typst/library/src/shared/behave.rs
2023-03-07 15:17:13 +01:00

128 lines
4.3 KiB
Rust

//! Node interaction.
use typst::model::{Content, StyleChain, StyleVec, StyleVecBuilder};
/// How a node interacts with other nodes.
pub trait Behave {
/// The node's interaction behaviour.
fn behaviour(&self) -> Behaviour;
/// Whether this weak node is larger than a previous one and thus picked as
/// the maximum when the levels are the same.
#[allow(unused_variables)]
fn larger(&self, prev: &Content) -> bool {
false
}
}
/// How a node interacts with other nodes in a stream.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum Behaviour {
/// A weak node which only survives when a supportive node is before and
/// after it. Furthermore, per consecutive run of weak nodes, only one
/// survives: The one with the lowest weakness level (or the larger one if
/// there is a tie).
Weak(usize),
/// A node that enables adjacent weak nodes to exist. The default.
Supportive,
/// A node that destroys adjacent weak nodes.
Destructive,
/// A node that does not interact at all with other nodes, having the
/// same effect as if it didn't exist.
Ignorant,
}
/// A wrapper around a [`StyleVecBuilder`] that allows items to interact.
pub struct BehavedBuilder<'a> {
/// The internal builder.
builder: StyleVecBuilder<'a, Content>,
/// Staged weak and ignorant items that we can't yet commit to the builder.
/// The option is `Some(_)` for weak items and `None` for ignorant items.
staged: Vec<(Content, Behaviour, StyleChain<'a>)>,
/// What the last non-ignorant item was.
last: Behaviour,
}
impl<'a> BehavedBuilder<'a> {
/// Create a new style-vec builder.
pub fn new() -> Self {
Self {
builder: StyleVecBuilder::new(),
staged: vec![],
last: Behaviour::Destructive,
}
}
/// Whether the builder is empty.
pub fn is_empty(&self) -> bool {
self.builder.is_empty() && self.staged.is_empty()
}
/// Push an item into the sequence.
pub fn push(&mut self, item: Content, styles: StyleChain<'a>) {
let interaction = item
.with::<dyn Behave>()
.map_or(Behaviour::Supportive, Behave::behaviour);
match interaction {
Behaviour::Weak(level) => {
if matches!(self.last, Behaviour::Weak(_)) {
let item = item.with::<dyn Behave>().unwrap();
let i = self.staged.iter().position(|prev| {
let Behaviour::Weak(prev_level) = prev.1 else { return false };
level < prev_level
|| (level == prev_level && item.larger(&prev.0))
});
let Some(i) = i else { return };
self.staged.remove(i);
}
if self.last != Behaviour::Destructive {
self.staged.push((item, interaction, styles));
self.last = interaction;
}
}
Behaviour::Supportive => {
self.flush(true);
self.builder.push(item, styles);
self.last = interaction;
}
Behaviour::Destructive => {
self.flush(false);
self.builder.push(item, styles);
self.last = interaction;
}
Behaviour::Ignorant => {
self.staged.push((item, interaction, styles));
}
}
}
/// Iterate over the contained items.
pub fn items(&self) -> impl DoubleEndedIterator<Item = &Content> {
self.builder.items().chain(self.staged.iter().map(|(item, ..)| item))
}
/// Return the finish style vec and the common prefix chain.
pub fn finish(mut self) -> (StyleVec<Content>, StyleChain<'a>) {
self.flush(false);
self.builder.finish()
}
/// Push the staged items, filtering out weak items if `supportive` is
/// false.
fn flush(&mut self, supportive: bool) {
for (item, interaction, styles) in self.staged.drain(..) {
if supportive || interaction == Behaviour::Ignorant {
self.builder.push(item, styles);
}
}
}
}
impl<'a> Default for BehavedBuilder<'a> {
fn default() -> Self {
Self::new()
}
}