mirror of
https://github.com/typst/typst
synced 2025-05-14 17:15:28 +08:00
268 lines
8.8 KiB
Rust
268 lines
8.8 KiB
Rust
use std::fmt::{self, Debug, Formatter};
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use super::prelude::*;
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use super::{AlignNode, ParNode, PlacedNode, Spacing};
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/// `flow`: A vertical flow of paragraphs and other layout nodes.
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pub fn flow(_: &mut EvalContext, args: &mut Args) -> TypResult<Value> {
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enum Child {
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Spacing(Spacing),
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Any(Template),
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}
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castable! {
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Child,
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Expected: "linear, fractional or template",
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Value::Length(v) => Self::Spacing(Spacing::Linear(v.into())),
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Value::Relative(v) => Self::Spacing(Spacing::Linear(v.into())),
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Value::Linear(v) => Self::Spacing(Spacing::Linear(v)),
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Value::Fractional(v) => Self::Spacing(Spacing::Fractional(v)),
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Value::Template(v) => Self::Any(v),
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}
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let children: Vec<Child> = args.all().collect();
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Ok(Value::Template(Template::from_block(move |style| {
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let children = children
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.iter()
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.map(|child| match child {
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Child::Spacing(spacing) => FlowChild::Spacing(*spacing),
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Child::Any(node) => FlowChild::Node(node.pack(style)),
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})
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.collect();
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FlowNode { children }
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})))
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}
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/// A vertical flow of content consisting of paragraphs and other layout nodes.
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///
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/// This node is reponsible for layouting both the top-level content flow and
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/// the contents of boxes.
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#[derive(Debug, Hash)]
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pub struct FlowNode {
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/// The children that compose the flow. There are different kinds of
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/// children for different purposes.
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pub children: Vec<FlowChild>,
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}
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impl Layout for FlowNode {
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fn layout(
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&self,
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ctx: &mut LayoutContext,
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regions: &Regions,
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) -> Vec<Constrained<Rc<Frame>>> {
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FlowLayouter::new(self, regions.clone()).layout(ctx)
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}
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}
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/// A child of a flow node.
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#[derive(Hash)]
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pub enum FlowChild {
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/// Vertical spacing between other children.
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Spacing(Spacing),
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/// An arbitrary node.
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Node(PackedNode),
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}
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impl Debug for FlowChild {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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match self {
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Self::Spacing(spacing) => spacing.fmt(f),
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Self::Node(node) => node.fmt(f),
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}
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}
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}
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/// Performs flow layout.
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struct FlowLayouter<'a> {
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/// The flow node to layout.
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children: &'a [FlowChild],
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/// Whether the flow should expand to fill the region.
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expand: Spec<bool>,
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/// The region to layout into.
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regions: Regions,
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/// The full size of `regions.current` that was available before we started
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/// subtracting.
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full: Size,
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/// The size used by the frames for the current region.
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used: Size,
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/// The sum of fractional ratios in the current region.
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fr: Fractional,
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/// Spacing and layouted nodes.
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items: Vec<FlowItem>,
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/// Finished frames for previous regions.
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finished: Vec<Constrained<Rc<Frame>>>,
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}
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/// A prepared item in a flow layout.
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enum FlowItem {
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/// Absolute spacing between other items.
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Absolute(Length),
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/// Fractional spacing between other items.
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Fractional(Fractional),
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/// A frame to be placed directly at the origin.
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Placed(Rc<Frame>),
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/// A frame for a layouted child node and how to align it.
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Frame(Rc<Frame>, Spec<Align>),
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}
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impl<'a> FlowLayouter<'a> {
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/// Create a new flow layouter.
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fn new(flow: &'a FlowNode, mut regions: Regions) -> Self {
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// Disable vertical expansion for children.
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let expand = regions.expand;
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regions.expand.y = false;
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Self {
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children: &flow.children,
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expand,
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full: regions.current,
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regions,
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used: Size::zero(),
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fr: Fractional::zero(),
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items: vec![],
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finished: vec![],
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}
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}
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/// Layout all children.
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fn layout(mut self, ctx: &mut LayoutContext) -> Vec<Constrained<Rc<Frame>>> {
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for child in self.children {
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match *child {
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FlowChild::Spacing(Spacing::Linear(v)) => {
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self.layout_absolute(v);
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}
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FlowChild::Spacing(Spacing::Fractional(v)) => {
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self.items.push(FlowItem::Fractional(v));
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self.fr += v;
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}
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FlowChild::Node(ref node) => {
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self.layout_node(ctx, node);
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}
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}
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}
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self.finish_region();
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self.finished
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}
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/// Layout absolute spacing.
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fn layout_absolute(&mut self, amount: Linear) {
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// Resolve the linear, limiting it to the remaining available space.
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let resolved = amount.resolve(self.full.h);
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let limited = resolved.min(self.regions.current.h);
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self.regions.current.h -= limited;
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self.used.h += limited;
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self.items.push(FlowItem::Absolute(resolved));
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}
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/// Layout a node.
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fn layout_node(&mut self, ctx: &mut LayoutContext, node: &PackedNode) {
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// Placed nodes with vertical alignment are handled separately
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// because their position shouldn't depend on other flow elements.
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if let Some(placed) = node.downcast::<PlacedNode>() {
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if let Some(aligned) = placed.child.downcast::<AlignNode>() {
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if aligned.aligns.y.is_some() {
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let base = self.regions.base;
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let pod = Regions::one(base, base, Spec::splat(true));
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let frame = placed.layout(ctx, &pod).remove(0);
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self.items.push(FlowItem::Placed(frame.item));
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return;
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}
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}
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}
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let aligns = Spec::new(
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// For non-expanding paragraphs it is crucial that we align the
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// whole paragraph according to its internal alignment.
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node.downcast::<ParNode>().map_or(Align::Left, |par| par.align),
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// Vertical align node alignment is respected by the flow node.
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node.downcast::<AlignNode>()
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.and_then(|aligned| aligned.aligns.y)
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.unwrap_or(Align::Top),
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);
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let frames = node.layout(ctx, &self.regions);
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let len = frames.len();
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for (i, frame) in frames.into_iter().enumerate() {
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// Grow our size, shrink the region and save the frame for later.
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let size = frame.item.size;
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self.used.h += size.h;
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self.used.w.set_max(size.w);
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self.regions.current.h -= size.h;
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self.items.push(FlowItem::Frame(frame.item, aligns));
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if i + 1 < len {
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self.finish_region();
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}
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}
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}
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/// Finish the frame for one region.
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fn finish_region(&mut self) {
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// Determine the size of the flow in this region dependening on whether
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// the region expands.
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let mut size = Size::new(
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if self.expand.x { self.full.w } else { self.used.w },
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if self.expand.y { self.full.h } else { self.used.h },
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);
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// Account for fractional spacing in the size calculation.
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let remaining = self.full.h - self.used.h;
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if self.fr.get() > 0.0 && self.full.h.is_finite() {
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self.used.h = self.full.h;
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size.h = self.full.h;
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}
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let mut output = Frame::new(size, size.h);
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let mut before = Length::zero();
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let mut ruler = Align::Top;
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let mut first = true;
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// Place all frames.
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for item in self.items.drain(..) {
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match item {
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FlowItem::Absolute(v) => {
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before += v;
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}
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FlowItem::Fractional(v) => {
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before += v.resolve(self.fr, remaining);
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}
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FlowItem::Placed(frame) => {
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output.push_frame(Point::zero(), frame);
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}
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FlowItem::Frame(frame, aligns) => {
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ruler = ruler.max(aligns.y);
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// Align horizontally and vertically.
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let x = aligns.x.resolve(size.w - frame.size.w);
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let y = before + ruler.resolve(size.h - self.used.h);
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let pos = Point::new(x, y);
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before += frame.size.h;
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// The baseline of the flow is that of the first frame.
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if first {
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output.baseline = pos.y + frame.baseline;
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first = false;
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}
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output.push_frame(pos, frame);
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}
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}
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}
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// Generate tight constraints for now.
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let mut cts = Constraints::new(self.expand);
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cts.exact = self.full.to_spec().map(Some);
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cts.base = self.regions.base.to_spec().map(Some);
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// Advance to the next region.
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self.regions.next();
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self.full = self.regions.current;
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self.used = Size::zero();
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self.fr = Fractional::zero();
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self.finished.push(output.constrain(cts));
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}
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}
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