mirror of
https://github.com/typst/typst
synced 2025-05-13 12:36:23 +08:00
128 lines
4.3 KiB
Rust
128 lines
4.3 KiB
Rust
//! Node interaction.
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use typst::model::{Content, StyleChain, StyleVec, StyleVecBuilder};
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/// How a node interacts with other nodes.
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pub trait Behave {
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/// The node's interaction behaviour.
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fn behaviour(&self) -> Behaviour;
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/// Whether this weak node is larger than a previous one and thus picked as
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/// the maximum when the levels are the same.
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#[allow(unused_variables)]
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fn larger(&self, prev: &Content) -> bool {
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false
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}
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}
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/// How a node interacts with other nodes in a stream.
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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pub enum Behaviour {
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/// A weak node which only survives when a supportive node is before and
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/// after it. Furthermore, per consecutive run of weak nodes, only one
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/// survives: The one with the lowest weakness level (or the larger one if
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/// there is a tie).
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Weak(usize),
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/// A node that enables adjacent weak nodes to exist. The default.
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Supportive,
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/// A node that destroys adjacent weak nodes.
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Destructive,
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/// A node that does not interact at all with other nodes, having the
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/// same effect as if it didn't exist.
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Ignorant,
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}
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/// A wrapper around a [`StyleVecBuilder`] that allows items to interact.
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pub struct BehavedBuilder<'a> {
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/// The internal builder.
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builder: StyleVecBuilder<'a, Content>,
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/// Staged weak and ignorant items that we can't yet commit to the builder.
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/// The option is `Some(_)` for weak items and `None` for ignorant items.
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staged: Vec<(Content, Behaviour, StyleChain<'a>)>,
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/// What the last non-ignorant item was.
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last: Behaviour,
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}
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impl<'a> BehavedBuilder<'a> {
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/// Create a new style-vec builder.
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pub fn new() -> Self {
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Self {
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builder: StyleVecBuilder::new(),
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staged: vec![],
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last: Behaviour::Destructive,
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}
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}
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/// Whether the builder is empty.
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pub fn is_empty(&self) -> bool {
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self.builder.is_empty() && self.staged.is_empty()
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}
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/// Push an item into the sequence.
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pub fn push(&mut self, item: Content, styles: StyleChain<'a>) {
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let interaction = item
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.with::<dyn Behave>()
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.map_or(Behaviour::Supportive, Behave::behaviour);
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match interaction {
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Behaviour::Weak(level) => {
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if matches!(self.last, Behaviour::Weak(_)) {
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let item = item.with::<dyn Behave>().unwrap();
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let i = self.staged.iter().position(|prev| {
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let Behaviour::Weak(prev_level) = prev.1 else { return false };
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level < prev_level
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|| (level == prev_level && item.larger(&prev.0))
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});
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let Some(i) = i else { return };
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self.staged.remove(i);
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}
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if self.last != Behaviour::Destructive {
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self.staged.push((item, interaction, styles));
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self.last = interaction;
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}
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}
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Behaviour::Supportive => {
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self.flush(true);
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self.builder.push(item, styles);
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self.last = interaction;
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}
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Behaviour::Destructive => {
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self.flush(false);
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self.builder.push(item, styles);
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self.last = interaction;
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}
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Behaviour::Ignorant => {
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self.staged.push((item, interaction, styles));
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}
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}
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}
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/// Iterate over the contained items.
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pub fn items(&self) -> impl DoubleEndedIterator<Item = &Content> {
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self.builder.items().chain(self.staged.iter().map(|(item, ..)| item))
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}
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/// Return the finish style vec and the common prefix chain.
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pub fn finish(mut self) -> (StyleVec<Content>, StyleChain<'a>) {
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self.flush(false);
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self.builder.finish()
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}
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/// Push the staged items, filtering out weak items if `supportive` is
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/// false.
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fn flush(&mut self, supportive: bool) {
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for (item, interaction, styles) in self.staged.drain(..) {
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if supportive || interaction == Behaviour::Ignorant {
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self.builder.push(item, styles);
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}
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}
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}
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}
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impl<'a> Default for BehavedBuilder<'a> {
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fn default() -> Self {
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Self::new()
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}
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}
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