mirror of
https://github.com/typst/typst
synced 2025-05-14 17:15:28 +08:00
513 lines
16 KiB
Rust
513 lines
16 KiB
Rust
use std::collections::HashMap;
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use std::f32::consts::{PI, TAU};
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use std::sync::Arc;
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use ecow::eco_format;
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use pdf_writer::types::{ColorSpaceOperand, FunctionShadingType};
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use pdf_writer::writers::StreamShadingType;
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use pdf_writer::{Filter, Finish, Name, Ref};
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use typst_library::diag::SourceResult;
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use typst_library::layout::{Abs, Angle, Point, Quadrant, Ratio, Transform};
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use typst_library::visualize::{
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Color, ColorSpace, Gradient, RatioOrAngle, RelativeTo, WeightedColor,
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};
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use typst_utils::Numeric;
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use crate::color::{
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self, check_cmyk_allowed, ColorSpaceExt, PaintEncode, QuantizedColor,
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};
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use crate::{content, deflate, transform_to_array, AbsExt, PdfChunk, WithGlobalRefs};
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/// A unique-transform-aspect-ratio combination that will be encoded into the
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/// PDF.
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#[derive(Debug, Clone, Eq, PartialEq, Hash)]
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pub struct PdfGradient {
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/// The transform to apply to the gradient.
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pub transform: Transform,
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/// The aspect ratio of the gradient.
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/// Required for aspect ratio correction.
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pub aspect_ratio: Ratio,
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/// The gradient.
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pub gradient: Gradient,
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/// The corrected angle of the gradient.
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pub angle: Angle,
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}
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/// Writes the actual gradients (shading patterns) to the PDF.
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/// This is performed once after writing all pages.
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pub fn write_gradients(
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context: &WithGlobalRefs,
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) -> SourceResult<(PdfChunk, HashMap<PdfGradient, Ref>)> {
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let mut chunk = PdfChunk::new();
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let mut out = HashMap::new();
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context.resources.traverse(&mut |resources| {
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for pdf_gradient in resources.gradients.items() {
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if out.contains_key(pdf_gradient) {
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continue;
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}
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let shading = chunk.alloc();
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out.insert(pdf_gradient.clone(), shading);
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let PdfGradient { transform, aspect_ratio, gradient, angle } = pdf_gradient;
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let color_space = if gradient.space().hue_index().is_some() {
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ColorSpace::Oklab
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} else {
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gradient.space()
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};
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if color_space == ColorSpace::Cmyk {
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check_cmyk_allowed(context.options)?;
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}
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let mut shading_pattern = match &gradient {
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Gradient::Linear(_) => {
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let shading_function =
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shading_function(gradient, &mut chunk, color_space);
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let mut shading_pattern = chunk.chunk.shading_pattern(shading);
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let mut shading = shading_pattern.function_shading();
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shading.shading_type(FunctionShadingType::Axial);
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color::write(
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color_space,
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shading.color_space(),
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&context.globals.color_functions,
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);
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let (mut sin, mut cos) = (angle.sin(), angle.cos());
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// Scale to edges of unit square.
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let factor = cos.abs() + sin.abs();
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sin *= factor;
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cos *= factor;
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let (x1, y1, x2, y2): (f64, f64, f64, f64) = match angle.quadrant() {
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Quadrant::First => (0.0, 0.0, cos, sin),
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Quadrant::Second => (1.0, 0.0, cos + 1.0, sin),
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Quadrant::Third => (1.0, 1.0, cos + 1.0, sin + 1.0),
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Quadrant::Fourth => (0.0, 1.0, cos, sin + 1.0),
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};
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shading
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.anti_alias(gradient.anti_alias())
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.function(shading_function)
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.coords([x1 as f32, y1 as f32, x2 as f32, y2 as f32])
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.extend([true; 2]);
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shading.finish();
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shading_pattern
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}
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Gradient::Radial(radial) => {
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let shading_function =
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shading_function(gradient, &mut chunk, color_space_of(gradient));
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let mut shading_pattern = chunk.chunk.shading_pattern(shading);
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let mut shading = shading_pattern.function_shading();
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shading.shading_type(FunctionShadingType::Radial);
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color::write(
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color_space,
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shading.color_space(),
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&context.globals.color_functions,
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);
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shading
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.anti_alias(gradient.anti_alias())
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.function(shading_function)
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.coords([
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radial.focal_center.x.get() as f32,
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radial.focal_center.y.get() as f32,
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radial.focal_radius.get() as f32,
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radial.center.x.get() as f32,
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radial.center.y.get() as f32,
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radial.radius.get() as f32,
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])
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.extend([true; 2]);
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shading.finish();
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shading_pattern
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}
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Gradient::Conic(_) => {
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let vertices = compute_vertex_stream(gradient, *aspect_ratio);
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let stream_shading_id = chunk.alloc();
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let mut stream_shading =
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chunk.chunk.stream_shading(stream_shading_id, &vertices);
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color::write(
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color_space,
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stream_shading.color_space(),
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&context.globals.color_functions,
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);
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let range = color_space.range();
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stream_shading
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.bits_per_coordinate(16)
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.bits_per_component(16)
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.bits_per_flag(8)
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.shading_type(StreamShadingType::CoonsPatch)
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.decode(
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[0.0, 1.0, 0.0, 1.0].into_iter().chain(range.iter().copied()),
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)
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.anti_alias(gradient.anti_alias())
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.filter(Filter::FlateDecode);
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stream_shading.finish();
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let mut shading_pattern = chunk.shading_pattern(shading);
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shading_pattern.shading_ref(stream_shading_id);
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shading_pattern
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}
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};
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shading_pattern.matrix(transform_to_array(*transform));
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}
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Ok(())
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})?;
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Ok((chunk, out))
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}
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/// Writes an exponential or stitched function that expresses the gradient.
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fn shading_function(
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gradient: &Gradient,
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chunk: &mut PdfChunk,
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color_space: ColorSpace,
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) -> Ref {
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let function = chunk.alloc();
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let mut functions = vec![];
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let mut bounds = vec![];
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let mut encode = vec![];
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// Create the individual gradient functions for each pair of stops.
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for window in gradient.stops_ref().windows(2) {
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let (first, second) = (window[0], window[1]);
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// If we have a hue index or are using Oklab, we will create several
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// stops in-between to make the gradient smoother without interpolation
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// issues with native color spaces.
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let mut last_c = first.0;
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if gradient.space().hue_index().is_some() {
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for i in 0..=32 {
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let t = i as f64 / 32.0;
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let real_t = first.1.get() * (1.0 - t) + second.1.get() * t;
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let c = gradient.sample(RatioOrAngle::Ratio(Ratio::new(real_t)));
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functions.push(single_gradient(chunk, last_c, c, color_space));
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bounds.push(real_t as f32);
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encode.extend([0.0, 1.0]);
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last_c = c;
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}
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}
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bounds.push(second.1.get() as f32);
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functions.push(single_gradient(chunk, first.0, second.0, color_space));
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encode.extend([0.0, 1.0]);
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}
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// Special case for gradients with only two stops.
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if functions.len() == 1 {
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return functions[0];
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}
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// Remove the last bound, since it's not needed for the stitching function.
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bounds.pop();
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// Create the stitching function.
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chunk
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.stitching_function(function)
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.domain([0.0, 1.0])
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.range(color_space.range().iter().copied())
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.functions(functions)
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.bounds(bounds)
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.encode(encode);
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function
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}
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/// Writes an exponential function that expresses a single segment (between two
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/// stops) of a gradient.
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fn single_gradient(
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chunk: &mut PdfChunk,
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first_color: Color,
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second_color: Color,
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color_space: ColorSpace,
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) -> Ref {
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let reference = chunk.alloc();
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chunk
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.exponential_function(reference)
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.range(color_space.range().iter().copied())
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.c0(color_space.convert(first_color))
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.c1(color_space.convert(second_color))
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.domain([0.0, 1.0])
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.n(1.0);
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reference
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}
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impl PaintEncode for Gradient {
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fn set_as_fill(
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&self,
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ctx: &mut content::Builder,
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on_text: bool,
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transforms: content::Transforms,
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) -> SourceResult<()> {
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ctx.reset_fill_color_space();
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let index = register_gradient(ctx, self, on_text, transforms);
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let id = eco_format!("Gr{index}");
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let name = Name(id.as_bytes());
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ctx.content.set_fill_color_space(ColorSpaceOperand::Pattern);
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ctx.content.set_fill_pattern(None, name);
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Ok(())
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}
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fn set_as_stroke(
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&self,
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ctx: &mut content::Builder,
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on_text: bool,
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transforms: content::Transforms,
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) -> SourceResult<()> {
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ctx.reset_stroke_color_space();
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let index = register_gradient(ctx, self, on_text, transforms);
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let id = eco_format!("Gr{index}");
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let name = Name(id.as_bytes());
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ctx.content.set_stroke_color_space(ColorSpaceOperand::Pattern);
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ctx.content.set_stroke_pattern(None, name);
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Ok(())
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}
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}
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/// Deduplicates a gradient to a named PDF resource.
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fn register_gradient(
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ctx: &mut content::Builder,
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gradient: &Gradient,
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on_text: bool,
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mut transforms: content::Transforms,
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) -> usize {
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// Edge cases for strokes.
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if transforms.size.x.is_zero() {
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transforms.size.x = Abs::pt(1.0);
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}
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if transforms.size.y.is_zero() {
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transforms.size.y = Abs::pt(1.0);
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}
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let size = match gradient.unwrap_relative(on_text) {
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RelativeTo::Self_ => transforms.size,
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RelativeTo::Parent => transforms.container_size,
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};
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let (offset_x, offset_y) = match gradient {
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Gradient::Conic(conic) => (
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-size.x * (1.0 - conic.center.x.get() / 2.0) / 2.0,
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-size.y * (1.0 - conic.center.y.get() / 2.0) / 2.0,
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),
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_ => (Abs::zero(), Abs::zero()),
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};
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let rotation = gradient.angle().unwrap_or_else(Angle::zero);
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let transform = match gradient.unwrap_relative(on_text) {
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RelativeTo::Self_ => transforms.transform,
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RelativeTo::Parent => transforms.container_transform,
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};
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let scale_offset = match gradient {
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Gradient::Conic(_) => 4.0_f64,
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_ => 1.0,
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};
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let pdf_gradient = PdfGradient {
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aspect_ratio: size.aspect_ratio(),
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transform: transform
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.pre_concat(Transform::translate(
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offset_x * scale_offset,
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offset_y * scale_offset,
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))
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.pre_concat(Transform::scale(
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Ratio::new(size.x.to_pt() * scale_offset),
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Ratio::new(size.y.to_pt() * scale_offset),
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)),
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gradient: gradient.clone(),
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angle: Gradient::correct_aspect_ratio(rotation, size.aspect_ratio()),
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};
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ctx.resources.colors.mark_as_used(color_space_of(gradient));
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ctx.resources.gradients.insert(pdf_gradient)
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}
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/// Writes a single Coons Patch as defined in the PDF specification
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/// to a binary vec.
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///
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/// Structure:
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/// - flag: `u8`
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/// - points: `[u16; 24]`
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/// - colors: `[u16; 4*N]` (N = number of components)
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fn write_patch(
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target: &mut Vec<u8>,
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t: f32,
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t1: f32,
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c0: &[u16],
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c1: &[u16],
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angle: Angle,
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) {
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let theta = -TAU * t + angle.to_rad() as f32 + PI;
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let theta1 = -TAU * t1 + angle.to_rad() as f32 + PI;
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let (cp1, cp2) =
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control_point(Point::new(Abs::pt(0.5), Abs::pt(0.5)), 0.5, theta, theta1);
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// Push the flag
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target.push(0);
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let p1 =
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[u16::quantize(0.5, [0.0, 1.0]).to_be(), u16::quantize(0.5, [0.0, 1.0]).to_be()];
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let p2 = [
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u16::quantize(theta.cos(), [-1.0, 1.0]).to_be(),
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u16::quantize(theta.sin(), [-1.0, 1.0]).to_be(),
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];
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let p3 = [
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u16::quantize(theta1.cos(), [-1.0, 1.0]).to_be(),
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u16::quantize(theta1.sin(), [-1.0, 1.0]).to_be(),
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];
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let cp1 = [
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u16::quantize(cp1.x.to_f32(), [0.0, 1.0]).to_be(),
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u16::quantize(cp1.y.to_f32(), [0.0, 1.0]).to_be(),
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];
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let cp2 = [
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u16::quantize(cp2.x.to_f32(), [0.0, 1.0]).to_be(),
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u16::quantize(cp2.y.to_f32(), [0.0, 1.0]).to_be(),
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];
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// Push the points
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target.extend_from_slice(bytemuck::cast_slice(&[
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p1, p1, p2, p2, cp1, cp2, p3, p3, p1, p1, p1, p1,
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]));
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// Push the colors.
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let colors = [c0, c0, c1, c1]
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.into_iter()
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.flat_map(|c| c.iter().copied().map(u16::to_be_bytes))
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.flatten();
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target.extend(colors);
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}
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fn control_point(c: Point, r: f32, angle_start: f32, angle_end: f32) -> (Point, Point) {
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let n = (TAU / (angle_end - angle_start)).abs();
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let f = ((angle_end - angle_start) / n).tan() * 4.0 / 3.0;
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let p1 = c + Point::new(
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Abs::pt((r * angle_start.cos() - f * r * angle_start.sin()) as f64),
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Abs::pt((r * angle_start.sin() + f * r * angle_start.cos()) as f64),
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);
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let p2 = c + Point::new(
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Abs::pt((r * angle_end.cos() + f * r * angle_end.sin()) as f64),
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Abs::pt((r * angle_end.sin() - f * r * angle_end.cos()) as f64),
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);
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(p1, p2)
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}
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#[comemo::memoize]
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fn compute_vertex_stream(gradient: &Gradient, aspect_ratio: Ratio) -> Arc<Vec<u8>> {
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let Gradient::Conic(conic) = gradient else { unreachable!() };
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// Generated vertices for the Coons patches
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let mut vertices = Vec::new();
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// Correct the gradient's angle
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let angle = Gradient::correct_aspect_ratio(conic.angle, aspect_ratio);
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for window in conic.stops.windows(2) {
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let ((c0, t0), (c1, t1)) = (window[0], window[1]);
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// Precision:
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// - On an even color, insert a stop every 90deg
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// - For a hue-based color space, insert 200 stops minimum
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// - On any other, insert 20 stops minimum
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let max_dt = if c0 == c1 {
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0.25
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} else if conic.space.hue_index().is_some() {
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0.005
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} else {
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0.05
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};
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let encode_space = conic
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.space
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.hue_index()
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.map(|_| ColorSpace::Oklab)
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.unwrap_or(conic.space);
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let mut t_x = t0.get();
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let dt = (t1.get() - t0.get()).min(max_dt);
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// Special casing for sharp gradients.
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if t0 == t1 {
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write_patch(
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&mut vertices,
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t0.get() as f32,
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t1.get() as f32,
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&encode_space.convert(c0),
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&encode_space.convert(c1),
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angle,
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);
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continue;
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}
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while t_x < t1.get() {
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let t_next = (t_x + dt).min(t1.get());
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// The current progress in the current window.
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let t = |t| (t - t0.get()) / (t1.get() - t0.get());
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let c = Color::mix_iter(
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[WeightedColor::new(c0, 1.0 - t(t_x)), WeightedColor::new(c1, t(t_x))],
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conic.space,
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)
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.unwrap();
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let c_next = Color::mix_iter(
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[
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WeightedColor::new(c0, 1.0 - t(t_next)),
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WeightedColor::new(c1, t(t_next)),
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],
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conic.space,
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)
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.unwrap();
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write_patch(
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&mut vertices,
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t_x as f32,
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t_next as f32,
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&encode_space.convert(c),
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&encode_space.convert(c_next),
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angle,
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);
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t_x = t_next;
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}
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}
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Arc::new(deflate(&vertices))
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}
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fn color_space_of(gradient: &Gradient) -> ColorSpace {
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if gradient.space().hue_index().is_some() {
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ColorSpace::Oklab
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} else {
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gradient.space()
|
|
}
|
|
}
|