mirror of
https://github.com/typst/typst
synced 2025-05-13 20:46:23 +08:00
408 lines
13 KiB
Rust
408 lines
13 KiB
Rust
use comemo::{Track, Tracked, TrackedMut};
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use ecow::{eco_format, eco_vec, EcoString, EcoVec};
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use typst_syntax::Span;
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use crate::diag::{bail, At, SourceResult};
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use crate::engine::{Engine, Route, Sink, Traced};
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use crate::foundations::{
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cast, elem, func, scope, select_where, ty, Args, Construct, Content, Context, Func,
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LocatableSelector, NativeElement, Packed, Repr, Selector, Show, Str, StyleChain,
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Value,
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};
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use crate::introspection::{Introspector, Locatable, Location};
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use crate::routines::Routines;
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use crate::World;
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/// Manages stateful parts of your document.
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///
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/// Let's say you have some computations in your document and want to remember
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/// the result of your last computation to use it in the next one. You might try
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/// something similar to the code below and expect it to output 10, 13, 26, and
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/// 21. However this **does not work** in Typst. If you test this code, you will
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/// see that Typst complains with the following error message: _Variables from
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/// outside the function are read-only and cannot be modified._
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///
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/// ```typ
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/// // This doesn't work!
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/// #let x = 0
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/// #let compute(expr) = {
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/// x = eval(
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/// expr.replace("x", str(x))
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/// )
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/// [New value is #x. ]
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/// }
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///
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/// #compute("10") \
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/// #compute("x + 3") \
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/// #compute("x * 2") \
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/// #compute("x - 5")
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/// ```
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///
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/// # State and document markup { #state-and-markup }
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/// Why does it do that? Because, in general, this kind of computation with side
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/// effects is problematic in document markup and Typst is upfront about that.
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/// For the results to make sense, the computation must proceed in the same
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/// order in which the results will be laid out in the document. In our simple
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/// example, that's the case, but in general it might not be.
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///
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/// Let's look at a slightly different, but similar kind of state: The heading
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/// numbering. We want to increase the heading counter at each heading. Easy
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/// enough, right? Just add one. Well, it's not that simple. Consider the
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/// following example:
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///
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/// ```example
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/// #set heading(numbering: "1.")
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/// #let template(body) = [
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/// = Outline
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/// ...
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/// #body
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/// ]
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///
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/// #show: template
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///
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/// = Introduction
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/// ...
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/// ```
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///
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/// Here, Typst first processes the body of the document after the show rule,
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/// sees the `Introduction` heading, then passes the resulting content to the
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/// `template` function and only then sees the `Outline`. Just counting up would
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/// number the `Introduction` with `1` and the `Outline` with `2`.
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///
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/// # Managing state in Typst { #state-in-typst }
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/// So what do we do instead? We use Typst's state management system. Calling
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/// the `state` function with an identifying string key and an optional initial
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/// value gives you a state value which exposes a few functions. The two most
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/// important ones are `get` and `update`:
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///
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/// - The [`get`]($state.get) function retrieves the current value of the state.
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/// Because the value can vary over the course of the document, it is a
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/// _contextual_ function that can only be used when [context]($context) is
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/// available.
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///
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/// - The [`update`]($state.update) function modifies the state. You can give it
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/// any value. If given a non-function value, it sets the state to that value.
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/// If given a function, that function receives the previous state and has to
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/// return the new state.
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///
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/// Our initial example would now look like this:
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///
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/// ```example
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/// #let s = state("x", 0)
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/// #let compute(expr) = [
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/// #s.update(x =>
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/// eval(expr.replace("x", str(x)))
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/// )
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/// New value is #context s.get().
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/// ]
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///
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/// #compute("10") \
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/// #compute("x + 3") \
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/// #compute("x * 2") \
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/// #compute("x - 5")
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/// ```
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///
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/// State managed by Typst is always updated in layout order, not in evaluation
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/// order. The `update` method returns content and its effect occurs at the
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/// position where the returned content is inserted into the document.
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///
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/// As a result, we can now also store some of the computations in variables,
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/// but they still show the correct results:
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///
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/// ```example
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/// >>> #let s = state("x", 0)
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/// >>> #let compute(expr) = [
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/// >>> #s.update(x =>
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/// >>> eval(expr.replace("x", str(x)))
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/// >>> )
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/// >>> New value is #context s.get().
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/// >>> ]
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/// <<< ...
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///
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/// #let more = [
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/// #compute("x * 2") \
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/// #compute("x - 5")
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/// ]
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///
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/// #compute("10") \
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/// #compute("x + 3") \
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/// #more
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/// ```
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///
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/// This example is of course a bit silly, but in practice this is often exactly
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/// what you want! A good example are heading counters, which is why Typst's
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/// [counting system]($counter) is very similar to its state system.
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///
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/// # Time Travel
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/// By using Typst's state management system you also get time travel
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/// capabilities! We can find out what the value of the state will be at any
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/// position in the document from anywhere else. In particular, the `at` method
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/// gives us the value of the state at any particular location and the `final`
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/// methods gives us the value of the state at the end of the document.
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///
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/// ```example
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/// >>> #let s = state("x", 0)
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/// >>> #let compute(expr) = [
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/// >>> #s.update(x => {
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/// >>> eval(expr.replace("x", str(x)))
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/// >>> })
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/// >>> New value is #context s.get().
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/// >>> ]
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/// <<< ...
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///
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/// Value at `<here>` is
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/// #context s.at(<here>)
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///
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/// #compute("10") \
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/// #compute("x + 3") \
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/// *Here.* <here> \
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/// #compute("x * 2") \
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/// #compute("x - 5")
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/// ```
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///
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/// # A word of caution { #caution }
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/// To resolve the values of all states, Typst evaluates parts of your code
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/// multiple times. However, there is no guarantee that your state manipulation
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/// can actually be completely resolved.
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///
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/// For instance, if you generate state updates depending on the final value of
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/// a state, the results might never converge. The example below illustrates
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/// this. We initialize our state with `1` and then update it to its own final
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/// value plus 1. So it should be `2`, but then its final value is `2`, so it
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/// should be `3`, and so on. This example displays a finite value because Typst
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/// simply gives up after a few attempts.
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///
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/// ```example
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/// // This is bad!
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/// #let s = state("x", 1)
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/// #context s.update(s.final() + 1)
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/// #context s.get()
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/// ```
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///
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/// In general, you should try not to generate state updates from within context
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/// expressions. If possible, try to express your updates as non-contextual
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/// values or functions that compute the new value from the previous value.
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/// Sometimes, it cannot be helped, but in those cases it is up to you to ensure
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/// that the result converges.
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#[ty(scope)]
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#[derive(Debug, Clone, PartialEq, Hash)]
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pub struct State {
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/// The key that identifies the state.
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key: Str,
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/// The initial value of the state.
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init: Value,
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}
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impl State {
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/// Create a new state identified by a key.
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pub fn new(key: Str, init: Value) -> State {
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Self { key, init }
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}
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/// Get the value of the state at the given location.
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pub fn at_loc(&self, engine: &mut Engine, loc: Location) -> SourceResult<Value> {
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let sequence = self.sequence(engine)?;
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let offset = engine.introspector.query_count_before(&self.selector(), loc);
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Ok(sequence[offset].clone())
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}
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/// Produce the whole sequence of states.
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///
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/// This has to happen just once for all states, cutting down the number
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/// of state updates from quadratic to linear.
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fn sequence(&self, engine: &mut Engine) -> SourceResult<EcoVec<Value>> {
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self.sequence_impl(
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engine.routines,
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engine.world,
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engine.introspector,
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engine.traced,
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TrackedMut::reborrow_mut(&mut engine.sink),
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engine.route.track(),
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)
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}
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/// Memoized implementation of `sequence`.
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#[comemo::memoize]
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fn sequence_impl(
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&self,
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routines: &Routines,
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world: Tracked<dyn World + '_>,
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introspector: Tracked<Introspector>,
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traced: Tracked<Traced>,
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sink: TrackedMut<Sink>,
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route: Tracked<Route>,
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) -> SourceResult<EcoVec<Value>> {
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let mut engine = Engine {
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routines,
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world,
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introspector,
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traced,
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sink,
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route: Route::extend(route).unnested(),
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};
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let mut state = self.init.clone();
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let mut stops = eco_vec![state.clone()];
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for elem in introspector.query(&self.selector()) {
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let elem = elem.to_packed::<StateUpdateElem>().unwrap();
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match &elem.update {
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StateUpdate::Set(value) => state = value.clone(),
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StateUpdate::Func(func) => {
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state = func.call(&mut engine, Context::none().track(), [state])?
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}
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}
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stops.push(state.clone());
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}
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Ok(stops)
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}
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/// The selector for this state's updates.
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fn selector(&self) -> Selector {
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select_where!(StateUpdateElem, Key => self.key.clone())
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}
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/// Selects all state updates.
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pub fn select_any() -> Selector {
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StateUpdateElem::elem().select()
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}
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}
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#[scope]
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impl State {
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/// Create a new state identified by a key.
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#[func(constructor)]
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pub fn construct(
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/// The key that identifies this state.
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key: Str,
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/// The initial value of the state.
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#[default]
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init: Value,
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) -> State {
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Self::new(key, init)
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}
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/// Retrieves the value of the state at the current location.
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///
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/// This is equivalent to `{state.at(here())}`.
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#[typst_macros::time(name = "state.get", span = span)]
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#[func(contextual)]
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pub fn get(
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&self,
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/// The engine.
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engine: &mut Engine,
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/// The callsite context.
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context: Tracked<Context>,
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/// The callsite span.
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span: Span,
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) -> SourceResult<Value> {
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let loc = context.location().at(span)?;
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self.at_loc(engine, loc)
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}
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/// Retrieves the value of the state at the given selector's unique match.
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///
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/// The `selector` must match exactly one element in the document. The most
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/// useful kinds of selectors for this are [labels]($label) and
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/// [locations]($location).
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#[typst_macros::time(name = "state.at", span = span)]
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#[func(contextual)]
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pub fn at(
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&self,
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/// The engine.
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engine: &mut Engine,
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/// The callsite context.
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context: Tracked<Context>,
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/// The callsite span.
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span: Span,
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/// The place at which the state's value should be retrieved.
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selector: LocatableSelector,
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) -> SourceResult<Value> {
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let loc = selector.resolve_unique(engine.introspector, context).at(span)?;
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self.at_loc(engine, loc)
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}
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/// Retrieves the value of the state at the end of the document.
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#[func(contextual)]
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pub fn final_(
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&self,
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/// The engine.
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engine: &mut Engine,
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/// The callsite context.
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context: Tracked<Context>,
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/// The callsite span.
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span: Span,
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) -> SourceResult<Value> {
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context.introspect().at(span)?;
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let sequence = self.sequence(engine)?;
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Ok(sequence.last().unwrap().clone())
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}
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/// Update the value of the state.
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///
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/// The update will be in effect at the position where the returned content
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/// is inserted into the document. If you don't put the output into the
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/// document, nothing happens! This would be the case, for example, if you
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/// write `{let _ = state("key").update(7)}`. State updates are always
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/// applied in layout order and in that case, Typst wouldn't know when to
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/// update the state.
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#[func]
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pub fn update(
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self,
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/// The span of the `update` call.
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span: Span,
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/// If given a non function-value, sets the state to that value. If
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/// given a function, that function receives the previous state and has
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/// to return the new state.
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update: StateUpdate,
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) -> Content {
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StateUpdateElem::new(self.key, update).pack().spanned(span)
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}
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}
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impl Repr for State {
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fn repr(&self) -> EcoString {
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eco_format!("state({}, {})", self.key.repr(), self.init.repr())
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}
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}
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/// An update to perform on a state.
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#[derive(Debug, Clone, PartialEq, Hash)]
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pub enum StateUpdate {
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/// Set the state to the specified value.
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Set(Value),
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/// Apply the given function to the state.
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Func(Func),
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}
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cast! {
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StateUpdate,
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v: Func => Self::Func(v),
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v: Value => Self::Set(v),
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}
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/// Executes a display of a state.
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#[elem(Construct, Locatable, Show)]
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struct StateUpdateElem {
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/// The key that identifies the state.
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#[required]
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key: Str,
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/// The update to perform on the state.
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#[required]
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#[internal]
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update: StateUpdate,
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}
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impl Construct for StateUpdateElem {
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fn construct(_: &mut Engine, args: &mut Args) -> SourceResult<Content> {
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bail!(args.span, "cannot be constructed manually");
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}
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}
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impl Show for Packed<StateUpdateElem> {
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fn show(&self, _: &mut Engine, _: StyleChain) -> SourceResult<Content> {
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Ok(Content::empty())
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}
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}
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