2024-10-27 18:04:55 +00:00

409 lines
11 KiB
Rust

use crate::diag::SourceResult;
use crate::engine::Engine;
use crate::foundations::{
cast, elem, Content, NativeElement, Packed, Show, Smart, StyleChain,
};
use crate::layout::{
Abs, Alignment, Angle, BlockElem, HAlignment, Length, Ratio, Rel, VAlignment,
};
/// Moves content without affecting layout.
///
/// The `move` function allows you to move content while the layout still 'sees'
/// it at the original positions. Containers will still be sized as if the
/// content was not moved.
///
/// # Example
/// ```example
/// #rect(inset: 0pt, move(
/// dx: 6pt, dy: 6pt,
/// rect(
/// inset: 8pt,
/// fill: white,
/// stroke: black,
/// [Abra cadabra]
/// )
/// ))
/// ```
#[elem(Show)]
pub struct MoveElem {
/// The horizontal displacement of the content.
pub dx: Rel<Length>,
/// The vertical displacement of the content.
pub dy: Rel<Length>,
/// The content to move.
#[required]
pub body: Content,
}
impl Show for Packed<MoveElem> {
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_move)
.pack()
.spanned(self.span()))
}
}
/// Rotates content without affecting layout.
///
/// Rotates an element by a given angle. The layout will act as if the element
/// was not rotated unless you specify `{reflow: true}`.
///
/// # Example
/// ```example
/// #stack(
/// dir: ltr,
/// spacing: 1fr,
/// ..range(16)
/// .map(i => rotate(24deg * i)[X]),
/// )
/// ```
#[elem(Show)]
pub struct RotateElem {
/// The amount of rotation.
///
/// ```example
/// #rotate(-1.571rad)[Space!]
/// ```
///
#[positional]
pub angle: Angle,
/// The origin of the rotation.
///
/// If, for instance, you wanted the bottom left corner of the rotated
/// element to stay aligned with the baseline, you would set it to `bottom +
/// left` instead.
///
/// ```example
/// #set text(spacing: 8pt)
/// #let square = square.with(width: 8pt)
///
/// #box(square())
/// #box(rotate(30deg, origin: center, square()))
/// #box(rotate(30deg, origin: top + left, square()))
/// #box(rotate(30deg, origin: bottom + right, square()))
/// ```
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
/// Whether the rotation impacts the layout.
///
/// If set to `{false}`, the rotated content will retain the bounding box of
/// the original content. If set to `{true}`, the bounding box will take the
/// rotation of the content into account and adjust the layout accordingly.
///
/// ```example
/// Hello #rotate(90deg, reflow: true)[World]!
/// ```
#[default(false)]
pub reflow: bool,
/// The content to rotate.
#[required]
pub body: Content,
}
impl Show for Packed<RotateElem> {
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_rotate)
.pack()
.spanned(self.span()))
}
}
/// Scales content without affecting layout.
///
/// Lets you mirror content by specifying a negative scale on a single axis.
///
/// # Example
/// ```example
/// #set align(center)
/// #scale(x: -100%)[This is mirrored.]
/// #scale(x: -100%, reflow: true)[This is mirrored.]
/// ```
#[elem(Show)]
pub struct ScaleElem {
/// The scaling factor for both axes, as a positional argument. This is just
/// an optional shorthand notation for setting `x` and `y` to the same
/// value.
#[external]
#[positional]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub factor: Smart<ScaleAmount>,
/// The horizontal scaling factor.
///
/// The body will be mirrored horizontally if the parameter is negative.
#[parse(
let all = args.find()?;
args.named("x")?.or(all)
)]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub x: Smart<ScaleAmount>,
/// The vertical scaling factor.
///
/// The body will be mirrored vertically if the parameter is negative.
#[parse(args.named("y")?.or(all))]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub y: Smart<ScaleAmount>,
/// The origin of the transformation.
///
/// ```example
/// A#box(scale(75%)[A])A \
/// B#box(scale(75%, origin: bottom + left)[B])B
/// ```
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
/// Whether the scaling impacts the layout.
///
/// If set to `{false}`, the scaled content will be allowed to overlap
/// other content. If set to `{true}`, it will compute the new size of
/// the scaled content and adjust the layout accordingly.
///
/// ```example
/// Hello #scale(x: 20%, y: 40%, reflow: true)[World]!
/// ```
#[default(false)]
pub reflow: bool,
/// The content to scale.
#[required]
pub body: Content,
}
impl Show for Packed<ScaleElem> {
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_scale)
.pack()
.spanned(self.span()))
}
}
/// To what size something shall be scaled.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum ScaleAmount {
Ratio(Ratio),
Length(Length),
}
cast! {
ScaleAmount,
self => match self {
ScaleAmount::Ratio(ratio) => ratio.into_value(),
ScaleAmount::Length(length) => length.into_value(),
},
ratio: Ratio => ScaleAmount::Ratio(ratio),
length: Length => ScaleAmount::Length(length),
}
/// Skews content.
///
/// Skews an element in horizontal and/or vertical direction. The layout will
/// act as if the element was not skewed unless you specify `{reflow: true}`.
///
/// # Example
/// ```example
/// #skew(ax: -12deg)[
/// This is some fake italic text.
/// ]
/// ```
#[elem(Show)]
pub struct SkewElem {
/// The horizontal skewing angle.
///
/// ```example
/// #skew(ax: 30deg)[Skewed]
/// ```
///
#[default(Angle::zero())]
pub ax: Angle,
/// The vertical skewing angle.
///
/// ```example
/// #skew(ay: 30deg)[Skewed]
/// ```
///
#[default(Angle::zero())]
pub ay: Angle,
/// The origin of the skew transformation.
///
/// The origin will stay fixed during the operation.
///
/// ```example
/// X #box(skew(ax: -30deg, origin: center + horizon)[X]) X \
/// X #box(skew(ax: -30deg, origin: bottom + left)[X]) X \
/// X #box(skew(ax: -30deg, origin: top + right)[X]) X
/// ```
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
/// Whether the skew transformation impacts the layout.
///
/// If set to `{false}`, the skewed content will retain the bounding box of
/// the original content. If set to `{true}`, the bounding box will take the
/// transformation of the content into account and adjust the layout accordingly.
///
/// ```example
/// Hello #skew(ay: 30deg, reflow: true, "World")!
/// ```
#[default(false)]
pub reflow: bool,
/// The content to skew.
#[required]
pub body: Content,
}
impl Show for Packed<SkewElem> {
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_skew)
.pack()
.spanned(self.span()))
}
}
/// A scale-skew-translate transformation.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct Transform {
pub sx: Ratio,
pub ky: Ratio,
pub kx: Ratio,
pub sy: Ratio,
pub tx: Abs,
pub ty: Abs,
}
impl Transform {
/// The identity transformation.
pub const fn identity() -> Self {
Self {
sx: Ratio::one(),
ky: Ratio::zero(),
kx: Ratio::zero(),
sy: Ratio::one(),
tx: Abs::zero(),
ty: Abs::zero(),
}
}
/// A translate transform.
pub const fn translate(tx: Abs, ty: Abs) -> Self {
Self { tx, ty, ..Self::identity() }
}
/// A scale transform.
pub const fn scale(sx: Ratio, sy: Ratio) -> Self {
Self { sx, sy, ..Self::identity() }
}
/// A rotate transform.
pub fn rotate(angle: Angle) -> Self {
let cos = Ratio::new(angle.cos());
let sin = Ratio::new(angle.sin());
Self {
sx: cos,
ky: sin,
kx: -sin,
sy: cos,
..Self::default()
}
}
/// A skew transform.
pub fn skew(ax: Angle, ay: Angle) -> Self {
Self {
kx: Ratio::new(ax.tan()),
ky: Ratio::new(ay.tan()),
..Self::identity()
}
}
/// Whether this is the identity transformation.
pub fn is_identity(self) -> bool {
self == Self::identity()
}
/// Pre-concatenate another transformation.
pub fn pre_concat(self, prev: Self) -> Self {
Transform {
sx: self.sx * prev.sx + self.kx * prev.ky,
ky: self.ky * prev.sx + self.sy * prev.ky,
kx: self.sx * prev.kx + self.kx * prev.sy,
sy: self.ky * prev.kx + self.sy * prev.sy,
tx: self.sx.of(prev.tx) + self.kx.of(prev.ty) + self.tx,
ty: self.ky.of(prev.tx) + self.sy.of(prev.ty) + self.ty,
}
}
/// Post-concatenate another transformation.
pub fn post_concat(self, next: Self) -> Self {
next.pre_concat(self)
}
/// Inverts the transformation.
///
/// Returns `None` if the determinant of the matrix is zero.
pub fn invert(self) -> Option<Self> {
// Allow the trivial case to be inlined.
if self.is_identity() {
return Some(self);
}
// Fast path for scale-translate-only transforms.
if self.kx.is_zero() && self.ky.is_zero() {
if self.sx.is_zero() || self.sy.is_zero() {
return Some(Self::translate(-self.tx, -self.ty));
}
let inv_x = 1.0 / self.sx;
let inv_y = 1.0 / self.sy;
return Some(Self {
sx: Ratio::new(inv_x),
ky: Ratio::zero(),
kx: Ratio::zero(),
sy: Ratio::new(inv_y),
tx: -self.tx * inv_x,
ty: -self.ty * inv_y,
});
}
let det = self.sx * self.sy - self.kx * self.ky;
if det.get().abs() < 1e-12 {
return None;
}
let inv_det = 1.0 / det;
Some(Self {
sx: (self.sy * inv_det),
ky: (-self.ky * inv_det),
kx: (-self.kx * inv_det),
sy: (self.sx * inv_det),
tx: Abs::pt(
(self.kx.get() * self.ty.to_pt() - self.sy.get() * self.tx.to_pt())
* inv_det,
),
ty: Abs::pt(
(self.ky.get() * self.tx.to_pt() - self.sx.get() * self.ty.to_pt())
* inv_det,
),
})
}
}
impl Default for Transform {
fn default() -> Self {
Self::identity()
}
}