mirror of
https://github.com/typst/typst
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Considerations: - Need to change layout headers algorithm to 1. Place those headers 2. But in a new region, also place other repeating headers 3. Keep footer height up-to-date without much intervention
313 lines
11 KiB
Rust
313 lines
11 KiB
Rust
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use typst_library::diag::SourceResult;
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use typst_library::engine::Engine;
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use typst_library::layout::grid::resolve::{Footer, Header, Repeatable};
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use typst_library::layout::{Abs, Axes, Frame, Regions};
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use super::layouter::GridLayouter;
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use super::rowspans::UnbreakableRowGroup;
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impl<'a> GridLayouter<'a> {
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pub fn place_new_headers(
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&mut self,
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first_header: &Repeatable<Header>,
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consecutive_header_count: usize,
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engine: &mut Engine,
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) {
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// Next row either isn't a header. or is in a
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// conflicting one, which is the sign that we need to go.
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let (consecutive_headers, new_upcoming_headers) =
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self.upcoming_headers.split_at(consecutive_header_count);
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self.upcoming_headers = new_upcoming_headers;
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let (non_conflicting_headers, conflicting_headers) = match self
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.upcoming_headers
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.get(consecutive_header_count)
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.map(Repeatable::unwrap)
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{
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Some(next_header) if next_header.level <= first_header.unwrap().level => {
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// All immediately conflicting headers will
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// be placed as normal rows.
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consecutive_headers.split_at(
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consecutive_headers
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.partition_point(|h| next_header.level > h.unwrap().level),
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)
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}
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_ => (consecutive_headers, Default::default()),
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};
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self.layout_new_pending_headers(non_conflicting_headers, engine);
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self.layout_headers(non_conflicting_headers, engine, 0)?;
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for conflicting_header in conflicting_headers {
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self.simulate();
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self.layout_headers(headers, engine, disambiguator)
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}
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}
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/// Queues new pending headers for layout. Headers remain pending until
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/// they are successfully laid out in some page once. Then, they will be
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/// moved to `repeating_headers`, at which point it is safe to stop them
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/// from repeating at any time.
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fn layout_new_pending_headers(
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&mut self,
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headers: &'a [Repeatable<Header>],
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engine: &mut Engine,
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) {
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let [first_header, ..] = headers else {
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return;
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};
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// Assuming non-conflicting headers sorted by increasing y, this must
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// be the header with the lowest level (sorted by increasing levels).
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let first_level = first_header.unwrap().level;
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// Stop repeating conflicting headers.
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// If we go to a new region before the pending headers fit alongside
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// their children, the old headers should not be displayed anymore.
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self.repeating_headers
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.truncate(self.repeating_headers.partition_point(|h| h.level < first_level));
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// Let's try to place them at least once.
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// This might be a waste as we could generate an orphan and thus have
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// to try to place old and new headers all over again, but that happens
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// for every new region anyway, so it's rather unavoidable.
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self.layout_headers(headers.iter().map(Repeatable::unwrap), true, engine);
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// After the first subsequent row is laid out, move to repeating, as
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// it's then confirmed the headers won't be moved due to orphan
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// prevention anymore.
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}
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pub fn flush_pending_headers(&mut self) {
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debug_assert!(!self.upcoming_headers.is_empty());
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debug_assert!(self.pending_header_end > 0);
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let headers = self.pending_headers();
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let [first_header, ..] = headers else {
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return;
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};
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self.repeating_headers.truncate(
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self.repeating_headers
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.partition_point(|h| h.level < first_header.unwrap().level),
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);
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for header in self.pending_headers() {
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if let Repeatable::Repeated(header) = header {
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// Vector remains sorted by increasing levels:
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// - It was sorted before, so the truncation above only keeps
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// elements with a lower level.
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// - Therefore, by pushing this header to the end, it will have
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// a level larger than all the previous headers, and is thus
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// in its 'correct' position.
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self.repeating_headers.push(header);
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}
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}
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self.upcoming_headers = self
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.upcoming_headers
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.get(self.pending_header_end..)
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.unwrap_or_default();
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self.pending_header_end = 0;
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}
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pub fn bump_repeating_headers(&mut self) {
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debug_assert!(!self.upcoming_headers.is_empty());
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let [next_header, ..] = self.upcoming_headers else {
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return;
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};
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// Keep only lower level headers. Assume sorted by increasing levels.
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self.repeating_headers.truncate(
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self.repeating_headers
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.partition_point(|h| h.level < next_header.unwrap().level),
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);
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if let Repeatable::Repeated(next_header) = next_header {
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// Vector remains sorted by increasing levels:
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// - It was sorted before, so the truncation above only keeps
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// elements with a lower level.
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// - Therefore, by pushing this header to the end, it will have
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// a level larger than all the previous headers, and is thus
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// in its 'correct' position.
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self.repeating_headers.push(next_header);
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}
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// Laying out the next header now.
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self.upcoming_headers = self.upcoming_headers.get(1..).unwrap_or_default();
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}
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/// Layouts the headers' rows.
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///
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/// Assumes the footer height for the current region has already been
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/// calculated. Skips regions as necessary to fit all headers and all
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/// footers.
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pub fn layout_headers(
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&mut self,
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headers: &[&Header],
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<()> {
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let header_height =
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self.simulate_header_height(&self.regions, engine, disambiguator)?;
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let mut skipped_region = false;
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while self.unbreakable_rows_left == 0
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&& !self.regions.size.y.fits(header_height + self.footer_height)
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&& self.regions.may_progress()
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{
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// Advance regions without any output until we can place the
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// header and the footer.
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self.finish_region_internal(Frame::soft(Axes::splat(Abs::zero())), vec![]);
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skipped_region = true;
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}
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// Reset the header height for this region.
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// It will be re-calculated when laying out each header row.
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self.header_height = Abs::zero();
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if let Some(Repeatable::Repeated(footer)) = &self.grid.footer {
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if skipped_region {
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// Simulate the footer again; the region's 'full' might have
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// changed.
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self.footer_height = self
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.simulate_footer(footer, &self.regions, engine, disambiguator)?
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.height;
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}
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}
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// Group of headers is unbreakable.
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// Thus, no risk of 'finish_region' being recursively called from
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// within 'layout_row'.
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self.unbreakable_rows_left += total_header_row_count(headers);
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for header in headers {
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for y in header.range() {
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self.layout_row(y, engine, disambiguator)?;
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}
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}
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Ok(())
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}
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/// Calculates the total expected height of several headers.
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pub fn simulate_header_height(
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&self,
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headers: &[&Header],
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regions: &Regions<'_>,
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<Abs> {
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let mut height = Abs::zero();
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for header in headers {
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height +=
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self.simulate_header(header, regions, engine, disambiguator)?.height;
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}
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Ok(height)
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}
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/// Simulate the header's group of rows.
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pub fn simulate_header(
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&self,
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header: &Header,
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regions: &Regions<'_>,
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<UnbreakableRowGroup> {
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// Note that we assume the invariant that any rowspan in a header is
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// fully contained within that header. Therefore, there won't be any
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// unbreakable rowspans exceeding the header's rows, and we can safely
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// assume that the amount of unbreakable rows following the first row
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// in the header will be precisely the rows in the header.
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self.simulate_unbreakable_row_group(
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header.start,
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Some(header.end),
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regions,
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engine,
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disambiguator,
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)
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}
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/// Updates `self.footer_height` by simulating the footer, and skips to fitting region.
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pub fn prepare_footer(
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&mut self,
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footer: &Footer,
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<()> {
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let footer_height = self
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.simulate_footer(footer, &self.regions, engine, disambiguator)?
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.height;
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let mut skipped_region = false;
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while self.unbreakable_rows_left == 0
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&& !self.regions.size.y.fits(footer_height)
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&& self.regions.may_progress()
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{
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// Advance regions without any output until we can place the
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// footer.
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self.finish_region_internal(Frame::soft(Axes::splat(Abs::zero())), vec![]);
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skipped_region = true;
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}
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self.footer_height = if skipped_region {
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// Simulate the footer again; the region's 'full' might have
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// changed.
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self.simulate_footer(footer, &self.regions, engine, disambiguator)?
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.height
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} else {
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footer_height
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};
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Ok(())
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}
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/// Lays out all rows in the footer.
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/// They are unbreakable.
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pub fn layout_footer(
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&mut self,
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footer: &Footer,
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<()> {
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// Ensure footer rows have their own height available.
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// Won't change much as we're creating an unbreakable row group
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// anyway, so this is mostly for correctness.
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self.regions.size.y += self.footer_height;
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let footer_len = self.grid.rows.len() - footer.start;
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self.unbreakable_rows_left += footer_len;
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for y in footer.start..self.grid.rows.len() {
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self.layout_row(y, engine, disambiguator)?;
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}
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Ok(())
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}
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// Simulate the footer's group of rows.
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pub fn simulate_footer(
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&self,
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footer: &Footer,
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regions: &Regions<'_>,
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engine: &mut Engine,
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disambiguator: usize,
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) -> SourceResult<UnbreakableRowGroup> {
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// Note that we assume the invariant that any rowspan in a footer is
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// fully contained within that footer. Therefore, there won't be any
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// unbreakable rowspans exceeding the footer's rows, and we can safely
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// assume that the amount of unbreakable rows following the first row
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// in the footer will be precisely the rows in the footer.
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self.simulate_unbreakable_row_group(
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footer.start,
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Some(self.grid.rows.len() - footer.start),
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regions,
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engine,
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disambiguator,
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)
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}
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}
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/// The total amount of rows in the given list of headers.
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#[inline]
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pub fn total_header_row_count(headers: &[&Header]) -> usize {
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headers.iter().map(|h| h.end - h.start).sum()
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}
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