mirror of
https://github.com/typst/typst
synced 2025-05-14 04:56:26 +08:00
382 lines
11 KiB
Rust
382 lines
11 KiB
Rust
//! Layouting infrastructure.
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use std::any::{Any, TypeId};
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use std::fmt::{self, Debug, Formatter};
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use std::hash::Hash;
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use std::sync::Arc;
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use crate::diag::TypResult;
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use crate::eval::StyleChain;
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use crate::frame::{Element, Frame, Geometry, Shape, Stroke};
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use crate::geom::{Align, Length, Linear, Paint, Point, Sides, Size, Spec, Transform};
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use crate::library::{AlignNode, PadNode, TransformNode, MOVE};
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use crate::util::Prehashed;
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use crate::Vm;
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/// A node that can be layouted into a sequence of regions.
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///
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/// Layout return one frame per used region alongside constraints that define
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/// whether the result is reusable in other regions.
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pub trait Layout {
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/// Layout the node into the given regions, producing constrained frames.
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fn layout(
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&self,
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vm: &mut Vm,
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regions: &Regions,
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styles: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>>;
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/// Convert to a packed node.
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fn pack(self) -> LayoutNode
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where
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Self: Debug + Hash + Sized + Sync + Send + 'static,
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{
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LayoutNode::new(self)
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}
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}
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/// A sequence of regions to layout into.
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#[derive(Debug, Clone)]
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pub struct Regions {
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/// The (remaining) size of the first region.
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pub first: Size,
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/// The base size for relative sizing.
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pub base: Size,
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/// The height of followup regions. The width is the same for all regions.
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pub backlog: std::vec::IntoIter<Length>,
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/// The height of the final region that is repeated once the backlog is
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/// drained. The width is the same for all regions.
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pub last: Option<Length>,
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/// Whether nodes should expand to fill the regions instead of shrinking to
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/// fit the content.
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pub expand: Spec<bool>,
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}
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impl Regions {
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/// Create a new region sequence with exactly one region.
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pub fn one(size: Size, base: Size, expand: Spec<bool>) -> Self {
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Self {
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first: size,
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base,
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backlog: vec![].into_iter(),
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last: None,
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expand,
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}
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}
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/// Create a new sequence of same-size regions that repeats indefinitely.
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pub fn repeat(size: Size, base: Size, expand: Spec<bool>) -> Self {
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Self {
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first: size,
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base,
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backlog: vec![].into_iter(),
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last: Some(size.y),
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expand,
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}
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}
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/// Create new regions where all sizes are mapped with `f`.
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///
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/// Note that since all regions must have the same width, the width returned
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/// by `f` is ignored for the backlog and the final region.
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pub fn map<F>(&self, mut f: F) -> Self
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where
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F: FnMut(Size) -> Size,
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{
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let x = self.first.x;
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Self {
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first: f(self.first),
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base: f(self.base),
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backlog: self
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.backlog
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.as_slice()
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.iter()
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.map(|&y| f(Size::new(x, y)).y)
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.collect::<Vec<_>>()
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.into_iter(),
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last: self.last.map(|y| f(Size::new(x, y)).y),
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expand: self.expand,
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}
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}
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/// Whether the first region is full and a region break is called for.
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pub fn is_full(&self) -> bool {
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Length::zero().fits(self.first.y) && !self.in_last()
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}
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/// Whether the first region is the last usable region.
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///
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/// If this is true, calling `next()` will have no effect.
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pub fn in_last(&self) -> bool {
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self.backlog.len() == 0 && self.last.map_or(true, |height| self.first.y == height)
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}
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/// Advance to the next region if there is any.
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pub fn next(&mut self) {
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if let Some(height) = self.backlog.next().or(self.last) {
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self.first.y = height;
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self.base.y = height;
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}
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}
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/// An iterator that returns the sizes of the first and all following
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/// regions, equivalently to what would be produced by calling
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/// [`next()`](Self::next) repeatedly until all regions are exhausted.
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/// This iterater may be infinite.
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pub fn iter(&self) -> impl Iterator<Item = Size> + '_ {
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let first = std::iter::once(self.first);
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let backlog = self.backlog.as_slice().iter();
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let last = self.last.iter().cycle();
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first.chain(backlog.chain(last).map(|&h| Size::new(self.first.x, h)))
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}
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}
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/// A type-erased layouting node with a precomputed hash.
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#[derive(Clone, Hash)]
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pub struct LayoutNode(Arc<Prehashed<dyn Bounds>>);
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impl LayoutNode {
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/// Pack any layoutable node.
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pub fn new<T>(node: T) -> Self
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where
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T: Layout + Debug + Hash + Sync + Send + 'static,
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{
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Self(Arc::new(Prehashed::new(node)))
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}
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/// Check whether the contained node is a specific layout node.
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pub fn is<T: 'static>(&self) -> bool {
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self.0.as_any().is::<T>()
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}
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/// The type id of this node.
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pub fn id(&self) -> TypeId {
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self.0.as_any().type_id()
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}
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/// Try to downcast to a specific layout node.
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pub fn downcast<T>(&self) -> Option<&T>
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where
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T: Layout + Debug + Hash + 'static,
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{
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self.0.as_any().downcast_ref()
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}
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/// Force a size for this node.
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pub fn sized(self, sizing: Spec<Option<Linear>>) -> Self {
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if sizing.any(Option::is_some) {
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SizedNode { sizing, child: self }.pack()
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} else {
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self
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}
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}
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/// Fill the frames resulting from a node.
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pub fn filled(self, fill: Paint) -> Self {
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FillNode { fill, child: self }.pack()
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}
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/// Stroke the frames resulting from a node.
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pub fn stroked(self, stroke: Stroke) -> Self {
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StrokeNode { stroke, child: self }.pack()
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}
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/// Set alignments for this node.
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pub fn aligned(self, aligns: Spec<Option<Align>>) -> Self {
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if aligns.any(Option::is_some) {
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AlignNode { aligns, child: self }.pack()
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} else {
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self
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}
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}
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/// Pad this node at the sides.
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pub fn padded(self, padding: Sides<Linear>) -> Self {
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if !padding.left.is_zero()
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|| !padding.top.is_zero()
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|| !padding.right.is_zero()
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|| !padding.bottom.is_zero()
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{
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PadNode { padding, child: self }.pack()
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} else {
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self
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}
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}
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/// Transform this node's contents without affecting layout.
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pub fn moved(self, offset: Point) -> Self {
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if !offset.is_zero() {
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TransformNode::<MOVE> {
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transform: Transform::translation(offset.x, offset.y),
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child: self,
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}
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.pack()
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} else {
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self
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}
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}
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}
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impl Layout for LayoutNode {
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#[track_caller]
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fn layout(
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&self,
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vm: &mut Vm,
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regions: &Regions,
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styles: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>> {
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// TODO(query)
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self.0.layout(vm, regions, styles.barred(self.id()))
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}
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fn pack(self) -> LayoutNode {
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self
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}
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}
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impl Default for LayoutNode {
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fn default() -> Self {
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EmptyNode.pack()
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}
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}
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impl Debug for LayoutNode {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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self.0.fmt(f)
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}
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}
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impl PartialEq for LayoutNode {
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fn eq(&self, other: &Self) -> bool {
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self.0.eq(&other.0)
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}
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}
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trait Bounds: Layout + Debug + Sync + Send + 'static {
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fn as_any(&self) -> &dyn Any;
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}
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impl<T> Bounds for T
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where
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T: Layout + Debug + Hash + Sync + Send + 'static,
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{
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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/// A layout node that produces an empty frame.
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///
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/// The packed version of this is returned by [`PackedNode::default`].
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#[derive(Debug, Hash)]
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struct EmptyNode;
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impl Layout for EmptyNode {
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fn layout(
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&self,
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_: &mut Vm,
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regions: &Regions,
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_: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>> {
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Ok(vec![Arc::new(Frame::new(
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regions.expand.select(regions.first, Size::zero()),
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))])
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}
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}
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/// Fix the size of a node.
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#[derive(Debug, Hash)]
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struct SizedNode {
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/// How to size the node horizontally and vertically.
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sizing: Spec<Option<Linear>>,
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/// The node to be sized.
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child: LayoutNode,
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}
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impl Layout for SizedNode {
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fn layout(
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&self,
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vm: &mut Vm,
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regions: &Regions,
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styles: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>> {
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// The "pod" is the region into which the child will be layouted.
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let pod = {
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// Resolve the sizing to a concrete size.
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let size = self
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.sizing
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.zip(regions.base)
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.map(|(s, b)| s.map(|v| v.resolve(b)))
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.unwrap_or(regions.first);
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// Select the appropriate base and expansion for the child depending
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// on whether it is automatically or linearly sized.
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let is_auto = self.sizing.map_is_none();
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let base = is_auto.select(regions.base, size);
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let expand = regions.expand | !is_auto;
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Regions::one(size, base, expand)
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};
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// Layout the child.
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let mut frames = self.child.layout(vm, &pod, styles)?;
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// Ensure frame size matches regions size if expansion is on.
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let frame = &mut frames[0];
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let target = regions.expand.select(regions.first, frame.size);
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Arc::make_mut(frame).resize(target, Align::LEFT_TOP);
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Ok(frames)
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}
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}
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/// Fill the frames resulting from a node.
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#[derive(Debug, Hash)]
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struct FillNode {
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/// How to fill the frames resulting from the `child`.
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fill: Paint,
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/// The node to fill.
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child: LayoutNode,
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}
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impl Layout for FillNode {
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fn layout(
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&self,
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vm: &mut Vm,
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regions: &Regions,
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styles: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>> {
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let mut frames = self.child.layout(vm, regions, styles)?;
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for frame in &mut frames {
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let shape = Shape::filled(Geometry::Rect(frame.size), self.fill);
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Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
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}
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Ok(frames)
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}
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}
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/// Stroke the frames resulting from a node.
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#[derive(Debug, Hash)]
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struct StrokeNode {
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/// How to stroke the frames resulting from the `child`.
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stroke: Stroke,
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/// The node to stroke.
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child: LayoutNode,
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}
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impl Layout for StrokeNode {
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fn layout(
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&self,
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vm: &mut Vm,
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regions: &Regions,
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styles: StyleChain,
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) -> TypResult<Vec<Arc<Frame>>> {
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let mut frames = self.child.layout(vm, regions, styles)?;
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for frame in &mut frames {
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let shape = Shape::stroked(Geometry::Rect(frame.size), self.stroke);
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Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
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}
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Ok(frames)
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}
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}
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