typst/library/src/meta/state.rs
Laurenz 378ebe5f56 Delayed errors
Fixes #785. Thanks to @Dherse for the idea!
2023-06-12 15:42:01 +02:00

441 lines
14 KiB
Rust

use std::fmt::{self, Debug, Formatter, Write};
use ecow::{eco_vec, EcoVec};
use typst::eval::Tracer;
use typst::model::DelayedErrors;
use crate::prelude::*;
/// Manage stateful parts of your document.
///
/// Let's say you have some computations in your document and want to remember
/// the result of your last computation to use it in the next one. You might try
/// something similar the code below and would expect it to output 10, 13, 26,
/// and 21. However this **does not work** in Typst. If you test this code, you
/// will see that Typst complains with the following error message: _Variables
/// from outside the function are read-only and cannot be modified._
///
/// ```typ
/// #let x = 0
/// #let compute(expr) = {
/// x = eval(
/// expr.replace("x", str(x))
/// )
/// [New value is #x. ]
/// }
///
/// #compute("10") \
/// #compute("x + 3") \
/// #compute("x * 2") \
/// #compute("x - 5")
/// ```
///
/// ## State and document markup { #state-and-markup }
/// Why does it do that? Because, in general, this kind of computation with side
/// effects is problematic in document markup and Typst is upfront about that.
/// For the results to make sense, the computation must proceed in the same
/// order in which the results will be laid out in the document. In our simple
/// example, that's the case, but in general it might not be.
///
/// Let's look at a slightly different, but similar kind of state: The heading
/// numbering. We want to increase the heading counter at each heading. Easy
/// enough, right? Just add one. Well, it's not that simple. Consider the
/// following example:
///
/// ```example
/// #set heading(numbering: "1.")
/// #let template(body) = [
/// = Outline
/// ...
/// #body
/// ]
///
/// #show: template
///
/// = Introduction
/// ...
/// ```
///
/// Here, Typst first processes the body of the document after the show rule,
/// sees the `Introduction` heading, then passes the resulting content to the
/// `template` function and only then sees the `Outline`. Just counting up would
/// number the `Introduction` with `1` and the `Outline` with `2`.
///
/// ## Managing state in Typst { #state-in-typst }
/// So what do we do instead? We use Typst's state management system. Calling
/// the `state` function with an identifying string key and an optional initial
/// value gives you a state value which exposes a few methods. The two most
/// important ones are `display` and `update`:
///
/// - The `display` method shows the current value of the state. You can
/// optionally give it a function that receives the value and formats it in
/// some way.
///
/// - The `update` method modifies the state. You can give it any value. If
/// given a non-function value, it sets the state to that value. If given a
/// function, that function receives the previous state and has to return the
/// new state.
///
/// Our initial example would now look like this:
///
/// ```example
/// #let s = state("x", 0)
/// #let compute(expr) = [
/// #s.update(x =>
/// eval(expr.replace("x", str(x)))
/// )
/// New value is #s.display().
/// ]
///
/// #compute("10") \
/// #compute("x + 3") \
/// #compute("x * 2") \
/// #compute("x - 5")
/// ```
///
/// State managed by Typst is always updated in layout order, not in evaluation
/// order. The `update` method returns content and its effect occurs at the
/// position where the returned content is inserted into the document.
///
/// As a result, we can now also store some of the computations in
/// variables, but they still show the correct results:
///
/// ```example
/// >>> #let s = state("x", 0)
/// >>> #let compute(expr) = [
/// >>> #s.update(x =>
/// >>> eval(expr.replace("x", str(x)))
/// >>> )
/// >>> New value is #s.display().
/// >>> ]
/// <<< ...
///
/// #let more = [
/// #compute("x * 2") \
/// #compute("x - 5")
/// ]
///
/// #compute("10") \
/// #compute("x + 3") \
/// #more
/// ```
///
/// This example is of course a bit silly, but in practice this is often exactly
/// what you want! A good example are heading counters, which is why Typst's
/// [counting system]($func/counter) is very similar to its state system.
///
/// ## Time Travel { #time-travel }
/// By using Typst's state management system you also get time travel
/// capabilities! By combining the state system with [`locate`]($func/locate)
/// and [`query`]($func/query), we can find out what the value of the state will
/// be at any position in the document from anywhere else. In particular, the
/// `at` method gives us the value of the state at any location and the `final`
/// methods gives us the value of the state at the end of the document.
///
/// ```example
/// >>> #let s = state("x", 0)
/// >>> #let compute(expr) = [
/// >>> #s.update(x => {
/// >>> eval(expr.replace("x", str(x)))
/// >>> })
/// >>> New value is #s.display().
/// >>> ]
/// <<< ...
///
/// Value at `<here>` is
/// #locate(loc => s.at(
/// query(<here>, loc)
/// .first()
/// .location()
/// ))
///
/// #compute("10") \
/// #compute("x + 3") \
/// *Here.* <here> \
/// #compute("x * 2") \
/// #compute("x - 5")
/// ```
///
/// ## A word of caution { #caution }
/// To resolve the values of all states, Typst evaluates parts of your code
/// multiple times. However, there is no guarantee that your state manipulation
/// can actually be completely resolved.
///
/// For instance, if you generate state updates depending on the final value of
/// a state, the results might never converge. The example below illustrates
/// this. We initialize our state with `1` and then update it to its own final
/// value plus 1. So it should be `2`, but then its final value is `2`, so it
/// should be `3`, and so on. This example display `4` because Typst simply
/// gives up after a few attempts.
///
/// ```example
/// #let s = state("x", 1)
/// #locate(loc => {
/// s.update(s.final(loc) + 1)
/// })
/// #s.display()
/// ```
///
/// In general, you should _typically_ not generate state updates from within
/// `locate` calls or `display` calls of state or counters. Instead pass a
/// function to `update` that determines the value of the state based on its
/// previous value.
///
/// ## Methods
/// ### display()
/// Display the value of the state.
///
/// - format: function (positional)
/// A function which receives the value of the state and can return arbitrary
/// content which is then displayed. If this is omitted, the value is directly
/// displayed.
///
/// - returns: content
///
/// ### update()
/// Update the value of the state.
///
/// The update will be in effect at the position where the returned content is
/// inserted into the document. If you don't put the output into the document,
/// nothing happens! This would be the case, for example, if you write
/// `{let _ = state("key").update(7)}`. State updates are always applied in
/// layout order and in that case, Typst wouldn't know when to update the state.
///
/// - value: any or function (positional, required)
/// If given a non function-value, sets the state to that value. If given a
/// function, that function receives the previous state and has to return the
/// new state.
///
/// - returns: content
///
/// ### at()
/// Get the value of the state at the given location.
///
/// - location: location (positional, required)
/// The location at which the state's value should be retrieved. A suitable
/// location can be retrieved from [`locate`]($func/locate) or
/// [`query`]($func/query).
///
/// - returns: any
///
/// ### final()
/// Get the value of the state at the end of the document.
///
/// - location: location (positional, required)
/// Can be any location. Why is it required then? As noted before, Typst has
/// to evaluate parts of your code multiple times to determine the values of
/// all state. By only allowing this method within [`locate`]($func/locate)
/// calls, the amount of code that can depend on the method's result is
/// reduced. If you could call `final` directly at the top level of a module,
/// the evaluation of the whole module and its exports could depend on the
/// state's value.
///
/// - returns: any
///
/// Display: State
/// Category: meta
#[func]
pub fn state(
/// The key that identifies this state.
key: Str,
/// The initial value of the state.
#[default]
init: Value,
) -> State {
State { key, init }
}
/// A state.
#[derive(Clone, PartialEq, Hash)]
pub struct State {
/// The key that identifies the state.
key: Str,
/// The initial value of the state.
init: Value,
}
impl State {
/// Call a method on a state.
#[tracing::instrument(skip(vm))]
pub fn call_method(
self,
vm: &mut Vm,
method: &str,
mut args: Args,
span: Span,
) -> SourceResult<Value> {
let value = match method {
"display" => self.display(args.eat()?).into_value(),
"at" => self.at(&mut vm.vt, args.expect("location")?)?,
"final" => self.final_(&mut vm.vt, args.expect("location")?)?,
"update" => self.update(args.expect("value or function")?).into_value(),
_ => bail!(span, "type state has no method `{}`", method),
};
args.finish()?;
Ok(value)
}
/// Display the current value of the state.
pub fn display(self, func: Option<Func>) -> Content {
DisplayElem::new(self, func).pack()
}
/// Get the value of the state at the given location.
#[tracing::instrument(skip(self, vt))]
pub fn at(self, vt: &mut Vt, location: Location) -> SourceResult<Value> {
let sequence = self.sequence(vt)?;
let offset = vt.introspector.query(&self.selector().before(location, true)).len();
Ok(sequence[offset].clone())
}
/// Get the value of the state at the final location.
#[tracing::instrument(skip(self, vt))]
pub fn final_(self, vt: &mut Vt, _: Location) -> SourceResult<Value> {
let sequence = self.sequence(vt)?;
Ok(sequence.last().unwrap().clone())
}
/// Produce content that performs a state update.
pub fn update(self, update: StateUpdate) -> Content {
UpdateElem::new(self, update).pack()
}
/// Produce the whole sequence of states.
///
/// This has to happen just once for all states, cutting down the number
/// of state updates from quadratic to linear.
fn sequence(&self, vt: &mut Vt) -> SourceResult<EcoVec<Value>> {
self.sequence_impl(
vt.world,
vt.introspector,
vt.locator.track(),
TrackedMut::reborrow_mut(&mut vt.delayed),
TrackedMut::reborrow_mut(&mut vt.tracer),
)
}
/// Memoized implementation of `sequence`.
#[comemo::memoize]
fn sequence_impl(
&self,
world: Tracked<dyn World + '_>,
introspector: Tracked<Introspector>,
locator: Tracked<Locator>,
delayed: TrackedMut<DelayedErrors>,
tracer: TrackedMut<Tracer>,
) -> SourceResult<EcoVec<Value>> {
let mut locator = Locator::chained(locator);
let mut vt = Vt {
world,
introspector,
locator: &mut locator,
delayed,
tracer,
};
let mut state = self.init.clone();
let mut stops = eco_vec![state.clone()];
for elem in introspector.query(&self.selector()) {
let elem = elem.to::<UpdateElem>().unwrap();
match elem.update() {
StateUpdate::Set(value) => state = value,
StateUpdate::Func(func) => state = func.call_vt(&mut vt, [state])?,
}
stops.push(state.clone());
}
Ok(stops)
}
/// The selector for this state's updates.
fn selector(&self) -> Selector {
Selector::Elem(UpdateElem::func(), Some(dict! { "state" => self.clone() }))
}
}
impl Debug for State {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str("state(")?;
self.key.fmt(f)?;
f.write_str(", ")?;
self.init.fmt(f)?;
f.write_char(')')
}
}
cast! {
type State: "state",
}
/// An update to perform on a state.
#[derive(Clone, PartialEq, Hash)]
pub enum StateUpdate {
/// Set the state to the specified value.
Set(Value),
/// Apply the given function to the state.
Func(Func),
}
impl Debug for StateUpdate {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.pad("..")
}
}
cast! {
type StateUpdate: "state update",
v: Func => Self::Func(v),
v: Value => Self::Set(v),
}
/// Executes a display of a state.
///
/// Display: State
/// Category: special
#[element(Locatable, Show)]
struct DisplayElem {
/// The state.
#[required]
state: State,
/// The function to display the state with.
#[required]
func: Option<Func>,
}
impl Show for DisplayElem {
#[tracing::instrument(name = "DisplayElem::show", skip(self, vt))]
fn show(&self, vt: &mut Vt, _: StyleChain) -> SourceResult<Content> {
Ok(vt.delayed(|vt| {
let location = self.0.location().unwrap();
let value = self.state().at(vt, location)?;
Ok(match self.func() {
Some(func) => func.call_vt(vt, [value])?.display(),
None => value.display(),
})
}))
}
}
/// Executes a display of a state.
///
/// Display: State
/// Category: special
#[element(Locatable, Show)]
struct UpdateElem {
/// The state.
#[required]
state: State,
/// The update to perform on the state.
#[required]
update: StateUpdate,
}
impl Show for UpdateElem {
#[tracing::instrument(name = "UpdateElem::show")]
fn show(&self, _: &mut Vt, _: StyleChain) -> SourceResult<Content> {
Ok(Content::empty())
}
}