156 lines
5.0 KiB
Rust

use self::PathVertex::{AllControlPoints, MirroredControlPoint, Vertex};
use crate::diag::{bail, SourceResult};
use crate::engine::Engine;
use crate::foundations::{
array, cast, elem, Array, Content, NativeElement, Packed, Reflect, Show, Smart,
StyleChain,
};
use crate::layout::{Axes, BlockElem, Length, Rel};
use crate::visualize::{FillRule, Paint, Stroke};
/// A path through a list of points, connected by Bézier curves.
///
/// # Example
/// ```example
/// #path(
/// fill: blue.lighten(80%),
/// stroke: blue,
/// closed: true,
/// (0pt, 50pt),
/// (100%, 50pt),
/// ((50%, 0pt), (40pt, 0pt)),
/// )
/// ```
#[elem(Show)]
pub struct PathElem {
/// How to fill the path.
///
/// When setting a fill, the default stroke disappears. To create a
/// rectangle with both fill and stroke, you have to configure both.
pub fill: Option<Paint>,
/// The drawing rule used to fill the path.
///
/// ```example
/// // We use `.with` to get a new
/// // function that has the common
/// // arguments pre-applied.
/// #let star = path.with(
/// fill: red,
/// closed: true,
/// (25pt, 0pt),
/// (10pt, 50pt),
/// (50pt, 20pt),
/// (0pt, 20pt),
/// (40pt, 50pt),
/// )
///
/// #star(fill-rule: "non-zero")
/// #star(fill-rule: "even-odd")
/// ```
#[default]
pub fill_rule: FillRule,
/// How to [stroke] the path. This can be:
///
/// Can be set to `{none}` to disable the stroke or to `{auto}` for a
/// stroke of `{1pt}` black if and if only if no fill is given.
#[resolve]
#[fold]
pub stroke: Smart<Option<Stroke>>,
/// Whether to close this path with one last Bézier curve. This curve will
/// take into account the adjacent control points. If you want to close
/// with a straight line, simply add one last point that's the same as the
/// start point.
#[default(false)]
pub closed: bool,
/// The vertices of the path.
///
/// Each vertex can be defined in 3 ways:
///
/// - A regular point, as given to the [`line`] or [`polygon`] function.
/// - An array of two points, the first being the vertex and the second
/// being the control point. The control point is expressed relative to
/// the vertex and is mirrored to get the second control point. The given
/// control point is the one that affects the curve coming _into_ this
/// vertex (even for the first point). The mirrored control point affects
/// the curve going out of this vertex.
/// - An array of three points, the first being the vertex and the next
/// being the control points (control point for curves coming in and out,
/// respectively).
#[variadic]
pub vertices: Vec<PathVertex>,
}
impl Show for Packed<PathElem> {
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_path)
.pack()
.spanned(self.span()))
}
}
/// A component used for path creation.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum PathVertex {
Vertex(Axes<Rel<Length>>),
MirroredControlPoint(Axes<Rel<Length>>, Axes<Rel<Length>>),
AllControlPoints(Axes<Rel<Length>>, Axes<Rel<Length>>, Axes<Rel<Length>>),
}
impl PathVertex {
pub fn vertex(&self) -> Axes<Rel<Length>> {
match self {
Vertex(x) => *x,
MirroredControlPoint(x, _) => *x,
AllControlPoints(x, _, _) => *x,
}
}
pub fn control_point_from(&self) -> Axes<Rel<Length>> {
match self {
Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
MirroredControlPoint(_, a) => a.map(|x| -x),
AllControlPoints(_, _, b) => *b,
}
}
pub fn control_point_to(&self) -> Axes<Rel<Length>> {
match self {
Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
MirroredControlPoint(_, a) => *a,
AllControlPoints(_, a, _) => *a,
}
}
}
cast! {
PathVertex,
self => match self {
Vertex(x) => x.into_value(),
MirroredControlPoint(x, c) => array![x, c].into_value(),
AllControlPoints(x, c1, c2) => array![x, c1, c2].into_value(),
},
array: Array => {
let mut iter = array.into_iter();
match (iter.next(), iter.next(), iter.next(), iter.next()) {
(Some(a), None, None, None) => {
Vertex(a.cast()?)
},
(Some(a), Some(b), None, None) => {
if Axes::<Rel<Length>>::castable(&a) {
MirroredControlPoint(a.cast()?, b.cast()?)
} else {
Vertex(Axes::new(a.cast()?, b.cast()?))
}
},
(Some(a), Some(b), Some(c), None) => {
AllControlPoints(a.cast()?, b.cast()?, c.cast()?)
},
_ => bail!("path vertex must have 1, 2, or 3 points"),
}
},
}