219 lines
6.3 KiB
Rust

use std::io::{self, Write};
use std::net::{IpAddr, Ipv4Addr, SocketAddr, TcpListener};
use std::sync::Arc;
use ecow::eco_format;
use parking_lot::{Condvar, Mutex, MutexGuard};
use tiny_http::{Header, Request, Response, StatusCode};
use typst::diag::{bail, StrResult};
use crate::args::{Input, ServerArgs};
/// Serves HTML with live reload.
pub struct HtmlServer {
addr: SocketAddr,
bucket: Arc<Bucket<String>>,
}
impl HtmlServer {
/// Create a new HTTP server that serves live HTML.
pub fn new(input: &Input, args: &ServerArgs) -> StrResult<Self> {
let reload = !args.no_reload;
let (addr, server) = start_server(args.port)?;
let placeholder = PLACEHOLDER_HTML.replace("{INPUT}", &input.to_string());
let bucket = Arc::new(Bucket::new(placeholder));
let bucket2 = bucket.clone();
std::thread::spawn(move || {
for req in server.incoming_requests() {
let _ = handle(req, reload, &bucket2);
}
});
Ok(Self { addr, bucket })
}
/// The address that we serve the HTML on.
pub fn addr(&self) -> SocketAddr {
self.addr
}
/// Updates the HTML, triggering a reload all connected browsers.
pub fn update(&self, html: String) {
self.bucket.put(html);
}
}
/// Starts a local HTTP server.
///
/// Uses the specified port or tries to find a free port in the range
/// `3000..=3005`.
fn start_server(port: Option<u16>) -> StrResult<(SocketAddr, tiny_http::Server)> {
const BASE_PORT: u16 = 3000;
let mut addr;
let mut retries = 0;
let listener = loop {
addr = SocketAddr::new(
IpAddr::V4(Ipv4Addr::LOCALHOST),
port.unwrap_or(BASE_PORT + retries),
);
match TcpListener::bind(addr) {
Ok(listener) => break listener,
Err(err) if err.kind() == io::ErrorKind::AddrInUse => {
if let Some(port) = port {
bail!("port {port} is already in use")
} else if retries < 5 {
// If the port is in use, try the next one.
retries += 1;
} else {
bail!("could not find free port for HTTP server");
}
}
Err(err) => bail!("failed to start TCP server: {err}"),
}
};
let server = tiny_http::Server::from_listener(listener, None)
.map_err(|err| eco_format!("failed to start HTTP server: {err}"))?;
Ok((addr, server))
}
/// Handles a request.
fn handle(req: Request, reload: bool, bucket: &Arc<Bucket<String>>) -> io::Result<()> {
let path = req.url();
match path {
"/" => handle_root(req, reload, bucket),
"/events" => handle_events(req, bucket.clone()),
_ => req.respond(Response::new_empty(StatusCode(404))),
}
}
/// Handles for the `/` route. Serves the compiled HTML.
fn handle_root(req: Request, reload: bool, bucket: &Bucket<String>) -> io::Result<()> {
let mut html = bucket.get().clone();
if reload {
inject_live_reload_script(&mut html);
}
req.respond(Response::new(
StatusCode(200),
vec![Header::from_bytes("Content-Type", "text/html").unwrap()],
html.as_bytes(),
Some(html.len()),
None,
))
}
/// Handler for the `/events` route.
fn handle_events(req: Request, bucket: Arc<Bucket<String>>) -> io::Result<()> {
std::thread::spawn(move || {
// When this returns an error, the client is disconnected and we can
// terminate the thread.
let _ = handle_events_blocking(req, &bucket);
});
Ok(())
}
/// Event stream for the `/events` route.
fn handle_events_blocking(req: Request, bucket: &Bucket<String>) -> io::Result<()> {
let mut writer = req.into_writer();
let writer: &mut dyn Write = &mut *writer;
// We need to write the header manually because `tiny-http` defaults to
// `Transfer-Encoding: chunked` when no `Content-Length` is provided, which
// Chrome & Safari dislike for `Content-Type: text/event-stream`.
write!(writer, "HTTP/1.1 200 OK\r\n")?;
write!(writer, "Content-Type: text/event-stream\r\n")?;
write!(writer, "Cache-Control: no-cache\r\n")?;
write!(writer, "\r\n")?;
writer.flush()?;
// If the user closes the browser tab, this loop will terminate once it
// tries to write to the dead socket for the first time.
loop {
bucket.wait();
// Trigger a server-sent event. The browser is listening to it via
// an `EventSource` listener` (see `inject_script`).
write!(writer, "event: reload\ndata:\n\n")?;
writer.flush()?;
}
}
/// Injects the live reload script into a string of HTML.
fn inject_live_reload_script(html: &mut String) {
let pos = html.rfind("</html>").unwrap_or(html.len());
html.insert_str(pos, LIVE_RELOAD_SCRIPT);
}
/// Holds data and notifies consumers when it's updated.
struct Bucket<T> {
mutex: Mutex<T>,
condvar: Condvar,
}
impl<T> Bucket<T> {
/// Creates a new bucket with initial data.
fn new(init: T) -> Self {
Self { mutex: Mutex::new(init), condvar: Condvar::new() }
}
/// Retrieves the current data in the bucket.
fn get(&self) -> MutexGuard<T> {
self.mutex.lock()
}
/// Puts new data into the bucket and notifies everyone who's currently
/// [waiting](Self::wait).
fn put(&self, data: T) {
*self.mutex.lock() = data;
self.condvar.notify_all();
}
/// Waits for new data in the bucket.
fn wait(&self) {
self.condvar.wait(&mut self.mutex.lock());
}
}
/// The initial HTML before compilation is finished.
const PLACEHOLDER_HTML: &str = "\
<html>
<head>
<title>Waiting for {INPUT}</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
color: #565565;
background: #eff0f3;
}
body > main > div {
margin-block: 16px;
text-align: center;
}
</style>
</head>
<body>
<main>
<div>Waiting for output ...</div>
<div><code>typst watch {INPUT}</code></div>
</main>
</body>
</html>
";
/// Reloads the page whenever it receives a "reload" server-sent event
/// on the `/events` route.
const LIVE_RELOAD_SCRIPT: &str = "\
<script>\
new EventSource(\"/events\")\
.addEventListener(\"reload\", () => location.reload())\
</script>\
";