}
}
}
Ok(layouter.finish())
}
}
impl Merge for FlowChild {
fn merge(&mut self, _: &Self) -> bool {
false
}
}
impl Debug for FlowNode {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str("Flow ")?;
self.0.fmt(f)
}
}
impl Debug for FlowChild {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Leading => f.pad("Leading"),
Self::Parbreak => f.pad("Parbreak"),
Self::Colbreak => f.pad("Colbreak"),
Self::Spacing(kind) => write!(f, "{:?}", kind),
Self::Node(node) => node.fmt(f),
}
}
}
/// Performs flow layout.
pub struct FlowLayouter {
/// The regions to layout children into.
regions: Regions,
/// Whether the flow should expand to fill the region.
expand: Spec<bool>,
/// The full size of `regions.size` that was available before we started
/// subtracting.
full: Size,
/// The size used by the frames for the current region.
used: Size,
/// The sum of fractions in the current region.
fr: Fraction,
/// Spacing and layouted nodes.
items: Vec<FlowItem>,
/// Finished frames for previous regions.
finished: Vec<Arc<Frame>>,
}
/// A prepared item in a flow layout.
enum FlowItem {
/// Absolute spacing between other items.
Absolute(Length),
/// Fractional spacing between other items.
Fractional(Fraction),
/// A frame for a layouted child node and how to align it.
Frame(Arc<Frame>, Spec<Align>),
/// An absolutely placed frame.
Placed(Arc<Frame>),
}
impl FlowLayouter {
/// Create a new flow layouter.
pub fn new(regions: &Regions) -> Self {
let expand = regions.expand;
let full = regions.first;
// Disable vertical expansion for children.
let mut regions = regions.clone();
regions.expand.y = false;
Self {
regions,
expand,
full,
used: Size::zero(),
fr: Fraction::zero(),
items: vec![],
finished: vec![],
}
}
/// Layout spacing.
pub fn layout_spacing(&mut self, spacing: Spacing, styles: StyleChain) {
match spacing {
Spacing::Relative(v) => {
// Resolve the spacing and limit it to the remaining space.
let resolved = v.resolve(styles).relative_to(self.full.y);
let limited = resolved.min(self.regions.first.y);
self.regions.first.y -= limited;
self.used.y += limited;
self.items.push(FlowItem::Absolute(resolved));
}
Spacing::Fractional(v) => {
self.items.push(FlowItem::Fractional(v));
self.fr += v;
}
}
}
/// Layout a node.
pub fn layout_node(
&mut self,
ctx: &mut Context,
node: &LayoutNode,
styles: StyleChain,
) -> TypResult<()> {
// Don't even try layouting into a full region.
if self.regions.is_full() {
self.finish_region();
}
// Placed nodes that are out of flow produce placed items which aren't
// aligned later.
if let Some(placed) = node.downcast::<PlaceNode>() {
if placed.out_of_flow() {
let frame = node.layout(ctx, &self.regions, styles)?.remove(0);
self.items.push(FlowItem::Placed(frame));
return Ok(());
}
}
// How to align the node.
let aligns = Spec::new(
// For non-expanding paragraphs it is crucial that we align the
// whole paragraph as it is itself aligned.
styles.get(ParNode::ALIGN),
// Vertical align node alignment is respected by the flow node.
node.downcast::<AlignNode>()
.and_then(|aligned| aligned.aligns.y)
.map(|align| align.resolve(styles))
.unwrap_or(Align::Top),
);
let frames = node.layout(ctx, &self.regions, styles)?;
let len = frames.len();
for (i, frame) in frames.into_iter().enumerate() {
// Grow our size, shrink the region and save the frame for later.
let size = frame.size;
self.used.y += size.y;
self.used.x.set_max(size.x);
self.regions.first.y -= size.y;
self.items.push(FlowItem::Frame(frame, aligns));
if i + 1 < len {
self.finish_region();
}
}
Ok(())
}
/// Finish the frame for one region.
pub fn finish_region(&mut self) {
// Determine the size of the flow in this region dependening on whether
// the region expands.
let mut size = self.expand.select(self.full, self.used);
// Account for fractional spacing in the size calculation.
let remaining = self.full.y - self.used.y;
if self.fr.get() > 0.0 && self.full.y.is_finite() {
self.used.y = self.full.y;
size.y = self.full.y;
}
let mut output = Frame::new(size);
let mut offset = Length::zero();
let mut ruler = Align::Top;
// Place all frames.
for item in self.items.drain(..) {
match item {
FlowItem::Absolute(v) => {
offset += v;
}
FlowItem::Fractional(v) => {
offset += v.share(self.fr, remaining);
}
FlowItem::Frame(frame, aligns) => {
ruler = ruler.max(aligns.y);
let x = aligns.x.position(size.x - frame.size.x);
let y = offset + ruler.position(size.y - self.used.y);
let pos = Point::new(x, y);
offset += frame.size.y;
output.push_frame(pos, frame);
}
FlowItem::Placed(frame) => {
output.push_frame(Point::zero(), frame);
}
}
}
// Advance to the next region.
self.regions.next();
self.full = self.regions.first;
self.used = Size::zero();
self.fr = Fraction::zero();
self.finished.push(Arc::new(output));
}
/// Finish layouting and return the resulting frames.
pub fn finish(mut self) -> Vec<Arc<Frame>> {
if self.expand.y {
while self.regions.backlog.len() > 0 {
self.finish_region();
}
}
self.finish_region();
self.finished
}
}