mirror of
https://github.com/typst/typst
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165 lines
5.0 KiB
Rust
165 lines
5.0 KiB
Rust
use std::f64::consts::PI;
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use crate::prelude::*;
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/// A closed polygon.
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///
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/// The polygon is defined by its corner points and is closed automatically.
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///
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/// # Example
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/// ```example
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/// #polygon(
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/// fill: blue.lighten(80%),
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/// stroke: blue,
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/// (20%, 0pt),
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/// (60%, 0pt),
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/// (80%, 2cm),
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/// (0%, 2cm),
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/// )
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/// ```
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#[elem(scope, Layout)]
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pub struct PolygonElem {
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/// How to fill the polygon.
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///
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/// When setting a fill, the default stroke disappears. To create a
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/// rectangle with both fill and stroke, you have to configure both.
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///
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/// Currently all polygons are filled according to the
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/// [non-zero winding rule](https://en.wikipedia.org/wiki/Nonzero-rule).
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pub fill: Option<Paint>,
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/// How to [stroke]($stroke) the polygon. This can be:
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///
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/// Can be set to `{none}` to disable the stroke or to `{auto}` for a
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/// stroke of `{1pt}` black if and if only if no fill is given.
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#[resolve]
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#[fold]
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pub stroke: Smart<Option<Stroke>>,
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/// The vertices of the polygon. Each point is specified as an array of two
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/// [relative lengths]($relative).
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#[variadic]
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pub vertices: Vec<Axes<Rel<Length>>>,
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}
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#[scope]
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impl PolygonElem {
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/// A regular polygon, defined by its size and number of vertices.
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///
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/// ```example
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/// #polygon.regular(
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/// fill: blue.lighten(80%),
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/// stroke: blue,
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/// size: 30pt,
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/// vertices: 3,
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/// )
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/// ```
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#[func(title = "Regular Polygon")]
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pub fn regular(
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/// How to fill the polygon. See the general
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/// [polygon's documentation]($polygon.fill) for more details.
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#[named]
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fill: Option<Option<Paint>>,
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/// How to stroke the polygon. See the general
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/// [polygon's documentation]($polygon.stroke) for more details.
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#[named]
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stroke: Option<Smart<Option<Stroke>>>,
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/// The diameter of the [circumcircle](https://en.wikipedia.org/wiki/Circumcircle)
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/// of the regular polygon.
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#[named]
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#[default(Em::one().into())]
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size: Length,
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/// The number of vertices in the polygon.
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#[named]
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#[default(3)]
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vertices: u64,
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) -> Content {
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let radius = size / 2.0;
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let angle = |i: f64| {
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2.0 * PI * i / (vertices as f64) + PI * (1.0 / 2.0 - 1.0 / vertices as f64)
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};
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let (horizontal_offset, vertical_offset) = (0..=vertices)
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.map(|v| {
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(
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(radius * angle(v as f64).cos()) + radius,
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(radius * angle(v as f64).sin()) + radius,
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)
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})
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.fold((radius, radius), |(min_x, min_y), (v_x, v_y)| {
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(
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if min_x < v_x { min_x } else { v_x },
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if min_y < v_y { min_y } else { v_y },
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)
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});
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let vertices = (0..=vertices)
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.map(|v| {
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let x = (radius * angle(v as f64).cos()) + radius - horizontal_offset;
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let y = (radius * angle(v as f64).sin()) + radius - vertical_offset;
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Axes::new(x, y).map(Rel::from)
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})
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.collect();
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let mut elem = PolygonElem::new(vertices);
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if let Some(fill) = fill {
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elem.push_fill(fill);
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}
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if let Some(stroke) = stroke {
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elem.push_stroke(stroke);
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}
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elem.pack()
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}
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}
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impl Layout for PolygonElem {
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#[tracing::instrument(name = "PolygonElem::layout", skip_all)]
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fn layout(
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&self,
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_: &mut Vt,
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let points: Vec<Point> = self
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.vertices()
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.iter()
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.map(|c| {
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c.resolve(styles).zip_map(regions.base(), Rel::relative_to).to_point()
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})
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.collect();
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let size = points.iter().fold(Point::zero(), |max, c| c.max(max)).to_size();
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if !size.is_finite() {
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bail!(error!(self.span(), "cannot create polygon with infinite size"));
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}
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let mut frame = Frame::hard(size);
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// Only create a path if there are more than zero points.
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if points.is_empty() {
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return Ok(Fragment::frame(frame));
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}
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// Prepare fill and stroke.
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let fill = self.fill(styles);
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let stroke = match self.stroke(styles) {
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Smart::Auto if fill.is_none() => Some(FixedStroke::default()),
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Smart::Auto => None,
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Smart::Custom(stroke) => stroke.map(Stroke::unwrap_or_default),
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};
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// Construct a closed path given all points.
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let mut path = Path::new();
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path.move_to(points[0]);
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for &point in &points[1..] {
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path.line_to(point);
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}
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path.close_path();
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let shape = Shape { geometry: Geometry::Path(path), stroke, fill };
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frame.push(Point::zero(), FrameItem::Shape(shape, self.span()));
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Ok(Fragment::frame(frame))
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}
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}
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