typst/src/frame.rs
2022-06-12 17:26:18 +02:00

511 lines
14 KiB
Rust

//! Finished layouts.
use std::fmt::{self, Debug, Formatter, Write};
use std::num::NonZeroUsize;
use std::sync::Arc;
use crate::eval::{Dict, Value};
use crate::font::FaceId;
use crate::geom::{
Align, Em, Length, Numeric, Paint, Point, Shape, Size, Spec, Transform,
};
use crate::image::ImageId;
use crate::library::text::Lang;
use crate::util::{EcoString, MaybeShared};
/// A finished layout with elements at fixed positions.
#[derive(Default, Clone, Eq, PartialEq)]
pub struct Frame {
/// The size of the frame.
size: Size,
/// The baseline of the frame measured from the top. If this is `None`, the
/// frame's implicit baseline is at the bottom.
baseline: Option<Length>,
/// The semantic role of the frame.
role: Option<Role>,
/// The elements composing this layout.
elements: Vec<(Point, Element)>,
}
/// Accessors and setters.
impl Frame {
/// Create a new, empty frame.
///
/// Panics the size is not finite.
#[track_caller]
pub fn new(size: Size) -> Self {
assert!(size.is_finite());
Self {
size,
baseline: None,
role: None,
elements: vec![],
}
}
/// The size of the frame.
pub fn size(&self) -> Size {
self.size
}
/// The size of the frame, mutably.
pub fn size_mut(&mut self) -> &mut Size {
&mut self.size
}
/// Set the size of the frame.
pub fn set_size(&mut self, size: Size) {
self.size = size;
}
/// The width of the frame.
pub fn width(&self) -> Length {
self.size.x
}
/// The height of the frame.
pub fn height(&self) -> Length {
self.size.y
}
/// The baseline of the frame.
pub fn baseline(&self) -> Length {
self.baseline.unwrap_or(self.size.y)
}
/// Set the frame's baseline from the top.
pub fn set_baseline(&mut self, baseline: Length) {
self.baseline = Some(baseline);
}
/// The role of the frame.
pub fn role(&self) -> Option<Role> {
self.role
}
/// An iterator over the elements inside this frame alongside their
/// positions relative to the top-left of the frame.
pub fn elements(&self) -> std::slice::Iter<'_, (Point, Element)> {
self.elements.iter()
}
/// Recover the text inside of the frame and its children.
pub fn text(&self) -> EcoString {
let mut text = EcoString::new();
for (_, element) in &self.elements {
match element {
Element::Text(content) => {
for glyph in &content.glyphs {
text.push(glyph.c);
}
}
Element::Group(group) => text.push_str(&group.frame.text()),
_ => {}
}
}
text
}
}
/// Inserting elements and subframes.
impl Frame {
/// The layer the next item will be added on. This corresponds to the number
/// of elements in the frame.
pub fn layer(&self) -> usize {
self.elements.len()
}
/// Add an element at a position in the foreground.
pub fn push(&mut self, pos: Point, element: Element) {
self.elements.push((pos, element));
}
/// Insert an element at the given layer in the frame.
///
/// This panics if the layer is greater than the number of layers present.
#[track_caller]
pub fn insert(&mut self, layer: usize, pos: Point, element: Element) {
self.elements.insert(layer, (pos, element));
}
/// Add a frame.
///
/// Automatically decides whether to inline the frame or to include it as a
/// group based on the number of elements in the frame.
pub fn push_frame(&mut self, pos: Point, frame: impl FrameRepr) {
if (self.elements.is_empty() || frame.as_ref().is_light())
&& frame.as_ref().role().map_or(true, Role::is_weak)
{
frame.inline(self, self.layer(), pos);
} else {
self.elements.push((pos, Element::Group(Group::new(frame.share()))));
}
}
/// Add an element at a position in the background.
pub fn prepend(&mut self, pos: Point, element: Element) {
self.elements.insert(0, (pos, element));
}
/// Add multiple elements at a position in the background.
pub fn prepend_multiple<I>(&mut self, insert: I)
where
I: IntoIterator<Item = (Point, Element)>,
{
self.elements.splice(0 .. 0, insert);
}
/// Add a frame at a position in the background.
pub fn prepend_frame(&mut self, pos: Point, frame: impl FrameRepr) {
if (self.elements.is_empty() || frame.as_ref().is_light())
&& frame.as_ref().role().map_or(true, Role::is_weak)
{
frame.inline(self, 0, pos);
} else {
self.elements
.insert(0, (pos, Element::Group(Group::new(frame.share()))));
}
}
/// Whether the frame has comparatively few elements.
fn is_light(&self) -> bool {
self.elements.len() <= 5
}
}
/// Modify the frame.
impl Frame {
/// Remove all elements from the frame.
pub fn clear(&mut self) {
self.elements.clear();
}
/// Resize the frame to a new size, distributing new space according to the
/// given alignments.
pub fn resize(&mut self, target: Size, aligns: Spec<Align>) {
if self.size != target {
let offset = Point::new(
aligns.x.position(target.x - self.size.x),
aligns.y.position(target.y - self.size.y),
);
self.size = target;
self.translate(offset);
}
}
/// Move the baseline and contents of the frame by an offset.
pub fn translate(&mut self, offset: Point) {
if !offset.is_zero() {
if let Some(baseline) = &mut self.baseline {
*baseline += offset.y;
}
for (point, _) in &mut self.elements {
*point += offset;
}
}
}
/// Apply the given role to the frame if it doesn't already have one.
pub fn apply_role(&mut self, role: Role) {
if self.role.map_or(true, Role::is_weak) {
self.role = Some(role);
}
}
/// Link the whole frame to a resource.
pub fn link(&mut self, dest: Destination) {
self.push(Point::zero(), Element::Link(dest, self.size));
}
/// Arbitrarily transform the contents of the frame.
pub fn transform(&mut self, transform: Transform) {
self.group(|g| g.transform = transform);
}
/// Clip the contents of a frame to its size.
pub fn clip(&mut self) {
self.group(|g| g.clips = true);
}
/// Wrap the frame's contents in a group and modify that group with `f`.
fn group<F>(&mut self, f: F)
where
F: FnOnce(&mut Group),
{
let mut wrapper = Frame { elements: vec![], ..*self };
let mut group = Group::new(Arc::new(std::mem::take(self)));
f(&mut group);
wrapper.push(Point::zero(), Element::Group(group));
*self = wrapper;
}
}
impl Debug for Frame {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
if let Some(role) = self.role {
write!(f, "{role:?} ")?;
}
f.debug_list()
.entries(self.elements.iter().map(|(_, element)| element))
.finish()
}
}
impl AsRef<Frame> for Frame {
fn as_ref(&self) -> &Frame {
self
}
}
/// A representational form of a frame (owned, shared or maybe shared).
pub trait FrameRepr: AsRef<Frame> {
/// Transform into a shared representation.
fn share(self) -> Arc<Frame>;
/// Inline `self` into the sink frame.
fn inline(self, sink: &mut Frame, layer: usize, offset: Point);
}
impl FrameRepr for Frame {
fn share(self) -> Arc<Frame> {
Arc::new(self)
}
fn inline(self, sink: &mut Frame, layer: usize, offset: Point) {
if offset.is_zero() {
if sink.elements.is_empty() {
sink.elements = self.elements;
} else {
sink.elements.splice(layer .. layer, self.elements);
}
} else {
sink.elements.splice(
layer .. layer,
self.elements.into_iter().map(|(p, e)| (p + offset, e)),
);
}
}
}
impl FrameRepr for Arc<Frame> {
fn share(self) -> Arc<Frame> {
self
}
fn inline(self, sink: &mut Frame, layer: usize, offset: Point) {
match Arc::try_unwrap(self) {
Ok(frame) => frame.inline(sink, layer, offset),
Err(rc) => {
sink.elements.splice(
layer .. layer,
rc.elements.iter().cloned().map(|(p, e)| (p + offset, e)),
);
}
}
}
}
impl FrameRepr for MaybeShared<Frame> {
fn share(self) -> Arc<Frame> {
match self {
Self::Owned(owned) => owned.share(),
Self::Shared(shared) => shared.share(),
}
}
fn inline(self, sink: &mut Frame, layer: usize, offset: Point) {
match self {
Self::Owned(owned) => owned.inline(sink, layer, offset),
Self::Shared(shared) => shared.inline(sink, layer, offset),
}
}
}
/// The building block frames are composed of.
#[derive(Clone, Eq, PartialEq)]
pub enum Element {
/// A group of elements.
Group(Group),
/// A run of shaped text.
Text(Text),
/// A geometric shape with optional fill and stroke.
Shape(Shape),
/// An image and its size.
Image(ImageId, Size),
/// A link to an external resource and its trigger region.
Link(Destination, Size),
/// A pin identified by index. This is used to find elements on the pages
/// and use their location in formatting. Exporters can just ignore it.
Pin(usize),
}
impl Debug for Element {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Group(group) => group.fmt(f),
Self::Text(text) => write!(f, "{text:?}"),
Self::Shape(shape) => write!(f, "{shape:?}"),
Self::Image(image, _) => write!(f, "{image:?}"),
Self::Link(dest, _) => write!(f, "Link({dest:?})"),
Self::Pin(idx) => write!(f, "Pin({idx})"),
}
}
}
/// A group of elements with optional clipping.
#[derive(Clone, Eq, PartialEq)]
pub struct Group {
/// The group's frame.
pub frame: Arc<Frame>,
/// A transformation to apply to the group.
pub transform: Transform,
/// Whether the frame should be a clipping boundary.
pub clips: bool,
}
impl Group {
/// Create a new group with default settings.
pub fn new(frame: Arc<Frame>) -> Self {
Self {
frame,
transform: Transform::identity(),
clips: false,
}
}
}
impl Debug for Group {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str("Group ")?;
self.frame.fmt(f)
}
}
/// A run of shaped text.
#[derive(Clone, Eq, PartialEq)]
pub struct Text {
/// The font face the glyphs are contained in.
pub face_id: FaceId,
/// The font size.
pub size: Length,
/// Glyph color.
pub fill: Paint,
/// The natural language of the text.
pub lang: Lang,
/// The glyphs.
pub glyphs: Vec<Glyph>,
}
impl Text {
/// The width of the text run.
pub fn width(&self) -> Length {
self.glyphs.iter().map(|g| g.x_advance).sum::<Em>().at(self.size)
}
}
impl Debug for Text {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
// This is only a rough approxmiation of the source text.
f.write_str("Text(\"")?;
for glyph in &self.glyphs {
for c in glyph.c.escape_debug() {
f.write_char(c)?;
}
}
f.write_str("\")")
}
}
/// A glyph in a run of shaped text.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub struct Glyph {
/// The glyph's index in the face.
pub id: u16,
/// The advance width of the glyph.
pub x_advance: Em,
/// The horizontal offset of the glyph.
pub x_offset: Em,
/// The first character of the glyph's cluster.
pub c: char,
}
/// A link destination.
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub enum Destination {
/// A link to a point on a page.
Internal(Location),
/// A link to a URL.
Url(EcoString),
}
/// A physical location in a document.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct Location {
/// The page, starting at 1.
pub page: usize,
/// The exact coordinates on the page (from the top left, as usual).
pub pos: Point,
}
impl Location {
/// Encode into a user-facing dictionary.
pub fn encode(&self) -> Dict {
dict! {
"page" => Value::Int(self.page as i64),
"x" => Value::Length(self.pos.x.into()),
"y" => Value::Length(self.pos.y.into()),
}
}
}
/// A semantic role of a frame.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum Role {
/// A paragraph.
Paragraph,
/// A heading with some level and whether it should be part of the outline.
Heading { level: NonZeroUsize, outlined: bool },
/// A generic block-level subdivision.
GenericBlock,
/// A generic inline subdivision.
GenericInline,
/// A list. The boolean indicates whether it is ordered.
List { ordered: bool },
/// A list item. Must have a list parent.
ListItem,
/// The label of a list item.
ListLabel,
/// The body of a list item.
ListItemBody,
/// A mathematical formula.
Formula,
/// A table.
Table,
/// A table row.
TableRow,
/// A table cell.
TableCell,
/// A code fragment.
Code,
/// A page header.
Header,
/// A page footer.
Footer,
/// A page background.
Background,
/// A page foreground.
Foreground,
}
impl Role {
/// Whether the role describes a generic element and is not very
/// descriptive.
pub fn is_weak(self) -> bool {
match self {
Self::Paragraph | Self::GenericBlock | Self::GenericInline => true,
_ => false,
}
}
}