mirror of
https://github.com/typst/typst
synced 2025-05-13 12:36:23 +08:00
344 lines
9.9 KiB
Rust
344 lines
9.9 KiB
Rust
use typst::model::StyledNode;
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use super::{AlignNode, Spacing};
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use crate::prelude::*;
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/// Arrange content and spacing horizontally or vertically.
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///
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/// The stack places a list of items along an axis, with optional spacing
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/// between each item.
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///
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/// ## Example
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/// ```example
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/// #stack(
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/// dir: ttb,
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/// rect(width: 40pt),
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/// rect(width: 120pt),
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/// rect(width: 90pt),
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/// )
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/// ```
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///
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/// Display: Stack
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/// Category: layout
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#[node(Layout)]
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pub struct StackNode {
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/// The childfren to stack along the axis.
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#[variadic]
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pub children: Vec<StackChild>,
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/// The direction along which the items are stacked. Possible values are:
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///
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/// - `{ltr}`: Left to right.
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/// - `{rtl}`: Right to left.
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/// - `{ttb}`: Top to bottom.
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/// - `{btt}`: Bottom to top.
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#[named]
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#[default(Dir::TTB)]
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pub dir: Dir,
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/// Spacing to insert between items where no explicit spacing was provided.
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#[named]
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#[default]
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pub spacing: Option<Spacing>,
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}
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impl Layout for StackNode {
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fn layout(
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&self,
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vt: &mut Vt,
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let mut layouter = StackLayouter::new(self.dir(), regions, styles);
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// Spacing to insert before the next block.
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let spacing = self.spacing();
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let mut deferred = None;
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for child in self.children() {
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match child {
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StackChild::Spacing(kind) => {
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layouter.layout_spacing(kind);
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deferred = None;
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}
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StackChild::Block(block) => {
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if let Some(kind) = deferred {
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layouter.layout_spacing(kind);
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}
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layouter.layout_block(vt, &block, styles)?;
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deferred = spacing;
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}
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}
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}
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Ok(layouter.finish())
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}
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}
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/// A child of a stack node.
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#[derive(Hash)]
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pub enum StackChild {
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/// Spacing between other children.
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Spacing(Spacing),
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/// Arbitrary block-level content.
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Block(Content),
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}
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impl Debug for StackChild {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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match self {
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Self::Spacing(kind) => kind.fmt(f),
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Self::Block(block) => block.fmt(f),
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}
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}
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}
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cast_from_value! {
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StackChild,
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v: Spacing => Self::Spacing(v),
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v: Content => Self::Block(v),
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}
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cast_to_value! {
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v: StackChild => match v {
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StackChild::Spacing(spacing) => spacing.into(),
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StackChild::Block(content) => content.into(),
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}
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}
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/// Performs stack layout.
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struct StackLayouter<'a> {
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/// The stacking direction.
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dir: Dir,
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/// The axis of the stacking direction.
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axis: Axis,
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/// The regions to layout children into.
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regions: Regions<'a>,
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/// The inherited styles.
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styles: StyleChain<'a>,
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/// Whether the stack itself should expand to fill the region.
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expand: Axes<bool>,
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/// The initial size of the current region before we started subtracting.
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initial: Size,
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/// The generic size used by the frames for the current region.
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used: Gen<Abs>,
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/// The sum of fractions in the current region.
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fr: Fr,
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/// Already layouted items whose exact positions are not yet known due to
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/// fractional spacing.
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items: Vec<StackItem>,
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/// Finished frames for previous regions.
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finished: Vec<Frame>,
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}
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/// A prepared item in a stack layout.
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enum StackItem {
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/// Absolute spacing between other items.
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Absolute(Abs),
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/// Fractional spacing between other items.
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Fractional(Fr),
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/// A frame for a layouted block.
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Frame(Frame, Axes<Align>),
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}
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impl<'a> StackLayouter<'a> {
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/// Create a new stack layouter.
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fn new(dir: Dir, mut regions: Regions<'a>, styles: StyleChain<'a>) -> Self {
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let axis = dir.axis();
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let expand = regions.expand;
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// Disable expansion along the block axis for children.
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regions.expand.set(axis, false);
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Self {
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dir,
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axis,
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regions,
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styles,
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expand,
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initial: regions.size,
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used: Gen::zero(),
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fr: Fr::zero(),
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items: vec![],
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finished: vec![],
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}
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}
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/// Add spacing along the spacing direction.
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fn layout_spacing(&mut self, spacing: Spacing) {
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match spacing {
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Spacing::Rel(v) => {
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// Resolve the spacing and limit it to the remaining space.
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let resolved = v
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.resolve(self.styles)
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.relative_to(self.regions.base().get(self.axis));
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let remaining = self.regions.size.get_mut(self.axis);
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let limited = resolved.min(*remaining);
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if self.dir.axis() == Axis::Y {
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*remaining -= limited;
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}
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self.used.main += limited;
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self.items.push(StackItem::Absolute(resolved));
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}
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Spacing::Fr(v) => {
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self.fr += v;
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self.items.push(StackItem::Fractional(v));
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}
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}
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}
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/// Layout an arbitrary block.
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fn layout_block(
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&mut self,
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vt: &mut Vt,
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block: &Content,
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styles: StyleChain,
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) -> SourceResult<()> {
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if self.regions.is_full() {
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self.finish_region();
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}
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// Block-axis alignment of the `AlignNode` is respected
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// by the stack node.
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let aligns = if let Some(styled) = block.to::<StyledNode>() {
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styles.chain(&styled.map()).get(AlignNode::ALIGNMENT)
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} else {
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styles.get(AlignNode::ALIGNMENT)
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};
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let aligns = aligns.resolve(styles);
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let fragment = block.layout(vt, styles, self.regions)?;
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let len = fragment.len();
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for (i, frame) in fragment.into_iter().enumerate() {
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// Grow our size, shrink the region and save the frame for later.
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let size = frame.size();
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if self.dir.axis() == Axis::Y {
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self.regions.size.y -= size.y;
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}
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let gen = match self.axis {
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Axis::X => Gen::new(size.y, size.x),
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Axis::Y => Gen::new(size.x, size.y),
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};
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self.used.main += gen.main;
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self.used.cross.set_max(gen.cross);
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self.items.push(StackItem::Frame(frame, aligns));
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if i + 1 < len {
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self.finish_region();
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}
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}
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Ok(())
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}
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/// Advance to the next region.
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fn finish_region(&mut self) {
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// Determine the size of the stack in this region dependening on whether
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// the region expands.
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let mut size = self
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.expand
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.select(self.initial, self.used.to_axes(self.axis))
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.min(self.initial);
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// Expand fully if there are fr spacings.
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let full = self.initial.get(self.axis);
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let remaining = full - self.used.main;
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if self.fr.get() > 0.0 && full.is_finite() {
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self.used.main = full;
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size.set(self.axis, full);
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}
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let mut output = Frame::new(size);
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let mut cursor = Abs::zero();
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let mut ruler: Align = self.dir.start().into();
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// Place all frames.
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for item in self.items.drain(..) {
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match item {
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StackItem::Absolute(v) => cursor += v,
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StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
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StackItem::Frame(frame, aligns) => {
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if self.dir.is_positive() {
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ruler = ruler.max(aligns.get(self.axis));
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} else {
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ruler = ruler.min(aligns.get(self.axis));
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}
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// Align along the main axis.
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let parent = size.get(self.axis);
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let child = frame.size().get(self.axis);
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let main = ruler.position(parent - self.used.main)
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+ if self.dir.is_positive() {
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cursor
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} else {
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self.used.main - child - cursor
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};
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// Align along the cross axis.
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let other = self.axis.other();
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let cross = aligns
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.get(other)
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.position(size.get(other) - frame.size().get(other));
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let pos = Gen::new(cross, main).to_point(self.axis);
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cursor += child;
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output.push_frame(pos, frame);
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}
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}
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}
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// Advance to the next region.
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self.regions.next();
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self.initial = self.regions.size;
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self.used = Gen::zero();
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self.fr = Fr::zero();
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self.finished.push(output);
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}
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/// Finish layouting and return the resulting frames.
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fn finish(mut self) -> Fragment {
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self.finish_region();
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Fragment::frames(self.finished)
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}
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}
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/// A container with a main and cross component.
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#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
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struct Gen<T> {
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/// The main component.
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pub cross: T,
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/// The cross component.
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pub main: T,
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}
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impl<T> Gen<T> {
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/// Create a new instance from the two components.
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const fn new(cross: T, main: T) -> Self {
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Self { cross, main }
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}
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/// Convert to the specific representation, given the current main axis.
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fn to_axes(self, main: Axis) -> Axes<T> {
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match main {
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Axis::X => Axes::new(self.main, self.cross),
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Axis::Y => Axes::new(self.cross, self.main),
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}
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}
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}
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impl Gen<Abs> {
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/// The zero value.
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fn zero() -> Self {
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Self { cross: Abs::zero(), main: Abs::zero() }
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}
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/// Convert to a point.
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fn to_point(self, main: Axis) -> Point {
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self.to_axes(main).to_point()
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}
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}
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