mirror of
https://github.com/typst/typst
synced 2025-05-13 20:46:23 +08:00
283 lines
8.4 KiB
Rust
283 lines
8.4 KiB
Rust
//! The layouting engine.
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use std::borrow::Cow;
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use std::mem;
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use crate::doc::LayoutAction;
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use crate::font::{FontLoader, FontClass, FontError};
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use crate::size::{Size, Size2D, SizeBox};
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use crate::syntax::{SyntaxTree, Node, FuncCall};
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use crate::style::TextStyle;
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use self::flex::{FlexLayout, FlexContext};
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use self::boxed::{BoxLayout, BoxContext, BoxLayouter};
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use self::text::TextContext;
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pub mod text;
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pub mod boxed;
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pub mod flex;
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/// A collection of layouted content.
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#[derive(Debug, Clone)]
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pub enum Layout {
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/// A box layout.
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Boxed(BoxLayout),
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/// A flexible layout.
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Flex(FlexLayout),
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}
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/// Layout a syntax tree in a given context.
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pub fn layout(tree: &SyntaxTree, ctx: LayoutContext) -> LayoutResult<BoxLayout> {
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Layouter::new(tree, ctx).layout()
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}
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/// The context for layouting.
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#[derive(Debug, Copy, Clone)]
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pub struct LayoutContext<'a, 'p> {
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/// Loads fonts matching queries.
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pub loader: &'a FontLoader<'p>,
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/// Base style to set text with.
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pub style: &'a TextStyle,
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/// The space to layout in.
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pub space: LayoutSpace,
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}
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/// Spacial constraints for layouting.
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#[derive(Debug, Copy, Clone)]
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pub struct LayoutSpace {
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/// The maximum size of the box to layout in.
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pub dimensions: Size2D,
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/// Padding that should be respected on each side.
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pub padding: SizeBox,
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/// Whether to shrink the dimensions to fit the content or the keep the
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/// original ones.
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pub shrink_to_fit: bool,
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}
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impl LayoutSpace {
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/// The actually usable area.
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pub fn usable(&self) -> Size2D {
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Size2D {
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x: self.dimensions.x - self.padding.left - self.padding.right,
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y: self.dimensions.y - self.padding.top - self.padding.bottom,
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}
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}
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}
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/// Transforms a syntax tree into a box layout.
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#[derive(Debug)]
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struct Layouter<'a, 'p> {
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tree: &'a SyntaxTree,
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box_layouter: BoxLayouter,
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flex_layout: FlexLayout,
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loader: &'a FontLoader<'p>,
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style: Cow<'a, TextStyle>,
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}
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impl<'a, 'p> Layouter<'a, 'p> {
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/// Create a new layouter.
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fn new(tree: &'a SyntaxTree, ctx: LayoutContext<'a, 'p>) -> Layouter<'a, 'p> {
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Layouter {
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tree,
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box_layouter: BoxLayouter::new(BoxContext { space: ctx.space }),
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flex_layout: FlexLayout::new(),
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loader: ctx.loader,
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style: Cow::Borrowed(ctx.style)
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}
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}
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/// Layout the tree into a box.
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fn layout(mut self) -> LayoutResult<BoxLayout> {
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// Walk all nodes and layout them.
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for node in &self.tree.nodes {
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match node {
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// Layout a single piece of text.
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Node::Text(text) => self.layout_text(text, false)?,
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// Add a space.
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Node::Space => {
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if !self.flex_layout.is_empty() {
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self.layout_text(" ", true)?;
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}
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},
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// Finish the current flex layout and add it to the box layouter.
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Node::Newline => {
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// Finish the current paragraph into a box and add it.
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self.layout_flex()?;
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// Add some paragraph spacing.
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let size = Size::pt(self.style.font_size)
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* (self.style.line_spacing * self.style.paragraph_spacing - 1.0);
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self.box_layouter.add_space(size)?;
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},
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// Toggle the text styles.
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Node::ToggleItalics => self.style.to_mut().toggle_class(FontClass::Italic),
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Node::ToggleBold => self.style.to_mut().toggle_class(FontClass::Bold),
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Node::ToggleMonospace => self.style.to_mut().toggle_class(FontClass::Monospace),
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// Execute a function.
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Node::Func(func) => self.layout_func(func)?,
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}
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}
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// If there are remainings, add them to the layout.
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if !self.flex_layout.is_empty() {
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self.layout_flex()?;
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}
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Ok(self.box_layouter.finish())
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}
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/// Layout a piece of text into a box.
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fn layout_text(&mut self, text: &str, glue: bool) -> LayoutResult<()> {
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let boxed = self::text::layout(text, TextContext {
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loader: &self.loader,
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style: &self.style,
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})?;
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if glue {
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self.flex_layout.add_glue(boxed);
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} else {
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self.flex_layout.add_box(boxed);
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}
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Ok(())
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}
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/// Finish the current flex run and return the resulting box.
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fn layout_flex(&mut self) -> LayoutResult<()> {
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let mut layout = FlexLayout::new();
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mem::swap(&mut layout, &mut self.flex_layout);
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let boxed = layout.finish(FlexContext {
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space: LayoutSpace {
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dimensions: self.box_layouter.remaining(),
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padding: SizeBox::zero(),
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shrink_to_fit: true,
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},
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flex_spacing: (self.style.line_spacing - 1.0) * Size::pt(self.style.font_size),
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})?;
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self.box_layouter.add_box(boxed)
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}
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/// Layout a function.
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fn layout_func(&mut self, func: &FuncCall) -> LayoutResult<()> {
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let layout = func.body.layout(LayoutContext {
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loader: &self.loader,
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style: &self.style,
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space: LayoutSpace {
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dimensions: self.box_layouter.remaining(),
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padding: SizeBox::zero(),
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shrink_to_fit: true,
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},
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})?;
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// Add the potential layout.
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if let Some(layout) = layout {
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match layout {
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Layout::Boxed(boxed) => {
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// Finish the previous flex run before adding the box.
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self.layout_flex()?;
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self.box_layouter.add_box(boxed)?;
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},
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Layout::Flex(flex) => self.flex_layout.add_flexible(flex),
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}
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}
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Ok(())
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}
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}
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/// Manipulates and optimizes a list of actions.
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#[derive(Debug, Clone)]
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pub struct ActionList {
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actions: Vec<LayoutAction>,
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origin: Size2D,
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active_font: (usize, f32),
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}
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impl ActionList {
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/// Create a new action list.
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pub fn new() -> ActionList {
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ActionList {
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actions: vec![],
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origin: Size2D::zero(),
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active_font: (std::usize::MAX, 0.0),
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}
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}
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/// Add an action to the list if it is not useless
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/// (like changing to a font that is already active).
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pub fn add(&mut self, action: LayoutAction) {
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use LayoutAction::*;
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match action {
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MoveAbsolute(pos) => self.actions.push(MoveAbsolute(self.origin + pos)),
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SetFont(index, size) => if (index, size) != self.active_font {
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self.active_font = (index, size);
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self.actions.push(action);
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},
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_ => self.actions.push(action),
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}
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}
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/// Add a series of actions.
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pub fn extend<I>(&mut self, actions: I) where I: IntoIterator<Item=LayoutAction> {
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for action in actions.into_iter() {
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self.add(action);
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}
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}
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/// Move the origin for the upcomming actions. Absolute moves will be
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/// changed by that origin.
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pub fn set_origin(&mut self, origin: Size2D) {
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self.origin = origin;
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}
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/// Reset the origin to zero.
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pub fn reset_origin(&mut self) {
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self.origin = Size2D::zero();
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}
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/// Whether there are any actions in this list.
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pub fn is_empty(&self) -> bool {
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self.actions.is_empty()
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}
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/// Return the list of actions as a vector.
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pub fn into_vec(self) -> Vec<LayoutAction> {
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self.actions
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}
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}
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/// The error type for layouting.
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pub enum LayoutError {
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/// There is not enough space to add an item.
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NotEnoughSpace,
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/// There was no suitable font for the given character.
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NoSuitableFont(char),
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/// An error occured while gathering font data.
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Font(FontError),
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}
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/// The result type for layouting.
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pub type LayoutResult<T> = Result<T, LayoutError>;
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error_type! {
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err: LayoutError,
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show: f => match err {
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LayoutError::NotEnoughSpace => write!(f, "not enough space"),
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LayoutError::NoSuitableFont(c) => write!(f, "no suitable font for '{}'", c),
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LayoutError::Font(err) => write!(f, "font error: {}", err),
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},
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source: match err {
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LayoutError::Font(err) => Some(err),
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_ => None,
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},
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from: (std::io::Error, LayoutError::Font(FontError::Io(err))),
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from: (FontError, LayoutError::Font(err)),
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}
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