2023-04-23 14:33:56 +02:00

343 lines
11 KiB
Rust

use super::{AlignElem, BlockElem, ColbreakElem, ParElem, PlaceElem, Spacing, VElem};
use crate::prelude::*;
use crate::visualize::{
CircleElem, EllipseElem, ImageElem, PathElem, PolygonElem, RectElem, SquareElem,
};
/// Arrange spacing, paragraphs and block-level elements into a flow.
///
/// This element is responsible for layouting both the top-level content flow and
/// the contents of boxes.
///
/// Display: Flow
/// Category: layout
#[element(Layout)]
pub struct FlowElem {
/// The children that will be arranges into a flow.
#[variadic]
pub children: Vec<Content>,
}
impl Layout for FlowElem {
#[tracing::instrument(name = "FlowElem::layout", skip_all)]
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut layouter = FlowLayouter::new(regions);
for mut child in &self.children() {
let outer = styles;
let mut styles = styles;
if let Some((elem, map)) = child.to_styled() {
child = elem;
styles = outer.chain(map);
}
if let Some(elem) = child.to::<VElem>() {
layouter.layout_spacing(elem, styles);
} else if let Some(elem) = child.to::<ParElem>() {
layouter.layout_par(vt, elem, styles)?;
} else if child.is::<RectElem>()
|| child.is::<SquareElem>()
|| child.is::<EllipseElem>()
|| child.is::<CircleElem>()
|| child.is::<ImageElem>()
|| child.is::<PolygonElem>()
|| child.is::<PathElem>()
{
let layoutable = child.with::<dyn Layout>().unwrap();
layouter.layout_single(vt, layoutable, styles)?;
} else if child.is::<MetaElem>() {
let mut frame = Frame::new(Size::zero());
frame.meta(styles, true);
layouter.items.push(FlowItem::Frame(
frame,
Axes::new(Align::Top, Align::Left),
true,
));
} else if child.can::<dyn Layout>() {
layouter.layout_multiple(vt, child, styles)?;
} else if child.is::<ColbreakElem>() {
if !layouter.regions.backlog.is_empty() || layouter.regions.last.is_some()
{
layouter.finish_region();
}
} else {
bail!(child.span(), "unexpected flow child");
}
}
Ok(layouter.finish())
}
}
/// Performs flow layout.
struct FlowLayouter<'a> {
/// The regions to layout children into.
regions: Regions<'a>,
/// Whether the flow should expand to fill the region.
expand: Axes<bool>,
/// The initial size of `regions.size` that was available before we started
/// subtracting.
initial: Size,
/// Whether the last block was a paragraph.
last_was_par: bool,
/// Spacing and layouted blocks.
items: Vec<FlowItem>,
/// Finished frames for previous regions.
finished: Vec<Frame>,
}
/// A prepared item in a flow layout.
#[derive(Debug)]
enum FlowItem {
/// Spacing between other items and whether it is weak.
Absolute(Abs, bool),
/// Fractional spacing between other items.
Fractional(Fr),
/// A frame for a layouted block, how to align it, and whether it is sticky.
Frame(Frame, Axes<Align>, bool),
/// An absolutely placed frame.
Placed(Frame),
}
impl<'a> FlowLayouter<'a> {
/// Create a new flow layouter.
fn new(mut regions: Regions<'a>) -> Self {
let expand = regions.expand;
// Disable vertical expansion for children.
regions.expand.y = false;
Self {
regions,
expand,
initial: regions.size,
last_was_par: false,
items: vec![],
finished: vec![],
}
}
/// Layout vertical spacing.
#[tracing::instrument(name = "FlowLayouter::layout_spacing", skip_all)]
fn layout_spacing(&mut self, v: &VElem, styles: StyleChain) {
self.layout_item(match v.amount() {
Spacing::Rel(rel) => FlowItem::Absolute(
rel.resolve(styles).relative_to(self.initial.y),
v.weakness(styles) > 0,
),
Spacing::Fr(fr) => FlowItem::Fractional(fr),
});
}
/// Layout a paragraph.
#[tracing::instrument(name = "FlowLayouter::layout_par", skip_all)]
fn layout_par(
&mut self,
vt: &mut Vt,
par: &ParElem,
styles: StyleChain,
) -> SourceResult<()> {
let aligns = AlignElem::alignment_in(styles).resolve(styles);
let leading = ParElem::leading_in(styles);
let consecutive = self.last_was_par;
let frames = par
.layout(vt, styles, consecutive, self.regions.base(), self.regions.expand.x)?
.into_frames();
let mut sticky = self.items.len();
for (i, item) in self.items.iter().enumerate().rev() {
match *item {
FlowItem::Absolute(_, _) => {}
FlowItem::Frame(.., true) => sticky = i,
_ => break,
}
}
if let [first, ..] = frames.as_slice() {
if !self.regions.size.y.fits(first.height()) && !self.regions.in_last() {
let carry: Vec<_> = self.items.drain(sticky..).collect();
self.finish_region();
for item in carry {
self.layout_item(item);
}
}
}
for (i, frame) in frames.into_iter().enumerate() {
if i > 0 {
self.layout_item(FlowItem::Absolute(leading, true));
}
self.layout_item(FlowItem::Frame(frame, aligns, false));
}
self.last_was_par = true;
Ok(())
}
/// Layout into a single region.
#[tracing::instrument(name = "FlowLayouter::layout_single", skip_all)]
fn layout_single(
&mut self,
vt: &mut Vt,
content: &dyn Layout,
styles: StyleChain,
) -> SourceResult<()> {
let aligns = AlignElem::alignment_in(styles).resolve(styles);
let sticky = BlockElem::sticky_in(styles);
let pod = Regions::one(self.regions.base(), Axes::splat(false));
let frame = content.layout(vt, styles, pod)?.into_frame();
self.layout_item(FlowItem::Frame(frame, aligns, sticky));
self.last_was_par = false;
Ok(())
}
/// Layout into multiple regions.
fn layout_multiple(
&mut self,
vt: &mut Vt,
block: &Content,
styles: StyleChain,
) -> SourceResult<()> {
// Placed elements that are out of flow produce placed items which
// aren't aligned later.
if let Some(placed) = block.to::<PlaceElem>() {
if placed.out_of_flow(styles) {
let frame = block.layout(vt, styles, self.regions)?.into_frame();
self.layout_item(FlowItem::Placed(frame));
return Ok(());
}
}
// How to align the block.
let aligns = if let Some(align) = block.to::<AlignElem>() {
align.alignment(styles)
} else if let Some((_, local)) = block.to_styled() {
AlignElem::alignment_in(styles.chain(local))
} else {
AlignElem::alignment_in(styles)
}
.resolve(styles);
// Layout the block itself.
let sticky = BlockElem::sticky_in(styles);
let fragment = block.layout(vt, styles, self.regions)?;
for (i, frame) in fragment.into_iter().enumerate() {
if i > 0 {
self.finish_region();
}
self.layout_item(FlowItem::Frame(frame, aligns, sticky));
}
self.last_was_par = false;
Ok(())
}
/// Layout a finished frame.
#[tracing::instrument(name = "FlowLayouter::layout_item", skip_all)]
fn layout_item(&mut self, item: FlowItem) {
match item {
FlowItem::Absolute(v, _) => self.regions.size.y -= v,
FlowItem::Fractional(_) => {}
FlowItem::Frame(ref frame, ..) => {
let size = frame.size();
if !self.regions.size.y.fits(size.y) && !self.regions.in_last() {
self.finish_region();
}
self.regions.size.y -= size.y;
}
FlowItem::Placed(_) => {}
}
self.items.push(item);
}
/// Finish the frame for one region.
fn finish_region(&mut self) {
// Trim weak spacing.
while self
.items
.last()
.map_or(false, |item| matches!(item, FlowItem::Absolute(_, true)))
{
self.items.pop();
}
// Determine the used size.
let mut fr = Fr::zero();
let mut used = Size::zero();
for item in &self.items {
match item {
FlowItem::Absolute(v, _) => used.y += *v,
FlowItem::Fractional(v) => fr += *v,
FlowItem::Frame(frame, ..) => {
let size = frame.size();
used.y += size.y;
used.x.set_max(size.x);
}
FlowItem::Placed(_) => {}
}
}
// Determine the size of the flow in this region depending on whether
// the region expands. Also account for fractional spacing.
let mut size = self.expand.select(self.initial, used).min(self.initial);
if fr.get() > 0.0 && self.initial.y.is_finite() {
size.y = self.initial.y;
}
let mut output = Frame::new(size);
let mut offset = Abs::zero();
let mut ruler = Align::Top;
// Place all frames.
for item in self.items.drain(..) {
match item {
FlowItem::Absolute(v, _) => {
offset += v;
}
FlowItem::Fractional(v) => {
let remaining = self.initial.y - used.y;
offset += v.share(fr, remaining);
}
FlowItem::Frame(frame, aligns, _) => {
ruler = ruler.max(aligns.y);
let x = aligns.x.position(size.x - frame.width());
let y = offset + ruler.position(size.y - used.y);
let pos = Point::new(x, y);
offset += frame.height();
output.push_frame(pos, frame);
}
FlowItem::Placed(frame) => {
output.push_frame(Point::zero(), frame);
}
}
}
// Advance to the next region.
self.finished.push(output);
self.regions.next();
self.initial = self.regions.size;
}
/// Finish layouting and return the resulting fragment.
fn finish(mut self) -> Fragment {
if self.expand.y {
while !self.regions.backlog.is_empty() {
self.finish_region();
}
}
self.finish_region();
Fragment::frames(self.finished)
}
}